Hey Vok, why don't you add our server IP in the top post? 69.12.96.160:27015 We use these weapons for our gamemode we are currently making. (I totally didn't help Worshipper at all in his codding journey)
May I suggest...
[url=http://www.garrysmod.org/downloads/?a=view&id=40098][img]http://www.garrysmod.org/img/?t=dll&id=40098[/img][/url]
For all us non-CS owners?
I am about to try it myself, I will report back if this works :).
[b]Edit:[/b]
Well, they work, but the ironsights need re-doing for them really. But thats something you can easily do yourself.
[QUOTE=vokxim]Version 3 is out!
New stuff:
- completely remade the code because it was messy. A lot of begginner error stayed since I begin.
- Added some help line in my code.
- New scope designs.
- The reload is now mannual. I think it's more realist.
- Added a new admin gun (3 fire options: strider rounds, "electric" buckshot rounds and grenade rounds).
- Flash grenade.
Fixed stuff:
- The TMP is now fixed.
- The Glock had a problem of accuracy in burst mod.
- Weapon's Icones are now in high quality.
- Remade the HE Grenades.
- Smoke Grenades have a better effect.
- The shotguns can be interrupted when you're recharging (Works really well!) and have a better reload system
- Remade the elites, they're now fixed (Shells bug, muzzleflashes bug)
Download link:
[url]http://www.garrysmod.org/downloads/?a=view&id=58531[/url][/QUOTE]
That flash grenade looks awful familiar...:raise:
Haha, maybe Worshipper got some help and inspiration from your file.
[QUOTE=cheesylard]That flash grenade looks awful familiar...:raise:[/QUOTE]
You're credited in "entities/ent_flashgrenade/init.lua:001" & "entities/ent_flashgrenade/shared.lua:001" ...
I know it can be tiring and even enraging to see your "ideas stolen". Maybe we should have asked permission from to take your code. But since you took some of our ideas without asking, we thought it was alright. Some of the ideas in your new RealCS V7 are clearly taken from us or some other's and from them I referenced some:
-How your shotty reloads looks "awful familiar" to ours.
-The ironsight mode you added looks familiar to ours.
-The new shell ejection positions in your new release looks familiar too, it's true that the base idea was from Teta_Bonita, but I'm sure you looked up ours to make it.
-Your smoke effect was made by AntiCitizenOne.
Keep in mind that we don't see this as a competition, and we know how good a coder you are Cheesy, and if you want us to remove the flash from our script we'll respect that without question.
Thanks for reading & have a good night
vok
[QUOTE=vokxim]You're credited in "entities/ent_flashgrenade/init.lua:001" & "entities/ent_flashgrenade/shared.lua:001" ...
I know it can be tiring and even enraging to see your "ideas stolen". Maybe we should have asked permission from to take your code. But since you took some of our ideas without asking, we thought it was alright. Some of the ideas in your new RealCS V7 are clearly taken from us or some other's and from them I referenced some:
[b]-How your shotty reloads looks "awful familiar" to ours.[/b]
-The ironsight mode you added looks familiar to ours.
[b]-The new shell ejection positions in your new release looks familiar too, it's true that the base idea was from Teta_Bonita, but I'm sure you looked up ours to make it.[/b]
[b]-Your smoke effect was made by AntiCitizenOne.[/b]
Keep in mind that we don't see this as a competition, and we know how good a coder you are Cheesy, and if you want us to remove the flash from our script we'll respect that without question.
Thanks for reading & have a good night
vok[/QUOTE]
That WAS my flash!? Well thank you for crediting me for it at least.
however, the things I bolded aren't necessarily true.
-I didn't know your shotguns reloaded perfectly already. I was not inspired from that at all.
-Another thing with the shell ejection, I had the idea with the shell ejection using Teta Bonita's base a LONG time ago. I decided to take a stab at it myself, but it didn't turn out so well, people were unhappy with the shells coming out of your face, etc. So I didn't really have any other option but to use Teta Bonita's.
-Yes, I DID look at his code to figure out how to make a particle emitter, that's all. I did learn from him I could say, but my grenade it isn't his code.
-The E - ironsights thing was your idea though, it just seemed just so more cooler to actually hold down the button and ironsights instead of clicking something once.
I'm sorry if I put the wrong impression on you as some kind of dirty coder or something...
But if that is my code line for line, I don't understand, why include it in your pack if it does the SAME EXACT thing as mine? I mean... it's kind of like reuploading something... there really isn't any point to it.
garrysmod.org is being bitchy, would anyone care to upload a mirror? Looks like an awesome pack.
[QUOTE=cheesylard]That WAS my flash!? Well thank you for crediting me for it at least.
but meh, it doesn't really matter, it's not like we're doing this for money, you know.
however, the things I bolded aren't necessarily true.
-I didn't know your shotguns reloaded perfectly already. I was not inspired from that at all.
-Another thing with the shell ejection, I had the idea with the shell ejection using Teta Bonita's base a LONG time ago. I decided to take a stab at it myself, but it didn't turn out so well, people were unhappy with the shells coming out of your face, etc. So I didn't really have any other option but to use Teta Bonita's.
