• Morbus
    610 replies, posted
Very nice can't wait to play, downloading all the content now great job!
[QUOTE=bungletrpg;36191821]I need help with a few things on my server: For some reason, when you drop a weapon(or glowstick,) it floats in the air. One skin is an error.(I'm not the only one that sees this) Glowstick ammo is infinite.(was this intentional?) Players can walk through certain props.(was this intentional?) There are no reload animations. I removed and resintalled a fresh Morbus on the server twice but no dice. Any ideas?[/QUOTE] Remove any addons or custom lua you have. Install CSS
Look's Fun and scary but more fun!
If you know of a server that is not running version 1.0.1, please tell them to update to the latest version! Thank you!
[B]Morbus Version 1.1.0 has been released[/B] Please update your server to the latest version of Morbus (1.1.0) and install the latest map pack (1.1.0) Changes include: New weapons (swarm spit, railgun, frag grenade, blaster pistol) New Map (mor_installation) Minor code tweaks If you know of a server not running the latest version, please alert them to update!
Very interesting gamemode, I like seeing projects like this grow. Good work Remscar!
[QUOTE=Remscar;36268033][B]Morbus Version 1.1.0 has been released[/B] Please update your server to the latest version of Morbus (1.1.0) and install the latest map pack (1.1.0) Changes include: New weapons (swarm spit, railgun, frag grenade, blaster pistol) New Map (mor_installation) Minor code tweaks If you know of a server not running the latest version, please alert them to update![/QUOTE] I have updated the JokerIce server but you forgot to change the gamemode version in shared.lua
[QUOTE=BomBom;36268459]I have updated the JokerIce server but you forgot to change the gamemode version in shared.lua[/QUOTE] Fixed
Bump, Surprised no one seems to host this gamemode anymore. I have kept mine up and we have converted it to work with fretta and will use it on fretta after gmod13 possibly. That's if the gamemode doesn't get played a lot on the current server. Can't let this go to waste me thinks.
This needs player breathing. Like when your running you pant and when you stand still your breath settles. It would add another really dynamic horror element if it was implemented. Overall this is an amazing mod.
[QUOTE=Tomthetechy;37514221]This needs player breathing. [/QUOTE] If we're going to give suggestions to Remscar, I'll add in one. Make the lights flicker. And possibly add light humming sounds.
[QUOTE=BomBom;37492062]Bump, Surprised no one seems to host this gamemode anymore. I have kept mine up and we have converted it to work with fretta and will use it on fretta after gmod13 possibly. That's if the gamemode doesn't get played a lot on the current server. Can't let this go to waste me thinks.[/QUOTE] IIRC fretta is being removed in gmod 13 so I don't think that's going to happen.
[QUOTE=TheSaladMan;37516371]IIRC fretta is being removed in gmod 13 so I don't think that's going to happen.[/QUOTE] Source?
[QUOTE=TheSaladMan;37516371]IIRC fretta is being removed in gmod 13 so I don't think that's going to happen.[/QUOTE] We know, doesn't mean we can't port it over.
Where is the motion detector? I can't find it in any map at all.
im gonna try this gamemode and stop with the dumb button please what is so dumb about me trying the gamemode if you think thats dumb you're a nazis.
Looks cool. Add some animations and this will be beautiful.
Oh my god, there are some videos with lots of views! I'm going to make an instructional video on how to install Morbus, stay tuned.
man i remember parasite. i freaking loved parasite. gotta play this!
Oh my god morbus is alive again
[IMG]http://puu.sh/19kpN[/IMG] Just a bit...
Well, Remscar, since you said I can make media that is promoting Morbus, here's this picture. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=81990772[/url] I wanted to make this back in November 2011 when I was still new to this gamemode and well, I didn't really bother making it until July this year, I was gonna update this picture to improve it until I found out my computer crashed....well it's back on so it's gonna take me a while to convince myself to make a 2nd version..... Hope you like it :U Thank god I'm not banned from Morbus anymore.
