• Morbus
    610 replies, posted
[QUOTE=matt000024;38226924]Can you please add scrolling to the scoreboard and decrease the window size for advanced help. The former gets cut off and the latter get cut off in a way that make it impossible to close without console or reconnecting. Both happen on somewhat small window sizes.[/QUOTE] Okay
Would it be possible to get this working with Fretta, or some way to vote on game modes? I would love to have a server going from this to another horror-based game.
[QUOTE=yopie96;38276001]Would it be possible to get this working with Fretta, or some way to vote on game modes? I would love to have a server going from this to another horror-based game.[/QUOTE] I dislike fretta, so no.
Any reason why my FPS drops when I change weapons?
For some reason, most player models are invisible.
[QUOTE=Doctor Dave;38297087]For some reason, most player models are invisible.[/QUOTE] This is interesting, i have no fucking idea why.
[QUOTE=Doctor Dave;38297087]For some reason, most player models are invisible.[/QUOTE] Yeah, I have same problem on my server except it only is happening to those who download it via FastDLL (no ERROR models, they are just invisible). It's something with models, not lua.
[QUOTE=Frankess;38298200]Yeah, I have same problem on my server except it only is happening to those who download it via FastDLL (no ERROR models, they are just invisible). It's something with models, not lua.[/QUOTE] Turns out it's caused by Garry
[QUOTE=Remscar;38307262]Turns out it's caused by Garry[/QUOTE] Wait, why are you surprised?
I updated the Arm Tool using fixes by [B]SirPenis[/B], found [URL="http://www.zombiemaster.org/smf/index.php?topic=11727.0"]here.[/URL] Here is an un-official link to the new Arm Tool: [URL]https://dl.dropbox.com/u/798972/arm_tool fix.zip[/URL] You may want to put the Morbus models and materials in your root Gmod folder as they'll most likely show up as errors otherwise. I used it to arm my new map, [B]mor_alphastation[/B]. Here's a sneak peak: [URL]http://i.imgur.com/UFvDy.jpg[/URL] EDIT: Make sure "/garrysmod/data/morbus/maps" exists, or your file wont export.
[QUOTE=Demonkush;38517167]I updated the Arm Tool using fixes by [B]SirPenis[/B], found [URL="http://www.zombiemaster.org/smf/index.php?topic=11727.0"]here.[/URL] Here is an un-official link to the new Arm Tool: [URL]https://dl.dropbox.com/u/798972/arm_tool fix.zip[/URL] You may want to put the Morbus models and materials in your root Gmod folder as they'll most likely show up as errors otherwise. I used it to arm my new map, [B]mor_alphastation[/B]. Here's a sneak peak: [URL]http://i.imgur.com/UFvDy.jpg[/URL] EDIT: Make sure "/garrysmod/data/morbus/maps" exists, or your file wont export.[/QUOTE] Thanks babe.
I am having problems with the in game hud it corrupts or does something only on this gamemode that turns all my text and hud into black squares.
I get a flashlight error [code][ERROR] gamemodes/morbus/gamemode/client/cl_flashlight.lua:39: attempt to call method 'Alive' (a nil value) 1. Think - gamemodes/morbus/gamemode/client/cl_flashlight.lua:39 2. unknown - gamemodes/morbus/gamemode/client/cl_flashlight.lua:65[/code]
[QUOTE=FyllyMan;38629480]I get a flashlight error [code][ERROR] gamemodes/morbus/gamemode/client/cl_flashlight.lua:39: attempt to call method 'Alive' (a nil value) 1. Think - gamemodes/morbus/gamemode/client/cl_flashlight.lua:39 2. unknown - gamemodes/morbus/gamemode/client/cl_flashlight.lua:65[/code][/QUOTE] It's a minor error which goes away after a single tick. It's caused by the localplayer entity not being initialized on client
Wow, Rem just got perma'd by garry D: Wonder what will happen to Morbus.
[QUOTE=Remscar;38630690]It's a minor error which goes away after a single tick. It's caused by the localplayer entity not being initialized on client[/QUOTE] i got that errors too. how can i fix it?
So I couldn't get Morbus 1.3.3 to work. I figured out that there is a Morbus 1.3.4 server out there hosted by PreyTech which has a working version, sadly I can't find this version anywhere.
That"s bad
So I'm guessing this gamemode is dead since the maker is perma'd now?
No the maker is still active on a other forum and there is a active server up and running.
Oh okay c:
So I haven't received the gamemode yet but there is a good working version on this server. [url=http://www.game-state.eu/74.91.115.201:27015/][img]http://www.game-state.eu/74.91.115.201:27015/FFFFFF/FF9900/560x95.png[/img][/url] It was fun the last couple nights, the horror.
We've got a morbus server going if anyone's interested. Quite a bit of random traffic as well. [url=http://www.game-state.eu/192.223.24.12:27015/][img]http://www.game-state.eu/192.223.24.12:27015/FFFFFF/FFFFFF/n-560x95.png[/img][/url] I do have a question for anyone else who's ran one of these servers before. The "print_log" command does not work, and it's a pain in the ass to have to wait until round end to punish for RDM. Any clues how to make it work?
Help me the weapons stopped spawning!
[QUOTE=Arch_Nemesis;39963983]Help me the weapons stopped spawning![/QUOTE] ya same here and people are spawning in each other and dying
[QUOTE=Gameonet;40352066]ya same here and people are spawning in each other and dying[/QUOTE] Weapons don't spawn until the round starts. There's also a buffer time when the server restarts until people have joined. No timer shows, you just wait and it fixes itself. That's how it used to be at least.
[QUOTE=Eccid;40374327]Weapons don't spawn until the round starts. There's also a buffer time when the server restarts until people have joined. No timer shows, you just wait and it fixes itself. That's how it used to be at least.[/QUOTE] guns aren't spawning at all, i own a server and obviously have had a game start before, still no guns. I have managed to allow humans to spawn with 2 weapons but thats the best i've been able to do, and I dont think i'm the only one with this problem because i am running 1.4.5B and the other servers run 1.3, my server is fine i would just like it to run how its spost to.
Are you sure the arm files are in your map dir? There should be a txt file with the same name of your maps in your map folder. None of the maps are armed natively, they use a rearm script.
From Remscar on the issue (he asked me to post this on his behalf, due to his being permabanned): "You need three or more players for the round to begin, players to spawn, and weapons to spawn aswell"
Hello, I'm back thanks to Garry unbanning everyone. Morbus is not dead, or gone. It was released on the steam workshop however due to a Garrysmod update which added a medkit, there was a class conflict which broke Morbus. I have fixed it but i'm not releasing the update quite yet, i'm redoing the scoreboard while i'm at it, adding in a global round statistics system (to be reported on my website) and some other fancy features. You will like it, i just ask for you to be patient.
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