• Combat Damage System
    496 replies, posted
Question do you have more weapons planned or do you want some ideas?
[QUOTE=Ctri]I've noticed that the props in life support 1.0.1 aren't protected by the shield. should this be the case? Also, would it be possible for the shields to indicate their boundaries? maybe just if looked at specifically or w/e, because its hard to judge, with limited supplies of grenades =)[/QUOTE] Well the fix for that is located in the latest RD2 version, whihc version are you running? [b]Edit:[/b] [QUOTE=mrX225]Question do you have more weapons planned or do you want some ideas?[/QUOTE] You may always give ideas. Spacetech is creating the weapons, so I can't say yet if he's planning any new ones just yet.
[QUOTE=IceWarrior98]CDS is designed for SB2 though, and it is still being made so it's going to have it's downfalls for a bit. Give it time, I have faith in this mod.[/QUOTE] The only reason people love/hate Gcombat is the fact it's only controllable by wire, so minges can abuse it. Not only does CDS have "use" for the fire, but it makes normal weapons hurt props! So for now, CDS is MDS, Mingebag Damage System, in my opinon.
[QUOTE=nagachief]The only reason people love/hate Gcombat is the fact it's only controllable by wire, so minges can abuse it. Not only does CDS have "use" for the fire, but it makes normal weapons hurt props! So for now, CDS is MDS, Mingebag Damage System, in my opinon.[/QUOTE] The main difference between this and GCombat is: GCombat is poorly coded.
Ok here are some ideas for you if you want to use them: weapons -microwave type weapons; that next to no damage to armor or health, cause heat but main point is to evaporate water,heavy water, possibly coolant any liquid like that and cause damage to the tanks, because well if you heat the water up it cause steam and pressure which will pop water tanks i would believe. -Electro laser [url]http://en.wikipedia.org/wiki/Electrolaser[/url] -Ion cannon; does heavy damage, but needs to be charged and cause extreme heat and has a large cool down time. due to its power it can only fire when temp is 0 or can cause an explosion after firing.(will not fire when temp is not 0, unless the safety protocols are overridden by wire and has a certain chance of exploding). Also uses heavy water -artillery maybe make some sort of artillery weapons, like the ones you currently have freeze, heat, etc or make it as a rail gun which you can control force,weight of projectile and stuff like that -biological weapons; only effect living thing like players and hydroponics and make area uninhabitable for certain amount of time. -sonic weapons; which send a shock wave to an area damaging props and if get to less than 30 health breaks welds and sends them flying or something along those lines -anti proton cannon; "The anti-proton cannons are energy based weapons which fire at just under the speed of light (99 PSL), the anti-protons that hit the mass destroy it on impact" it does damage but only to prop it hits and when the props health reaches 0 it disintegrates it, but has a short range. tech: -tractor beam locks on to target within certain range, disables hover ball movement, thrusters and use energy on exponential scale like y=x^2 where y=energy, x=seconds. so by a minute it will use 3600 energy a second and if that's 2 much have like y=(x/2)^2, just something along those lines Interface -make a way for Admins to easily disable the use of certain weapons that's some ideas, you don't have to use them but i hope you use some.
I think a stool that would let you apply breakable shit on props would be great. Right now I think it's pretty abuseable. Or, this is what I experienced with gcombat. There was always an asshole on my server who had to ruin the fun by blowing contraptions up. [b]Edit:[/b] Now I know this can be turned on and off, but I want it so some players on my server can play with it and some other players on the other side of the map can play without it. Maybe some option thing? "Toggle prop damage" So you could toggle it on or off on every prop you spawn and spawned. But that wouldn't give as much freedom as a stool would give.
[QUOTE=snake_1_1]I had removed the clamping in one of the updates. I've just put it in again. Just one question, what do you want to be the max damage a 'default' weapon can do?[/QUOTE] Do we seriously need weapon damage improvements? I recognized, my ship which uses a glass-prop from phenix lost it's windows after one shot. Even parts of my puddle jumper ("Dr.Breens private reserve"-Secret doors) are getting destroyed after a few shots. But it's main parts (the hull) can take up to several hundred shots without getting destroyed. It's more the damage system which needs improvements, not the damage inflicted.
Well the armor is calculated based on the material, health is based first on mass and (if material isn't nill) on that to. The main problem is with the material part, some props return nill even though you know for sure what material it is.
Please for the love of god, are there any cvars around, CDS is extremely impressive, but we are having multiple issues on my server: 1. When building, sometimes things smack into each other and blow up, can we completely deactivate CDS while building, and turn it on during a fight? 2. Can we somehow adjust weapon damage, so that small arms fire does less damage? 3. Gcombat had an ammo crate function, which spawned crates with ammo in them, can you make a spawnable cache of ammo? Sometimes we just want to fight and don't want to make a whole factory complex. 4. Is there some way to disable space temperature stuff, so we don't need temp regulators? We like CDS, but we believe it is a bit too complex when you just want to fly around space and pew pew each other without worrying about temperature too.
