• Combat Damage System
    496 replies, posted
Then I'll ask Q42 if he'd like to make organized cool guns.
Can't we all get along?
[QUOTE=Sodisna]Can't we all get along?[/QUOTE] gcombat and cds combined would own very hard indeed sodisna. but lpine had to be a 4 year old kid and try to break his oponents things, cause his own just could't cut it:(
[QUOTE=Sodisna]Can't we all get along?[/QUOTE] We can, all we need to do is convince q42 that CDS isn't just an RP weapons system (It's a plugin framework as well, it would be very well suited to host multiple damage systems). Q42 doesn't seem against it though. As for interopt, CDS can do it, but I doubt GCombat could run CDS one way to another, it just isn't built for modular expansion as CDS is. That's why I belive the CDS architecture is better suited for a combined system. [b]Edit:[/b] [QUOTE=x1992x]gcombat and cds combined would own very hard indeed sodisna. but lpine had to be a 4 year old kid and try to break his oponents things, cause his own just could't cut it:([/QUOTE] Meh, I'm a Gemini so expect two sides. And my module can cut it, just disabling GCombat seemed faster at the time... Meh, a unified damage system would be better.
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Ok, let me clarify my stand: CDS's architecture and code is better GCombat's weapons and general concepts are better (I personally blame Spacetech for the sucky weapons, he coded them.)
Why don't we just leave this stupid code war shit behind? It's pointless and makes almost everybody look like idiots in the end. Oh, just so you guys know if you use one of my releases, you aren't allowed to use metatables because I put this in them: [lua] _R = nil [/lua] :downs:
[QUOTE=LPine]Ok, let me clarify my stand: CDS's architecture and code is better GCombat's weapons and general concepts are better (I personally blame Spacetech for the sucky weapons, he coded them.)[/QUOTE] you may blame spacetech for sucky weapons. but you made them brake gcombat, and you can't talk you out of that one;)
[QUOTE=Kogitsune]Why don't we just leave this stupid code war shit behind? It's pointless and makes almost everybody look like idiots in the end. Oh, just so you guys know if you use one of my releases, you aren't allowed to use metatables because I put this in them: [lua] _R = nil [/lua] :downs:[/QUOTE] Thanks for the tip, I've got all my _<tables> backed up and ready to go. [b]Edit:[/b] [QUOTE=x1992x]you may blame spacetech for sucky weapons. but you made them brake gcombat, and you can't talk you out of that one;)[/QUOTE] It's broke, pass tense. And I haven't denied the first version of the second version (wha?) of Genesis did have if GSHIT then GCOMBAT = nil end. And the structure of your sentence indicate that Spacetech's sucky weapons caused GCombat to break. (That's a good one, how'd you manage that?)
No, he made the genesis device break gcombat. Also: lay off with the asking. I have no problem with you writing a translation module anymore, because of the obvious benefit to people who want to run both damage systems on one server. I'm still not convinced however that merging the two would be the best strategy. Three reasons: [list] [*]There are a lot of people who prefer one system over the other for one of a number of reasons, and couldn't be fucked sideways to bother with plugin-hunting for a configuration they like. [*]After the bullshit drama, I think that putting the two together would alienate longtime users from either system. I might be wrong on this one. [*]I can tolerate you, but I would never, EVER want to work with you. [/list] [QUOTE=LPine](I personally blame Spacetech for the sucky weapons, he coded them.)[/QUOTE] Case in point.
LPine just leave the two systems where they are, it's much better for everybody. Just let the two go their own ways. They both have their own strengths and weaknesses, but sadely it all comes down to how much fun it is. No more arguing and no more flaming. Everyone's happy.
[QUOTE=LPine]We can, all we need to do is convince q42 that CDS isn't just an RP weapons system (It's a plugin framework as well, it would be very well suited to host multiple damage systems). Q42 doesn't seem against it though. As for interopt, CDS can do it, but I doubt GCombat could run CDS one way to another, it just isn't built for modular expansion as CDS is. That's why I belive the CDS architecture is better suited for a combined system. [b]Edit:[/b] Meh, I'm a Gemini so expect two sides. And my module can cut it, just disabling GCombat seemed faster at the time... Meh, a unified damage system would be better.[/QUOTE] But, CDS isn't an RP weapons system. It' pretty much an Space version of GC with it's own prop damage code and FAR less weaponry. At least, that's the way I see. You guys should really work together. You can pick your friends, you can pick your nose, but you pick your partner. However, sometimes, you must work with someone you might not like to work for the same goal. That goal is to provide a kick-ass weapon system for both spacebuilders and non-spacebuilders. At least, that's how I feel.
[QUOTE=Sodisna]But, CDS isn't an RP weapons system. It' pretty much an Space version of GC with it's own prop damage code and FAR less weaponry.[/QUOTE] I'm not entirely sure what you mean by a 'Space version of GC'ombat, GCombat has plenty of guns which work well with Space ships. Well a qualified plenty: Plasma Cannons, Ion Rays, Death Rays, LRM launcher. I haven't found the need to have more.
