• Cubesystems addons releases and help
    120 replies, posted
For any of you wondering, I will update all cubesystems svn stuff with the new LifeSupport3 if I have the time, probably soon.
Awesome!! Nice job for create the cube systems addon. But i have a doubt. I have the this version of life cube resources: [code]"AddonInfo" { "name" "Life Cube Resources" "version" "1.2" "up_date" "2008-06-22" "author_name" "Lifecell(a.k.a Hein)" "author_email" "lifecell@puth.co.za" "author_url" "" "info" "Generate resources. The fast and easy way.(Steam, water, hwater, energy, air, coolant and ZPE)" "override" "0" }[/code] And i see in your readme.txt: [code]The features: - You Specify the amount of resources you want to generate with wire. (1 to 100 000 000) Or what have to do for change this? The things you need: -Wiremod(If you want to change the generate rate)[/code] My question is, how i change the amount of resources?? I have to do spawn a constant value with one value with for example 200 and wire "on" from lifecube generator to the constant value 200 by generate in 1 second 200 units?? How i have to use wiremod for change the generate rate?? Thanks in advance.
[QUOTE=JoRg;15725319]Awesome!! Nice job for create the cube systems addon. But i have a doubt. I have the this version of life cube resources: [code]"AddonInfo" { "name" "Life Cube Resources" "version" "1.2" "up_date" "2008-06-22" "author_name" "Lifecell(a.k.a Hein)" "author_email" "lifecell@puth.co.za" "author_url" "" "info" "Generate resources. The fast and easy way.(Steam, water, hwater, energy, air, coolant and ZPE)" "override" "0" }[/code] And i see in your readme.txt: [code]The features: - You Specify the amount of resources you want to generate with wire. (1 to 100 000 000) Or what have to do for change this? The things you need: -Wiremod(If you want to change the generate rate)[/code] My question is, how i change the amount of resources?? I have to do spawn a constant value with one value with for example 200 and wire "on" from lifecube generator to the constant value 200 by generate in 1 second 200 units?? How i have to use wiremod for change the generate rate?? Thanks in advance.[/QUOTE] Jip, use a constant value. Set the inputs of the generator cube. Turn on the generator cube. Then it will generate constant value amount of units per second.
Nice mod, I would recommend tho that you really tone down the particles on the supergate, the lag is overwhelming even on a high end machine when two gates activate. My only other suggestion is let teh supergate transporter normal gates through the wormhole, maybe if the normal gate is open when it goes into teh super gate, the super gate explodes or something but the normal gates are small enough (and most people using SBMP tend to build ships with gates in them anyway. A few bugs of note too. You really should have the supergate not ignore anything shoved in front of it, the size it is i doubt ANYTHING would ever survive it's wormhole opening, even other stargates (In Pegasus Project, the MW gate was incinerated once the wormhole jumped). And the Iris stool works on the supergate, it autosnaps to the center of the supergate, that probably should be disabled :P
[QUOTE=count23;17041218]Nice mod, I would recommend tho that you really tone down the particles on the supergate, the lag is overwhelming even on a high end machine when two gates activate. My only other suggestion is let teh supergate transporter normal gates through the wormhole, maybe if the normal gate is open when it goes into teh super gate, the super gate explodes or something but the normal gates are small enough (and most people using SBMP tend to build ships with gates in them anyway. A few bugs of note too. You really should have the supergate not ignore anything shoved in front of it, the size it is i doubt ANYTHING would ever survive it's wormhole opening, even other stargates (In Pegasus Project, the MW gate was incinerated once the wormhole jumped). And the Iris stool works on the supergate, it autosnaps to the center of the supergate, that probably should be disabled :P[/QUOTE] Thanks for the notice, the supergate project has been halted for now. Currently Avon is working on a own supergate which will use different gate networks etc. His gate will have all these usefull improvements. Avon is not going to add energy to his gates (rev45) as far as I know, then with his permission I will make an energy system for the gates, that is all I'm going to do more on stargates.
[QUOTE=count23;17041218]Nice mod, I would recommend tho that you really tone down the particles on the supergate, the lag is overwhelming even on a high end machine when two gates activate. My only other suggestion is let teh supergate transporter normal gates through the wormhole, maybe if the normal gate is open when it goes into teh super gate, the super gate explodes or something but the normal gates are small enough (and most people using SBMP tend to build ships with gates in them anyway. A few bugs of note too. You really should have the supergate not ignore anything shoved in front of it, the size it is i doubt ANYTHING would ever survive it's wormhole opening, even other stargates (In Pegasus Project, the MW gate was incinerated once the wormhole jumped). And the Iris stool works on the supergate, it autosnaps to the center of the supergate, that probably should be disabled :P[/QUOTE] the iris thing helps avoid the kawoosh... I have a question though, if small gates don't go through Supergates, what happens to a ship with a Gate that goes through a Supergate? Is the small gate left behind? Also, with your updates to make Lifesystems LS3'd, do they still work with LS2?
where exactly would i past the SVN folders into?
