• Morbus
    610 replies, posted
[QUOTE=catbarf;32897503]I'd say Parasite II. I was initially annoyed when I saw the OP, since it seemed to me like a gratuitous ripoff of Parasite, my all-time favorite game mode for Gmod. I see now that you're basically making an updated version of Parasite, so I think that should be reflected in the title.[/QUOTE] Im not exactly sure why people would be mad with me because i am making a gamemode similar to Parasite... I mean Parasite was abandoned and never finished, it was fun but very rough and un polished. Why does me trying to take that idea and make it better entitle me to such initial anger from people who played Parasite... I don't understand.
[B]Live Stream of Morbus[/B] [url]http://www.livestream.com/panikgaming[/url] Check it out if you can't play it or want to see what its like atm.
[QUOTE=Remscar;32898387]Im not exactly sure why people would be mad with me because i am making a gamemode similar to Parasite... I mean Parasite was abandoned and never finished, it was fun but very rough and un polished. Why does me trying to take that idea and make it better entitle me to such initial anger from people who played Parasite... I don't understand.[/QUOTE] Because frankly, it looks like you've taken the original Parasite code, changed a few models, and added some screen effects, GUI elements, and items downloadable from the internet, and called it your own with no mention of Parasite having ever existed. You use the same human needs, the same scream when changing into an alien, even a map originally designed for Parasite. Developing for an old game mode is fine, but taking it and claiming that it's yours is outright plagiarism.
To be fair, there's not exactly a lot of room for deviation. "Changed a few models, added screen effects, GUI elements, and items" is obviously deviation. "The same human needs" - I'm sorry, but they're all incredibly generic human needs. Hunger, sleep, pissing, and arguably cleanliness are all primal human needs - in fact, they're needs that all mammals share. You can't really deviate from that. I mean, what else can he really use? "Oh fuck guys, if I don't go play some Call of Duty in 160 seconds I'm going to start dying!" "The same scream when changing into an alien" - This is almost like Half-Life 2 only really has one good terrifying scream sound, which is the stalker scream. Honestly, this is like taking every single film that has ever used a stock sound like the [url=http://en.wikipedia.org/wiki/Wilhelm_scream]Wilhelm scream[/url] and accusing them of plagiarizing the first film to have used said stock sound. There's really not much of an alternative, unless you happen to know of a great free site with a bunch of high-quality "Oh my god it's turning into a horrifying abomination" screams. If you do, please, do share. Can't really argue the map. Remscar et all has been working on getting more maps, though. It's a pretty common practice in Garry's Mod to use pre-existing maps as placeholders, since maps take time, and gamemodes that have to wait for high-effort maps to be made for them generally die out before the map is finished, because it just sits there and rots. Regarding the final point, I don't recall Remscar ever claiming once that this game was Parasite, or that he has any right to Parasite. It's been everyone else wrongly accusing / claiming that Morbus is Parasite (like you, for example). If an idiot comes up and points at your Android and says "Hey, that's a cool iPhone," does that put the makers of Android at fault for stealing the iPhone design?
At least hes doing something by giving u what u want. if u dont want to see that gamemode back then its your problem let the man do his work. if u love parasite so much just play morbus then you will like it or not. If you dont like it just Leave. gmod4ever also has good reasons
[QUOTE=Gmod4ever;32906510]To be fair, there's not exactly a lot of room for deviation.[/QUOTE] Those few examples aren't supposed to be a comprehensive list of things that are [i]exactly the same[/i] between this game and Parasite, they're just a few immediately obvious ones. Regardless of how each individual element can be explained, it's more than just a coincidence that every element of Parasite happens to line up with Morbus, which is pretty good reason to believe that it wasn't coded from scratch. This game is Parasite in everything but name. It's not the use of an existing game mode as a base that's the problem. I don't think anyone has a problem with Remscar taking Parasite and adding on to it- hell, I'm glad someone finally did. The issue is giving it a new coat of paint and presenting it as his own work, and then not even mentioning where 95% of the game mode came from. It doesn't even [i]need[/i] to be called Parasite 2, a simple 'hey remember Parasite well I took it and added stuff' in the description would suffice. It's not what the game mode is, it's how it's being presented.
