I do not know if anyone said this but when you spawn a camera there is a error on your head and other players can see it too
That is because of that typo that was already mentioned. Apparently, it's "w_pheropod", and not "w_pherepod".
[QUOTE=Somebody666]It would be way too easy to make custom animations for it.[/QUOTE]
Knock yourself out; if you do animations you'll get a thanks and a credit in updated version.
Ok, I understand and did I tell you how much you own at lua? :)
Where do you extract this?
LC: weapons/weapon_zombielord/shared.lua:315: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
MOUSE5 is unbound.
MOUSE5 is unbound.
MOUSE3 is unbound.
MOUSE5 is unbound.
MOUSE3 is unbound.
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
] sv_cheats 1
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
] sv_cheats 1
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: Error: [Scripted Entity Function] weapons/weapon_zombielord/shared.lua:485: attempt to index global 'unholylight' (a nil value)
LC: Error: [Scripted Entity Function] weapons/weapon_zombielord/shared.lua:485: attempt to index global 'unholylight' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
I put cheats on too!
Where do i extract.
Dude... I was demonic when I used it... it scared me :crying:...
MORE BLOOD! AHAHAHA!... Sorry, habit...
[QUOTE=yaoifanboy]LC: weapons/weapon_zombielord/shared.lua:315: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
MOUSE5 is unbound.
MOUSE5 is unbound.
MOUSE3 is unbound.
MOUSE5 is unbound.
MOUSE3 is unbound.
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_go in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat command npc_select in multiplayer, unless the server has sv_cheats set to 1.
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
] sv_cheats 1
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
] sv_cheats 1
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: Error: [Scripted Entity Function] weapons/weapon_zombielord/shared.lua:485: attempt to index global 'unholylight' (a nil value)
LC: Error: [Scripted Entity Function] weapons/weapon_zombielord/shared.lua:485: attempt to index global 'unholylight' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
LC: weapons/weapon_zombielord/shared.lua:498: attempt to index global 'zombiestorm' (a nil value)
I put cheats on too![/QUOTE]
According to that console quote, it worked after you turned cheats on. The 'attept to index global zombiestorm/unholylight' thing always occurs; I don't know how to fix it but it doesn't seem to do anything.
It doesn't do anything just lags,won't even make zombies
You have to pile some corpses first; also the snokestack is hard on your CPU.
Guys extract to garrysmod/garrysmod/lua/weapons
garysmod/garrysmod acutally.
dead non-physics npc corpes?
[b]Edit:[/b]
How do you make em rise?
It only works with direct prop_ragdolls, unfortunately. There's no way around it that I know of, since the NPC corpses that don't collide don't seem to be counted as valid entities.
Is it possible you could add the invisible effect like for the CSG-2000, I could use it to scare people better.
Well, if you were made invisible people would still know you're there from your smoke trail and the storm, plus if you summoned zombies the lightning would give you away, too. This is more for killing people and raising legions of the damned and stuff like that than actually scaring people.
[QUOTE=yaoifanboy]It doesn't do anything just lags,won't even make zombies[/QUOTE]
You scare me. A lot.
On topic:I think this needs to be fixed to not require sv_cheats. There's gotta be some way to do that, since that guy who made the "flip off" swep did relationships without it.
Wow, this SWEP is just pure awesome, good job!
[QUOTE=yaoifanboy]dead non-physics npc corpes?
[b]Edit:[/b]
How do you make em rise?[/QUOTE]
Spawn an npc combine, metro, rebel, citizen or even a zombie. Kill it then left click with zombie overlord and bam you got yourself a zombie slave.
[QUOTE=gbtygfvyg]Spawn an npc combine, metro, rebel, citizen or even a zombie. Kill it then left click with zombie overlord and bam you got yourself a zombie slave.[/QUOTE]
He's referring to the 'ghost ragdolls' that some NPCs make instead of prop_ragdolls. These fade away after a bit and aren't counted as valid entities, and thus can't be raised.
[QUOTE=Elspin]On topic:I think this needs to be fixed to not require sv_cheats. There's gotta be some way to do that, since that guy who made the "flip off" swep did relationships without it.[/QUOTE]
It's not setting the relationships that takes cheats. It's ordering the NPCs around. I don't know the NPC Schedule numbers so I can't set the zombies' schedule, which means I have to use npc_go. This is partly why I made this admin only; so you can use it properly on your server.
[QUOTE=gbtygfvyg]Spawn an npc combine, metro, rebel, citizen or even a zombie. Kill it then left click with zombie overlord and bam you got yourself a zombie slave.[/QUOTE]
Aw, I thought that when you\'re done killing any npc, and when you select the swep, the sky automatically alters to dark red and automatically all dead npc\'s turn into a zombie. I didn\'t know you had to manually turn them into a zombie. That stinks :(
Amazing. But i want to lose the poison zombies, i find them more of an "Outcast".
And yes, this is a bump, but it is an amazingly awesome weapon of awesomeness!
hmm...this looks good.
Oh my god my pants are brown! lua king'd.
Man this is an awsome Scritped wep but, for some reason I can't get it to work... Iv'e tried putting it in gmod/gmod and MANY other areas but I can't even get it to appear in the weapons slot or entities... Can anyone please help me alos, awsome swep
Addons.
Hooray.
Anyway, i would also like to get rid of the Cloud, so i can go indoors. Whenever i start a combine/zombie fight (To rebuild my army even bigger) It freezes, probably because of cloud lag.
AMAZING idea though.
YOUR BLUE METER IS OVER 9000
[img]http://content.ytmnd.com/content/f/8/9/f894d0c594ba6a6e221b8c204ea90e33.jpg[/img]
[QUOTE=ryno5660]Addons.
Hooray.
Anyway, i would also like to get rid of the Cloud, so i can go indoors. Whenever i start a combine/zombie fight (To rebuild my army even bigger) It freezes, probably because of cloud lag.
AMAZING idea though.[/QUOTE]
This isn't an addon; the folder(s) inside the rar/zip go into your garrysmod directory.
The cloud lags, I know. Besides removing the cloud, there really isn't a workaround, sorry.
(sort of a bump, sorry to those who i may offend.... somehow...)
Could you upload a version with no cloud? or perhaps tell us how to get rid of it on our own?
[QUOTE=Endzone](sort of a bump, sorry to those who i may offend.... somehow...)
Could you upload a version with no cloud? or perhaps tell us how to get rid of it on our own?[/QUOTE]
Not really a bump; last reply is 1 day ago.
I guess I could maybe make a no-cloud version, but it would be ugly. The cloud has a bunch of script based on it (for example, all the lightning has its startpoint based off its position), so it would be tough to remove it completely.
Sorry, you need to Log In to post a reply to this thread.