-Yes, I DID look at his code to figure out how to make a particle emitter, that's all. I did learn from him I could say, but my grenade it isn't his code.
-The E - ironsights thing was your idea though, it just seemed just so more cooler to actually hold down the button and ironsights instead of clicking something once.
I'm sorry if I put the wrong impression on you as some kind of dirty coder or something...
But if that is my code line for line, I don't understand, why include it in your pack if it does the SAME EXACT thing as mine? I mean... it's kind of like reuploading something... there really isn't any point to it.[/QUOTE]
Hmm.. I see your point. It's not the EXACT same thing... but its based on your flash entity. He didn't like certain aspects of it, he studied it and "tweaked" it to his taste. The weapon itself(when you hold it in your hand) is coded by Worshipper. He took your entity because the base was already present and very well done. So hmm.. do you mind if we use it? Pretty please :D
I couldn't do anything about it, so yes you can (please code your own EVENTUALLY though, it feels like you stole something from me, putting a insignificant comment at the top of the script isn't really crediting)...
it's better to make your own though. I just noticed you used my smoke grenade effect too...
just wondering though, have you had any problems with the flashbang?[QUOTE=awinnarisme]garrysmod.org is being bitchy, would anyone care to upload a mirror? Looks like an awesome pack.[/QUOTE]accidentally rated you lua king :D
Were you the guy named "reed" earlier today in my server? (siege war server) I think the flash works great.
Yeah, my computer crashed though... it seemed like a fun gamemode :(
[b]Edit:[/b]
Woah, did not expect that to be on page 2
Yeah someone abused gcombat and everyone had a "FPS crash" hehe sorry about that.
Nice addon, I like very much the effect when you use the aim effect, and also the realistc bullet spread effect!
[QUOTE=vokxim]
So he came up with this release of 28 "realistic" weapons. What we mean by "realistic" is that those weapons are made to be as closer to the real feel of the real life weapon. Try to shoot a deagle in CS:S ; Its precision is unrealistic. A deagle in real life is rather hard to handle, and not so precise.
vokxim[/QUOTE]
That isn't realistic at all. The kick of a semi-automatic weapon won't affect the accuracy of the shot, only the trigger pull and the weapon it self will. A Desert Eagle has a relatively long barrel for a pistol, so it's pretty accurate.
[QUOTE=Bagofsheep]That isn't realistic at all. The kick of a semi-automatic weapon won't affect the accuracy of the shot, only the trigger pull and the weapon it self will. A Desert Eagle has a relatively long barrel for a pistol, so it's pretty accurate.[/QUOTE]
I never said the kick affected the accuracy.Maybe you're right about the handling(althought I still think a deagle is hard to handle), but you have to take the calibre size into consideration too. If you take a deagle with a .50 calibre bullet, the bullet will tend to deviate from its trajectory more than, lets say a smaller calibre like a fiveseven would have (5.7 mm bullet). The thicker the bullet, more it hits the wind. Its true that a deagle as a long barrel, but a fiveseven still remains the most precise of the two because of its very small bullet size. The deagle is a precise weapon, but not as precise as shown in the CS:S game, that's what I wanted to express. A better example of this is the AK47 in CS:S. It's way too precise.
Here's a screenshot of the bullet spread of an AK47 in CS:S game. This is from about 100 meter, 30 bullets fired without moving the aim:
[url=http://img371.imageshack.us/my.php?image=ak47dq4.jpg]
[img=http://img371.imageshack.us/img371/1263/ak47dq4.th.jpg][/url]
As you can see, the bullets spread moderately
Here's the same thing but with the AK from our pack, in garry's mod:
[url=http://img525.imageshack.us/my.php?image=ak47aq0.jpg]
[img=http://img525.imageshack.us/img525/1083/ak47aq0.th.jpg][/url]
Now we have a nice spread, more realistic for that weapon, in our opinion.
I hope I clarified our point well. We can debate this more if you want :)
Thanks for reading & have a good night.
vok
I found a error before i downloaded it!
Wath is Steir AUG????
It is my favorite weapon.
Steyr AUG A1 Is the correct name.
And Nice pack!
Posting for zzzzac1:
Request you swep this: [url]http://www.fpsbanana.com/skins/17596[/url] to use your base and include it.
I take it this doesn't require CS:S?
The Knife Ironsights are amazingly done.
I have never thought of doing something like that.
I'll have to try out this on my server later on.
i love it thank you so much !!
I have a little suggestion, you can reduce the recoil of the pistols, even the recoil of the 5.7 push the weapon up, and finally you can reduce the firerate of the FAMAS.
Congratulation this is a great pack.
[QUOTE=vokxim]Introducing CS:S Realistic Weapons, made by Worshipper.
This is a weapon pack that my friend & clanmate, Worshipper, made while experimenting with luas. His weapons (in my opinion) kept getting better, updates after updates, over the past few months, since we started venturing in server administration/management & lua coding.
