[Quote]the god[/QUOTE]
[QUOTE]Glorious Overlord of Scripted Weapons and Grand Master of Awesomeness[/QUOTE]
Why is everybody worshipping me? This isn't normal!
I just might have to do something masterfully stupid to get everyone hating me again like they're supposed to.
EDIT:
I do appreciate the sentiment however. :keke:
Oh, come on, you have done really awesome stuff, I know you deserve this title. :v:
Also, thanks a lot for the advices, I will try them right now. I don't know about no-colliding the props, though. Does constraint.NoCollide create an entity, like constraint.Weld ? Because when you have lots of props, it may create more than 800 entities in a single frame = overflow.
I have already tried to weld each prop to eachother, it works like a charm, perfect stability, but when you have a lot of props (or just a simple melon that breaks into lots of gibs), well... it crashes.
And, do you think I can make the gravity field a little smoother using delta ? So the props which get attracted inside the welding radius won't leave it. Because everyone who have used Wiremod love Delta, don't they ? :v:
Edit : Forgot to say this, but I managed to change it so it sucks players and NPCs too... and instant-kills them when they get into the welding radius. The only problem is player ragdolls, which don't seem to be affected by the gravity field at all. :(
Heh, instant Katamari. Just spawn a whole bunch of NPCs and props around it.
I got a Lua error because of a stupid mistake in my Lua script, and then, the weldball wouldn't die. So it started flying around randomly, removing gravity from all props around it. That was pretty chaotic, and it gave me an idea for the secondary fire mode. :v:
Oh, and what should I use to fling the props with a really high force ? I have tried AddVelocity and ApplyForceCenter, but they make a really weak explosion. I can't apply a force of 1000000, it seems that above a certain limit, no force would be applied at all.
Maby SetVelocityInstantanious()
PS spelling may be wrong on instantanious.
[QUOTE=Tomb332]Maby SetVelocityInstantanious()
PS spelling may be wrong on instantanious.[/QUOTE]
Yeah, either that or something like SetLocalVelocity() should do quite nicely. Infact, I remember once when playing around with one of those functions I accidentaly set an npc_kliener's velocity so high he simply dissapeared. I never was able to find him either.
So yeah, that should be fast enough I think.
[QUOTE=TetaBonita]Yeah, either that or something like SetLocalVelocity() should do quite nicely. Infact, I remember once when playing around with one of those functions I accidentaly set an npc_kliener's velocity so high he simply dissapeared. I never was able to find him either.
So yeah, that should be fast enough I think.[/QUOTE]
You play the Game of Life every Sunday and you win every time.
[b]Edit:[/b]
This is the Game of Life, by the way;
[img]http://www.underconsideration.com/speakup/archives/38_games_life.jpg[/img]
You suck, you don't even know the real mathematical Conway's Game of Life. :v:
Melons that replicate in the environment in a Game of Life-style pattern would be cool, I will try this some day. At least, your stupid pointless reply was not worthless.
Uh, that's pretty weird, none of your functions work. I have tried SetVelocityInstantaneous and SetLocalVelocity, and they don't seem to work.
My secondary fire mode works, it adds gravity to combine balls, removes it from physics props, and makes them super bouncy... pretty chaotic and fun. Note that it's much more attracted by heavy objects, so you can get it orbiting around a frozen locker, it's funny. :v:
Now trying to implement some kind of Delta algorithm to make the movement smoother.
Also, I will implement it in GMod 2007 when it is really finished.
Good work kilburn!
Hey, I just tried out your weldball and it's fun as hell, but I'm seeing a lot of purple squares when I use it. Anyone know what might be causing this?
You need the GMDM refraction material - look for it in garrysmod.org under refraction.
Yes, I forgot to include it. I'm currently working on it, and I will be uploading a new version (much more stable welds, attracts players and NPCs, props that get attracted will almost always remain in the gravity field...) in about half an hour. :) Just fixing a few bugs and you have a release.
I'll try to learn how to do scripted effects, and then I will take out the refraction ring anyway. It's just not the effect I want for my weapon. :v:
I'm glad you still work on this! :D
Have fun :v:
GMDM refraction material, and glow sprite included for those who don't have them. I have done a killicon for it too, check it here : [url]http://forums.facepunchstudios.com/showthread.php?t=461455[/url]
[url=http://www.garrysmod.org/downloads/?a=view&id=27112][img]http://www.garrysmod.org/img/?t=dll&id=27112[/img][/url]
Welds are much more stable because the weapon does stability welds. It's incredibly stable, but will crash your computer if you are welding too many props. I will probably limit the number of props in a welded prop-ball, or something like that.
Also, would be great if you can do another video of this one. Because it's really different from the old one. :)
Ok, I'll make a vid.
[QUOTE=_Kilburn]Have fun :v:
GMDM refraction material, and glow sprite included for those who don't have them. I have done a killicon for it too, check it here : [url]http://forums.facepunchstudios.com/showthread.php?t=461455[/url]
[url=http://www.garrysmod.org/downloads/?a=view&id=27112][img]http://www.garrysmod.org/img/?t=dll&id=27112[/img][/url]
Welds are much more stable because the weapon does stability welds. It's incredibly stable, but will crash your computer if you are welding too many props. I will probably limit the number of props in a welded prop-ball, or something like that.
Also, would be great if you can do another video of this one. Because it's really different from the old one. :)[/QUOTE]
Awesome, thanks for the new update.
Damn, I can't make a video.
I tried it out, it's flawless now and has gravity, the detonate feature is great fun too but for some reason, I can't get back into my Gmod.
Even if I could, I'm shit at making videos.
Holy crap, this is great! Fantastic work, downloading..
In a word: Epic.
Pretty good.
Nice to see some worthy releases.
This looks ripped from the GravPoint nade or whatever it was called. Nonetheless it's cool.
Ripped? No, it was at my request. And it's better.
Grav-Point Nade uses trigger_push entities, my weldball has its own Lua gravity algorithm. :)
Also, working on some scripted effects to make it look a little better.
Awesome. I love this ball of welding!
It is really cool, kind of laggy though.
Can it un-weld stuff and then suck it up?
Example: Throw grenade in / on ship and ship caves in, or is torn apart. :tizzy:
How about combining this with dynamite, once the props get thrown in the air, they weld?
[QUOTE=b00ce]Can it un-weld stuff and then suck it up?
Example: Throw grenade in / on ship and ship caves in, or is torn apart. :tizzy:[/QUOTE]
Umm, quite nasty mingebag device there. Anyway, I may add a console command to toggle this ability on, if you want.
Maybe the detonate unwelds everything in the radius as well as the ball? Obviously not a big radius outside of the ball.
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