• Combat Damage System
    496 replies, posted
I suppose the issue I'm really having isn't so much with the adaptive heat issue, moreover the "building a ship that flies properly without hoverballs" issue :D I can barely get em to fly straight as it is, let alone on ground and in space and then also adding extra weights to odd spots...and still having it look halfway like a ship :( So, I suppose ill leave that to another topic, heh.
[QUOTE=derelict]I suppose the issue I'm really having isn't so much with the adaptive heat issue, moreover the "building a ship that flies properly without hoverballs" issue :D I can barely get em to fly straight as it is, let alone on ground and in space and then also adding extra weights to odd spots...and still having it look halfway like a ship :( So, I suppose ill leave that to another topic, heh.[/QUOTE] Just wait Derelict, I have some ideas of a special invite only spacebuild server. No thrusters, no hoverballs, the only thing you can use is the gas thrusters from the gas mod. I'm also thinking about limited life support power generators and making it so you have to use the energy velocity mod to make power. That way you have to build your own generator from gears and such. Bah, I think too much.
[QUOTE=tomato3017]Bah, I think too much.[/QUOTE] Don't ever think that, it sounds like a great idea. Possibly going a bit far on having to build your own generator from gears, but I've been doing the rest of that on my own in singleplayer anyway :D I've failed a LOT. But a few good looking failures have come from it. I'm more of a base and automated resource factory builder than a shipwright. On topic: Any chance of a fix for the worldspawn bug, and make it so wooden objects don't explode when they 'die'?
[QUOTE=Trukkle]Don't ever think that, it sounds like a great idea. Possibly going a bit far on having to build your own generator from gears, but I've been doing the rest of that on my own in singleplayer anyway :D I've failed a LOT. But a few good looking failures have come from it. I'm more of a base and automated resource factory builder than a shipwright. On topic: Any chance of a fix for the worldspawn bug, and make it so wooden objects don't explode when they 'die'?[/QUOTE] I'm not grand at ship design, although I can craft a decent and functional beast, but I do enjoy making modular systems for them, simple but useful Wire things, etc. It doesn't feel right to travel in someone else's handiwork though, unless I'm crewing or helped to build it.
On that subject, I have one reliable fighter that seems to get me though thick and thin most of the time, dubbed "the wraith". Though, I do much better on solid ground, too bad I can't make a good space station on other servers, because of the CDS adaptive temp system. If you see me in a spacebuild server, you'll most likely have a place to refuel!
:siren:[B]BUG![/B]:siren: The CDS system seems to try and damage props that are being spawned by the Adv duplicator this is very annoying because if you have a space base spawning somewhere uninhabitable the props start to freeze/burn before you can actually turn on the life support to stop your ship from exploding. In some cases I have had a base explode before it had even fully spawned! You can imagine my annoyance. So please fix this!
[QUOTE=conman420]:siren:[B]BUG![/B]:siren: The CDS system seems to try and damage props that are being spawned by the Adv duplicator this is very annoying because if you have a space base spawning somewhere uninhabitable the props start to freeze/burn before you can actually turn on the life support to stop your ship from exploding. In some cases I have had a base explode before it had even fully spawned! You can imagine my annoyance. So please fix this![/QUOTE] Unfortunately, this is not a bug. As soon as the prop is spawned, it can be damaged. To make it short, you can no longer adv dup space stations on servers. There should be a command to turn off the adaptive temperature.
[QUOTE=nagachief]Unfortunately, this is not a bug. As soon as the prop is spawned, it can be damaged. To make it short, you can no longer adv dup space stations on servers. There should be a command to turn off the adaptive temperature.[/QUOTE] Maybe make the advanced duplicator flag props that they are spawning? Then the CDS would ignore them until they have been activated.
[QUOTE=conman420]Maybe make the advanced duplicator flag props that they are spawning? Then the CDS would ignore them until they have been activated.[/QUOTE] So what your saying is that the flag would protect the props until the Temperature regulators were turned on? Without further detail, that could mean that props adv duped would never take temp damage, and thus would be cheating. Flag them for a set amount of time then remove the flags, that is more descriptive. :lol:
Or a timer type thing, If it is spawned in space or another planet it has an immunity for about 3 minutes?
[QUOTE=PuddlePirate]Or a timer type thing, If it is spawned in space or another planet it has an immunity for about 3 minutes?[/QUOTE] WAY more time than is needed to turn them on, one minute, maybe 1.5, should suffice.
[QUOTE=Carnotite]WAY more time than is needed to turn them on, one minute, maybe 1.5, should suffice.[/QUOTE] I think he assumes that would be the time for a non noclipped person to run around and turn them on.
Well any easy fix would be to check what the props solid props are since you can go through adv dupe spawning props. I'll wait till tad2020 comes on and talks about it.
