I still have problems with tt33 world moel texure, and Dp-27 world model (its invisible).
GOOD job, thanks! Next versoin will include weapons for NPCs!(i think)
If you have problem with world models then just change it to the pistol of half life 2, Problem solved.
[QUOTE=zemlerojka;17120342]I still have problems with tt33 world moel texure, and Dp-27 world model (its invisible).
GOOD job, thanks! Next versoin will include weapons for NPCs!(i think)[/QUOTE]
I had the same problem with my tt33 when i started but it went away for some reason and it worked correctly? I have no idea how it fixed itself but it just did
ill check on the dp-27 see if its hexed
How do you dump the sounds folder?
nvm i got it
Please, make NPC weapons
It seems that you have a quite strange sense of humour. Why did you put in this pack smoke grenade with nazi symbolics and then call it a "CCCP smoke grenade"?
i tried making NPC weapons and they make the weapon sounds and all but they dont shoot.
[QUOTE=Vadim;17151726]It seems that you have a quite strange sense of humour. Why did you put in this pack smoke grenade with nazi symbolics and then call it a "CCCP smoke grenade"?[/QUOTE]
It has a russian and german symbol, on fps banana it was called a russian smoke grenade.
also CCCP is USSR in russian so i called it a cccp smoke grenade.
Siminov, I found a couple bugs in your system but I found fixes for a few.
First off, the FG42, that doesn't have a material since you compiled the QC wrong, I'll grab the error later today.
Second, PLEASE, make your weapons UNIFORM in view and world models! Panzernoshield was missing a world model because you decided to make 2 kinds of world model. Try to stick with v_ and w_ :P.
Third, the Colt 1911 has no sound, and yes I put all the sounds in the sound folder.
Don't mean any insult, just take a look through your code again, I'll make some fixes for my own pack periodically :O. A compliment, EVERYTHING IN THIS PACK IS SIMPLY ORGASMIC, I was deeply impressed by the amount of animation that went into everything!
[QUOTE=Killer_Steel;17195380]Siminov, I found a couple bugs in your system but I found fixes for a few.
First off, the FG42, that doesn't have a material since you compiled the QC wrong, I'll grab the error later today.
Second, PLEASE, make your weapons UNIFORM in view and world models! Panzernoshield was missing a world model because you decided to make 2 kinds of world model. Try to stick with v_ and w_ :P.
Third, the Colt 1911 has no sound, and yes I put all the sounds in the sound folder.
Don't mean any insult, just take a look through your code again, I'll make some fixes for my own pack periodically :O. A compliment, EVERYTHING IN THIS PACK IS SIMPLY ORGASMIC, I was deeply impressed by the amount of animation that went into everything![/QUOTE]
Thanks, I tried to mess with the fg42 qc but i never put it into the pack so i dont know the cause of that
I realised the panzer no sheild had the wrong world model yesterday it was W_ instead of F_
The fixed world models messed with the dod world models in which the game would extract the w models from the dod GCF instead of the pack, making them not work properly. there was probably a better fix than what i did but what i did works for the w models
I dont know why the hell the colt sound dosent work, checked the sound script and that the sound was valid but i just dont know that one
Besides I screwed up on the ppsh empty animation so i have to fix that too
Im going to upload a version 1.13 in the near future
I do hav a question though, do you want me to upload the new fix as a whole 130mb pack or do you just want a fix pach or both?
Animation he says :3:
Yeah the colt and the STG-44 have no sounds at all reload or cocking or drawing none of it works. I found that if you change the word "colt" in both the shared.lua file where it says Sound() and in the script file to the word "pistol" the shooting sound actually works.
I'll have to look at this when I get home. I'm getting good at Lua, so I'll see if I can help somewhat.
