[QUOTE=Dark1993]kinda funny isn't it?[/QUOTE]
Yes it is, being crusted by a thiny shield on the big gate :mrgreen: . I made a video about it. Only haven't uploaded it yet. (you beat me to it)
Lol yeah. Maybe I could get someone to make a super-shield :O
I thought about making a bigger gate, then Avon can't complain. He can use that model of his. Problem is, when the gate is 1.5 times the size of this gate, I start to lag and crash a lot. I have a model though, made it myself from Looking at Zup's supergate model. I wonder what will happen if I release a stargate with energy. I have one, made a while back.
[b]Edit:[/b]
[QUOTE=curry01]Where will I put that svn into. Is it the "addon" folder.[/QUOTE]
Yes, after download.
[b]Edit:[/b]
Maybe we could make a bigger fictional gate.
[b]Edit:[/b]
:siren: Here is another addon: :siren:
And at googlecode:
The wanted bow, it a bow bow and arrow.
[url]http://code.google.com/p/cube-systems/downloads/list[/url]
The gmod link is broken, must have been taken off.
And one more thing. It would be realy cool if someone could make a stargate shield/iris who need energy to be used and when takes damage it uses the energy just like the shield. And the idea about stargate who need energy is cool too.
I made a short demo for the supergates. It's not prefect but it will give people an impression. I used mongoonse textures and sound.
Done
[media]http://www.youtube.com/watch?v=bB6arV9Fi7A&fmt=18[/media]
[QUOTE=Dark1993]And one more thing. It would be realy cool if someone could make a stargate shield/iris who need energy to be used and when takes damage it uses the energy just like the shield. And the idea about stargate who need energy is cool too.[/QUOTE]
I made it a while ago. I'm not going to upload it but here is the svn. Post here with problems.
[code]"http://cube-systems.googlecode.com/svn/trunk/stargate addon with energy"[/code]
[QUOTE=Lifecell]I made it a while ago. I'm not going to upload it but here is the svn. Post here with problems.
[code]"http://cube-systems.googlecode.com/svn/trunk/stargate addon with energy"[/code][/QUOTE]
I tried to use the hack "-10" to dial all the gates.
Power was near unlimited, because I used your LifeCube.
But even thought it has enough energy the connection closes immediately.
Why is this, i.e. what do I have to do to keep the connection open?
And what happens if I send a prop through, will it come out of all the Stargates, I mean, will it be "cloned"?
And what happens if a Player walks through?
[B]CORRECTION EDIT:[/B]
I just found out that the millions and millions of energy STILL weren't enough. Earlier the connection closed even though it seemed there was enough (it didn't get to show "0" because it was refilled immediately).
But now the connection is stable and I'll try to figure out the answers by myself. :)
[QUOTE=mansarde]I tried to use the hack "-10" to dial all the gates.
Power was near unlimited, because I used your LifeCube.
But even thought it has enough energy the connection closes immediately.
Why is this, i.e. what do I have to do to keep the connection open?
And what happens if I send a prop through, will it come out of all the Stargates, I mean, will it be "cloned"?
And what happens if a Player walks through?
[B]CORRECTION EDIT:[/B]
I just found out that the millions and millions of energy STILL weren't enough. Earlier the connection closed even though it seemed there was enough (it didn't get to show "0" because it was refilled immediately).
But now the connection is stable and I'll try to figure out the answers by myself. :)[/QUOTE]
The reason I'm not uploading the addon is because there are some issues.
Oh and you saw what happened to me at garrysmod.org, I got a bad name.
The dial all is a hack, all the wormholes is kept busy. No clones because the wormholes aren't linked. Signals can pass through but not matter like in the show. If you dial from one energy gate to another and both have energy and not dhdenergy the gates should open in 1 second(very fast).
It's ok, I prefer SVN's anyway.
Ok, it makes sense that you can't "clone" stuff when connected to multiple Stargates, it's more canon and by the way preserves the law of conservation of energy. :keke:
And it's really nice that you made it a seperate addon, for it's more convenient to experiment with it that way without having to replace the original gates.
But currently if you dial all the gates then the connections still can be closed at the dialled gates. It would be cool (in conjunction with the dial-all-hack) if you couldn't close the connection from the dialled gates.
And because you need an insane amount of energy to be able to sustain such a connection anyway, it wouldn't be too much of a fun killer, i.e. people using this couldn't keep such a connection established too long.
That way the not-being-able-to-close-the-gate would be balanced by not-being-able-to-keep-the-dial-all-connection established for a very long time.
Well, it's just an idea but I'm not really asking for it, just throwing in my two cents.
but what about the shield/iris who need energy?
can someone make that?