[QUOTE=Axim]Please for the love of god, are there any cvars around, CDS is extremely impressive, but we are having multiple issues on my server: 1. When building, sometimes things smack into each other and blow up, can we completely deactivate CDS while building, and turn it on during a fight? 2. Can we somehow adjust weapon damage, so that small arms fire does less damage? 3. Gcombat had an ammo crate function, which spawned crates with ammo in them, can you make a spawnable cache of ammo? Sometimes we just want to fight and don't want to make a whole factory complex. 4. Is there some way to disable space temperature stuff, so we don't need temp regulators? We like CDS, but we believe it is a bit too complex when you just want to fly around space and pew pew each other without worrying about temperature too.[/QUOTE] You can disable the entire system with this convar: CDS_Enabled 1/0 You can disable the adpative heat with this: CDS_SB_Adaptive_Temp 1/0 [b]Edit:[/b] [QUOTE=aVoN]Do we seriously need weapon damage improvements? I recognized, my ship which uses a glass-prop from phenix lost it's windows after one shot. Even parts of my puddle jumper ("Dr.Breens private reserve"-Secret doors) are getting destroyed after a few shots. But it's main parts (the hull) can take up to several hundred shots without getting destroyed. It's more the damage system which needs improvements, not the damage inflicted.[/QUOTE] Well it won't really affect the normal damage done by the weapons, it will just make sure the armor piercing doesn't get to powerfull which is looks like it's doing in case of the thrusters. Armor piercing is based on the force of the 'normal' bullet hitting the prop (incase of the default weapons and it are bullets). By capping the force it should make it so that the default weapons (like the turrets) don't do more damage then they are supposed to do.
[QUOTE=SB2DevTeam]You can disable the entire system with this convar: CDS_Enabled 1/0 You can disable the adpative heat with this: CDS_SB_Adaptive_Temp 1/0[/QUOTE] Thank you so much, I appreciate it!
[QUOTE=Axim]Thank you so much, I appreciate it![/QUOTE] No problem, I forgot to put them in the first post :( [b]Edit:[/b] Damn, SVN server seems to be down :(
[QUOTE=nagachief]The only reason people love/hate Gcombat is the fact it's only controllable by wire, so minges can abuse it. Not only does CDS have "use" for the fire, but it makes normal weapons hurt props! So for now, CDS is MDS, Mingebag Damage System, in my opinon.[/QUOTE] You obviously didn't read my post about wire inputs. There is a wire input for Disable Use. GOOD GAME
[QUOTE=Spacetech]You obviously didn't read my post about wire inputs. There is a wire input for Disable Use. GOOD GAME[/QUOTE] Kipi ''The Dishonorable'' Judge Rules in favor of SpaceTech!
[QUOTE=Spacetech]You obviously didn't read my post about wire inputs. There is a wire input for Disable Use. GOOD GAME[/QUOTE] That may protect people from using my stuff, but it doesn't protect others from using THEIR weapons. I'm fully aware that it is possible to disable "use". [b]Edit:[/b] [QUOTE=Xera]The main difference between this and GCombat is: GCombat is poorly coded.[/QUOTE] It may be poorly coded, but it is too hard for minges to use, which is a super plus! It also makes you be careful with the Flak 88 and deathray or BOOM!
[QUOTE=Spacetech]You obviously didn't read my post about wire inputs. There is a wire input for Disable Use. GOOD GAME[/QUOTE] Neat, but that can be a lot of wires to run around. Is a convar too much to ask? One oddity that I noticed.. The white tile PHX panels (which have far fewer polygons than the gray ones) blow up from a single hit with a crossbow bolt. The gray, metal, laggy-as-hell ones are practically invincible - blasting away at one with the super gun barely even put a dent in it. Obviously that's due to metal being stronger, but it seems a bit... extreme. So, decrease the armor difference between material types?
I think there should be a weapon damage system svar so its possible to disable handheld weapons damage.
[QUOTE=nagachief]It may be poorly coded, but it is too hard for minges to use, which is a super plus! It also makes you be careful with the Flak 88 and deathray or BOOM![/QUOTE] There's one major problem here; you're assuming that minges don't know how to wire a weapon to a button. It's actually very simple, and I've seen plenty of minges figure it out in no time at all.
[QUOTE=Omnimmotus]There's one major problem here; you're assuming that minges don't know how to wire a weapon to a button. It's actually very simple, and I've seen plenty of minges figure it out in no time at all.[/QUOTE] They may be able to figure it out but they don't realise the logistics of properly using it. if they try to use the flak 88 or deathray (insta-hit weaponry = minge attracting) it will just heat up and kill them and the munition crates. Also they most likely won't use armouring over their munitions, so that makes for an extremely easy target. Finally, who's going to win this battle, a minge with a physgunned flak 88 or an experienced builder with a well armoured tank with heat sinks for his flak 88? that battle would last 3 seconds assuming the minge isn't kicked.
