• Combat Damage System
    496 replies, posted
[QUOTE=Spacetech]I just svn committed a fix :)[/QUOTE] Commited a fix for the base_rd_entity problem, will be in the next RD2 update.
I'll try the fix in a few moments. I rebooted my computer and am now updating and such.
Going to update the zip file with the updates in the morning. [b]Edit:[/b] Also going to update the first post with some more detailed info then.
The fix works, thanks. I don't care much about the damage problem, i'm not that far into my SB2 exploration just yet haha.
[QUOTE=IceWarrior98]On second thought I may have found the problem. I had the older Space Anomalies (which i'm pretty sure was put into SB2 if i'm not mistaken) and my wiremod was installed incorrectly lol. I'm gonna fix those up and see if that fixes it.[/QUOTE] I'll be making a new version of the anomalies after we're done patching the SB stuff and when I'm done genesis.
do you need to delete the old g-combat for this to work?
This is an entirely different thing then Gcombat.
So here's a question. Is there any way to repair something that's been damaged?
I've just tested this and seen a problem - the props are INCREDIBLY STRONG or the guns are INCREDIBLY WEAK. One of the two. Either way, it took 10 or so rockets to destroy a fridge. That's not right.
[QUOTE=StickyNade]I've just tested this and seen a problem - the props are INCREDIBLY STRONG or the guns are INCREDIBLY WEAK. One of the two. Either way, it took 10 or so rockets to destroy a fridge. That's not right.[/QUOTE] It's based on materials. Metal things should be hard to break otherwise minges will just blow every spaceship out of the atmosphere.
Oh JEEZ!... SB2, LS2, RD2, AND combat damage system!!! This is just too much awesomeness all rolled up into one release day. My head could really just explode right now. And it would, if it weren't for those glorious svn functions. Many many many thanks.
[QUOTE=CerusVI]So here's a question. Is there any way to repair something that's been damaged?[/QUOTE] Will be added in one of the future updates(planned for version 1.1) Going to update the normal download link with some small bugfixes in about 1 hour(version 1.0.1)
could you make a reinforcement type thing that increase the armor of props and props connected to it.
[QUOTE=mrX225]could you make a reinforcement type thing that increase the armor of props and props connected to it.[/QUOTE] I agree, There should be a device to put more armor/health onto a prop.
How can i turn off CDS? I can't make a spaceship. All the props break.
[QUOTE=mankind_me]How can i turn off CDS? I can't make a spaceship. All the props break.[/QUOTE] When you go into space you need to use a space shield or temp regulator. Space is cold you know. If you really want to turn it off though, do this in console. [code] CDS_Enabled 0 [/code]
Can you please remove that annoying HP forcing thing on players? I do not want everyone having 100 HP as max. Putting that down from my server until this has been changed.
[QUOTE=aVoN]Can you please remove that annoying HP forcing thing on players? I do not want everyone having 100 HP as max. Putting that down from my server until this has been changed.[/QUOTE] I'm working on that now. It should be committed soon. Done: SVN update
Version 1.0.1 will be released in a couple of hours(waiting for the RD2 update)
I don't know how far into the Space Shield you guys are but I would like to make a couple suggestions. One being that you make it so projectiles (such as the RPG round) are destroyed on impact, kind of like the shield in the Stargate pack (which might I add is pretty freaking awesome!). And two, you add some options as to how the shield functions, such as it's radius (I saw that's in wire but I think it should have a custom default setting as well) whether or not players or any other objects can penetrate it, and maybe some kind of effect when someone attacks it. You may not being able to prevent weapons fire from a SMG but it would be cool if an effect would appear where the shots would hit on the shield and not just the prop it's on. I hope my suggestions help, and that they weren't already in consideration so I can feel good about myself ha ha.
Yeah, but if I fire a rocket (The SENT or regular weapon kind) at a fridge, chances are it's going to break if it were real. Does it calculate armor by material and HP by weight? I can't see a cargo container and said fridge having the same HP.
[QUOTE=StickyNade]Yeah, but if I fire a rocket (The SENT or regular weapon kind) at a fridge, chances are it's going to break if it were real. Does it calculate armor by material and HP by weight? I can't see a cargo container and said fridge having the same HP.[/QUOTE] Your right, armor is based on material and health is based on weight(and material in some cases)
[QUOTE=IceWarrior98]I don't know how far into the Space Shield you guys are but I would like to make a couple suggestions. One being that you make it so projectiles (such as the RPG round) are destroyed on impact, kind of like the shield in the Stargate pack (which might I add is pretty freaking awesome!). And two, you add some options as to how the shield functions, such as it's radius (I saw that's in wire but I think it should have a custom default setting as well) whether or not players or any other objects can penetrate it, and maybe some kind of effect when someone attacks it. You may not being able to prevent weapons fire from a SMG but it would be cool if an effect would appear where the shots would hit on the shield and not just the prop it's on. I hope my suggestions help, and that they weren't already in consideration so I can feel good about myself ha ha.[/QUOTE] It protects any props inside of it from being damaged. It blocks some stargate weapons as well as grenades and combine balls. I'm working on rpg but it's hard.
Alright guys, I think I noticed a pretty big bug with the CDS. With it installed and enabled, anyone who gets killed always shows up as getting killed by #worldspawn. If you shoot a player and kill them, if an NPC kills them, or they get a toilet flung at them (:D) it shows up as #worldspawn. And many of my SWEPs like the AWP (normally a one shot kill) only do 25% damage. I will update my server to the SVN version so I can keep track of updates for when you fix it. Thanks! P.S. Is it normal for the Heat guns, freeze guns, etc to only be fired once every like 20 seconds? Kind of bad for space battle.
I think it's bad to have inputs "Fire" AND "Disable fire". Can't we have a simple "Fire" input that when it's 1: fire and 0:stop fire. Well i'm not gonna use this addon a lot, but that's interesting anyway. Also yes, i think they eat too much ammos :o And aimed props doesn't seem to take any damage but i need to test better maybe.
[QUOTE=Cornflake]Alright guys, I think I noticed a pretty big bug with the CDS. With it installed and enabled, anyone who gets killed always shows up as getting killed by #worldspawn. If you shoot a player and kill them, if an NPC kills them, or they get a toilet flung at them (:D) it shows up as #worldspawn. And many of my SWEPs like the AWP (normally a one shot kill) only do 25% damage. I will update my server to the SVN version so I can keep track of updates for when you fix it. Thanks! P.S. Is it normal for the Heat guns, freeze guns, etc to only be fired once every like 20 seconds? Kind of bad for space battle.[/QUOTE] Talk to snake about that worldspawn bug. For freeze guns it would be cheap to keep freezing a ship in space..
[QUOTE=Spacetech]Talk to snake about that worldspawn bug. For freeze guns it would be cheap to keep freezing a ship in space..[/QUOTE] The worldspawn thing is something weird. I tried it out on npc's (sp) and players (mp). When killing an npc the correct name came up, but when killing players it's always showing worldspawn (or when using the CDS weapons). I'm going to try to get it working in (almost) all circumstances, but it won't be easy (unless someone can help me find the problem)
Yeah, the kill notifications only work when you kill an NPC. Otherwise, any player killed by anything or anyone is a #worlspawn. Even getting killed by env_laser when the stargate turns on, shows up as #worlspawn and you flop to the ground rather than the sparky combine ball effect.
It isn't wired!? :4chan:
[QUOTE=PredatorKing]It isn't wired!? :4chan:[/QUOTE] Wired and numpad
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