What are you guys bitching about? The gamemode is fun, and is similar to another gamemode that was based off of the party game "Werewolf/Mafia/Killer". It's pretty obnoxious to say "oh I was initially annoyed when I saw the OP." All you're doing is giving yourself negative attention. [QUOTE=catbarf;32907250]It's not what the game mode is, it's how it's being presented.[/QUOTE] Excuses.
you should make it like amnesia where you need a torch to light stuff up on the walls and you can hold a lantern that would be cool
[QUOTE=Hentie;32907839]What are you guys bitching about?[/QUOTE] Other than the fact that this is gratuitous plagiarism, nothing really. Is it such a big deal to at least give credit where it's due to the guy who actually made most of the gamemode? Especially considering the OP is asking for donations, and intent on charging people to host it on a server. At the very least, pointing out that this is a continuation of Parasite would stave off the people calling it a TTT derivative.
[QUOTE=catbarf;32909619]Other than the fact that this is gratuitous plagiarism, nothing really. Is it such a big deal to at least give credit where it's due to the guy who actually made most of the gamemode? Especially considering the OP is asking for donations, and intent on charging people to host it on a server. At the very least, pointing out that this is a continuation of Parasite would stave off the people calling it a TTT derivative.[/QUOTE] Oh stop being such a twat This isn't "gratuitous plagiarism", it's someone putting their own spin on a long dead gamemode so that they can have [b]fun[/b] If you have an issue with the fact that he's doing it better, take your complaints somewhere where people actually care about them. I somehow doubt Remscar has any bad intent in making this gamemode, as if its all a diabolical plan to steal Parasite and get all the glory for himself.
[QUOTE=Kopimi;32910032]it's someone putting their own spin on a long dead gamemode so that they can have [b]fun[/b][/QUOTE] No, really, I have absolutely no problem with that. Parasite's been dead a while, so there's no issues with stealing Parasite's thunder or dividing the community or whatever. I think there should be acknowledgment as to where the content comes from, especially if you're asking for money for the privilege of hosting it. This wouldn't have even come up if the description just stated that it's based on Parasite ([url=http://www.facepunch.com/threads/1032912]as it used to[/url]). And like I said, that would be a way to answer the 'hurr it's a TTT clone' bunch, or draw players who remember Parasite but won't necessarily go out of their way to find out what Morbus is.
[QUOTE=catbarf;32910258]No, really, I have absolutely no problem with that. Parasite's been dead a while, so there's no issues with stealing Parasite's thunder or dividing the community or whatever. I think there should be acknowledgment as to where the content comes from, especially if you're asking for money for the privilege of hosting it. This wouldn't have even come up if the description just stated that it's based on Parasite ([url=http://www.facepunch.com/threads/1032912]as it used to[/url]). And like I said, that would be a way to answer the 'hurr it's a TTT clone' bunch, or draw players who remember Parasite but won't necessarily go out of their way to find out what Morbus is.[/QUOTE] Why is it an issue for him to charge for hosting? He made the gamemode from scratch (As far as I'm aware), if people want a free alternative they can go play the outdated Parasite. And it's none of his obligation to try keeping people from being stupid and calling it a TTT clone, if you want to whine about people associating it with TTT rather than Parasite, complain to the TTT devs who made a gamemode with similar gameplay.
[QUOTE=Kopimi;32910670]Why is it an issue for him to charge for hosting? He made the gamemode from scratch (As far as I'm aware)[/QUOTE] If he made it from scratch there's no problem, I figured it used at least some Parasite assets, like the human needs icons. I'm saying if it uses a significant amount of material from the original Parasite, it would be dishonest to charge for it. But if it's all homemade and done well enough to match Parasite that closely, I'm really impressed. And of course it's none of his obligation to deal with stupid people, but that's no reason not to try. If it means more people giving it a try instead of unfairly dismissing it as a TTT (or Parasite) ripoff, it's for the best.
[QUOTE=catbarf;32910833]If he made it from scratch there's no problem, I figured it used at least some Parasite assets, like the human needs icons. I'm saying if it uses a significant amount of material from the original Parasite, it would be dishonest to charge for it. But if it's all homemade and done well enough to match Parasite that closely, I'm really impressed. And of course it's none of his obligation to deal with stupid people, but that's no reason not to try. If it means more people giving it a try instead of unfairly dismissing it as a TTT (or Parasite) ripoff, it's for the best.[/QUOTE] Railing on him because you "figure" that he took assets really seems unfair
[QUOTE=Kopimi;32911171]Railing on him because you "figure" that he took assets really seems unfair[/QUOTE] Yeah, you're right, and I did come off as unnecessarily aggressive in some of my posts. When I first saw the thread I thought 'Oh look, some jackass copied Parasite and is calling it his own work'. After reading more I know that's not true, and he's definitely put a lot of work into it. I'm just saying, I think it'd be better to at least mention that the game's a continuation of Parasite. That's all.
