AWESOME!
Man, I've been waiting for someone to come along and just make a SWep no one ever thought of before.The days of GMod are coming back to life.
If this works you get a king.
[b]Edit:[/b]
Okay I just tried this out, and all I have to say is...
FUCKING AWESOME.
It worked almost flawlessly, I was not expecting it to work that well.
OH MY GOD I'M ZOMBIE PASESTED!
Well it doesn't work completely on my game. I can shoot lightning, drain life and have a storm arround me but i can't summon and the zombie's still attack me? Does someone know why that would be? Because the zombielord weapons works with the most people i read here.
This is fuckin awesome!
[IMG]http://i183.photobucket.com/albums/x106/gamedrawer/devil-sign2.gif[/IMG]
[QUOTE=windu190]Well it doesn't work completely on my game. I can shoot lightning, drain life and have a storm arround me but i can't summon and the zombie's still attack me? Does someone know why that would be? Because the zombielord weapons works with the most people i read here.[/QUOTE]
Next time please check the dates before you post.
And its most likely broken due to update.
I can't summon zombies.
well the swep is old and there is a way to make it work.
This is so awesome but the smoke goes in front of you when you're not moving and then you can barely see anything :(
This would be even better if the NPCs got to keep their weapons!
Only needs mortifying sounds when you acquire it. Like when telling zombies to attack npc it should display sound "Kill the mortal.." something like that.
But i don't know... anyway thank you for the awesomeness.
[QUOTE=madmaxcow;14606016]Only needs mortifying sounds when you acquire it. Like when telling zombies to attack npc it should display sound "Kill the mortal.." something like that.
But i don't know... anyway thank you for the awesomeness.[/QUOTE]
Nice bump jerkass
[QUOTE=madmaxcow;14606016]Only needs mortifying sounds when you acquire it. Like when telling zombies to attack npc it should display sound "Kill the mortal.." something like that.
But i don't know... anyway thank you for the awesomeness.[/QUOTE]
Why are you bumping this?
[QUOTE=madmaxcow;14606016]Only needs mortifying sounds when you acquire it. Like when telling zombies to attack npc it should display sound "Kill the mortal.." something like that.
But i don't know... anyway thank you for the awesomeness.[/QUOTE]
why did you bump a long dead thread?
[QUOTE=Larry_G;14672401]Why are you bumping this?[/QUOTE]
If you have such a problem with bumping long dead threads, then the question is
Why did YOU bump this thread
Hello people... i am intrested in magic for gmod and i have a request for a demonic spell. Can someone make a weapon called Summon demon were you have to suck up some sort of props like ghors scav gun and you can make anything you want you have have to have the materials. P.S: my grammer is probly not good so...
Raddockb A.K.A: Dead Space Marine Soldier
I know, I know, you will all probably get mad at me for this, but I really would like to know how to get this error to go away when I summon lightning with reload. Gets very annoying. [code]
weapons/weapon_zombielord/shared.lua:502: attempt to index global 'zombiestorm' (a nil value)
[/code]
FIXED
When I released this, I must have messed something up there. I'll take a look.
Edit:
Use ctrl+f and find "zombie_bolt"
Change the first line to this
[lua]local nqpos = ent:GetPos() + Vector(0, 0, 3000)[/lua]
Ok, thank you.
[b]EDIT:[/b]
Ok, I fixed lightning errors, added new corpses to turn into zombies, the only thing I cannot get the code to do, is turn a dead Zombine back into a living Zombine. I have copied the code, and edited the sound and npc it spawns from the zombine ragdoll. It works, but it still spawns another random zombie out of the ragdoll. The result is a zombine stuck inside a different zombie, and when the zombine is killed, and brought back to life, it makes another random zombie, as well as bringing the zombine back to life.
Also, a friend of mine doesn't want to have to do all the editing I did for like the lightning and everything, so would it be ok if I uploaded the one that I edited? I will give full credit to you, Shs. Who keeps rating everyone late?
wow i just read the intire post i am so downloading this when i get home it more epic than epic
[QUOTE='[CIA] ZOmBine;19665251']Ok, thank you.
[b]EDIT:[/b]
Ok, I fixed lightning errors, added new corpses to turn into zombies, the only thing I cannot get the code to do, is turn a dead Zombine back into a living Zombine. I have copied the code, and edited the sound and npc it spawns from the zombine ragdoll. It works, but it still spawns another random zombie out of the ragdoll. The result is a zombine stuck inside a different zombie, and when the zombine is killed, and brought back to life, it makes another random zombie, as well as bringing the zombine back to life.
