• Combat Damage System
    496 replies, posted
Gcombat, simply, just breaks servers, if one client doesn't have it, the server crashes
[QUOTE=Non-mingebag]Gcombat, simply, just breaks servers, if one client doesn't have it, the server crashes[/QUOTE] I used to have Gcombat and never had that problem.
How do i make the seeker missiles actually seek? [b]Edit:[/b] We need an way to repair props :) maybe make repair lasers.. that uses energy and has a small distance :) I hate that i have to respawn my contraption everytime someone fires at me :(
[QUOTE=Non-mingebag]Gcombat, simply, just breaks servers, if one client doesn't have it, the server crashes[/QUOTE] Ask me this then, how come Lightdemon's Server has so many mods, yet has very little downtime AND it has Gcombat? It is starting to seem the most reliable, fun server is Lightdemon's WAR. Then again he does edit some mods for his server. The only server I've seen before GCX that had a working 50 cal!
I tried this on a server the other day and it is far in advance of Gcombat. The weapons are better, and the damage system from normal weapons makes warfare so much more enjoyable. Bravo! Mod creators, Bravo! P.s. I love the antigrav missiles - quite useless, but AWESOME!!!
[QUOTE=mu ha ha]How do i make the seeker missiles actually seek? [b]Edit:[/b] We need an way to repair props :) maybe make repair lasers.. that uses energy and has a small distance :) I hate that i have to respawn my contraption everytime someone fires at me :([/QUOTE] ...I think there are some repair functions made available. For instance, if a resource cache is bugging out, you can use right click with the resource cache tool to repair it... Not sure about anything else though... usually when my shite gets damaged, it's already exploding before I know it.
Nice.
Any news on that worldspawn bug?
[QUOTE=Cornflake]Any news on that worldspawn bug?[/QUOTE] I hope so, if it can't be fixed i m going back to Gcombat :(
[QUOTE=kevkev]I hope so, if it can't be fixed i m going back to Gcombat :([/QUOTE] Crashing vs Not seeing who kills you. I would choose the latter.
[QUOTE=mu ha ha]I hate that i have to respawn my contraption everytime someone fires at me :([/QUOTE] Is that not the point of Damage Systems?
[QUOTE=tomato3017]Crashing vs Not seeing who kills you. I would choose the latter.[/QUOTE] How long have you not been using Gcombat? Besides, The only way a server can crash is by asshats using massive amounts of Nebs or laggy weapons. I'm sure it was possible a while back to crash it with anything, but not now.
[QUOTE=nagachief]How long have you not been using Gcombat? Besides, The only way a server can crash is by asshats using massive amounts of Nebs or laggy weapons. I'm sure it was possible a while back to crash it with anything, but not now.[/QUOTE] Well, I haven't used in a long time. Mainly because of the tiberium merger. So I don't know, it may be better now. But still, CDS was written along with sb2 and ls2 so it should conform better.
[QUOTE=tomato3017]Well, I haven't used in a long time. Mainly because of the tiberium merger. So I don't know, it may be better now. But still, CDS was written along with sb2 and ls2 so it should conform better.[/QUOTE] It has gotten much better I suggest I great server to try it on would be Lightdemon's WAR.
[QUOTE=nagachief]It has gotten much better I suggest I great server to try it on would be Lightdemon's WAR.[/QUOTE] One of the reasons I hate Tiberium is the use of the think hook. I am a minimalist and I hate unnecessary hooks or processes. That's why my servers don't have a ton of addons(there are a few on there however) but tend to lag less. Unless some idiot comes on and builds a lag machine, but that's why I limit each server to 5-8 people.
[QUOTE=nagachief]It has gotten much better I suggest I great server to try it on would be Lightdemon's WAR.[/QUOTE] You know, it's not that I mind you preferring Gcombat, but please, we understand that "Lightdemon's WAR" is a great server with Gcombat and how you don't have to worry about minges and about how it's really fun and reliable, you don't need to say it over and over again.
[QUOTE=IceWarrior98]Is that not the point of Damage Systems?[/QUOTE] No.. the point is not respawning your contraption.. the point is: 1. make death machine 2. destroy other death machines But i would like to repair my fusion reactor if it only gets damaged, so i don't have to be weak all the time. Or repair the props that wasn't completely destroyed in battle.. [b]Edit:[/b] Anyone got the answer to my question? How do i make seeker missiles actually seek? for me they just go straight.. like the explosive ones :(
[QUOTE=mu ha ha]No.. the point is not respawning your contraption.. the point is: 1. make death machine 2. destroy other death machines But i would like to repair my fusion reactor if it only gets damaged, so i don't have to be weak all the time. Or repair the props that wasn't completely destroyed in battle.. [b]Edit:[/b] Anyone got the answer to my question? How do i make seeker missiles actually seek? for me they just go straight.. like the explosive ones :([/QUOTE] That's what I meant, is it not the point of a Damage System for a prop to take damage and be destroyed? Repairing props would be great but i'm just saying destruction is the whole point of a DS.
