• CS:S Realistic Weapons
    246 replies, posted
I have a big problem. I am running Darkrp on my server (2.2.19.4) and it says to use the realistic weapons. Everytime I join the server I download all of the Realistic weapon files but in the server nothing shows up in the spawn menu.
[QUOTE=fignewton89;13095256] You said that Garry recently 'fixed' the multiple shell ejection thing? Are there details on this anywhere? [/QUOTE] As for the shell ejection bug that Garry fixed... its in the Gmod patch 50 that was fixing a lot of bugs. [QUOTE=Pwn-o-Matic;13104851]Will the weapons like the Thompson or the STG-44 have the ability to punch?[/QUOTE] Yes you will be able to punch with the guns, also we will include the grenade launchers of some of the rifles, back in the day (the Garand & K98K) [QUOTE=Midtown123;13127052]Thanks for responding vokxim. It gives me much reassurance about this mod, and I am looking forward to its release greatly. Something in this pack separates it from the others - not sure what, but I'll keep guessing. Like said, I am greatly anticipating this release, which I must ask... Does it come in packs such as CSS, DoD, Other etc. or just in one? Okay, okay, enough questions. I'll stop now.[/QUOTE] We're gonna make two separate packs for DoD:S weapons and the new models one packs but they will all require the base contained in our main pack the CS:S Realistic Weapons. Worshipper is a perfectionist and wants everything as much perfect as he can when he releases, and all this for you guys! Don't forget he has 3 packs to make with this. [QUOTE=shark1217;13128125]I have a big problem. I am running Darkrp on my server (2.2.19.4) and it says to use the realistic weapons. Everytime I join the server I download all of the Realistic weapon files but in the server nothing shows up in the spawn menu.[/QUOTE] I have no idea what that bug is. Hopefully version 4 will fix all that. Meanwhile you might want to check if you installed it properly, or if any other addons is conflicting with our pack. Also, I just received news that Worshipper had death in his family, so the pack will be delayed a little more. sorry about that.
Alright, that pretty much sums it up! Can't wait! I really don't blame worshipper for delaying this. I guess that means less little bugs to fix. I am gravely sorry to worshipper for his loss. By the way, I made four weapons, small tweaks. Well, pics speak louder than words. I just NEEDED a Thompson. 1. Spas 12 [url]http://img101.imageshack.us/img101/8844/gmconstruct0006cy6.th.jpg[/url] 2. Scoped m4a1 [url]http://img440.imageshack.us/img440/8039/gmconstruct0007nt2.th.jpg[/url] 3. Thompson m1928a1 [url]http://img363.imageshack.us/my.php?image=gmconstruct0008pb4.jpg[/url] 4. Reflex Sighted Mp5 [url]http://img363.imageshack.us/my.php?image=gmconstruct0011xw1.jpg[/url] I'm just posting these to to show them - They're based on your base. My first hexed weapons, complete with iron-sights. Models from Fps Banana.
[QUOTE=vokxim;13071292]-C7A1 (honouring my country)[/QUOTE] Yay! Canada! Could you please include the models for the people who don't have cs:s in the next version if possible?
No, he couldn't include the models; that would be illegal. I can tell you that if you download cs:s models from fps banana or other sites (not skins or re-textures) they work for these sweps. Where's my smartness? Uh... hello?
So if I download the models and the sweps separatley, that's legal, but if they were packaged together, that would be illegal? What? Suddenley the government seems retarded.
Do want do release.
@Derive4 I mean custom models, like this one. [url]http://www.fpsbanana.com/skins/57567[/url] The models from the game are illegal to download.
[QUOTE=qwertyish;13068597] the swep pack is cool and that guy who says that rifles spread that much I actually thint they do,seorisley!!! [/QUOTE] Oh. They do. But not as much as in CS:S or this SWep pack. Ths pack still rocks though.
Hello? Please don't die...
In order to play it Server side, would I have to have it client side?
Well, redownloaded, tried to use the scout. Scope sensitivity is still broken. Is it like this for anyone else?