Oh my god. I have seen this on a server a couple times, while it is a cool and novel concept to some, on servers it maintains a reputation to me as a huge fuck-up as people seem persistent in abusing the system, abusing the concept of destroying everyone's crap by spawning loads of ammunition crates, missiles, misused space shields, turrets and a whole bunch of derivative crap that makes me wince when I see the title of this topic. Now I'm not saying this thing is bad, in fact if it was used the way it's supposed to be used, I would consider it one of the best things to happen to garrysmod since wire, phx, and the stacker STool, it's just too fucking easy to abuse!
[QUOTE=Hamaflavian]Oh my god. I have seen this on a server a couple times, while it is a cool and novel concept to some, on servers it maintains a reputation to me as a huge fuck-up as people seem persistent in abusing the system, abusing the concept of destroying everyone's crap by spawning loads of ammunition crates, missiles, misused space shields, turrets and a whole bunch of derivative crap that makes me wince when I see the title of this topic. Now I'm not saying this thing is bad, in fact if it was used the way it's supposed to be used, I would consider it one of the best things to happen to garrysmod since wire, phx, and the stacker STool, it's just too fucking easy to abuse![/QUOTE] In my opinion it falls to the admins to keep their servers adminned well, by good admins and for good sized portions of the day. Unfortunately, those seem to be in short reply.
[QUOTE=nagachief]So what your saying is that the flag would protect the props until the Temperature regulators were turned on? Without further detail, that could mean that props adv duped would never take temp damage, and thus would be cheating. Flag them for a set amount of time then remove the flags, that is more descriptive. :lol:[/QUOTE] I mean flag them to be invincible until the contraption has been spawned.
Kinged! Sweet! I was hoping for one with missles!
[QUOTE=conman420]I mean flag them to be invincible until the contraption has been spawned.[/QUOTE] You do realize that all LS items are turned off when duped so it would be useless.
[QUOTE=nagachief]You do realize that all LS items are turned off when duped so it would be useless.[/QUOTE] Then turn them on :) or have wire automatically turn them on if there is energy.
Here's a quick question, is it currently possible to override the CDS prop death function and call it manually? I have a prop I want to explode if destroyed, but I don't want to make it immune to cds damage. I had it set up with the regular system and gcombat, but with cds it just poofs. Edit: Nevermind, solved it. :-)
:eng101: Wire all Life Support Systems to a Target Finder finding Players (Awesome resource conservation) and then wire the Energy Systems to a Greater Than (>) chip to turn on if you have enough energy. Finally bind "j" "stopsounds" Press J (Hate those pesky generator sounds)
[QUOTE=PuddlePirate] (Hate those pesky generator sounds)[/QUOTE] :lol: I'm not the only one that hates them!
OR use the expression gate to stopsounds for you! concommand stopsounds or something... (forgot) :)
[QUOTE=PuddlePirate]OR use the expression gate to stopsounds for you! concommand stopsounds or something... (forgot) :)[/QUOTE] Wait an expression gate can do stopsounds for you!?!?!
[QUOTE=nagachief]:lol: I'm not the only one that hates them![/QUOTE] Well you got another 1 that hates them. :) [QUOTE=PuddlePirate]:eng101: Wire all Life Support Systems to a Target Finder finding Players (Awesome resource conservation) and then wire the Energy Systems to a Greater Than (>) chip to turn on if you have enough energy.[/QUOTE] Sounds interesting. I was wondering how you can in Wire automatically stop the generators once the resource caches are full.
[QUOTE=Benie]Well you got another 1 that hates them. :) Sounds interesting. I was wondering how you can in Wire automatically stop the generators once the resource caches are full.[/QUOTE] You probably also want a threshold, or the generators will always stay on even if you use a greater than gate or equal gate.
I wasn't talking about turning them off when its full I was just talking about turning them on in order after you spawn the contraption like say, 10 seconds to get enough solar energy so the timer will start, wait 10 seconds and then start the coolant then 5 seconds later it will start the reactors then 2 seconds later it will start the air and finally after 20 seconds have passed and we are sure everything is on the E-Gate does stop sounds.... (I think that made sense) The target finder was for if you are in the range the air and heat exchangers will turn on. Yes, The Expression gate can do console commands but only for the person who owns the gate. (Don't be stupid and make the expression concommand "quit" and have a button thinking they will quit out but in reality the owner of the E-Gate will)
Just wire the A of a less than to the amount of recources and the B to the max amount then wire the on of the genorator to the less than
What happened to heating the object it is attached to? And dissipation and so forth.
[QUOTE=kevkev]Just wire the A of a less then to the amount of recources and the B to the max amount then wire the on of the genorator to the less then Edit : Why i lose smartness on the name of a wiremod chip :([/QUOTE] Less than.
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