• Stargate Vehicles
    135 replies, posted
i think the destiny shuttle shild is organge not blue
[QUOTE=Elyo;23360561]why doesn't the gateglider have staff weapons ?[/QUOTE] Haven't added them yet [editline]08:29PM[/editline] [QUOTE=punkrjp;23360653]I can't active the shield for some reason. When I press the "shield activation" button, it gives a failure/deactivation sound.[/QUOTE] I believe if you have life support installed you need to power it
ar they going to be added ? btw thx have bin using you're jumper from the beginning
[QUOTE=Elyo;23360803]ar they going to be added ?[/QUOTE] Yes
it is autodownload able from server?
can you change the shield sounds of destiny shuttle or maybe delete them complete and only made a hud message that the shield is on or off? Because i never hear in sgu a sound that the active or deactivate the shields only that sameone say "shields are online" ^^
[QUOTE=Ronon Dex;23356816]It's not exactly hard to pick, they each have different folder names, and i think have different print names. So use both.[/QUOTE] By that I mean feature wise both have good features and I cant decide which one I want to use.
if i fly in the cloaked jumper i see the drohne and what is with the middle door inside the jumper can you add this between sit area and cokpit
[QUOTE=blackaction;23361496]if i fly in the cloaked jumper i see the drohne and what is with the middle door inside the jumper can you add this between sit area and cokpit[/QUOTE] Seriously, learn to spell and use proper grammer. No the door between the cockpit and passenger area will not be added as i don't have the model or the animations.
oh this is bad i mean in the cloaked jumper i see the drohe of the jumper (outside) [editline]08:15PM[/editline] f bounds = -146 EmitSound: soundlevel out of bounds = -151 EmitSound: soundlevel out of bounds = -142 EmitSound: soundlevel out of bounds = -167 EmitSound: soundlevel out of bounds = -150 EmitSound: soundlevel out of bounds = -168 EmitSound: soundlevel out of bounds = -141 EmitSound: soundlevel out of bounds = -141 EmitSound: soundlevel out of bounds = -151 EmitSound: soundlevel out of bounds = -146 EmitSound: soundlevel out of bounds = -153 EmitSound: soundlevel out of bounds = -150 EmitSound: soundlevel out of bounds = -168 EmitSound: soundlevel out of bounds = -141 EmitSound: soundlevel out of bounds = -141 EmitSound: soundlevel out of bounds = -151 EmitSound: soundlevel out of bounds = -153 EmitSound: soundlevel out of bounds = -146 EmitSound: soundlevel out of bounds = -150 EmitSound: soundlevel out of bounds = -143 EmitSound: soundlevel out of bounds = -168 EmitSound: soundlevel out of bounds = -147 EmitSound: soundlevel out of bounds = -151 EmitSound: soundlevel out of bounds = -167 EmitSound: soundlevel out of bounds = -142 EmitSound: soundlevel out of bounds = -147 EmitSound: soundlevel out of bounds = -143 EmitSound: soundlevel out of bounds = -141 EmitSound: soundlevel out of bounds = -141 EmitSound: soundlevel out of bounds = -151 EmitSound: soundlevel out of bounds = -153 EmitSound: soundlevel out of bounds = -146 EmitSound: soundlevel out of bounds = -151 EmitSound: soundlevel out of bounds = -142 EmitSound: soundlevel out of bounds = -167 EmitSound: soundlevel out of bounds = -147 EmitSound: soundlevel out of bounds = -143 EmitSound: soundlevel out of bounds = -150 EmitSound: soundlevel out of bounds = -168
[QUOTE=blackaction;23361772]oh this is bad i mean in the cloaked jumper i see the drohe of the jumper (outside) [editline]08:15PM[/editline] f bounds = -146 EmitSound: soundlevel out of bounds = -151 EmitSound: soundlevel out of bounds = -142 EmitSound: soundlevel out of bounds = -167 EmitSound: soundlevel out of bounds = -150 EmitSound: soundlevel out of bounds = -168 EmitSound: soundlevel out of bounds = -141 EmitSound: soundlevel out of bounds = -141 EmitSound: soundlevel out of bounds = -151 EmitSound: soundlevel out of bounds = -146 EmitSound: soundlevel out of bounds = -153 EmitSound: soundlevel out of bounds = -150 EmitSound: soundlevel out of bounds = -168 EmitSound: soundlevel out of bounds = -141 EmitSound: soundlevel out of bounds = -141 EmitSound: soundlevel out of bounds = -151 EmitSound: soundlevel out of bounds = -153 EmitSound: soundlevel out of bounds = -146 EmitSound: soundlevel out of bounds = -150 EmitSound: soundlevel out of bounds = -143 EmitSound: soundlevel out of bounds = -168 EmitSound: soundlevel out of bounds = -147 EmitSound: soundlevel out of bounds = -151 EmitSound: soundlevel out of bounds = -167 EmitSound: soundlevel out of bounds = -142 EmitSound: soundlevel out of bounds = -147 EmitSound: soundlevel out of bounds = -143 EmitSound: soundlevel out of bounds = -141 EmitSound: soundlevel out of bounds = -141 EmitSound: soundlevel out of bounds = -151 EmitSound: soundlevel out of bounds = -153 EmitSound: soundlevel out of bounds = -146 EmitSound: soundlevel out of bounds = -151 EmitSound: soundlevel out of bounds = -142 EmitSound: soundlevel out of bounds = -167 EmitSound: soundlevel out of bounds = -147 EmitSound: soundlevel out of bounds = -143 EmitSound: soundlevel out of bounds = -150 EmitSound: soundlevel out of bounds = -168[/QUOTE] Again learn to spell [b]DRONE[/b] not drohe. And yes i know, there is nothing i can do about that
ok ok
[code] Rev 7: [Added] Wraith Dart [Fixed] Might have fixed Shuttle Shield bug(Not activating due to LS) Rev 6: [Added] Gate Glider SEnt Rev 5: [Fixed] Shuttle Exit Bug Rev 4: [Added] Shuttle Turret Entity(Forgot in previous) Rev 3: [Added] Destiny Shuttle SEnt Rev 2: First Import [/code] Can someone with LS and RD please test the new fix for the Shuttle and see if you can engage the shield?
