• Stargate Vehicles
    135 replies, posted
mmh, well if you want quality you need to do more than coding, i gave you materials to do it your self, so than do it.
[QUOTE=montross;23385714]mmh, well if you want quality you need to do more than coding, i gave you materials to do it your self, so than do it.[/QUOTE] Actually, scripting the entities is more important to me then making a spawn icon for them. And until i've finished all of them
new icons and please add this to carter pack and pls change the chair model
I think it shouldn't be added to the Carter Pack, that pack is big enough as it is.
Prehaps An Ori Fighter?[IMG]http://stargate.wikia.com/wiki/File:Ori_Fighter.Jpg[/IMG] [url]http://stargate.wikia.com/wiki/Ori_fighter[/url] Edit) Saw your reply, and understood. If I find a modeler out there who has it I'll let you know. Worst case Scinerio, I have to model it myself.
[QUOTE=Gregthegen;23386689]Prehaps An Ori Fighter?[/QUOTE] If someone has the model
It always come down to the lack of models, doesn't it?
[QUOTE=punkrjp;23386793]It always come down to the lack of models, doesn't it?[/QUOTE] Pretty much
[QUOTE=punkrjp;23386483]I think it shouldn't be added to the Carter Pack, that pack is big enough as it is.[/QUOTE] it should he most uses models from there + who cares if the pack is big ? its the content that is important.
yeah
I can't exit the Aurora properly... I press E while in the ship but nothing happens. Also, it doesn't like things welded to the ship D: it doesn't turn properly, and if I try to turn it just randomly explodes. Now, shields would be a good idea :D
You should make a wraith hive ship.
[QUOTE=sacleocheater;23389369]I can't exit the Aurora properly... I press E while in the ship but nothing happens. Also, it doesn't like things welded to the ship D: it doesn't turn properly, and if I try to turn it just randomly explodes. Now, shields would be a good idea :D[/QUOTE] Same with jumper for me but just for exit.
[QUOTE=lotus006;23395939]Same with jumper for me but just for exit.[/QUOTE] Jumper works good for me.
First test i managed to do with your pack: Can't enter the control chair. Almost all ships i can't exit. Make one keybinder for all ships, bcs the stargate menu is getting to long, or put default keybindings like all the rest do... Wrait dart needs a new model, it ain't worth to re texture it the uv's are fucked. Idk why you wanted to do the aurora the model is rly crap the uv's are rly shit and the texture is incomplete, thats the same with the destiny's shuttle, i think if you want to make this as a ship izi should re do them or you need to find a other model. Gate glider can't shoot + give it a boost. For the rest a good job, but needs much improvements, and also re do the icons as i said before.
[QUOTE=sacleocheater;23389369]I can't exit the Aurora properly... I press E while in the ship but nothing happens. Also, it doesn't like things welded to the ship D: it doesn't turn properly, and if I try to turn it just randomly explodes. Now, shields would be a good idea :D[/QUOTE] Working on the exit problem, try adjusting your view with the arrow keys for the turning problems
i exit my f302 and than the f302 is on the other side of the map
[QUOTE=blackaction;23404524]i exit my f302 and than the f302 is on the other side of the map[/QUOTE] Update your SVN, fixed
why is the hyperspace of aurora is teleporting me at the same place - where it track the drones and where the hyperdrive teleports
[QUOTE=StagateManiac;23406599]why is the hyperspace of aurora is teleporting me at the same place - where it track the drones and where the hyperdrive teleports[/QUOTE] Unless you use the wire inputs provided, the drones and hyperdrive will always go to the point (0,0,0) on the map.
The Destiny shuttle shield works without LS. However, when I got ls2 or ls3 enabled it can't engage. I can't connect the ship to the "hub", therefore it can't get energy.
[QUOTE=punkrjp;23431566]The Destiny shuttle shield works without LS. However, when I got ls2 or ls3 enabled it can't engage. I can't connect the ship to the "hub", therefore it can't get energy.[/QUOTE] Was wondering, when you can't engage it, does it sound like it turns on then instantly off?
Yeah, it does. It's exactly like the normal stargate shield, when it haven't got any energy.
[QUOTE=punkrjp;23432583]Yeah, it does. It's exactly like the normal stargate shield, when it haven't got any energy.[/QUOTE] Hmm... I linked up a ZPM yet it still doesn't work. [editline]12:37AM[/editline] STILL can't get the Control chair to fire drones. Hope that doesn't need energy D:
I can't even link up a zpm.
Well, I thought I linked up a ZPM. You're right, I can't link up one either :(
For the Aurora, could you use [code]local phys = self:GetPhysicsObject() if(phys:IsValid()) then phys:Wake() phys:EnableMotion(false) phys:SetMass(10000) end[/code] in Initialize? This will make it freeze on spawn. and increase the spawn height? Then it won't be stuck in the ground.
That's not the solution. And u get that code from me ^^ Much better is to make like i did in daedalus, that it hover, no matter if somebody is inside.
[QUOTE=Madman07;23453677]That's not the solution. And u get that code from me ^^ Much better is to make like i did in daedalus, that it hover, no matter if somebody is inside.[/QUOTE] Yes, I did, thanks :P So, if player isn't inside, freeze the ship again? [editline]05:33PM[/editline] Also I have another Q. Using your vehicle base Ronon, what code do I need to make/edit to get the front of the ship 90° right? At the moment, the front of the ship is to the left when I fly it. (Using SG-Mod Tel'tak model).
[QUOTE=sacleocheater;23470266]Yes, I did, thanks :P So, if player isn't inside, freeze the ship again? [editline]05:33PM[/editline] Also I have another Q. Using your vehicle base Ronon, what code do I need to make/edit to get the front of the ship 90° right? At the moment, the front of the ship is to the left when I fly it. (Using SG-Mod Tel'tak model).[/QUOTE] You would have to edit the view base code which i wouldn't recommend doing(Would screw up the other vehicles)
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