• Battlefield 2142 Drop Pod Launcher V1
    232 replies, posted
[QUOTE=The Spie;19860590]Titan hull game mode titan hull game mode!!!! :d[/QUOTE] and how would you play that?
[QUOTE=thlaughincheese;19862719]and how would you play that?[/QUOTE] I dont have the full game but there is two hulls enemy and friendly, there are silos (rocket) that you have to capture that shoot rockets at the enemy hull, they damage the force field around the enemy hull until it breaks. when it breaks, you head into the hull and destroy multiple control panels that lead you to the titan hull engine type thing, destroy that, and you have about 20/ 30 secs to get out of their titan hull. Then BOOM. The team that destroy the hull wins the round. TL;DR Destroy the hull's force field and destroy the hull
[QUOTE=The Spie;19870057]I dont have the full game but there is two hulls enemy and friendly, there are silos (rocket) that you have to capture that shoot rockets at the enemy hull, they damage the force field around the enemy hull until it breaks. when it breaks, you head into the hull and destroy multiple control panels that lead you to the titan hull engine type thing, destroy that, and you have about 20/ 30 secs to get out of their titan hull. Then BOOM. The team that destroy the hull wins the round. TL;DR Destroy the hull's force field and destroy the hull[/QUOTE] oh, thats just called titan mode, don't think it will work because the titans are so high poly.
Would it be possible to make a tool that summons a drop pod at a certain coordinate? Like the Headcrab Canister tool?
[QUOTE=itak365;19878107]Would it be possible to make a tool that summons a drop pod at a certain coordinate? Like the Headcrab Canister tool?[/QUOTE] yea, i was thinking of something like that for the next update. like a squad leader beacon swep that you would right click to open a menu to pick an npc/player to send in that location. they you would left click to place the beacon and a pod with the npc/player would drop down from the highest point in the map.
This is great, make a working titan sent now.
[QUOTE=Scrake;20143146]This is great, make a working titan sent now.[/QUOTE] Get a working Titan model.
[QUOTE=Kude;20296930]Get a working Titan model.[/QUOTE] i can get the model, it's just that the model's uv maps are screwed up and could take ages just to fix them. it is also high poly and would chew up your fps like how the heavy chews up his sandvich.
Ah. Anyone here an expert modeller?
[QUOTE=Kude;20297277]Ah. Anyone here an expert modeller?[/QUOTE] i'm not an expert, i just don't have the time to do it. don't think anyone will be willing to do it. i'v gotten the model into gmod before without the the textures though and it still lags.
[QUOTE=thlaughincheese;17672377]i'm not a fan of halo but if you could get me the models and sounds, i'll give it a go. Umm dude do the halo life pod instead for now until i find a odst pod there is a life pod in gmod.org =D PLZZZZZZZZZZZZZZ!
[QUOTE=xxXAcePilotXxx;20525580][QUOTE=thlaughincheese;17672377]i'm not a fan of halo but if you could get me the models and sounds, i'll give it a go. Umm dude do the halo life pod instead for now until i find a odst pod there is a life pod in gmod.org =D PLZZZZZZZZZZZZZZ![/QUOTE] if you haven't seen my other threads, im working on the odst drop pod. it's in beta right now so some people can try it out.
nice mate plz make more :D im lovin it [editline]06:52PM[/editline] im a troll watch me moooooooooo
please ignore him, he's my real friend that decided to be an ass and made an account to bump my threads. he doesn't even have steam.
[QUOTE=thlaughincheese;19877839]oh, thats just called titan mode, don't think it will work because the titans are so high poly.[/QUOTE] Nah, you actually can. You'd just have to make a massive moving flying fortress in the map or something like that.
[QUOTE=Sodisna;20583970]Nah, you actually can. You'd just have to make a massive moving flying fortress in the map or something like that.[/QUOTE] yea, but i don't think that source can handle large enough maps for these titans to actually go anywhere.
[QUOTE=thlaughincheese;20592711]yea, but i don't think that source can handle large enough maps for these titans to actually go anywhere.[/QUOTE] Somebody made a Pillar of Autumn prop. Pillar of Autumn is bigger than a titan.
[QUOTE=Scrake;20620223]Somebody made a Pillar of Autumn prop. Pillar of Autumn is bigger than a titan.[/QUOTE] yea i know, but what i'm most concerned about is parenting. if you want different parts of the titan to blow up you need different entities and constraining entities together can sometimes spaz and parenting can be tricky because of the phys gun. i still haven't figured out the mysteries of parenting as i don't see many people with much experience with it. anyways, it is a big project to get it working together i might attempt it in the future but someone will have to fix the uvs on the model.
[QUOTE=thlaughincheese;20592711]yea, but i don't think that source can handle large enough maps for these titans to actually go anywhere.[/QUOTE] Should be able, it's more of the matter if people computer being able to handle it.
Was about to say something, but I didn't realize you meant the consoles and the core...I was about to say something about splitting it into gib models when it finishes, but...nevermind. Anyway, titans would be awesome.
Starship Troopers RP needs this. Badly.
[QUOTE=Scrake;20620223]Somebody made a Pillar of Autumn prop. Pillar of Autumn is bigger than a titan.[/QUOTE] I think it's just the bridge part of the ship.
[QUOTE=Sodisna;20664218]I think it's just the bridge part of the ship.[/QUOTE] No, it's the whole entire ship. Trust me.
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