1. A GM Stranded based resource gathering system is a perfect.
2. The headcrabs walk up to the trees ( entities) and just eat them. As in Nom-Nom. And then they return to an area near their birth with nothing in the radius and make a nest. Nests also have a radius. Headcrabs that were born in the same nest area are allies while others are enemies. The nests also have a radius so that no nests can be in the close proxmity.
3. I meant as in whenever the headcrab is infected, it will be killed 60 seconds. This should also have a timer that would show under the hunger tab. The infected ones will also have a green tint. When they die from the sickness, the place where it says " Jack died from hunger" will be a " Jack has an illness" and "Jack has been killed from an illness"
[QUOTE=Zaki90;18273007]1. A GM Stranded based resource gathering system is a perfect.
[b]I know ^-^[/b]
2. The headcrabs walk up to the trees ( entities) and just eat them. As in Nom-Nom. And then they return to an area near their birth with nothing in the radius and make a nest. Nests also have a radius. Headcrabs that were born in the same nest area are allies while others are enemies. The nests also have a radius so that no nests can be in the close proxmity.
[b] Poor tree. Headcrab factions based on were they were born is a good idea.[/b]
3. I meant as in whenever the headcrab is infected, it will be killed 60 seconds. This should also have a timer that would show under the hunger tab. The infected ones will also have a green tint. When they die from the sickness, the place where it says " Jack died from hunger" will be a " Jack has an illness" and "Jack has been killed from an illness"
[b]A green tint thats is dark enough to easily distinguish between sick and healthy so you can attempt to remove infected ones? :o [/b]
[/QUOTE]
If we keep posting maybe the creator will come back and add in the suggestions!!! :D (+1 optimistic!!!!!)
[QUOTE=Mod;18274471]If we keep posting maybe the creator will come back and add in the suggestions!!! :D (+1 optimistic!!!!!)[/QUOTE]
Hopefully
I haven't seen much of Danhibro's work lately. Does anyone know where he went?
[QUOTE=Zaki90;18367406]I haven't seen much of Danhibro's work lately. Does anyone know where he went?[/QUOTE]
College
my colonies must feel like death camps and i'll tell you why.. the watermelons..
THOSE FUCKING WATERMELONS KEEP KILLING MY HEADCRABS!
every time one spawns by me, or by the plant it just rolls around and crushes everything
can you fix this?
[QUOTE=VG Cats;18401640]my colonies must feel like death camps and i'll tell you why.. the watermelons..
THOSE FUCKING WATERMELONS KEEP KILLING MY HEADCRABS!
every time one spawns by me, or by the plant it just rolls around and crushes everything
can you fix this?[/QUOTE]
I have a similar problem...
expect it is only with the fast headcrabs.
how can I have them hate me? I wanna do some infestation control
Edit:
Uh never mind found it out.
new question, what is a more realistic amount to growth of population? I wanna do some rp with friends.
[QUOTE=Atta|To|End;18488874]how can I have them hate me? I wanna do some infestation control
Edit:
Uh never mind found it out.
new question, what is a more realistic amount to growth of population? I wanna do some rp with friends.[/QUOTE]
I would say lower the hunger and the birth rate to 20 and 30.
Hello people, i download the addon (1.4 version) And put it on my gmod.
Stuff is... Headcrabs and antilons Dont eat!!! I tried gm_construct (i am sure that map has nodes)
Can someone help me?
[QUOTE=martux;18745574]Hello people, i download the addon (1.4 version) And put it on my gmod.
Stuff is... Headcrabs and antilons Dont eat!!! I tried gm_construct (i am sure that map has nodes)
Can someone help me?[/QUOTE]
Mine eat. Do they get near the food at all? Or on top at least? Are they hungry enough?
i seem to have a error when spawning headcrabs ? they only work as eggs. and when i spawn a melon plant i cant see it its just an error? can anyone help me?
So whats happening then some dude said he made an awesome version or an update that makes mod epic and ive been waiting months for it to be released.... and he still has not released it...
[QUOTE=martux;18745574]Hello people, i download the addon (1.4 version) And put it on my gmod.
Stuff is... Headcrabs and antilons Dont eat!!! I tried gm_construct (i am sure that map has nodes)
Can someone help me?[/QUOTE]
ummm.... ar they even hungry?????
[editline]01:50PM[/editline]
[QUOTE=Zeltrax;19283786]So whats happening then some dude said he made an awesome version or an update that makes mod epic and ive been waiting months for it to be released.... and he still has not released it...[/QUOTE]
i want the epic version too ^^
[editline]01:52PM[/editline]
[QUOTE=danharibo;18387674]College[/QUOTE]
can you like.... when you have time... like... use an other model for the plant? or make your own..? please.. becouse... i dont have like ... episode 2.. so.. can u change it..please>?
Lets see...
It would be good if a headcrab can leap onto a human/combine head to create a standard/zombine/fast or poison zombie depending on type. Speaking of poison zombies, they probably output more poison headcrabs because of the ones riding on its back. The presence of poison zombies should increase the poison headcrab population...Just my idea.
As for the antlions (my favourite aliens other than headcrabs..!) they should be organised- able to create an army. They lay eggs and they in turn hatch into antlion grubs. (This and the following reflects on AlfieSR's idea)
The antlion guardian (if included) could act as a hive queen like in EP2, and lay eggs, also working to defend them. Guards count as "generals" and direct antlions along with the guardian, and workers act as ranged attackers. Antlion worker presence increases growth rate of antlion grubs and feeds them too! If the guardian dies one of the guards takes over the guardians position as ruler. For a while, grubs are affected by the guardians death and don't grow as quickly, and get hungry faster. Regular antlion soldiers defend the colony and go out foraging. I also thought it would be good if grubs become soldiers, workers or guards depending on their condition when they mature. Weakest to strongest: soldier, worker and guard.