[QUOTE=catbarf;32911714]Yeah, you're right, and I did come off as unnecessarily aggressive in some of my posts. When I first saw the thread I thought 'Oh look, some jackass copied Parasite and is calling it his own work'. After reading more I know that's not true, and he's definitely put a lot of work into it. I'm just saying, I think it'd be better to at least mention that the game's a continuation of Parasite. That's all.[/QUOTE] TO get some things clear: [B]No[/B] unique code was used from Parasite. An array of sounds and a concept was used, that is all. [B]Some[/B] code was used from TTT to save time and use a working system (Entity placement at start of round)(Message System) If you want to do estimated percentages on how much of Morbus's code is not my own, it would be <2% Morbus was built from scratch and coded exclusively by me, some assets were used or [B]looked at[/B] in the development of Morbus. A full list of files that have others code in it, and their owners: (THIS MEANS COPY/PASTED W/ MODIFICATION) [B]Message System[/B] - TTT [B]Entity Placement[/B] - TTT [B]Upgrade Menu[/B] - Gmod4Ever [B]PARTS Weapon Base[/B] - CSS Real [B]Glow sticks[/B] - Patrick Hunt NO actual code was ever used from Parasite. The only time i actually looked at the files from Parasite was to see how IckyLevel does the transformation between alien->human. Ideas were used from the past gamemode Parasite, but the farther i got into development the more i decided i did not want to brand my name to be a continuation of Parasite. If i did so then people would come into my gamemode and demand that i change things that were different in the first Parasite. If i name my game something entirely new, i don't have the problem, or so i thought. If you look to see the history of this project, it used to be called Parasite 2, but that was dropped (and all the code in the project as well). Now you complain about me using maps from Parasite? Would you rather have those maps not used, and sink the the deepest corners of Garrysmod.org and be forgotten? I have no problem with that, ill remove 2 of the 4 maps that i have for Morbus. People will just LOVE you! Saying that this game is plagiarism is a VERY long leap, and using the argument of "stealing" textures or specific "needs" from Parasite, doesn't help. Eating, Sleeping, Showering, and Bathroom(ing :3) are generic human needs. Using 5 textures, well that saves me the time of making 5 new textures. If you want me to make 5 new textures, i will, i have absolutely NO problem in doing so. If you want to waste my time, lets do it, whatever prevents {Bad words} from coming to my gamemode and saying that i stole this or that! Thats all for now, im done. Thank you for commenting.
The Colony does sound very artistic and creative, but naming it Parasite 2 would definitely bring more attention in my opinion.
[QUOTE=Remscar;32913280]TO get some things clear: [B]No[/B] unique code was used from Parasite. An array of sounds and a concept was used, that is all. [B]Some[/B] code was used from TTT to save time and use a working system (Entity placement at start of round)(Message System) If you want to do estimated percentages on how much of Morbus's code is not my own, it would be <2% Morbus was built from scratch and coded exclusively by me, some assets were used or [B]looked at[/B] in the development of Morbus. A full list of files that have others code in it, and their owners: (THIS MEANS COPY/PASTED W/ MODIFICATION) [B]Message System[/B] - TTT [B]Entity Placement[/B] - TTT [B]Upgrade Menu[/B] - Gmod4Ever [B]PARTS Weapon Base[/B] - CSS Real [B]Glow sticks[/B] - Patrick Hunt NO actual code was ever used from Parasite. The only time i actually looked at the files from Parasite was to see how IckyLevel does the transformation between alien->human. Ideas were used from the past gamemode Parasite, but the farther i got into development the more i decided i did not want to brand my name to be a continuation of Parasite. If i did so then people would come into my gamemode and demand that i change things that were different in the first Parasite. If i name my game something entirely new, i don't have the problem, or so i thought. If you look to see the history of this project, it used to be called Parasite 2, but that was dropped (and all the code in the project as well). Now you complain about me using maps from Parasite? Would you rather have those maps not used, and sink the the deepest corners of Garrysmod.org and be forgotten? I have no problem with that, ill remove 2 of the 4 maps that i have for Morbus. People will just LOVE you! Saying that this game is plagiarism is a VERY long leap, and using the argument of "stealing" textures or specific "needs" from Parasite, doesn't help. Eating, Sleeping, Showering, and Bathroom(ing :3) are generic human needs. Using 5 textures, well that saves me the time of making 5 new textures. If you want me to make 5 new textures, i will, i have absolutely NO problem in doing so. If you want to waste my time, lets do it, whatever prevents {Bad words} from coming to my gamemode and saying that i stole this or that! Thats all for now, im done. Thank you for commenting.[/QUOTE] I'm sorry I came across as a raging asshat, after reading through the old thread I see that you really did put more work into this than I initially thought. And I totally hear you on the artistic vision thing, you don't have to call it Parasite, but maybe a name-drop would help. After all, most of the work you've done is 'under the hood' so to speak, and I feel that recognizing that it at least looks very similar to Parasite would make it clear that it's not a shameless ripoff. I don't think there's any need to redo the textures or remove the maps, but look at it from the perspective of an outsider- the OP describes a game almost identical to Parasite, using some of Parasite's assets and maps, but curiously not mentioning Parasite anywhere. At first glance it looked really suspicious, and it wasn't until I started digging into the old Parasite II thread that I realized there was more to it.