I got a problem on my server with this pack when i shoot with the shotgun there's 3 shell ejection in one shot why? :p
--------------------------------------------------------------------------- RELEASED VERSION 4.0 - CS:S REALISTIC WEAPONS --------------------------------------------------------------------------- [b][u]WARNING: Those sweps requires a good overall computer & a good video card to work well. This is because they have a lot of effects, like muzzle flashes and smoke. You also need Counter-Strike: Source.[/b][/u] [url=http://www.garrysmod.org/downloads/?a=view&id=62657][img]http://www.garrysmod.org/img/?t=dll&id=62657[/img][/url] [b]<!> DELETE THE OLD VERSION BEFORE INSTALLING! <!>[/b] -A new realistic system regarding movements when holding a weapon for example: when you move, the recoil raises, if you jump it will raise more, if you are crouched, then the recoil lowers a lot. If you are in iron sight mode it will lower even more. -The ammo types have been fixed and sorted (Some weapons were using pistols ammo when they should have used SMG ammo and vice-versa). -Re-arranged the spawn icon list. -While playing online there was a lot of small bugs like for example two (2) shells coming out when firing instead of only one (1). Apparently, Garry fixed this bug recently, so that part of the code has been updated and weapons seems to have far less small bugs while playing online. -Changed the small white dots (that appears when aiming with a M4, USP or any other weapon with a buggy model) by a cross hair from HL2. -Improved the smoke grenade. A new and better smoke effect, quite different than the preceding. The smoke now actually follows the grenade only and doesn't spread all around. -The elites dual pistols now have a new fire system, left click to fire the left pistol, right click to fire the right pistol. Each pistol as 15 bullets loaded. -A small sound now plays when you try to fire with an empty ammo clip: a little click-click. -The knife is now held just like shown in Counter-Strike: Source. -Improved the burst fire-mode of the glock, added new fire-modes for the FAMAS (Semi, Auto & Burst). -Before, there was a bug where you could reload during the animation of the silencer being placed on or when you were deploying the weapon. Now you have to wait between the animations to be able to reload the weapon. -An indicator now appears in the bottom-right corner of the screen in the ammo hud, to indicates which fire mode your weapon is set to. -Shotguns have been once again reviewed and improved. -Shotguns can bust door entities and they reappear 25 seconds after. However you need to use a buckshot round and be within 3 meters of distance from the door. This should be interesting for RPs. -Sniper's scopes are now non-toggle, means you have to hold it down, just like the other weapon's iron sight's. -Reviewed the code again and again to remove any messy codes. -Grenades now belongs to "World" so they can't be duplicated anymore. -If you really hate the new shotgun system (Shotguns can bust door entities) for your RP because everybody abused of it, you can deactivate it. Just go to: C:/Program Files/Steam/SteamApps/*YOUR ACCOUNT NAME*/garrysmod/garrysmod/addons/CSS Realistic Weapons 4.0/lua/weapons/weapon_real_cs_pumpshotgun/shared.lua Open the pump_shotgun lua file and at the line 1, you'll see: -- CAN THE SHOTGUN DESTROY DOORS WITH THE BUCKSHOT ROUNDS? 1 = YES, 0 = NO SWEP.DestroyDoor = 1 Change the value to 0 if you want to deactivate this mode. That's all! -------------------------------------------------------------------------- [img]http://img338.imageshack.us/img338/9177/shotgunboomminioy1.gif[/img] Visit us at: 69.12.96.160:27015
nice update.. nice work!
Any chance of fixing the fact that most, if not all weapons on CS eject from the wrong side of the gun?
Use these next time you post a release, looks much nicer and doesn't confuse the tards. [url=http://www.garrysmod.org/downloads/?a=view&id=62657][img]http://www.garrysmod.org/img/?t=dll&id=62657[/img][/url]
For a second I didn't think he was gonna release it! Well, I should be more patient. Thank you very, very much. It should be on the front page in no time!
Holy Shit! Nice Weapon Pack =D Hope You Continue These
I have v7 from what I can tell from the download title of the one one I have.
You must mean realCS.
In the next version, is it possible you can make the weapons sway around the screen, like this? [media]http://www.youtube.com/watch?v=r1jLlc2MhXw[/media]
Is it possible to use the models in CS:S?
The weapons are all glitched. The bullets apparently fire from under the weapon itself, thus the bullets never go where you point the crosshair at. Instead, they go down.
[QUOTE=Gmod_Fan77;13792539]The weapons are all glitched. The bullets apparently fire from under the weapon itself, thus the bullets never go where you point the crosshair at. Instead, they go down.[/QUOTE] Realistic Base hurrr. Bullets go down in real life, so the base that this uses makes them do the same thing.
Well, is there a way to turn that off? I realize that "realistic" means ballistic trajectory, but these are the best CSS weapons around, and if I really wanted to compensate for gravity I'd use the crossbow.
Not without modifying the base, which isn't recommended.
I like it, only problem for me is that the muzzle flash effects are lagging me. I haven't had this problem with earlier versions, either. Is there a way I can fix this?
Elites are bugged. Only half the magazine actually shoots the rest just says click click.. Anyone else getting this?
[QUOTE=vokxim;12636187] ---------------------------------------------------------------- VERSION 4.0 CS:S REALISTIC WEAPONS ---------------------------------------------------------------- -A new realistic system regarding movements when holding a weapon for example: when you move, the recoil raises, if you jump it will raise more, if you are crouched, then the recoil lowers a lot. If you are in iron sight mode it will lower even more. -The ammo types have been fixed and sorted (Some weapons were using pistols ammo when they should have used SMG ammo and vice-versa). -Re-arranged the spawn icon list. -While playing online there was a lot of small bugs like for example two (2) shells coming out when firing instead of only one (1). Apparently, Garry fixed this bug recently, so that part of the code has been updated and weapons seems to have far less small bugs while playing online. -Changed the small white dots (that appears when aiming with a M4, USP or any other weapon with a buggy model) by a cross hair from HL2. -Improved the smoke grenade. A new and better smoke effect, quite different than the preceding. The smoke now actually follows the grenade only and doesn't spread all around. [highlight][I]-The elites dual pistols now have a new fire system, left click to fire the left pistol, right click to fire the right pistol. Each pistol as 15 bullets loaded.[/I][/highlight] -A small sound now plays when you try to fire with an empty ammo clip: a little click-click. -The knife is now held just like shown in Counter-Strike: Source. -Improved the burst fire-mode of the glock, added new fire-modes for the FAMAS (Semi, Auto & Burst). -Before, there was a bug where you could reload during the animation of the silencer being placed on or when you were deploying the weapon. Now you have to wait between the animations to be able to reload the weapon. -An indicator now appears in the bottom-right corner of the screen in the ammo hud, to indicates which fire mode your weapon is set to. -Shotguns have been once again reviewed and improved. -Shotguns can bust door entities and they reappear 25 seconds after. However you need to use a buckshot round and be within 3 meters of distance from the door. This should be interesting for RPs. -Sniper's scopes are now non-toggle, means you have to hold it down, just like the other weapon's iron sight's. -Reviewed the code again and again to remove any messy codes. -Grenades now belongs to "World" so they can't be duplicated anymore. -Lots of new things. Its hard to list everything! [/QUOTE] Take some time to read.
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