• Npc ai
    336 replies, posted
[QUOTE=-TB-;14989320]SG-Mod's NPC-Foe swep NPC navigation around props is almost complete *POLL* Should zombies and antlions be excluded from joining squads? I personally think they should not be able to but ill see what yall think.[/QUOTE] Yes you should, who cares about realism, we're talking about giant bugs and corpses controlled by headless aliens with a giant anus under it Any ideas for a release? (Also, do antlions and fast zombie now jump on props to get to you like they did in the first version, and not the second ones?)
[QUOTE=-TB-;14989320]*POLL* Should zombies and antlions be excluded from joining squads? I personally think they should not be able to but ill see what yall think.[/QUOTE] They should beable to join other NPC 'owned' squads, not able to join the players though. It would be quite weird if they did.
well what i mean is that. they pretty much just join other zombies in a squad, but the problem is that it takes away from a horde of zombies and makes it into a wierd tactical like group of zombies seems dumb to me. I'm leaning to them only being solo. Yes Bragdras antlions and fast zombies will jump over props now ( =
Needs to be a 'Millitary' setting, so NPCs join squads which join other squads, which will then either eat you or join more squads.
[QUOTE=-TB-;14992583]well what i mean is that. they pretty much just join other zombies in a squad, but the problem is that it takes away from a horde of zombies and makes it into a wierd tactical like group of zombies seems dumb to me. I'm leaning to them only being solo. Yes Bragdras antlions and fast zombies will jump over props now ( =[/QUOTE] The only thing squad will do on zombies is they will know when one of them die, and know the enemy position, which is good IMO And antlions will try not to spread TOO much unless needed
I need a map with small hills, big hills, just varios sizes of slopes and hills and maybe some walls with door ways, but the map cant have nodes. If anyone can help me out. I don't care about looks its just to test the new navigation for npcs.
YAGS[UK],GOTO [url]http://naryan.ukgamers.com/gmod/[/url] is our server Contart me or Naryan Server Owner to get files uploaded and tested when yr ready The offer of anything ya need to improve yr code is still available too contact me about that !
Oh, and OP should look at this old ass post. [url]http://www.facepunch.com/showthread.php?t=284588[/url]
Oh, and OP should look at this old ass post. [url]http://www.facepunch.com/showthread.php?t=284588[/url]
[QUOTE=-TB-;14992583]well what i mean is that. they pretty much just join other zombies in a squad, but the problem is that it takes away from a horde of zombies and makes it into a wierd tactical like group of zombies seems dumb to me. I'm leaning to them only being solo. Yes Bragdras antlions and fast zombies will jump over props now ( =[/QUOTE] [QUOTE=Bragdras;14993545]The only thing squad will do on zombies is they will know when one of them die, and know the enemy position, which is good IMO And antlions will try not to spread TOO much unless needed[/QUOTE] Dudes, dude, make it so that zombies (within a certain area from another zombie) are able to share information. So if there are two zombies and a player in a straight line, with the player on one end out of the other zombie's area, the middle zombie will share the information that there's a player near it with the outside zombie. Know what I mean? Like, if there's a horde of zombies, there will be this ripple effect where the zombies start coming towards you. Rather than only some of the zombies react to your presence and the rest stand utterly still. It'd be kickin' rad!
Thought of using SVN? That way you can pump out the new updates without having to do all the uploading on garrysmod.org.
Dont have a host for it. Edit* A server is hosting the newest npc ai mod at 89.238.160.31:27016 It has npc movement to navigate around props and the world(such as walls) antlions and fast zombies will jump over props ep2 monster have been fixed a fix on squads antlion gaurd charge attack fixed Go test it out tell, me what you think, and mess around. The update will be released after I work on the following. Fixes in the progress will be: npc squad members moving at the same time as there squad leader npcs being able to walk up slants that are props. like if you were using a prop as a ramp. and ill probably take zombies and antlions to form a squad And thanks to Gabe2k2 for getting me ep2 to work on those monsters.