Nice bump, just extract the SVN, then get the folders containing info.txt into addons.
thanks man!
Thanks for the supergate, now i just need to fix my Ls3 errors and get the official version.....
[QUOTE=Arttie;18814470]Thanks for the supergate, now i just need to fix my Ls3 errors and get the official version.....[/QUOTE] Good to see this thread has some life. As for the supergate, it's a pleasure. I can't wait till Stargate Rev 45 or >.
Since aVoN won't put back that destabilization system or the LS system(which I mostly use in my contraptions), could you do it too? PLEASE? Oh well, was worth a try.
[QUOTE=wirusass0;18964250]Since aVoN won't put back that destabilization system or the LS system(which I mostly use in my contraptions), could you do it too? PLEASE? Oh well, was worth a try.[/QUOTE] Yes, That is planned. I am just waiting for Avon to release the Updated Rev45 Gates. Going to start from scratch by writing a proper Energy addon system that will work with Avon's gates as a plugin that can be disabled.
[QUOTE=Lifecell;19117880]Yes, That is planned. I am just waiting for Avon to release the Updated Rev45 Gates. Going to start from scratch by writing a proper Energy addon system that will work with Avon's gates as a plugin that can be disabled.[/QUOTE] Late reply, I know. Don't blame me, I'm on dial-up! [/dub/offtopic/something] Good news then. As of now, a bunch of invisible wire damage detectors and a simple e2 chip wired to "Close" might do. I don't understand one thing, why do you have two energy stargates on the SVN? (Stargate tc1 if I remember and SG-1 energy addon.)
Ok, if i'm supposed to be able to download this, where's the link?
The supergate doesn't show up anywhere...
Watch the series again before post your dumbass comments.. Thanks
lifecell how do you make the energy gate do teh super fast dial where is takes about 1.5 secs to open i did it once before but forgot how to do it now
[QUOTE=justinboggs;21949260]lifecell how do you make the energy gate do teh super fast dial where is takes about 1.5 secs to open i did it once before but forgot how to do it now[/QUOTE] I don't know exactly, but you need huge amounts of energy. Billions, i think.
[QUOTE=wirusass0;22049371]I don't know exactly, but you need huge amounts of energy. Billions, i think.[/QUOTE] Both gates needs to be of this type and both need at least 90000 energy.
[QUOTE=Lifecell;22190735]Both gates needs to be of this type and both need at least 90000 energy.[/QUOTE] And once it opens, how much energy/sec you need to keep it open?
[QUOTE=Lifecell;22190735]Both gates needs to be of this type and both need at least 90000 energy.[/QUOTE] thanks
The Supergate is very practical, no water as the ships are still Ori mother ship Aurora or 304 BC which are capable of flight. (Eg as a Puddeljumper) is then water really feasible?
[QUOTE=Rodney McKay;22264500]The Supergate is very practical, no water as the ships are still Ori mother ship Aurora or 304 BC which are capable of flight. (Eg as a Puddeljumper) is then water really feasible?[/QUOTE] ......what?
[QUOTE=Rodney McKay;22264500]The Supergate is very practical, no water as the ships are still Ori mother ship Aurora or 304 BC which are capable of flight. (Eg as a Puddeljumper) is then water really feasible?[/QUOTE] Huh? If you mean bubble water effect when passing, no. This supergate was a early release of code I copy/pasted and slapt together to get a working supergate to play with. Avon is working on a professional supergate in rev45>> of stargate. There will be no more updates on this code unless something is broken.
Hey, sorry for the bump. I just downloaded the Energy Gate and I cant figure out how to get it working. I can dial the gate, but not dial out and it wont let me connect it to a node for energy. What do I have to do? I have Resource Distribution 3, Life cube 3, and all that good stuff.
[QUOTE=scarmullet;22997157]Hey, sorry for the bump. I just downloaded the Energy Gate and I cant figure out how to get it working. I can dial the gate, but not dial out and it wont let me connect it to a node for energy. What do I have to do? I have Resource Distribution 3, Life cube 3, and all that good stuff.[/QUOTE] I dont know it's the updates or not, but if you have Ls3c ls3e rd3 caf stargate stuff and you have the LS3-stargate fix, then it's probably addons conflicting. Though it's better to ask lifecell, cause i dont know if the gates work without the fix.
I tried redownloading SB3 and it messed up, where is a good download where when I am in space I suffocate and I float around.
[QUOTE=scarmullet;23242417]I tried redownloading SB3 and it messed up, where is a good download where when I am in space I suffocate and I float around.[/QUOTE] [url]http://archive.snakesvx.net/index.php/module_Wiki2/title_Help_Info_SVN[/url] Everything you need is here. (thats like 30th time i said that) ps. Late answer, but still...
Hey just a question is there any way u can get the coding lifecell used to create the energy gates and cobine it with Avon's stargate code to make all the gates require energy? BTW im a bit of a noob with Lua scripting so keep it simple plz, :-)
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