• Quantum Welder Grenade (Weldball)
    84 replies, posted
Awesome. As for a secondary fire, how about making it push all of the props away from itself instead of pulling them in, then welding them at a certain distance? Sort of the opposite, you know? I imagine it would make for a sort of surreal atmosphere with floating junk suspended everywhere. Just a thought. Anyway, you have my download, with or without secondary fire (after all, there was a time, long ago, when a weapon in a game had one function and that was all we got to play with). [b]Edit:[/b] Wow, it crashed me (at the moment the gravitational field should have kicked in). That doesn't happen often. Also, this was before the update. Was this made for the Beta? I was playing on the version of Gmod that was current before 1-15-07. Obviously, this isn't to criticize your SWEP, just to let people know that it can cause a crash in some instances. Sorry, but I didn't make a note of the error code.
Wow, sweet!
Wow, sweet!
This SWEP is awesome! Great entertainment! However, would it be possible to somehow be able to turn off the ability to attract ragdolls? Ragdolls are the biggest problem, and I have a higher end PC. Even accidentally I've sucked in Combine soldiers and caused monstrous lag. Too much and the whole thing crashes. Unfortunately, the weld ball is the one thing in my GMod that crashes it more than anything else :( No need to remove the feature entirely, of course. Maybe just a full version, and a "safe" version of the SWEP for those of us who would love to throw these babies randomly into a room in a Half Life 2 map and watch everything not nailed down get sucked in (without sucking in a random citizen or something of course):)
Oh, mega bump there. Anyway, good idea, I will add this feature as a console command to my still-not-released version. :)
Awesome! But occasionaly, I like to suck up about 10 kleiners.
Where do you extract in ?
[QUOTE=_Kilburn]Oh, mega bump there. Anyway, good idea, I will add this feature as a console command to my still-not-released version. :)[/QUOTE] Happy to have been of service! :)
[QUOTE=coololli]Where do you extract in ?[/QUOTE] Yes, where do you put it?
Like every other addon, in the "addons" folder. :downs: Also, it's not dead, I'm still working on it. I'm just too lazy to work on the custom effects, that's why it takes such a long time. :v:
[QUOTE=_Kilburn]Like every other addon, in the "addons" folder. :downs: Also, it's not dead, I'm still working on it. I'm just too lazy to work on the custom effects, that's why it takes such a long time. :v:[/QUOTE] I'm sorry. It didn't say "Addon" anywhere on the download page.
Looks pretty awesome, but... Is the model the eye of a city scanner? That's pretty messed up... Hey, there's an idea. You can skin that to make it look like a Pokeball and make it spawn an Antlion Guard. You'd be like, "'Sup dudes... Have some Pokemanz for your face." And they'll be like, "AWESOME!" And it'll come out and rip their faces off with its pure awesomeness. (No, I don't like Pokemon, but it sounds like a neat idea.
This is pretty fun to play around with. I salute you!
Giga that would be pretty cool but you would need more function then JUST an ant guard. Like primary fire would be launch Pokemon, and secondary would be select Pokemon. You could get a few different Pokemon at start, or you could capture Pokemon with reload. Just a few improvements.
Dude, the thread is a few months old! Monster bump. Anyway, Kilburn, are you still working on this?
Lol maybe I should bring this discussion elsewhere. Like maybe a request.
That...Is...Amazing :D You have definitely got my download :D
It kind of reminds me of katamar demacy
katamari damciiiieeeieeie!
Check the thread creation date/date of last post before bumping it, will you?
-accidental bump snip-
Wait, this thread is from 2007?
Hi, I can't throw the weldball (when i try, i got an error message : [I]bad argument[/I] #[I]1 to 'SetAngle[/I]' (Angle expected, got Vector) i have the same problem when i try to throw a raveball -_-'
[QUOTE=Batou;24875710]Hi, I can't throw the weldball (when i try, i got an error message : [I]bad argument[/I] #[I]1 to 'SetAngle[/I]' (Angle expected, got Vector) i have the same problem when i try to throw a raveball -_-'[/QUOTE] its because the thing is about three years old and doesnt work anymore.
wait. _Killburn is still alive? I thought he died in gmod cold spell of spring 2010 (note the two l's just to piss kilburn off)
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