Made you a SVN. Do you have a google account?
Nice, I like where this is going, which is all in the right direction. Keep up the good work!
[QUOTE=-TB-;15008829]Dont have a host for it. Edit* A server is hosting the newest npc ai mod at 89.238.160.31:27016 It has npc movement to navigate around props and the world(such as walls) antlions and fast zombies will jump over props ep2 monster have been fixed a fix on squads antlion gaurd charge attack fixed Go test it out tell, me what you think, and mess around. The update will be released after I work on the following. Fixes in the progress will be: npc squad members moving at the same time as there squad leader npcs being able to walk up slants that are props. like if you were using a prop as a ramp. and ill probably take zombies and antlions to form a squad And thanks to Gabe2k2 for getting me ep2 to work on those monsters.[/QUOTE] I was just wondering, is it possible if you could add the combine boot noise when the soldiers walk? I hate getting ambushed out of nowhere.
Dude... That sounds epic. Would be great for [url=http://www.facepunch.com/showthread.php?t=734945]up-and-coming machinimas[/url] and such.
When are you putting version 1.2 for download please? :(
Are you near to release next version?
Not yet had to fixing changing options for admins on dedicated server took a long time.
Can you add an Option for keeping the ragdoll NPC when are killed on server side please, I hate Server for that for no manipulation of the corpse.
I have set up an SVN for you you know.
uh lotus there is already a option for servers keep keep ragdolls its called keep corpses under the npc tab. Yea Omolong I got one O: using it with the server thats hosting the mod for bug testing. ---------- So for npcs to join your squad now you have to go press the use key(the e key by default) for npcs to join your or leave your squad. Now im thinking about a little panel that can give your squads commands to do and I need some help for some ideas of what commands to add to it. Some thought of already. Go Here- Will tell your squad to move to where you are aiming and hold there. Hold Position- Your squad will hold there current position. Patrol waypoints- Set way points for your squad to keep running along. Return to Leader- They will start following you again. So if you can think of anymore good ones post and i'll see about adding them. Also tell me if you think this is a good idea.
[QUOTE=-TB-;15066250]uh lotus there is already a option for servers keep keep ragdolls its called keep corpses under the npc tab. Yea Omolong I got one O: using it with the server thats hosting the mod for bug testing. ---------- So for npcs to join your squad now you have to go press the use key(the e key by default) for npcs to join your or leave your squad. Now im thinking about a little panel that can give your squads commands to do and I need some help for some ideas of what commands to add to it. Some thought of already. Go Here- Will tell your squad to move to where you are aiming and hold there. Hold Position- Your squad will hold there current position. Patrol waypoints- Set way points for your squad to keep running along. Return to Leader- They will start following you again. So if you can think of anymore good ones post and i'll see about adding them. Also tell me if you think this is a good idea.[/QUOTE] I don't want any squads I just want the new version please.. DOn't go Silverlan style and always find something else to work on and never release a new version.. it's annoying
SVN link in original post.
Do you think you could make this work with Half life renaissance?
Uh that depends, what is it?
@ -TB- : About KeepCorpse it not working on server side, the only thing we can do on NPC is fire on it when is dead but not take with physgun. But I think I have found something if you can reproduce this is an addon Scripted Rp Npc : [url]http://www.garrysmod.org/downloads/?a=view&id=19608[/url] When I spawn the Npc I can Interact with them with physgun after his death.
[QUOTE=-TB-;15068951]Uh that depends, what is it?[/QUOTE] It's an NPC pack: [url]http://www.facepunch.com/showthread.php?t=562322[/url] Tho, his snpcs are GOING to use a new base, so it would mean you'd have to update when the next release is out (exept if you simply don't work on it, but I'd like to see these walking around flatgrass too :( )
Sooo...the RPG stuff will work or not??? Yeah, I'd read the previous threads but....at the end..will it work or not??
Combine RPG work but only "Rocket Launcher" from xystus npc pack for me
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