[QUOTE=Corhunger;21125433]...... That's depressing :([/QUOTE]
Don't be complaining: I'm coding the priority based system literally as I'm typing this!
Liez
Don't believe me?
Ok, fine. I'll do a video of it later.
The priority based system is done, although there is a rather strange bug: no matter what happens, part of the journey code does not seem to run. Other than certain parameters changed, the code is identical: the function itself -does- run, since other parts of the code work. However, the antlion fails to move.
Anyway, onto the genetic coding. I'm working right now, so I'll do it later.
Yes, you haz lies in you text and I want to play colonies. :(
[QUOTE=Corhunger;21140996]Yes, you haz lies in you text and I want to play colonies. :([/QUOTE]
Stop whining, or I'll never bring it out.
Nou
:) Sounds like this is coming alive after a long time of being ignored!
[QUOTE=hogofwar;21146951]:) Sounds like this is coming alive after a long time of being ignored![/QUOTE]
What do you mean? This has been alive for the past 2 weeks. I just haven't had much time to do some modding up until now.
I mean before those last 2 weeks it was dead. :)
Can we see some SVN?
Updates?
K guys. Will be finishing this at the week.
Sweet just let us know when.
I thought you said this week....
[QUOTE=Corhunger;21548206]I thought you said this week....[/QUOTE]
I've said it before but I'll say it again.
I've got important exams coming up, so I'm obviously going to be more tired than normal. I've been making a BIT of progress over the past while on the genetics thingy. Worry not. Might do some work on it this weekend. Or today.
Glad this hasn't been forgotten about, I was wondering if I should care.
Hmm... this looks good, useful maybe.
[QUOTE=JgcxCub;21568244]I've said it before but I'll say it again.
I've got important exams coming up, so I'm obviously going to be more tired than normal. I've been making a BIT of progress over the past while on the genetics thingy. Worry not. Might do some work on it this weekend. Or today.
Glad this hasn't been forgotten about, I was wondering if I should care.[/QUOTE]
probably late but I wish you good luck for the exam
Update? Sorry for being a broken record :(
This is dead :(
[QUOTE=JgcxCub;20739553]I played it again and i didn't realize just how fun it was!
New updates coming soon!!! For real this time!
:D:D:D:D[/QUOTE]
:|
[QUOTE=Corhunger;21924849]This is dead :([/QUOTE]
:[
Muahahahaha!
MuahahahahAHAHAHAHA!
I HAVE RETURNED! AGAIN!
[QUOTE=JgcxCub;21969077]Muahahahaha!
MuahahahahAHAHAHAHA!
I HAVE RETURNED! AGAIN![/QUOTE]
And again you have returned without any version!
I'd hate to bitch, but I am excited for this one.
[QUOTE=Zaki90;21975109]And again you have returned without any version!
I'd hate to bitch, but I am excited for this one.[/QUOTE]
Oh good.
I'm taking a day off today (exams start tomorrow :smith:) So I'll probably fit it in somewhere.
You should add the HL2EP2 hunter to the spawnable NPCs.
Okay guys, need your advice here.
Before you ask, yes. [B]I'm coding the genetics system as we speak[/B]. But I've hit a bit of a brick wall, so I felt like asking the fans what they think.
In fact, screw this. I'll make a poll in the lua scripting section so you can vote.
When are you planning on releasing it Jgcx?
[QUOTE=Da Jester;22031280]When are you planning on releasing it Jgcx?[/QUOTE]
Check the Colonies Improved thread for updates, but other than that, the best answer I can give you is "when it's done".
[QUOTE=GetOutOfBox;15608874]This is awsome, though my headcrabs keep killing themselves on the watermelons, some kind of physics problem, a headcrab trys to jump onto a melon, the moment it touches the melons spazzes and flings the headcrab at the bloody speed of light into the skybox. I have the physics performance mod, so it gets some pretty nice speeds :)
P.S By the way I'm not complaining, its an awsome mod, I built a little castle thing and my headcrabs have their own little fort now. I killed my poor colony though when I thought the antilions could live in peace with headcrabs, so I spawned one in the castle, walked away and was building contraptions, came back and found a massacre. 1 antilion vs 25 headcrabs == PWN![/QUOTE]
You could download ragdoll fade system i dont know if that would work, but if u try it then UNTICK KEEP CORPSES
Now, you should code a "Queen" thingy where the headcrab acts like a hive of bees and collects stuff and brings it back to teh nest, :3 and they have to protect the queen 8D
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