[QUOTE=fishface60]I'm not entirely sure what you mean by a 'Space version of GC'ombat, GCombat has plenty of guns which work well with Space ships. Well a qualified plenty: Plasma Cannons, Ion Rays, Death Rays, LRM launcher. I haven't found the need to have more.[/QUOTE] GCX has been around for a while now too. [QUOTE=LPine]No, I'm missing some of the discussion apparently. [/QUOTE] If you want to find it, proceed to extract head from arse.
This looks really good, going to try it out as soon as i get home.
I always found that GCombat was funner to play with, but CDS just seemed cleaner and worked with everything realitivly bug free although the limited number of weapons got boring after awhile, but there still both great fun to play with :). LPine, you're like god at effects i'm sure you could jazz things up a little to appeal to a wider audience. Personally i don't blame LPine for being an ass sometimes, this forum can get pretty alienating when it wants to be.
Perfectly phrased. [b]Edit:[/b] After I'm done Stars! (You didn't see this :ninja:), I'll wrap up 1 or 2 things for the GMT (GMod Tower) and then proceed to finish the GC base entity I have (Shouldn't be too hard, half the code in GC is artfully cut and pasted around :v:) and finish a fresh implementation of GC using CDS format. I'll present it to Q42 and ask what he thinks. Personally I don't see much point in have 2.5 (the .5 comes from GCX) different damage systems, better to have one all inclusive paradigm. Then I'll proceed to beat Spacetech about and make him redo his weapons (Not that his base entity was badly done, it's just that it was blandly done.).
Err... I installed this and none of the guns shoot. Everything else works besides that, but considering the whole point of it is some interesting guns, that's a problem. Also, I prefer GCombat but this ties in with more SB and LS stuff, hence me downloading it.
[QUOTE=Exalion]Err... I installed this and none of the guns shoot. Everything else works besides that, but considering the whole point of it is some interesting guns, that's a problem. Also, I prefer GCombat but this ties in with more SB and LS stuff, hence me downloading it.[/QUOTE] This addon requires RD2 and you need to make ammo and coolant etc. In GCX they have some space weapons for GCombat, i suggest you try that.
No guns will fire for me, when I try to fire them it gives me a lua error, something about heapos.lua. I got RD2, LS2, SB2 etc. They worked before, then they just stopped.
If you're going to bitch that our shit doesn't work, at least post the error.
He's right [code]cds_attacks/cds_heatpos.lua:26: attempt to perform arithmetic on local 'radius' (a userdata value) [/code]Does that when you try and fire any weapon. Also while i'm here, what happened to the old Space shield? I liked it a lot because it protected you from everything, including Teta's nuke. But now it's this half arsed thing with a annoying refraction sphere based off the poorly circular model of the Combine Bomb. I liked how it was before.
Strangely enough people where yelling at me because the shield effect was too laggy. (Personally I think they should get a computer which isn't 5 years old, I've got a Laptop with a Go 7200, which I'm going to upgrade with the XG Station, and I don't get an bit of lag unless I stick my face right onto the emitter.) I'll see about the heatpos error and reverting the shield to what it was originally. [b]Edit:[/b] Uploaded fix.
Where you uploaded it? I tried Garrysmod.org and SVN and it still the same thing. It still continue to say me the thing with heatpos.lua error can you put a link or check if you have really uploaded it.
The space shield stopped working properly for me. It won't protect props in space causing them to explode after a while. When I turn on the shield the shield sphere just stays where I spawned the entity and doesn't follow it. I'm using latest SVN versions of Spacebuild and CDS.
[QUOTE=skaterpro0]Where you uploaded it? I tried Garrysmod.org and SVN and it still the same thing. It still continue to say me the thing with heatpos.lua error can you put a link or check if you have really uploaded it.[/QUOTE] Then you're fucked because the first release didn't have that bug and I did upload a fix for the svn. [b]Edit:[/b] [QUOTE=Dominator86]The space shield stopped working properly for me. It won't protect props in space causing them to explode after a while. When I turn on the shield the shield sphere just stays where I spawned the entity and doesn't follow it. I'm using latest SVN versions of Spacebuild and CDS.[/QUOTE] How about giving it power. :downs:
[QUOTE=LuaPineapple]Then you're fucked because the first release didn't have that bug and I did upload a fix for the svn. [b]Edit:[/b] How about giving it power. :downs:[/QUOTE] No the svn space_shield has a parsing error, give me a minute and i'll get it for you. [b]Edit:[/b] Never mind, just ignore me, i was thinking of something else :downs:
cds_shield? [b]Edit:[/b] Might be that, it's the next shield that'll replace the old one (more efficient). [b]Edit:[/b] And effective.
Maybe you uploaded it but where, on Garrysmod.org ???? Add a link please.
I'm going to assume that you're just ignorant and not a blatant idiot, I've always uploaded my fixes/updates to the SVN referenced to in the first post. This isn't a thread on using SVN so don't even bother asking.
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