Sounds pretty good. Downloading now.
[QUOTE=Ronon Dex;23362216][code] Rev 7: [Added] Wraith Dart [Fixed] Might have fixed Shuttle Shield bug(Not activating due to LS) Rev 6: [Added] Gate Glider SEnt Rev 5: [Fixed] Shuttle Exit Bug Rev 4: [Added] Shuttle Turret Entity(Forgot in previous) Rev 3: [Added] Destiny Shuttle SEnt Rev 2: First Import [/code] Can someone with LS and RD please test the new fix for the Shuttle and see if you can engage the shield?[/QUOTE] I can now engage the shield and exit the vehicle properly now. :) Thanks Ronon.
Any requests for features?
dart ship : Turret and more harvester capacity and dhd
[QUOTE=blackaction;23379906]dart ship : Turret and more harvester capacity and dhd[/QUOTE] turret is coming, will add dhd now
and more harvester capacity?
[QUOTE=blackaction;23380113]and more harvester capacity?[/QUOTE] Maybe
cool
Make a cargo ship or an alkesh use the model from sg-mod
but the model is to small
[QUOTE=Ronon Dex;23379682]Any requests for features?[/QUOTE] I posted some requests for Ha'tak in the post about the shuttle LUA code errors. ([url]http://www.facepunch.com/showpost.php?p=23335755&postcount=21[/url])
[QUOTE=sacleocheater;23335755]Yeah, When I first spawn it, I get the LUA error: [CODE] ...les (ronon)\lua\entities\sg_vehicle_shuttle\init.lua:264: Tried to use a NULL entity! [/CODE] Then, when I try to enter it, I get this: [CODE] ...hicles (ronon)\lua\entities\sg_vehicle_base\init.lua:41: bad argument #1 to 'SetNetworkedEntity' (string expected, got nil) [/CODE] I have some suggestions for the Ha'tak. Could you make the Yaw turn to face where you aim? so you can always see the Gate inside the Ha'tak when you aim somewhere else. Like the jumper, but only Yaw. Could you add a button to Freeze the Ha'tak? So when you're finished and parked, you can press the freeze key and exit the Ha'tak without being shaken to death. Also, just wondering, why does it have XYZ inputs? Is that for planned weapons? I'm glad someone finally made a drivable Ha'tak though, I really like it :) ------------- I can't get the control chair to fire Drones D: I use both XYZ, but it doesn't fire.[/QUOTE] For control chair, you need to wire the start pos and then sit in the chair and left click. Will make the hatak freeze when exiting. Hatak is so big my view code stops it from rotating, but i will try [editline]05:43PM[/editline] [code] Rev 8: [Added] Blast Attack to Wraith Dart [Added] DHD to Wraith Dart [Changed] Max Entities that can be harvested to 10(Was 5) [Changed] Lined up effect a bit more Rev 7: [Added] Wraith Dart [Fixed] Might have fixed Shuttle Shield bug(Not activating due to LS) Rev 6: [Added] Gate Glider SEnt Rev 5: [Fixed] Shuttle Exit Bug Rev 4: [Added] Shuttle Turret Entity(Forgot in previous) Rev 3: [Added] Destiny Shuttle SEnt Rev 2: First Import [/code]
[QUOTE=Ronon Dex;23381061]For control chair, you need to wire the start pos and then sit in the chair and left click. Will make the hatak freeze when exiting. Hatak is so big my view code stops it from rotating, but i will try [editline]05:43PM[/editline] [code] Rev 8: [Added] Blast Attack to Wraith Dart [Added] DHD to Wraith Dart [Changed] Max Entities that can be harvested to 10(Was 5) [Changed] Lined up effect a bit more Rev 7: [Added] Wraith Dart [Fixed] Might have fixed Shuttle Shield bug(Not activating due to LS) Rev 6: [Added] Gate Glider SEnt Rev 5: [Fixed] Shuttle Exit Bug Rev 4: [Added] Shuttle Turret Entity(Forgot in previous) Rev 3: [Added] Destiny Shuttle SEnt Rev 2: First Import [/code][/QUOTE] OK thanks :D
[code] Rev 9: [Added] Aurora SEnt Rev 8: [Added] Blast Attack to Wraith Dart [Added] DHD to Wraith Dart [Changed] Max Entities that can be harvested to 10(Was 5) [Changed] Lined up effect a bit more Rev 7: [Added] Wraith Dart [Fixed] Might have fixed Shuttle Shield bug(Not activating due to LS) Rev 6: [Added] Gate Glider SEnt Rev 5: [Fixed] Shuttle Exit Bug Rev 4: [Added] Shuttle Turret Entity(Forgot in previous) Rev 3: [Added] Destiny Shuttle SEnt Rev 2: First Import [/code]
cool
Fix entity icons or let me be a commiter.
[QUOTE=montross;23385553]Fix entity icons or let me be a commiter.[/QUOTE] You making it sound like you're the boss here... That's where you're wrong. If you want good entity icons upload them somewhere else and i'll include them
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