[QUOTE=Gorgonoth]They may be able to figure it out but they don't realise the logistics of properly using it. if they try to use the flak 88 or deathray (insta-hit weaponry = minge attracting) it will just heat up and kill them and the munition crates. Also they most likely won't use armouring over their munitions, so that makes for an extremely easy target. Finally, who's going to win this battle, a minge with a physgunned flak 88 or an experienced builder with a well armoured tank with heat sinks for his flak 88? that battle would last 3 seconds assuming the minge isn't kicked.[/QUOTE] Well some of the weapons in this also blew up when not given enough coolant, but the minges found a way to use it in their advantage :(. Maybe it will be put back in instead of only firing when the weapons have the needed resources, but that's up to Spacetech to decide.
[QUOTE=mrX225]Ok here are some ideas for you if you want to use them: weapons -artillery maybe make some sort of artillery weapons, like the ones you currently have freeze, heat, etc or make it as a rail gun which you can control force,weight of projectile and stuff like that tech: -tractor beam locks on to target within certain range, disables hover ball movement, thrusters and use energy on exponential scale like y=x^2 where y=energy, x=seconds. so by a minute it will use 3600 energy a second and if that's 2 much have like y=(x/2)^2, just something along those lines that's some ideas, you don't have to use them but i hope you use some.[/QUOTE] Not to try to flame you or anything, but the artillery is redundant. Why create an ENTIRE SENT for a weapon, when you can make one out of ordinary props? (This is due to the fact that props are destroyed by almost all types of damage now) And the tractor beam is easily created using Wiremod. Not saying this to you, but in general, I hate people who insist on STools and SEnts for an item when it would take 1 minute of building to create something. It just plain ruins the spirit of GMod. After all, in V7a, people had to MAKE prop cannons, they couldn't just use a STool. GMod is about BUILDING, not spawning a bunch of prebuilt items and calling it something. [/rant]
As a fan of both CDS and GCombat, there's probably a way to make both sides of the fence happy. It's actually a simple concept. Allow certain options to be toggled by console. If people don't want handheld weapons to damage props, or they want to disable allowing Use on weapons, then make it a cvar!
[QUOTE=1239the]As a fan of both CDS and GCombat, there's probably a way to make both sides of the fence happy. It's actually a simple concept. Allow certain options to be toggled by console. If people don't want hand held weapons to damage props, or they want to disable allowing Use on weapons, then make it a cvar![/QUOTE] That is a great compromise, though I'd like to see Use completely stripped away, smart builders wouldn't even dare use that, plus it's really annoying with smart snap. On another note, I tend to use CDS_SB_adaptive_temp 0 a lot.
[QUOTE=lorden]Not to try to flame you or anything, but the artillery is redundant. Why create an ENTIRE SENT for a weapon, when you can make one out of ordinary props? (This is due to the fact that props are destroyed by almost all types of damage now) And the tractor beam is easily created using Wiremod. Not saying this to you, but in general, I hate people who insist on STools and SEnts for an item when it would take 1 minute of building to create something. It just plain ruins the spirit of GMod. After all, in V7a, people had to MAKE prop cannons, they couldn't just use a STool. GMod is about BUILDING, not spawning a bunch of prebuilt items and calling it something. [/rant][/QUOTE] if you made tractor beam with wire it wouldn't disable thrusters and hover balls which would cause heaps of problems and you can't make artillery that disintegrate the props in the area.
Seems like phx props are invincible against CDS damage, or at least the metal ones.
Why not add CDS in some type of buying system? Like you need 150 points to buy. You get like 2 points per half-hour. So that's like what? 150/2 = 75. Divide that by 2 and you'll get 37.5 points. You'll get 4 points every hour (2 per half hour).Multiply 4 by 37.5 and you'll get 150. So, in about 75 hours of game play.
I'll add the convars to disable the 'normal' damage system to be converted to be used in CDS. Maybe the 'disable use' one to, but that would also need to be updates in all the sents.
Maybe that you spawn with only your physgun, gravgun toolgun and camara, And maybe a sent that can spawn the HL2 Weapons?
[QUOTE=Sodisna]Why not add CDS in some type of buying system? Like you need 150 points to buy. You get like 2 points per half-hour. So that's like what? 150/2 = 75. Divide that by 2 and you'll get 37.5 points. You'll get 4 points every hour (2 per half hour).Multiply 4 by 37.5 and you'll get 150. So, in about 75 hours of game play.[/QUOTE] I'd rather not stay on a server for 75 hours thank you, I don't even think I've played gmod 75 hours total. That's like what 3+ days of gameplay?
[QUOTE=Xera]The main difference between this and GCombat is: GCombat is poorly coded.[/QUOTE] Exactly. I hear people suggesting to add GCombat on my server, but it is just too messy. I've already got enough spamming up the Entities list, I don't need more Sents in there that could have been easily coded into a Stool. As a matter of fact, Gcombat is about as messy as Q42's avatar. If you haven't seen it yet, here it is: [img]http://forums.facepunchstudios.com/image.php?u=74257&dateline=1187556863[/img] On topic though, I'd still really like to get the worldspawn bug fixed. Now come to think of it, the main purpose of CDS is to allow damage to be done to all props, right? Well why then does it even effect players at all? Isn't there a way to still allow CDS to deal damage to props, but not effect player deaths? P.S. Lol, I wish there was a way to disable CDS, but keep adaptive temp!
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