[QUOTE=RandomPerson15;37830892]Well, Remscar, since you said I can make media that is promoting Morbus, here's this picture. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=81990772[/url] I wanted to make this back in November 2011 when I was still new to this gamemode and well, I didn't really bother making it until July this year, I was gonna update this picture to improve it until I found out my computer crashed....well it's back on so it's gonna take me a while to convince myself to make a 2nd version..... Hope you like it :U Thank god I'm not banned from Morbus anymore.[/QUOTE] Not for long.
[QUOTE=Remscar;37832332]Not for long.[/QUOTE] What do you mean?
[QUOTE=RandomPerson15;37836023]What do you mean?[/QUOTE] The creator of Zombie Survival hard coded bans into the gamemode. Just sayin.
* Cue Psycho music *
[B]Morbus 1.2.0 has been released![/B] -Rules and Guide panels now use DFrames instead of customized Panels. -Rules and Guide panels are now larger, and scrollbars now properly work -Brood Alien base damage raised by 1 (12->13) -Brood Alien base attack cooldown lowered to 0.55 (0.6->0.55) -Brood Alien attack range increased by 2 (90->92) -Brood Aliens now do less (35%) damage with guns (65->35) -Brood Alien claw upgrade reduced from 2 per level to 1. -Brood Alien claw upgrade now has 8 levels. -Swarm Aliens attack damage now scales with #players (12->6dmg scales between 3->20 players) -Swarm Aliens damage resistance now scales with #players (30%->130% bonus damage scales between 3->20players) -Swarm Aliens movement speed reduced by 10 (240->230) -Swarm Alien spit now scales on #players (20->10dmg scales between 3->20 players) -Swarm Aliens now only take 30% fall damage (40%->30%) -The Blaster no longer damages the player who fired it -Beretta damage reduced by 2 (18->16) -Male names removed: "Fluttershy", "Rainbow" -Male names added: "Mitt" -Last names added: "Romney","Fungerlichen" -Damage scaling fixed -Player damage sounds -Swarm Alien model changed Get it on the Morbus website! [URL]http://morbus.remscar.com/download.html[/URL]
Well Remscar, there is an error that's been happening. I'm not sure how to explain it but I'll give you an example: Person A kills Person B for no reason, the round ends..BUT 1) He wasn't a brood but the round ended anyway or 2) He wasn't the only Brood or 3) He was brood last round but I didn't check to see if this was true. Hope you notice this soon and fix it.
I've been playing this quite a bit over the past two days and really enjoying myself. I love blending in with the humans and acting very innocent, always carrying around a glowstick and such. There was even a person that was stuck in a room that I helped out, healed, and then the second we broke away from the pack, I claimed him. I think it was his first time playing and hearing him scream over the headset as I changed in front of him was so very satisfying. That said, I think my one criticism is how team killing is handled. I think I understand your philosophy of letting the admins handle it, but it's really annoying to have someone just unload into all of the humans until the brood is eventually killed. I understand that friendly fire can happen and if you're paranoid, you want to kill someone acting suspicious, but just wiping out everyone from behind for no reason other than to troll everyone playing stinks. Sadly, I don't have any sort of suggestions of what could be implemented at the moment. If I think of anything interesting, I'll share. Thanks again for this mod.
[QUOTE=Lady Siara;37884044]I've been playing this quite a bit over the past two days and really enjoying myself. I love blending in with the humans and acting very innocent, always carrying around a glowstick and such. There was even a person that was stuck in a room that I helped out, healed, and then the second we broke away from the pack, I claimed him. I think it was his first time playing and hearing him scream over the headset as I changed in front of him was so very satisfying. That said, I think my one criticism is how team killing is handled. I think I understand your philosophy of letting the admins handle it, but it's really annoying to have someone just unload into all of the humans until the brood is eventually killed. I understand that friendly fire can happen and if you're paranoid, you want to kill someone acting suspicious, but just wiping out everyone from behind for no reason other than to troll everyone playing stinks. Sadly, I don't have any sort of suggestions of what could be implemented at the moment. If I think of anything interesting, I'll share. Thanks again for this mod.[/QUOTE] I most likely will have a built in anti-teamkill mechanic next build. It may involve stripping the person of all their weapons and freezing them in place.
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