I tried and tried but it seems i cant make npc weapons out of this
[QUOTE=-TB-;17207389]Yeah the colt and the STG-44 have no sounds at all reload or cocking or drawing none of it works. I found that if you change the word "colt" in both the shared.lua file where it says Sound() and in the script file to the word "pistol" the shooting sound actually works.[/QUOTE]
[url=http://www.garrysmod.org/downloads/?a=view&id=79067][img]http://www.garrysmod.org/img/?t=dll&id=79067[/img][/url]
Here is the version 1.13 fix for the weapons, it turned out it was my fault that the colt and the stg didnt work since i moved that part of the script to the end, now it should be fine.
If anyone wants to help me, then please test out this new fix, i cannot say 100% that anything of mine is perfect
[QUOTE=Uncle_Earl;17217612]I tried and tried but it seems i cant make npc weapons out of this[/QUOTE]
About the npc weapons, umm i havent learned how to do those yet, but i will learn them. Just keep on trying to make them yourself as of now.
hello
i have a problem with some of the weapons
the thompson is stiff
and almost all the light machine guns are held sideways :S
The fix works perfect thanks.
ok i got 2 bugs, the w model texture for the tokerev is missing, and there is no w model for the dp27
you should put in a double barrel shotgun! PLZ! i have been looking for one.
[QUOTE=clayzor13;17601309]you should put in a double barrel shotgun! PLZ! i have been looking for one.[/QUOTE]
alwright, ill work on finding one...
fps banana gave me spyware so, ill look for it soon once i get my internet working fine
[QUOTE=Siminov;17605626]alwright, ill work on finding one...
fps banana gave me spyware so, ill look for it soon once i get my internet working fine[/QUOTE]
ok
It says that this file has been reported dangerous. And it also said that kermit's weapons were reported dangerous too. I still got kermit's though. My friend has kermit's and that didn't do anything to harm him.
[QUOTE=Scrake;17878560]It says that this file has been reported dangerous. And it also said that kermit's weapons were reported dangerous too. I still got kermit's though. My friend has kermit's and that didn't do anything to harm him.[/QUOTE]
Troll
That's the second time now, kermite has had the same thing happen to him before, and its the second time for me also.
Hes got to be a troll because he dosen't know how to use a link or install a file or is too much of a puss to post whats wrong
I love this pack. It's probably one of the most useful packs I've had the pleasure of using.
Two errors:
-The Tokarev has no texture.
-A lot of them use ammunition types you wouldn't expect. I have to admit, I chuckled a bit when I realized the PPSh used .357 ammunition.
Why is everyone getting their Tokarev messed up? Mines fine.
[QUOTE=ababs362;17942682]Why is everyone getting their Tokarev messed up? Mines fine.[/QUOTE]
Sure, the viewmodel is just fine. but have you tried spawning one by right click, and looking at it? Or perhaps looking at yourself whilst holding it?
[QUOTE=Simplemac3;17944167]Sure, the viewmodel is just fine. but have you tried spawning one by right click, and looking at it? Or perhaps looking at yourself whilst holding it?[/QUOTE]
Well, I had the same problem for awhile, somehow it went to the right texture and it worked fine after that,the pink and black went away for me. I don't know how to fix this, I'm sorry.
[QUOTE=Simplemac3;17939181]I love this pack. It's probably one of the most useful packs I've had the pleasure of using.
Two errors:
-The Tokarev has no texture.
-A lot of them use ammunition types you wouldn't expect. I have to admit, I chuckled a bit when I realized the PPSh used .357 ammunition.[/QUOTE]
Heh, the Tokarev and the PPSH use a 7.62 x 25 round that is not like a pistol bullet, it was like a rifle bullet scaled down and it had the penetration ability to go through body armor, similar to a .357's ability
Iron sights don't work for me. It just zooms in and it is hard to aim :(
[QUOTE=PaChIrA;17956139]Iron sights don't work for me. It just zooms in and it is hard to aim :([/QUOTE]
If you have the Shakeview addon, you wont get ironsights.
[QUOTE=Wizey!;17956501]If you have the Shakeview addon, you wont get ironsights.[/QUOTE]
I see, I will delete that then :P
Thanks
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