@Lifecell:
Ok I made some measurements with the energy consumption of the Stargate.
Something odd: If I dial e.g. in hack mode 10 (SG-1) then the gate needs around 2 million energy per second(?) to sustain the connections to all SG-1 gates on the map.
BUT everytime I add another SG-1 gate it needs less and less energy!?
I.e. before I added an extra gate, it needed 2771621 energy, then after I added an additional SG-1 gate, it only needed 1129064 energy, and after another SG-1 gate it needed only 1036572 energy.
So theoretically the more Stargates I would add to the map, the LESS energy I'd need to sustain the connection to all these Stargates?
Don't get me wrong, but shouldn't it be exactly the other way around? :keke:
[B]EDIT:[/B]
Something else I noticed:
If you use the hack dial 30 (Ori) or 40 (Energy) then the Origates or Energygates you placed won't get dialled.
Only gatespawner gates of the map itself will get dialled (SG-1 or Atlantis) OR if you use -10 for all gates.
So, am I right to assume it somehow works in such a way that only gatespawned gates will be dialled with the dial hack (except for -10)?
[QUOTE=kevkev]He only took the model from the stargate addon, he did not make it.
And why make it larger? i doubt there will be a contraption bigger than this gate that has to go through.[/QUOTE]
The Prometheus Model...
[QUOTE=mansarde]It's ok, I prefer SVN's anyway.
Ok, it makes sense that you can't "clone" stuff when connected to multiple Stargates, it's more canon and by the way preserves the law of conservation of energy. :keke:
And it's really nice that you made it a seperate addon, for it's more convenient to experiment with it that way without having to replace the original gates.
But currently if you dial all the gates then the connections still can be closed at the dialled gates. It would be cool (in conjunction with the dial-all-hack) if you couldn't close the connection from the dialled gates.
And because you need an insane amount of energy to be able to sustain such a connection anyway, it wouldn't be too much of a fun killer, i.e. people using this couldn't keep such a connection established too long.
That way the not-being-able-to-close-the-gate would be balanced by not-being-able-to-keep-the-dial-all-connection established for a very long time.
Well, it's just an idea but I'm not really asking for it, just throwing in my two cents.[/QUOTE]
Small modifications is easy. Tell me how much energy it should use and what it should do. I'll try and update it. I just have to change some variables.
Updated it to use less energy anyway. Check latest svn
I think you misunderstood me there.
It's true that I said an "insane amount" of energy is needed to sustain a connection to ALL Stargates at the same time. But using the word "insane" I didn't meant it to be negative criticism.
To the contrary. I just wanted to point out that it would be the one thing that would balance out the feature where you couldn't close the dialled gates.
I.e. normally it wouldn't be fair if someone would be able to hold the multi-connection so that nobody could close it again from the other sides. So it'd be only fair that it needs to be an insane amount of energy. Because that way the multi-connection wouldn't last that long and couldn't be used too much in a row, therefore balancing would be given.
But if you would've made the energy update anyway, then just ignore what I just said. I just wanted to explain my (maybe inappropriate) use of the word insane from my second last post. :keke:
As for your question what the gates should do:
I don't know if that's just a small change or not, but as I mentioned in my earlier post the hack dial doesn't seem to work with Stargates you spawned after loading the map, but only with the gatespawner Stargates.
It would be great if one could use the hack dial with gates which were spawned by the player. :)
Updated the Gates with energy. Uses less energy
I have to apologize, Lifecell. Earlier I talked about how the hack dial only dials gatespawned gates and doesn't seem to work for other gates, etc.
Well after looking through the code WHY this is I found out what the problem was: me! :keke:
No seriously, first of all I mixed up the hack dial for the Ori and the Energy gates, i.e. no wonder the Energy gates weren't dialled when I used 40, because their hack dial code is 30. *slapping myself*
The next thing was, that in the past I made some custom configurations to the Ori gate. And because I wanted it as a seperate entity I renamed its name in the code to "stargate_uri".
Althought I deleted the old Ori gate after some time, I totally forgot about the name change.
So every time I tried to dial the Ori gates with your Energy gates via hack dial then [I]of course[/I] they can't find the "stargate_[B]uri[/B]" -> because it's searching for "stargate_[B]ori[/B]". *slapping myself again*
To make it short:
After figuring out all of my mistakes, I tested it again to every detail and the result is that everything works just fine. :D
Jeez, you know, sometimes... :rolleye:
[QUOTE=mansarde]I have to apologize, Lifecell. Earlier I talked about how the hack dial only dials gatespawned gates and doesn't seem to work for other gates, etc.
