[QUOTE=Ring-Ding]Slap that on the front page somewhere, it looks like i'm not the only one that had this problem.
And make the opt variable start at 2 when you first download the script, rather than having to go into the script and manually change it to 2.[/QUOTE]
To be honest, I thought it [b]did[/b] start at 2 :downs:. I'll add some more info on first post.
[QUOTE=shs]Thanks for all the help Ring-Ding. I think it's high time I updated this... after testing on a server, it crashed twice (may not have been this but still) and the commands didn't work right. I'm currently using npc_go which is a serverside command.
I had tried using a random number before, but I hadn't thought of using a table.
Check the top of the script and make sure the variable "opt" is at "2".
[b]Edit[/b]
Lastly, the reload function works, but you have to hold it down until the lightning strikes. To do the "use" function, you must be standing close to your target.[/QUOTE]
I tried that, the storm appeared for a second, then it just disapeared.
[b]Edit:[/b]
Never mind, I fixed it.
MUAHHAHAAHAHAH. nuff said
What folder do i download it to?
Zombies won't listen to my commands. They will spawn yea but they'll just stand there and do nothing unless I use secondary attack on them in which case they attack everyone including me. But if I use secondary to command them to move or attack nothing.
[b]Edit:[/b]
Ok I figured out they will listen to one command and that is attack but once person gets to far away they stop and kinda just wander where they want and I don't like it. And if they are close to spawn and they kill someone they'll keep killing em over and over and over. So maybe is there a way I can make em not move when no commands and move when I tell em?
[QUOTE=gooseman]Zombies won't listen to my commands. They will spawn yea but they'll just stand there and do nothing unless I use secondary attack on them in which case they attack everyone including me. But if I use secondary to command them to move or attack nothing.
[b]Edit:[/b]
Ok I figured out they will listen to one command and that is attack but once person gets to far away they stop and kinda just wander where they want and I don't like it. And if they are close to spawn and they kill someone they'll keep killing em over and over and over. So maybe is there a way I can make em not move when no commands and move when I tell em?[/QUOTE]
I'm not using a very good method for the commands; unless you are a server's main admin the zombies will not move for you (serverside command npc_go).
Hmm... I forgot to consider that players that respawn will still be 'hated' by the undead horde. I'll need to add a hook for that as well.
I'm currently at work on another lua project, which is a little more 'ambitious' than this, so the next update won't be for a while, sorry.
[QUOTE=MadModer]What folder do i download it to?[/QUOTE]
Full installation instructions are on first post.
OOO I feel stupid gotta have sv_Cheats on well dang now people will just buddha and gay things up :sigh: . O well still good swep
thanks
[b]Edit:[/b]
I put it in my 2nd garrys mod folder and didnt see it in game. Got any other ideas?
[QUOTE=MadModer]thanks
[b]Edit:[/b]
I put it in my 2nd garrys mod folder and didnt see it in game. Got any other ideas?[/QUOTE]
Your [b]2nd[/b] garrysmod folder? Why do you have 2?
i meant to say Garrysmod/garrysmod sorry for the confusion
[QUOTE=MadModer]i meant to say Garrysmod/garrysmod sorry for the confusion[/QUOTE]
Well normally what I do is extract the folder to my desktop or some close folder then move the files to garrysmod/garrysmod. So you got to extract the file "overlord" to your desktop and then go into take out lua and effects and pull those to files into garrysmod/garrysmod.
uh thanks
Sorry was that confusing?
Extract the main file to your desktop. Then go into. You should see Lua file and effects file. Right click and cut both of them and paste. Them into garrysmod/garrysmod. It should ask if you want to over write click yes to all.
um.... I can't seem to get the pherepod thing at all. I followed the instructions on the first page but it won't give me the weapon. Is the weapon sopostobe in the weapon selection part when you press Q or what do I do?
Well you could try directly spawning it, by typing:
[code]ent_create weapon_zombielord[/code]
In console. If it says something like:
[code]Entity name is NULL[/code]
Then you've installed it wrong. Double check where the lua files are and make sure [b]everything[/b] is in the right place.
[b]Edit[/b]
Also, the weapon should show up under the "Scripted weapons" tab of the Q menu. Click on the 'name' button on top to put them in alphabetical order by name, and scroll down to the Zs.
You could make a great game mod out of this. Zombie Overlord vs Rebels [img]http://img511.imageshack.us/img511/5190/emotawesomemf5.gif[/img]
Zombielord doesn't work for me. I got that when I pick up Zombielord without any fire:
[code]weapons/weapon_zombielord/shared.lua:502: attempt to index global 'zombiestorm' (a nil value)[/code]
and that when I remove the weapon:
[code]Error: [Scripted Entity Function] weapons/weapon_zombielord/shared.lua:489: attempt to index global 'unholylight' (a nil value)[/code]
Edit: Now the black storm in the sky works well but the zombies won't spawn.
[QUOTE=GmOdMaN88]Edit: Now the black storm in the sky works well but the zombies won't spawn.[/QUOTE]
The zombies need to be raised from ragdolls.
Crazy cow and call me lady!
Awesome swep! :D
"Upon picking up the pherepod, a surge of strange and evil power rushes through you..."
[quote]Server cvar "sv_cheats" changed to 1[/quote]
Oh no ... you've given them the power to CHEAT!
But seriously, this is fucking epic.
Get in cover! Pownage ahead!
Whats the w_model supposed to be? I get a big red error for some reason, :confused:
I always wanted my own army :)
K.. i still don't know how to install.. but ill keep trying things
Yay now, I can make endless npc fights until the rebels lose!
I need help because I tried it with everything npc's ragdolls but it won't work on them it wont bring them back to life
[QUOTE=Master Zero]I need help because I tried it with everything npc's ragdolls but it won't work on them it wont bring them back to life[/QUOTE]
Just make sure you're standing close to the ragdolls. Try spawning some from the spawn menu, under HL2 characters.
[QUOTE=jordan90103]K.. i still don't know how to install.. but ill keep trying things[/QUOTE]
The installation instructions on first post tell you exactly what you need to know.
[QUOTE=noobcake]Whats the w_model supposed to be? I get a big red error for some reason, :confused:[/QUOTE]
"w_pheropod.mdl"
K I just tried that nothing I stood closer, farther, even on top of them
I'm gonna through this question out there do you need the original zombie cause i have a skin on my zombie so i don't know if that could be the problem
Awesome! I recommend making a Antlion Overlord next time.
Woho! I gonna play dawn of the dead style :D
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