• Npc ai
    336 replies, posted
[QUOTE=ali3n92;14696413]Hi! Nice addon but hunters act pretty wierd O_O you should check it out: They simply come to you, they don't shoot flechettes. Edit: Same for antlion workers: they don't shoot acid. Your addon doesn't seem to like ep2 npcs. Edit2: I think you should make the npcs come in a range, not straight to you, then let the normal AI take control. That should solve the problem.[/QUOTE] Yea I dont have EP2 so if someone with EP2 wants to help me add me on steam or ill add you. as for your second edit that is what it does. But I cant test to see if EP2 monster need adjustments
[QUOTE=ali3n92;14696413] Edit: Same for antlion workers: they don't shoot acid. Your addon doesn't seem to like ep2 npcs. [/QUOTE] They are work for me why you are don't???? The Anlion Worker does't Shoot acid but when I use NPC_ai 1 they are work now Why???
Will this shit tap my flying friends? (Gunship/Heli/Dropshop) Will this also tap my strider ;3?
[QUOTE=Kickin Balls;14701162]Will this shit tap my flying friends? (Gunship/Heli/Dropshop) Will this also tap my strider ;3?[/QUOTE] Nope
Daaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyuuuuuuuuuuummmmmmmmmmmmm
Hmm hunters sometime do shoot, but only in very close range... OK here's a video of what bugs i found so far. Maybe it will help you. [media]http://www.youtube.com/watch?v=2JR9JR5OYGI[/media] First npc of each type is with the ai mod, second normal ai for comparison.
Yeah I watched your video and that is what happens to me. but the improvement for the other AI is great,
[QUOTE=ali3n92;14705722]Hmm hunters sometime do shoot, but only in very close range... OK here's a video of what bugs i found so far. Maybe it will help you. [media]http://www.youtube.com/watch?v=2JR9JR5OYGI[/media] First npc of each type is with the ai mod, second normal ai for comparison.[/QUOTE] Same problem if can fix we will use always on npcs
[QUOTE=ali3n92;14705722]Hmm hunters sometime do shoot, but only in very close range... OK here's a video of what bugs i found so far. Maybe it will help you. [media]http://www.youtube.com/watch?v=2JR9JR5OYGI[/media] First npc of each type is with the ai mod, second normal ai for comparison.[/QUOTE] Hmm alright, that is informative should be fixable, but I still need a tester for it if they could pm me their steam url or somthing.
I f u didn't understood all of the video, watch again. added some helpfull annotations. and TB, I could test.
[QUOTE=ali3n92;14711659]I f u didn't understood all of the video, watch again. added some helpfull annotations. and TB, I could test.[/QUOTE] I understand the video but i need to gather data, if you could pm me your steam url so i can add you as a friend, or if you have msn. Thanks (:
Ive been wanting this!!! Thank you!!! :D
man my friend sad that he want a swep from ben 10 the omnitrix [url]http://www.toys.ie/product_images/D12003.jpg[/url] if it might be a good swep if somebody would make it with 10 aliens
Will squads work with player factions when you are a combine?
Tested and i think they do.
[QUOTE=Carbondani;14721674]man my friend sad that he want a swep from ben 10 the omnitrix [url]http://www.toys.ie/product_images/D12003.jpg[/url] if it might be a good swep if somebody would make it with 10 aliens[/QUOTE] How the FUCK does that shit apply to this thread?
It will be nice if you can stop Combines and CPs from shooting themselves... They do form squads and throw grenades, but they just can't stop shooting their allies in the back with the massive firing cones...
[QUOTE='-[ Fizzadar ]-;14650565']AI without nodes? AWESOME! Time to test methinks.[/QUOTE] Fizz, I think you should get this on your server ASAP. Fucking A+
[QUOTE=D0g;14724876]I will be nice if you can stop Combines and CPs from shooting themselves... They do form squads and throw grenades, but they just can't stop shooting their allies in the back with the massive firing cones...[/QUOTE] There's a Friendly Fire box.
They needa make more games non-dependent on nodes and more dependent on epic AI.
[QUOTE=Stud Muffin;14721846]Will squads work with player factions when you are a combine?[/QUOTE] As long as your friendly to the npc it can join your squad. [QUOTE=Raserisk;14726208]There's a Friendly Fire box.[/QUOTE] Friendly Fire box is only if you shoot npc they will turn on you. Edit* alright ali3n I have a test fix for you to try next time were both online.
[QUOTE=Seb McMeb;14728195]They needa make more games non-dependent on nodes and more dependent on epic AI.[/QUOTE] They did. It's called Left4Dead
Something odd is, in the very first version, Antlions & fast zombies would not hesitate to leap on props (like cargo containers you place in flatgrass) to get to you, in the next versions they don't do it so much.. It's even rare to see them do it.. Would you be able to try to find a way around ? Next version is better but it "takes off" interesting combat in flatgrass versus these guys
Well that might be because i extended their range so they would do their flying attack and fast oens would leap at you.
[QUOTE=-TB-;14736171]Well that might be because i extended their range so they would do their flying attack and fast oens would leap at you.[/QUOTE] Yeah... Err.. But they DON'T do it anymore when you're atop of a prop, like they used to in the version 1
Could you make them observe threats, like if there is 1 combine and 2 rebels the combine will run? Also, could you make it to where if they are below 15 health they will ragdoll and scream for help?
Forgive me if this has been taken care of already. From your post it sounds like they only chase targets around and use Secondary Fire, which is cool on an non AI Noded map, but will there be any update for it? There's an Enhanced AI mod that only works on AI noded maps, but alows the NPCs to use RPGs, .357s, hide behind props for protection, pick up diffrent weapons, and everything else; so would this AI take care of all that as well (or in the future)? Also, would this conflict with the previously mentioned addon? Hope not.
[QUOTE=Fatman55;14768213] Also, could you make it to where if they are below 15 health they will [B]turn into a ragdoll and scream for help?[/B][/QUOTE] I lol'd so much at that sentence =))
Can you make it so NPCs wander around and combine units can alert other combine units to areas of interest?
[QUOTE=Mooee;14770917]Forgive me if this has been taken care of already. From your post it sounds like they only chase targets around and use Secondary Fire, which is cool on an non AI Noded map, but will there be any update for it? There's an Enhanced AI mod that only works on AI noded maps, but alows the NPCs to use RPGs, .357s, hide behind props for protection, pick up diffrent weapons, and everything else; so would this AI take care of all that as well (or in the future)? Also, would this conflict with the previously mentioned addon? Hope not.[/QUOTE] Thats because all the functions to do that stuff uses nodes. [QUOTE=DieHardDeus;14777140]Can you make it so NPCs wander around and combine units can alert other combine units to areas of interest?[/QUOTE] Ill work on it.
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