[QUOTE=catbarf;32913838]I'm sorry I came across as a raging asshat, after reading through the old thread I see that you really did put more work into this than I initially thought. And I totally hear you on the artistic vision thing, you don't have to call it Parasite, but maybe a name-drop would help. After all, most of the work you've done is 'under the hood' so to speak, and I feel that recognizing that it at least looks very similar to Parasite would make it clear that it's not a shameless ripoff. I don't think there's any need to redo the textures or remove the maps, but look at it from the perspective of an outsider- the OP describes a game almost identical to Parasite, using some of Parasite's assets and maps, but curiously not mentioning Parasite anywhere. At first glance it looked really suspicious, and it wasn't until I started digging into the old Parasite II thread that I realized there was more to it.[/QUOTE] Ingame there is a credits menu that gives credit to IckyLevel and Parasite.
It'd be nice to have flashlight battery life. It'd make the game a whole lot scarier/intense.
Morbus Teaser Trailer: [video=youtube;PZUTIh5uUmM]http://www.youtube.com/watch?v=PZUTIh5uUmM[/video]
Nice. I like it. Now we need an extended trailer, giving away all the major plot points of the film, making it a waste of money to watch the full film after watching said trailer. [img]http://dl.dropbox.com/u/8416055/FacepunchEmots/Buddy.gif[/img]
It's a really bland trailer, I like it, but needs to include some action. :v:
[QUOTE=LuaChobo;32936987]I thought Parasite was originally a Warcraft map.[/QUOTE] It was, IckyLevel based the Gmod gamemode on the WC3 map.
There's some people in the US server now if anyone would like to join.
I hope this succeeds, parasite was great and this incarnation plays really smoothly. And it has an actual alien model, which is great. Also, I made those maps auriga and outpostnorth30 and for the record I have no problem at all with you using them. I'm probably not going to change auriga at all, I like where it is now as a simple and fast-paced map, but I'm changing outpostnorth a bit. I'm shrinking its overall length by a noticeable amount which shortens 6 pathways in the process, and opening a lot of new doors (literally) to make it easier and less confusing to get to the needs. I want the needs to be more of a means to create drama than an actual threat to your health. I'm also fleshing out the map a lot more with eye candy and more hiding/ambush places, generally trying to make it as tense as possible.
[QUOTE=splitsticks;32946121]I hope this succeeds, parasite was great and this incarnation plays really smoothly. And it has an actual alien model, which is great. Also, I made those maps auriga and outpostnorth30 and for the record I have no problem at all with you using them. I'm probably not going to change auriga at all, I like where it is now as a simple and fast-paced map, but I'm changing outpostnorth a bit. I'm shrinking its overall length by a noticeable amount which shortens 6 pathways in the process, and opening a lot of new doors (literally) to make it easier and less confusing to get to the needs. I want the needs to be more of a means to create drama than an actual threat to your health. I'm also fleshing out the map a lot more with eye candy and more hiding/ambush places, generally trying to make it as tense as possible.[/QUOTE] Add me on steam so we can talk. There are also some exploits on that map that we've found while playing. Steam name is Remscar Only one there is
I was pondering the problem of teamkilling without repercussion, ... wait forget that I just thought of something else: WHAT IF when you kill another human, whether by being a dick or alien-checking, the resulting alien spawn ALWAYS knows where you are, the killer's signature will not vanish into the fog at all, and the spawn's attacks will deal 2-3x damage on his killer. And perhaps then if the swarm gets the kill, he becomes a super swarm, with permanent 2x health and 2x damage (or some other numbers) and has a blackened skin (ala deadspace). These are just general ideas, and I'm just typing as I think of it, but I think having a "nemesis" as a consequence of teamkilling would make for great gameplay for the swarm and great punishment for the killer.
Fukin teaser trailer :wink:
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