Think of how cool this would be if used in a map properly.
This is INSTANT WIN! I love this! Wow! Well done, it reminds me of rollercoaster tycoon!
Found a bug (or at least on my server):
When you spawn a conveyor and wire the speed output to a wire toggle button it just stops and i can't get it to move back again even after removing the button.
Please add how to install
Installation: Un-rar the file and put the folder "Transportation Mod" in C:\Program Files\valve\steam\SteamApps\<steamname>\garrysmod\garrysmod\addons. If you haven't got addons folder, make one.
Epic! Will download!
[QUOTE=PunchingBrut]Found a bug (or at least on my server):
When you spawn a conveyor and wire the speed output to a wire toggle button it just stops and i can't get it to move back again even after removing the button.[/QUOTE]
It works fine for me.
I create a conveyor and make a wire button toggle the speed to 1000 and 0.
Anyone else has this problem?
You have to wired the conveyor to make it work?
[QUOTE=Sodisna]You have to wired the conveyor to make it work?[/QUOTE]
No, but you can control it using Wiremod.
Well, I doesn't seem to work for me.
Well, are you sure nothing is conflicting with this mod?
Check if you find any lua errors in your console.
How does it work anyway?
I love you. I've been wanting to do roller coasters FOREVER now.
[QUOTE=Leat]I love you. I've been wanting to do roller coasters FOREVER now.[/QUOTE]
Now, if only the PHX3 coaster track models were added into the model options...
Will you have some of the models That will look really chainlift-like?
I mean something with a small animation that go up or down, Because only a Wooden plank.. Meh
With refinment the potential for this is limitless!
-Better rollercoasters
-Trains that ALWAYS stay on the tracks
-Factories
-Excalators
-Elevators
-Self loading guns
-Better bombing bays
-Where's our prop cutter? Just kidding...
Found three more uses:
-Water slide
-Railgun [works suprisingly well]
-moving side walk [gets kinda screwed up when NPCs use them though)
[b]Thank you so much for this, here's this in return (sorry for the size!)[/b]
[img]http://media.ebaumsworld.com/picture/beachbumpatrick/freeorgasm.jpg[/img]
Any chance stacker stool support will be added? I was trying to line up the pieces to make a water slide, but it's pretty difficult!
Sorry for posting so much, I just figured I should get my thoughts in before finals suck up my free time!
This is amazing :O
lua king for you. :)
I get a whole spam of lua errors in the console, but it seems to work fine.
I'm working on an update.
Changelog so far:
Fixed hitting the conveyor limit when turning a prop into a conveyor.
Fixed unfreezing of props when turning them into a conveyor.
Fixed 'weld' did only weld the conveyors to the world and not to the tracing entity.
Updating conveyor properties is now done by right clicking on the conveyor and not by left clicking,
this also fixed the problem that you weren't able to spawn one conveyor on top of another one.
Added ability to freeze conveyors.
This is incredible! Lua King'd!
[QUOTE=Zerg_humper]Any chance stacker stool support will be added? I was trying to line up the pieces to make a water slide, but it's pretty difficult!
[/QUOTE]
I can't add stacked support if I don't edit the stacked STool itself.
You could make a prop and use the stacker to line it up, and then turn the props into a conveyor by right clicking on them.
The unfreezing problem will be fixed next update.
[QUOTE=maurits150]I can't add stacked support if I don't edit the stacked STool itself.
You could make a prop and use the stacker to line it up, and then turn the props into a conveyor by right clicking on them.
The unfreezing problem will be fixed next update.[/QUOTE]
That will do, I just hated spawning individual conveyor pieces, forgot you can apply it to the props!
Another small update:
Fixed '#gmod_conveyor' message to 'conveyor' when killed by a conveyor.
Added ability to toggle conveyors using your keypad. :D
[b]Edit:[/b]
[img]http://www.mauritsdebruin.com/data/img/May%202008/Conveyors.jpg[/img]
I don't get the stuped chainlift the video helped a bit but not mutch. The thread also helped a little. So let me get this straight, you put the mover between the waypoints then what? Presto!? i think not.
Ok I'll be working on a better tutorial.
-snip-
Can you add the ability to make objects into movers? I had a very good concept for a gauss cannon (well similar to it, just minus magnets) but its range is killed by having to put 2 high weight movers on the front and end of the bullets.
After some really horrible time I figured out how to use the chainlift, I have to check the "Hook mover" Box evry time I spawn 1 new waypoint as it unchecks itself, I guess it is used to be a " Start " for a rail.
lua king!!!
[QUOTE=Devil-dante]lua king!!![/QUOTE]
Why did you bump 3 month a old thread?
These bumps have to stop...
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