• MOOCOW Admin Mod
    362 replies, posted
ya i already figured out it can handle about 20 instead of the 73 i tried But until those fixes, i may have to use Citrus (tear tear) And to make it really amazing add a point system that goes towards the ranks and the ability to spend those points on "hats or extra things" plus a warning system I guess in actuallity i just want a combination of Simple Admin ULX and Citrus in one amazing bundle with a few extra features {Sorry for the bombardment :P }
Well... If I ran (and knew how to run) a server, I would probably use this. I think it looks better than some others I've seen... And I think the GUI actually is pretty straightforward, which actually makes it a little bit interesting. Still looks bad, but the setup's okay.
[QUOTE=Kude;17983112]Well... If I ran (and knew how to run) a server, I would probably use this. I think it looks better than some others I've seen... And I think the GUI actually is pretty straightforward, which actually makes it a little bit interesting. Still looks bad, but the setup's okay.[/QUOTE] Well it is coded in Derma........ so you can in fact change the looks, if you so desire.
Aye, I actually run it with this skin normally: [url]http://www.garrysmod.org/downloads/?a=view&id=37002[/url] (at least I think it's that one)
I took the liberty of making this :p Simple list of what should be included so far: ~Rank System with + Automatically will promote players after a set amount of time + Seperate amounts of health/ armor + designated models + Colored dot based upon rank + GUI that lists rank ~ Ability to set specific titles to players that will apear above their heads +Default is their rank though ~an event system +BAsic special event system ~Reserved slot system + Ability to designate witch classes can use the slots ~Point system + Points are spendable on hats or temporary abilities + Points can be donated + Points can be set by Owner or Superadmin ~messeging system ~Enable/Disable Noclip + player specific and group specific + Ability of Owner to turn off noclip for EVERYBODY ~Map/Gamemode simple switcher ~User ability to turn "off" plugins they do not want on at the moment ~ability to restrict items/abilities for specific players ~User ability to easily make Acheivements ~everything bundled together so i don't have to search to the depths of the earth to find the right plugin ~Notification system that will display notifications in chat, every set amount of time +Can add/remove notifications ~Player grabbing + Ability to grab players with the physgun + can toggle the ability for certain ranks ~Quick menu + Basic commands(ban, kick, etc.) in a seperate gui ~player information + Ability of the player and admins to see information + Includes amount of time played, name, steam ID, rank + Display in the right corner of the screen -Display togleable by owner for all players - toggleable by the player ~Commands are not case sensitive(might already have it + /BAn has the same effect as /ban or /BAN ~No confusing bmenu's and crap as seen in other admin mods ~Easy coding + Coding/ranks easilly configured and not confusing ~Spawn with weapons toggle +can be set differently for groups/players Most of this is from other admin mods piled together so coding shouldn't be too hard for some ~~Also what is your STEAM name~~(may want to friend you because of your awesomeness, maybe even want to pay for some coding)
[QUOTE=joe_sandwich;17990048]I took the liberty of making this :p Simple list of what should be included so far: ~Rank System with + Automatically will promote players after a set amount of time + Seperate amounts of health/ armor + designated models + Colored dot based upon rank + GUI that lists rank [/quote] The absolute least priority. This is a plugin that if added at all would be defaultly disabled. Time based admin is the stupidest thing ever, that's just asking for trouble, which is why I never liked it. I will however add it because it has been requested on multiple occasions. As for health and armor, that could be done separately and is fine. Designated models is also a very sorry idea, it's fine for gamemodes, but shouldn't be part of an admin mod, this isn't ULX. Colored dots? GUI meaning.... scoreboard? Already in the plans. [quote] ~ Ability to set specific titles to players that will apear above their heads +Default is their rank though [/quote] An interesting idea, perhaps I'll add it eventually. [quote] ~an event system +BAsic special event system ~Reserved slot system + Ability to designate witch classes can use the slots [/quote] Already in the plans [quote] ~Point system + Points are spendable on hats or temporary abilities + Points can be donated + Points can be set by Owner or Superadmin [/quote] Useless. [quote] ~messeging system [/quote] Already exists... target print. Though I think I called the command 'targprint'. [quote] ~Enable/Disable Noclip + player specific and group specific + Ability of Owner to turn off noclip for EVERYBODY ~Map/Gamemode simple switcher [/quote] Already in the plans. I would not make disabling noclip group specific probably because it always annoys me when I go