I was also thinking something could be done with the webbing and honeycombs found in the nest in EP2. And maybe even the larval essence, which could be produced as a "power up" if grubs are well looked after.
And for lifespans, I thought that soldiers should live the shortest and the guardian the longer. ("Ah, the ancient guardian! Retrieving the extract may not be unchallenging."
Okay, I know that was a bit long winded and it probably won't happen, but I felt the need to share my thoughts. Sadly as AlfieSR also mentioned though, not everyone has EP2 so the antlion idea is a little restricted.
Good addon though! :)
[QUOTE=Timenova;19376889]Lets see...
It would be good if a headcrab can leap onto a human/combine head to create a standard/zombine/fast or poison zombie depending on type. Speaking of poison zombies, they probably output more poison headcrabs because of the ones riding on its back. The presence of poison zombies should increase the poison headcrab population...Just my idea.
As for the antlions (my favourite aliens other than headcrabs..!) they should be organised- able to create an army. They lay eggs and they in turn hatch into antlion grubs. (This and the following reflects on AlfieSR's idea)
The antlion guardian (if included) could act as a hive queen like in EP2, and lay eggs, also working to defend them. Guards count as "generals" and direct antlions along with the guardian, and workers act as ranged attackers. Antlion worker presence increases growth rate of antlion grubs and feeds them too! If the guardian dies one of the guards takes over the guardians position as ruler. For a while, grubs are affected by the guardians death and don't grow as quickly, and get hungry faster. Regular antlion soldiers defend the colony and go out foraging. I also thought it would be good if grubs become soldiers, workers or guards depending on their condition when they mature. Weakest to strongest: soldier, worker and guard.
I was also thinking something could be done with the webbing and honeycombs found in the nest in EP2. And maybe even the larval essence, which could be produced as a "power up" if grubs are well looked after.
And for lifespans, I thought that soldiers should live the shortest and the guardian the longer. ("Ah, the ancient guardian! Retrieving the extract may not be unchallenging."
Okay, I know that was a bit long winded and it probably won't happen, but I felt the need to share my thoughts. Sadly as AlfieSR also mentioned though, not everyone has EP2 so the antlion idea is a little restricted.
Good addon though! :)[/QUOTE]
They already do that you have to go into the lua file and set it so the headcrabs turn in to zombies when killing rebels
[QUOTE=Zeltrax;19387355]They already do that you have to go into the lua file and set it so the headcrabs turn in to zombies when killing rebels[/QUOTE]
Okay.
Gonna start editing the latest version see what things i can add to it.
Hey... Whenever I spawn a watermelon plant, it's just an error. Its weird. Big ol' errors sittin' thar... poopin' out 'dem watermelons... It just ain't right, man!
Seems really cool when I took a minute to check it out. Any news on this?
I have updated a few things:
[LIST]
[*][B]Male and female[/B]
[/LIST]
[LIST]
[*]Female only give birth
[*]Male and female specific names
[/LIST]
[LIST]
[*][B]Twins (triplets, quadruplets..)[/B]
[/LIST]
[LIST]
[*]Headcrabs can have up to 4 eggs at the same time
[*]Antlions can have up to 2 (can't remember if i did this...)
[/LIST]
[LIST]
[*][B]Random Values
[/B]
[/LIST]
[LIST]
[*]Changed so almost everything number based has been randomised (needs to be way improved but works)
[*]Some convars don't work anymore because of this and i can't remember which...
[/LIST]
And maybe something I can't remember...
Due to this being someone else's creation i will only give it to people who ask by pm for it... If you want it ask by pm....
I have an idea for this. Perhaps make the zombies (which headcrabs, of course, create) go around and eat dead bodies. Like... if antlions attack and they killed a bunch of headcrabs, but they all died aswell, the zombie go and eat their corpses. Simple suggestion. If possible, it might be kind of cool.
Just made a pigeon colony, heh, it's awesome. Next up is vortiguants or humans and what-not.
[QUOTE=Stagan;19670805]Just made a pigeon colony, heh, it's awesome. Next up is vortiguants or humans and what-not.[/QUOTE]
A vortiguant colony? Vortiguants eating watermelons? Whats going on in your head, child?! Stick to the cute lil' headcrabs.
Oh! Here's a question no one has answered.
DO YOU NEED CS:S OR ANY OTHER GAMES FOR THE WATERMELON PLANT? I ONLY GET ERRORS.
If the OP wants I can release mine since it isn't as good as his next version...
[QUOTE=ruarai;19947677]Is the melon plant model from css, cause its ERROR for me D:[/QUOTE]
No, it's from HL2: EP2. Btw everybody, Hunter Colonies own :P
LoL bug! or is this supposed to be like this , headcrabs fight eachother <,<!!! blacks vs normals vs fast ones
Bug. or at least doesn't happen in my version. I'm pretty sure that never happened in the original...
Since this has been left redundant for 3 weeks i will go ahead and post my version:
[URL]http://www.megaupload.com/?d=D77MSSBX[/URL]
Also comes with watermelon plant seed (glitchy)
And when a watermelon is eaten there is a 1 in 7 chance that a watermelon plant seed will be dropped (only headcrabs ATM)
idea
antlion queen
(ant lion guard )
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