[QUOTE=IceWarrior98]That's what I meant, is it not the point of a Damage System for a prop to take damage and be destroyed? Repairing props would be great but i'm just saying destruction is the whole point of a DS.[/QUOTE] What about small wars i use to have on flatgrass? i always had about 2 tanks and if they are almost gone they could come back to base so i could repair them.
[QUOTE=IceWarrior98]That's what I meant, is it not the point of a Damage System for a prop to take damage and be destroyed? Repairing props would be great but i'm just saying destruction is the whole point of a DS.[/QUOTE] Gah... if you could repair your props between the battles.. then you didn't have to lag the server with pasting all the time!
[QUOTE=CapsAdmin]I think a stool that would let you apply breakable shit on props would be great. Right now I think it's pretty abuseable. Or, this is what I experienced with gcombat. There was always an asshole on my server who had to ruin the fun by blowing contraptions up. [b]Edit:[/b] Now I know this can be turned on and off, but I want it so some players on my server can play with it and some other players on the other side of the map can play without it. Maybe some option thing? "Toggle prop damage" So you could toggle it on or off on every prop you spawn and spawned. But that wouldn't give as much freedom as a stool would give.[/QUOTE] Not to be annoying or anything, but I'd be glad if you could answer my post with a "Yes" or "No" if you're planning on doing this.
[QUOTE=tomato3017]One of the reasons I hate Tiberium is the use of the think hook. I am a minimalist and I hate unnecessary hooks or processes.[/QUOTE] Well even Garry himself said not to use the next think or think hooks. Lemme quote him: [QUOTE=garry] 3. They're using bad coding habits that have been exposed. One example of this would be doing [lua]entity.NextThink = 30[/lua] The problem with this is that NextThink is a function name too, so when you try to recover the value it's going to be a function - not the number you set. Maybe a legitimate gripe with this since the error wasn't pointed out in the old code, but again, the beta has been running for a while.[/QUOTE]
[QUOTE=Cornflake]Well even Garry himself said not to use the next think or think hooks. Lemme quote him:[/QUOTE] No, garry didn't tell them not to use think, he said not to do "entity.NextThink = integer".
There should be a new version of Gcombat soon, If that version is more stable i will use that. I don't know why but this mod won't feel right, this addon need more projectiles and maybe X,Y,Z tracking rockets.
[QUOTE=Xera]No, garry didn't tell them not to use think, he said not to do "entity.NextThink = integer".[/QUOTE] Ah my bad. I stand corrected!
[QUOTE=Xera]No, garry didn't tell them not to use think, he said not to do "entity.NextThink = integer".[/QUOTE] I still wouldn't use it unless it is absolutely required in order to get something to work. To me it just seems having some code run every think is very costly on performance.
[QUOTE=Omnimmotus]You know, it's not that I mind you preferring Gcombat, but please, we understand that "Lightdemon's WAR" is a great server with Gcombat and how you don't have to worry about minges and about how it's really fun and reliable, you don't need to say it over and over again.[/QUOTE] Well I can't think of any server that is as good.
[QUOTE=CapsAdmin]Not to be annoying or anything, but I'd be glad if you could answer my post with a "Yes" or "No" if you're planning on doing this.[/QUOTE] Well for the moment you can already disable the entire system. Don't know yet if I will put an option like this in. But there are some plans for a special shield (will be unmoveable, probably admin only and will protect from any kind of damage and won't need resources). Also the repair (health and armor, 1 for each and 1 for both) tools will be added and one I found out what is causing the "worldspawn" bug I'll fix that to(it only happens when a player dies, when killing an npc, the correct name shows up :s). I've been busy with stuff for school, that's why I haven't been able to put it all in yet. Will make the repairs tools and the shield during the weekend and look for a fix (but not promising anything yet for the fix).
Hello all. I have this addon installed and the damage system is pretty good. However, I am having problems with the space shield. Firstly, the original space shield no longer functions. The one I am refering to is the green-tinted energy sphere. This is not really a problem though as I much prefere the stargate shield. Secondly, the space shield itself does not appear to be saved in my advanced duplicator contraptions and ships. This is a problem because for aesthetical reasons, I have to hide the space shield within other props on smaller single manned ships. Having to spawn and weld another space shield each time I spawn my ships is simply not practical, especially since I am trying to make these for release to the public. Is there anything that can be done? Is this a known problem? I just wanted to ask because I would love to get this working as I believe it is a great mod. But unless the advanced duplicator issue is fixed I may be forced to remove the mod :( Keep up the great work!
I think CDS and GC conflict with each other. My game doesn't want to load after I added SpaceBuild 2, LS2, RD2, and CDS.
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