• CS:S Realistic Weapons
    246 replies, posted
for these weapons, is there ANY way to remove the muzzle flash for clientside online WITHOUT sv_cheats??
you could always open the muzzle flash files and make them 100% transparent, then save them.
so that would make it so when i go on a server i wont see the muzzle flashes?
Can you post it on mediafire? the link doesnt work for me
[QUOTE=fignewton89;13095256]Vokxim, these sweps are really great. I've been making my own sweps using your base(s) and I have noticed a few oddities while using these sweps on a dedicated server: The first is that the shell ejection will play multiple times for one shot. The second is that teta_bonita's muzzle flash animations originate from the player eye-angles in third person, not from the designated attachment point on the weapon. The third problem is that fire-mode changing breaks frequently. The server will think the gun is in 'auto' and the client will think its in 'semi,' so you only get one muzzle flash animation and shoot noise if you're the shooter, but the gun keeps jumping around, keeps shooting people on the server. When this happens, ammo is affected in ways I have not been accurately able to describe. I'll summarize and say that 'Ammo goes bat**** insane.' The fourth problem is that there is a difference between clientside bullet force and server side. If you shoot someone, the bullet force you see imparted to the victim is what is set in the swep. But, if you are shot in a server, the bullet force imparted to you will appear to be about 100x greater. My test showed that if you set bullet force to just 1.0 for all weapons, when you shoot someone, they appear to fall to the ground as if feinting, while the person being shot always appears (to themselves) to fly and cartwheel across half of gm_construct. I've been making sweps for about two years now, and I've not ever been able to make a fire mode changing system that works 100% reliably or completely fix the 'force' problem You said that Garry recently 'fixed' the multiple shell ejection thing? Are there details on this anywhere? I look forward to version 4! Hopefully your fixes will work for multiplayer and not just singleplayer games.[/QUOTE] Im experiencing the exact same problem here. have found out a solution for this problem yet? [editline]26th February 2012[/editline] [QUOTE=rob54362;15160575]These weapons are great although often in multiplayer the sounds and firing effects of the weapons often messes up usually when reloading and changing fire mode like auto or semi. I think it might just be the server I play on but if anyone else has the same problem. Suggestions: custom ammo for the three different grenades - all three use the same ammo rather annoying If possible include a swep version of the CS:S bomb and difuse kit. - something like a 30 second bomb that can be placed on the floor or wall and takes 10 seconds to difuse without the kit and only 5 with the kit.[/QUOTE] Having the same problem on my server to. find out a solution yet? I'm experiencing alot of different bugs with the guns at my server. Special if you choose firing mode. it works fine on singleplayer, but not on multiplayer. could anyone help me here?
Needs animations for the guns cause when i put a camera and look at my self it looks like im holding a .357 other than that, this is Awesome! :v:
[QUOTE=XxFIREHAWKxX;36091867]Needs animations for the guns cause when i put a camera and look at my self it looks like im holding a .357 other than that, this is Awesome! :v:[/QUOTE] Hmmm a 3 month bump as your first post and also stating a year old bug.
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