• Combo-Fists (lol)
    47 replies, posted
Yes. D-Smiley ball shall never leave our hearts.
[QUOTE=L337N008;14363233]Fire punch huh? I think I'll try to add that. I'll have to re-write the whole code in that way :[.[/QUOTE] Not really. I'd just do something like, keep a variable in the weapon. Fuckit, gonna ghetto-lua it. [lua] self.combo="" PrimaryAttack() self.combo=self.combo.."left" end SecondaryAttack() self.combo=self.combo.."right" end [/lua] So when you use left/right it creates a string like leftleftright In reload, [lua] Reload() if self.combo=="whatever" then tr.Entity:Ignite() elseif etc etc else self.combo="" end [/lua]
You You Youu Fucking you, L337N00B I love you This is awesome. Finally a reason to play Garry's Mod again
[QUOTE=XcoliahX;14429458]You You Youu Fucking you, L337N00B I love you This is awesome. Finally a reason to play Garry's Mod again[/QUOTE] Lol, thanks.
[QUOTE=MrJelle;14319228][url]http://www.youtube.com/watch?v=eE4XhXsehMA[/url] <--- That's Kenshiro. It'd work if you ramped the damage down to cope for the speed.[/QUOTE] [b]AAATATATATATATATATAA[/b] [i]*funky 80's music*[/i] Nice swep, and i thought there were rebel taunts (''haha like that?'')
What does the third person view for this look like? Does it actually show you punching?
Yes. It looks awesome.
[QUOTE=Jmax;14452842]What does the third person view for this look like? Does it actually show you punching?[/QUOTE] Yes, it does.
How do you make 3rd person animations anyway?
Thanks for permission to use this in my gamemode, it's working great. I've added some custom sounds and effects, hoping to make a combo hit vaporise a corpse. :3
[QUOTE=Jmax;14457709]How do you make 3rd person animations anyway?[/QUOTE] This is how it looks in my SWEP (it wasn't created by me): [lua] if( SERVER ) then AddCSLuaFile( "shared.lua" ) SWEP.HoldType = "fist" local ActIndex = {} ActIndex[ "fist" ] = ACT_HL2MP_IDLE_FIST function SWEP:SetWeaponHoldType( t ) local index = ActIndex[ t ] if (index == nil) then return end self.ActivityTranslate = {} self.ActivityTranslate [ ACT_HL2MP_IDLE ] = index self.ActivityTranslate [ ACT_HL2MP_WALK ] = index + 1 self.ActivityTranslate [ ACT_HL2MP_RUN ] = index + 2 self.ActivityTranslate [ ACT_HL2MP_IDLE_CROUCH ] = index + 3 self.ActivityTranslate [ ACT_HL2MP_WALK_CROUCH ] = index + 4 self.ActivityTranslate [ ACT_HL2MP_GESTURE_RANGE_ATTACK ] = index + 5 self.ActivityTranslate [ ACT_HL2MP_GESTURE_RELOAD ] = index + 6 self.ActivityTranslate [ ACT_HL2MP_JUMP ] = index + 7 self.ActivityTranslate [ ACT_RANGE_ATTACK1 ] = index + 8 self:SetupWeaponHoldTypeForAI( t ) end end [/lua]
This is awesome. Is that ^^ a third person animation?
Mo fists! :d
may i ask if i could use these in my gamemode?
if only this was used with a lightsaber...
I cannot get this to work. I installed it correctly more than twice, but still my right punch animation gets replaced with the left punch animation, so they are both left punch animations! If you have any suggestions on why this doesn't work, please tell me.
Well. I have one suggestion. Check the date of the OP and the last post. Congrats you're one step closer to figuring out the problem.
Let this thread die already, I made this SWEP a century ago.
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