on build servers that disable noclip... that's like asking me to tie my shoe with one hand, I might be able to do it but it'd take 10x longer. If I do add that, I'll make it not work on sandbox. [quote] ~User ability to turn "off" plugins they do not want on at the moment [/quote] Admin turn them off or user? And that sounds like it would ruin the cohesiveness of the project, so probably this wouldn't be done. [quote] ~ability to restrict items/abilities for specific players [/quote] Already can....... [quote] ~User ability to easily make Acheivements [/quote] Ewwwwwwwwwwwwe no. Garrysmod achievements is one of the most foolish things that has *ever* happened to the game. [quote] ~everything bundled together so i don't have to search to the depths of the earth to find the right plugin [/quote] Define bundled and define searching the depths of the Earth. [quote] ~Notification system that will display notifications in chat, every set amount of time +Can add/remove notifications [/quote] You said that earlier in this post :P [quote] ~Player grabbing + Ability to grab players with the physgun + can toggle the ability for certain ranks [/quote] Anyone with the admin prop flag can already do that if setting are set appropriately. It's also a rather mingey thing, even for an admin, which is why I will not be making it it's own flag, but rather one only intended for admins. [quote] ~Quick menu + Basic commands(ban, kick, etc.) in a seperate gui [/quote] I was planning on making several different GUI options, including one such as this. [quote] ~player information + Ability of the player and admins to see information + Includes amount of time played, name, steam ID, rank + Display in the right corner of the screen -Display togleable by owner for all players - toggleable by the player [/quote] Having information yes, displaying in the top right, no. I was thinking of including something like this in the scoreboard. [quote] ~Commands are not case sensitive(might already have it + /BAn has the same effect as /ban or /BAN [/quote] That's COMPLETELY intentional. Why on Earth would you want to change that? It does not however change the case of the parameters if they're used for text.... for instance, I'm pretty sure that print will allow capitals to be printed. [quote] ~No confusing bmenu's and crap as seen in other admin mods [/quote] Uhm? No what? [quote] ~Easy coding + Coding/ranks easilly configured and not confusing [/quote] If you want to do it easily, then just run the mod with the standard configuration, all that requires is for you to download the mod and set yourself as owner, you don't *need* to change anything. It's not particularly complicated as is anyway. [quote] Most of this is from other admin mods piled together so coding shouldn't be too hard for some ~~Also what is your STEAM name~~(may want to friend you because of your awesomeness, maybe even want to pay for some coding)[/QUOTE] 1. I don't steal code from other admin mods... for the most part they're coded.... ineffectively. 2. revan168 -- you and all the other 250 people who know me from wiremod.com 3. I will not be accepting commission fees for programming.
[QUOTE=turck3;17990542]1. I don't steal code from other admin mods... [b]for the most part they're coded.... ineffectively.[/b][/QUOTE] [lua]local function sendToAll() for x, p in pairs(player.GetAll()) do for i, ply in pairs(player.GetAll()) do umsg.Start("moocow_newplayer", player.GetAll()) umsg.Long(ply:UserID()) umsg.Long(p["moocow_team"]) umsg.End() end end end[/lua] [url]https://svn.sourceforge.net/svnroot/moocow/scoreboard.lua[/url]
There's a reason that that file is not actually active. It's incomplete and requires an overhaul. Overv, get out of here, you're not being helpful and all you seek to do is flame the mod.
-snip-
[QUOTE=Overv;17992242][lua]local function sendToAll() for x, p in pairs(player.GetAll()) do for i, ply in pairs(player.GetAll()) do umsg.Start("moocow_newplayer", player.GetAll()) umsg.Long(ply:UserID()) umsg.Long(p["moocow_team"]) umsg.End() end end end[/lua] [url]https://svn.sourceforge.net/svnroot/moocow/scoreboard.lua[/url][/QUOTE] So you go through an entire admin mod to pick out code just so you can re-enforce your already stupid point? You really are one sad boy.
[QUOTE=turck3;17990542]3. I will not be accepting commission fees for programming.[/QUOTE] What if i ask really nicely? [mushyvoice] Pretty please with a cherry on top [/mushyvoice] Also the Rank system was not for admin, it was so that players could use certain tools. Such as a new player could not ignite entities, but a member that has played for 1 week would be trusted with the ignite tool
Now that makes more sense. Yes, I could see the benefit of that. I'd probably put on some sort of inherit check to make sure that you're not giving them the power to kick someone due to time spent playing though :P. As for commissions, tell me what it is, you may not need to even bother putting a $ value on it (which I wouldn't accept anyway)... essentially, the criteria is, if the idea is good, I'll consider making it, if it's not, I won't. Either way, money won't be involved.