Well after looking through the code WHY this is I found out what the problem was: me! :keke:
No seriously, first of all I mixed up the hack dial for the Ori and the Energy gates, i.e. no wonder the Energy gates weren't dialled when I used 40, because their hack dial code is 30. *slapping myself*
The next thing was, that in the past I made some custom configurations to the Ori gate. And because I wanted it as a seperate entity I renamed its name in the code to "stargate_uri".
Althought I deleted the old Ori gate after some time, I totally forgot about the name change.
So every time I tried to dial the Ori gates with your Energy gates via hack dial then [I]of course[/I] they can't find the "stargate_[B]uri[/B]" -> because it's searching for "stargate_[B]ori[/B]". *slapping myself again*
To make it short:
After figuring out all of my mistakes, I tested it again to every detail and the result is that everything works just fine. :D
Jeez, you know, sometimes... :rolleye:[/QUOTE]
Do you know how to program lua? If you do I'll PM you.
Not really. I mean I know how to program in other languages, like Java, C++ or PHP, but I've never really looked very deep into LUA so far.
The only thing I did with LUA was modifying existing code to fit my needs, that's all.
So I'm not to be considered a serious LUA programmer, [I]although[/I] I'd very much like to dive into it.
But since my lectures begin next week I have enough other stuff to punch into my head for the next semester. :keke:
can someone help me for using Hack on Stargate, I don't know how to do because i'm a begginer
Thanks
[QUOTE=Allo21]can someone help me for using Hack on Stargate, I don't know how to do because i'm a begginer
Thanks[/QUOTE]
Do you know how to use wire?
If yes, then you simply have to wire the Stargates "Hack Dial" to one of the following values (this is also in the readme file):
10 -> to dial all Sg-1 Stargates
20 -> to dial all Atlantis Stargates
30 -> to dial all Energy Stargates
40 -> to dial all Ori Stargates
-10 -> to dial ALL Stargates
You can store the value you wish the gate to dial using e.g. a toggle button with the settings 20 for ON and 0 for OFF.
This way the gate will dial all Atlantis Stargates if switched to ON.
When you've spawned the button then just remember to connect the "Hack Dial" input of the gate to the button.
Kadingir got my permission for the upload on garrysmod.
[url=http://www.garrysmod.org/downloads/?a=view&id=53938][img]http://www.garrysmod.org/img/?t=dll&id=53938[/img][/url]
thanks it's working
i'm a begginer in wire too but i'm learning with some tutorials ^^
(sorry for my bad english i'm french"
[QUOTE=mansarde]Not really. I mean I know how to program in other languages, like Java, C++ or PHP, but I've never really looked very deep into LUA so far.
The only thing I did with LUA was modifying existing code to fit my needs, that's all.
So I'm not to be considered a serious LUA programmer, [I]although[/I] I'd very much like to dive into it.
But since my lectures begin next week I have enough other stuff to punch into my head for the next semester. :keke:[/QUOTE]
I'm second year at University and don't have a lot of time for coding.
I need someone to help with the coding of the stargate addons and others. I want to make more addons and derive them from Avons code and not copy all of his code. Otherwise I need to create a new stargate pack independent of Avon's.
[QUOTE=Lifecell]I made it a while ago. I'm not going to upload it but here is the svn. Post here with problems.
[code]"http://cube-systems.googlecode.com/svn/trunk/stargate addon with energy"[/code][/QUOTE]
Did you take that SVN off?
[QUOTE=curry01]Did you take that SVN off?[/QUOTE]
Nope.
[code]"http://cube-systems.googlecode.com/svn/trunk/stargate addon with energy"[/code]
is still there.
go here in your web browser:
[code]"http://cube-systems.googlecode.com/svn/trunk/" [/code]
and you will see all the addons in the trunk folder.
ye just wondering but when you have two super gates activated you can send things and you're self through but not a normal sized stargate :/
and for the connect all gates energy too much problem can't you find away to change the ZPM settings so you get more energy out of them?
and just wondering but when you dial one super gate to another it doesn't always dial straight away or is that happening to just me? :/
doesn't the gate open slower?
all gates dial at a different rate unless you use a DHD
atlantis gate is fast
sgc gate is a lot slower
and super gate is not to fast and not to slow lol
Actually the SGC gate can dial slow [I]and[/I] fast, because it has a ring.
The Atlantis gate doesn't have a ring and thus can only dial fast.
For the SGC gates you just have to choose which dial mode you want to use.
And regarding your energy problem when using the "dial all" function:
It is supposed to consume much MUCH more energy to dial all gates, or else it would be too easy. Just remember how much energy they needed on the show to accomplish that.
But for testing purposes you can easily produce even more than the energy needed. Just use Lifecell's LifeCube and wire a value of e.g. 10000000 to it.
Sorry, you need to Log In to post a reply to this thread.