Loving the Sweps, Wizey. :dance: Do you plan on adding the TF2-y recoil like you did with the Scattergun to the other sweps? Also, shell ejection too? Just would be a nice perfecting touch to them.
last tf2 pack i had was crotch fired
does this one have anims?
Yes, should.
When you cloak you can't uncloak
[QUOTE=Dr Pepper;20280731]When you cloak you can't uncloak[/QUOTE]
Strange... You should. If your Jarated you cant cloak, but you CAN uncloak.
[QUOTE=Matsilagi;20275851]Its supposed to bonk dont have liquid effects?[/QUOTE]
Check the deploy function, the usermessage for the particles is there, It doesnt work, enough complaining :v:
also are the weps 1 2 3 or are they where they are suited (like grenade launchers in 5,shotguns and rifles in 4?
[QUOTE=jack254;20288668]also are the weps 1 2 3 or are they where they are suited (like grenade launchers in 5,shotguns and rifles in 4?[/QUOTE]
Based on the real thing.
The huntsman model is flipped also will you make the fists right and left mouse button controlled?
[QUOTE=Dr Pepper;20291077]The huntsman model is flipped also will you make the fists right and left mouse button controlled?[/QUOTE]
MAybe... after im done upgrading my scattergun ;3
[url]http://img651.imageshack.us/img651/5947/gmconstruct0004d.jpg[/url]
Cool scattergun, is this model official?
[QUOTE=Matsilagi;20292145]Cool scattergun, is this model official?[/QUOTE]
Clientside models Ala Kilburn
Like the Unlockable ones?
[QUOTE=Matsilagi;20292805]Like the Unlockable ones?[/QUOTE]
*facepalm*
[QUOTE=Wizey!;20293577]*facepalm*[/QUOTE]
Haha, also what are the ups and downs of the scattergun you posted gonna be?
And finally, do these weapons conflict with Kilburns gamemode, or don't you know?
[QUOTE=AlfieSR;20305731]Haha, also what are the ups and downs of the scattergun you posted gonna be?
And finally, do these weapons conflict with Kilburns gamemode, or don't you know?[/QUOTE]
Ofcourse not.
I have tested those ones myself, kinda fun killing scout bots with ACTUAL SCOUT WEAPONS.
Ironic too.
[QUOTE=Wizey!;20269957]Razorbacks beta, Scottish resistance might be a little tough since im not sure how to limit the bombs and detonate the ones ONLY at crosshair, the bonk should be fairly simple, but people will complain about timer errors when they die while using it, I try IsValid() and all i get is Owner is a nil value, Thats what the check is for... Pile of crap! :v:[/QUOTE]
For the detonating bombs at crosshair, maybe make the bombs withstand something like 100000001 damage before exploding, and the detonator shoot a bullet dealing 10000000002 damage
[QUOTE=Flubadoo;20306482]For the detonating bombs at crosshair, maybe make the bombs withstand something like 100000001 damage before exploding, and the detonator shoot a bullet dealing 10000000002 damage[/QUOTE]
Retarded... Beyond all levels. PS: New Version uploaded
Hey, the BONK liquid effect appears now!
Thanks!
Kay... I want my sleep now.
[QUOTE=Wizey!;20322841]Kay... I want my sleep now.[/QUOTE]
Permission to sleep, granted :v:.
[QUOTE=A Zombie;20340292]Permission to sleep, granted :v:.[/QUOTE]
Sir, I believe that you are terribly late :v:
[QUOTE=Hakita;20343379]Sir, I believe that you are terribly late :v:[/QUOTE]
How late would that be? :smug:.
[QUOTE=A Zombie;20343512]How late would that be? :smug:.[/QUOTE]
You are a day late.
Good job.
can npcs use these?
that would be interesting
[QUOTE=jack254;20362272]can npcs use these?
that would be interesting[/QUOTE]
No, they cant.
it would be nice if they could
That bump is a spy!
Version 1.6 Changes:
Added rocket launcher upgrade on the fource a nature.
Added 2 more dev commands for removing and adding rocket upgrade.
Added a super mode to the fan, can only be activated if you have all the upgrades, this mode eats up 6 buckshot and gives you a set of rockets, activated via Use + Alt Fire.
This might be the last scout update, Next class to update and ideas are helpfull.
A question, is there a way to give the player back the physgun and toolgun after they have chosen a class via the con commands? To respawn with the normal player properties and loadout?
When are you gonna fix the SWEPS instead of added upgrades to them?
1st update: fix the Razorback
2nd:add medic heal sweps.
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