[QUOTE=UberMensch;17998270]So you go through an entire admin mod to pick out code just so you can re-enforce your already stupid point? You really are one sad boy.[/QUOTE] I didn't go through an entire admin mod, I just had to open the first file I saw.
[QUOTE=turck3;17999599]As for commissions, tell me what it is, you may not need to even bother putting a $ value on it (which I wouldn't accept anyway)... essentially, the criteria is, if the idea is good, I'll consider making it, if it's not, I won't. Either way, money won't be involved.[/QUOTE] I just wanted you to customize the admin mod to our servers a little more, because i really like the cleanness of your codiing. Basically just making a few plugins that you most likely wouldn't want to release with the admin mod. Such as the point system and rank system. I just was tired of looking around at different admin mods, and decided the only way to have a good one for my server was to have somebody make one. So here i am.... [editline]09:59AM[/editline] also there is no steam user that goes by revan168 when i checked
If you want something for your server, code it yourself, don't expect someone to include it in an admin mod. Admin mods only have stuff that are general, not gamemode-specific or anything else-specific.
[quote]If you want something for your server, code it yourself, don't expect someone to include it in an admin mod. Admin mods only have stuff that are general, not gamemode-specific or anything else-specific.[/quote] Bingo. If it's not universal, it's probably not going in. I know for a fact that revan168 does exist :P, try again. If you're still having trouble, send me a PM with your steam name and I'll add you.
[QUOTE=yakahughes;18013422]If you want something for your server, code it yourself, don't expect someone to include it in an admin mod. Admin mods only have stuff that are general, not gamemode-specific or anything else-specific.[/QUOTE] Ok, that is common sense. I can not code, and personnally do not have the time to learn coding. I am extremely busy with honors/AP curriculem, along with trying to make an exceptional science fair project. This is why i offered to pay turk to code for my servers. As you will find out if you read the past 10 posts. Also i did send you a PM turck.
I saw it, and also saw that he refused money. Lua is not hard. If you really wanted to learn it, you could, no excuses.
Can anyone provide a more meatier teams.txt? Itll be faster then creating my own. oops found one :D What is the status of the scoreboard.
Define meatier? There is a default one in the SVN if that's what you're talking about?
Yeah i found it. Meatier means less skeletal. thanks. Switched to this because ulx is playing up
Well if the default teams.txt is not what you're looking for, just tell me what you are looking for and I'll try and whip it up...
it was what i was looking for. Whats the status of the scoreboard btw
Not working not in production, and probably won't be until I get bored one day :P
[QUOTE=joe_sandwich;17990048] ~ Ability to set specific titles to players that will apear above their heads +Default is their rank though[/QUOTE] This is a fairly interesting idea, would be good to see it implemented.
I dont give a shit how the gui look like. For me its just important thats its stable. Is this stable and see people how long they got banned?
It's stable as far as I'm aware of and I'm willing to fix any bug you find. Fairly certain you can see how long people are banned - check my ban screenshot on the first post.
Small update: 1. Disable noclip added -Allows the disabling of noclip on a player to player basis via the 'disablenoclip' command -Allows the toggling of noclip (for all players) in non-sandbox gamemodes using the 'togglenoclip' command. -Allows noclip disabling (for all players) on a gamemode basis using a setting -Added 'NOCLIP' flag to provide immunity to noclip disabling, except by the 'disablenoclip' command 2. Reserved slots added -Added reserved slots setting -Added 'RESERVED_SLOT' flag to provide immunity to kicking for groups -Added a file to reserve slots for specific names and Steam IDs -Added the 'reservedslot' command to be able to add people to the above list mid-game, allows for currently playing players to be added or Steam IDs of players who are not playing. 3. Added default settings for the above flags/commands 4. Fixed an error in the main code regarding case sensitivity. Documentation will be on the wiki by tomorrow evening.
Upon taking a closer look at ULX and seeing the multitude of plugins, i now question the necesity of another admin modification. I am not insulting your work, it is very nice, it just seems very similar to ULX. The only difference is the lack of user created plugins
The difference is that MOOCOW allows for a bit more customization. That's the goal of the mod. It's also generally more efficient (I think, it's been a while since I've taken a good look at ULX).
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