So he came up with this release of 28 "realistic" weapons. What we mean by "realistic" is that those weapons are made to be as closer to the real feel of the real life weapon. Try to shoot a deagle in CS:S ; Its precision is unrealistic. A deagle in real life is rather hard to handle, and not so precise.
Download link for the latest version:
[url]http://www.garrysmod.org/downloads/?a=view&id=58531[/url]
Version history-
----------------------------------------------------------------
VERSION 1.0 CS:S REALISTIC WEAPONS
----------------------------------------------------------------
This pack's best features:
- Throwable CS:S knife
- Customized VTF scopes
- Optional ammo change with the shottys E + Rightclick (Slug Rounds / Buckshot Rounds)
- Hold right-click to bring the iron-sight
- Empty shells actually bust out when fired
For the complete features description, see our video of the version 1.0:
[url]http://www.youtube.com/watch?v=aS_rpfrWs74[/url]
Some screenshots of the version 1.0:
[url]http://img87.imageshack.us/my.php?image=image3gt8.jpg[/url]
[url]http://img139.imageshack.us/my.php?image=image4pc1.jpg[/url]
[url]http://img139.imageshack.us/my.php?image=image5fg6.jpg[/url]
[url]http://img66.imageshack.us/my.php?image=image6ko2.jpg[/url]
[url]http://img66.imageshack.us/my.php?image=image7eb8.jpg[/url]
----------------------------------------------------------------
VERSION 2.0 CS:S REALISTIC WEAPONS
----------------------------------------------------------------
Fixed stuff:
- The 2 USPs are now in 1 weapon. (E + Left Click to put the silencer)
- GCOMBAT in grenades is removed. (You don't need gcombat anymore to install this)
- Grenades are more powerful.
- Smoke Grenades have an effect a little bit more big.
- Icones work!
- TMP has a better ironsight!
----------------------------------------------------------------
VERSION 3.0 CS:S REALISTIC WEAPONS
----------------------------------------------------------------
New stuff:
- Completely remade the code because it was messy. A lot of begginner error stayed since I begin.
- Sdded some help line in my code.
- New scope designs.
- The reload is now mannual. I think it's more realist.
- Added a new admin gun (3 fire options: strider rounds, "electric" buckshot rounds and grenade rounds).
- Flash grenade.
Fixed stuff:
- The TMP is now fixed.
- The Glock had a problem of accuracy in burst mod.
- Weapon's Icones are now in high quality.
- Remade the HE Grenades.
- Smoke Grenades have a better effect.
- The shotguns can be interrupted when you're recharging (Works really well!) and have a better reload system
- Remade the elites, they're now fixed (Shells bug, muzzleflashes bug)
----------------------------------------------------------------
Well, I hope you will like his pack. By the way, its his first release, so if you like it, or have any [u]constructive[/u] comments, I think he will be pleased to read them. Thanks for reading & have a good day / night!
vokxim[/QUOTE] what file do you put the mod in? i think this would also be helpful to others in your description. please reply. thanks.
I see that the discription had "custom models", so now I'm confused;
I'm pretty sure that you need C:SS for this, but do you?
The flash grenades are working fine for me. LUA king for you.
[QUOTE=StuMac]what file do you put the mod in? i think this would also be helpful to others in your description. please reply. thanks.[/QUOTE]
It goes in your addons folder. And please, don't quote the whole first post in the future.
My god these are the most amazingly done CS:S weapons pack I have seen so far.
You may want to think about drawing stuff on the screen showing the firemodes and if you can silence it or not.
With the bolt action sniper you don't zoom out because if you actually know how to use a gun you can instinctively load another round.
I really love these.
[b]Edit:[/b]
Oh and the FOV is really small.
Do you think you could move it back some?
It looks really weird with the pistols and the smgs.
[b]Edit:[/b]
In the next version you might want to spread out the weapons on each slot.
It fills my screen when equipping all the weapons then going down slot 3.
I like to do it in this order.
[code]
Slot 0: Melee
Slot 1: Pistols
Slot 2: Smg's
Slot 3: Shotguns, Snipers
Slot 4: Rifles
Slot 5: Heavy, Special
[/code]
I have been enjoying these a lot. The one problem I have is that the guns aren't very loud. You can't hear most of the guns unless you are within 20 feet of the person who is shooting them and you can't hear any bullets flying past.
These are really fun, but there is one problem: the FN Five Seven in this mod has a 21 bullet capacity, the real one only holds 20. And a Lua King for you also.
[QUOTE=Interex]The flash grenades are working fine for me. LUA king for you.[/QUOTE]
You know, that's my flashbang right?
Realistic Cs:s? Not really..
All Snipers have 0 spread, kinda sucks eh?
[lua]
SWEP.Primary.UnscopedCone = 0.2
[/lua]
I took this out of your code, just to proof that they are not realistic / don't work proper.
There is just no spread at all, the view gets kicked up, but this isn't the only thing that css has...
[url=http://www.youtube.com/watch?v=rsaJ1sfpIWk&fmt=18]Video - klick meh :V[/url]
Please follow the link because this media-boxes don't have hq yet :|
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