Also, a friend of mine doesn't want to have to do all the editing I did for like the lightning and everything, so would it be ok if I uploaded the one that I edited? I will give full credit to you, Shs. Who keeps rating everyone late?[/QUOTE]
I made this in 2007. I don't think EP1 was even out; if it was, its content hadn't been implemented into Garry's Mod yet. The code wasn't designed to support spawning Zombine; you'd have to do a lot of editing to get them to work. I think what's happening is you must have your code to spawn zombine overlapping the current spawn code, so it spawns your zombine, THEN it spawns a zombie.
Your friend can post his edit, as long as he credits me. Thanks for asking.
I hate myself :( I took out this piece of code [code]poiszombs = {
"models/[Zz]ombie/[Pp]oison.mdl",
}
for e,r in pairs(poiszombs) do
if string.find(zombehs[i]:GetModel(), r) then
local zombie = ents.Create("npc_poisonzombie")
zombie:SetPos(zombehs[i]:GetPos())
zombie:Spawn()
zombie:EmitSound("npc/zombie/zombie_alert1.wav")
zombie:Fire("setrelationship", "player D_LI 99", 0)
zombie:SetKeyValue("rendercolor", "255 100 100")
zombie:SetKeyValue("targetname", "zomteam")
local effectdata3 = EffectData()
effectdata3:SetOrigin( zombie:GetPos() )
effectdata3:SetEntity( zombie )
util.Effect( "zombie_summon", effectdata3 )
zombehs[i]:Remove()
end
end
[/code] because poison zombies are a pain and their lottery number was drawn too often, and then the gun disappeared from my weapons menu, and when I added it back in, it still doesn't work. And I REALLY do not want to have to edit all the things that I edited all over.
[QUOTE='[CIA] ZOmBine;19665251']Ok, thank you.
[b]EDIT:[/b]
Ok, I fixed lightning errors, added new corpses to turn into zombies, the only thing I cannot get the code to do, is turn a dead Zombine back into a living Zombine. I have copied the code, and edited the sound and npc it spawns from the zombine ragdoll. It works, but it still spawns another random zombie out of the ragdoll. The result is a zombine stuck inside a different zombie, and when the zombine is killed, and brought back to life, it makes another random zombie, as well as bringing the zombine back to life.
Also, a friend of mine doesn't want to have to do all the editing I did for like the lightning and everything, so would it be ok if I uploaded the one that I edited? I will give full credit to you, Shs. Who keeps rating everyone late?[/QUOTE]
is it this one that you have uploaded? [URL="http://www.garrysmod.org/downloads/?a=view&id=82424"]http://www.garrysmod.org/downloads/?a=view&id=82424[/URL]
No, my name isn't SolidSnacks. It's ScytheEight. The one that that guy has uploaded doesn't have all the effects and the other extra little things like lightning. Plus, it was uploaded a long time ago and I don't think I knew about this thread 80 days ago.
[QUOTE='[CIA] ZOmBine;19722733']No, my name isn't SolidSnacks. It's ScytheEight. The one that that guy has uploaded doesn't have all the effects and the other extra little things like lightning. Plus, it was uploaded a long time ago and I don't think I knew about this thread 80 days ago.[/QUOTE]
okay may the frog police catch him :frogsiren:
[B][U]Edit[/U][/B]
Could you put up an link for your download ?
New and fixed download. 95% credit to Shs, other 5% goes to me for partially fixing things, and re-uploading.
:siren:[b]My fixed version!!![/b]:siren:
[url=http://www.garrysmod.org/downloads/?a=view&id=88913][img]http://www.garrysmod.org/img/?a=view&id=88913[/img][/url]
Stuck it to the OP.
Well, I seem to have found a bug. I tried it out with a friend in multi player and the only thing that seemed to work was draining health with +use. Left click didn't raise zombies, right click didn't tell them where to go (if by a miracle you were able to raise a zombie) and reload would only make a puff of smoke where you were looking. Not quite sure how to fix it.
It's because of all the global variables and server-side functions. I was a lot worse at coding when I first made this. The whole thing needs to be redone, frankly.
[QUOTE=shs;20147168]It's because of all the global variables and server-side functions. I was a lot worse at coding when I first made this. The whole thing needs to be redone, frankly.[/QUOTE]
Why don't you remake all your old sweps as you are 'better' now?
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