• Npc ai
    336 replies, posted
[QUOTE=MrClean;18099779]no, they always did that XD They seem to be jogging up to you, stoping then attacking instead of charging and attacking...[/QUOTE] Yeah, a common AI problem I noticed with this particular addon is that, for whatever reason, the NPCs often run right at their targets without attacking, and, if they survived that, will promptly either shoot/smack you in the face or run to possible cover. If they ran away, they [i]should[/i] begin attacking again if they went out of direct viewsight with their target(s), but by that point they're probably dead.
I Like it . Thanks for the upload : )
[QUOTE=ipaqmaster;21363348]I Like it . Thanks for the upload : )[/QUOTE] Well since you just bumped this almost year old thread, does it still work?
Yes , it does
Antlions still won't fly across the map at you, and hunters are kind of retarded, but it works great.
What are the real commands for the manhacks and all those? For the console, or are they all packed together in the pack?
Wow since when did this thread get fixed [QUOTE=Tinter;21383104]Well since you just bumped this almost year old thread, does it still work?[/QUOTE] It's bumped because it glitched and disapeared from the forums. And it just now reappeared. [QUOTE=Cheese123;21394340]What are the real commands for the manhacks and all those? For the console, or are they all packed together in the pack?[/QUOTE] I don't know what you mean.
So is this dead?
[QUOTE=riddick3(lost riddick2 pw;21407340]So is this dead?[/QUOTE] It was... It's still a great addon though :v:
Hey, what does this do? local donts={} donts[0]="npc_cscanner" donts[1]="npc_hunter" [etc.] I was thinking of adding the combine sniper to it, so that it wouldn't give off the error "failed to index arithmetic on field A2" or something like that.
It adds npcs to a list that doesn't allow them to create or join a squad. But if your getting that error then you should get that error for all npcs that form a squad.
Are you still working on this addon?
Read the post date bro
[QUOTE=leader;24584852]Are you still working on this addon?[/QUOTE] It's dead, after 4 or 5 months since that post, it's a sure thing.
is there a defensive AI besides this more offensive version. where the AI would be smarter and play more defensive like hiding behind walls and ducking or even running away etc.
Enhanced AI, off of garrysmod.org. Requires AI Nodes on the map inorder to work though.
Can u improve the npc shooting and aiming would be nice.
[QUOTE=axinjoo;26008477]Can u improve the npc shooting and aiming would be nice.[/QUOTE] Added to svn Revision 15
Cool :D
Could you add these, if possible :3:? Bring out tool select squad or NPCs, (mouse 1), place location (mouse 2), R clears the selection, context menu shows run/walk option and they form a square squad (or if it's not a square number then it's a triangle?). Mouse1 - Select NPCs Mouse2 - Go here R - Clear Context Menu: Run/Walk - Cease Fire - Befriend squadmates (turns any NPCs that aren't in the squad as natural enemies. If I combine hunters and rebels, then rebels will still attack their non-squad hunter enemies and vice versa)
Actually, Ice makes a very valid suggestion, this would enable us to have mock RTS games/scenarios. [b]Edit:[/b] Peage kung!
This whole addon needs an overhaul, if I find some time I will try.
There was an update. What was there? [editline]14th November 2010[/editline] Rate me bad reading... Oh , wait
Epic!
plz make combine elite shoot combine ball on zombie also and don't make the target too close
a version of this for gmod 13 would be cool
1 word: Amazing. EDIT: You should also make it to where the rebels and combine have a fair chance. Most of the time 1 rebel with a smg can take down 5 combine soldiers with smg's
PLEASE make it a zip or something, SVN is buggy with me D:
[QUOTE=aushban;37899798]a version of this for gmod 13 would be cool[/QUOTE] Anyone know why this doesn't work in Gmod 13, and is there a way to fix it?
[QUOTE=Gmod_Fan77;42211163]Anyone know why this doesn't work in Gmod 13, and is there a way to fix it?[/QUOTE] Anyone know why you just resurrected a lost thread from gmod 12 days?
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