this is really fun, I am going to be on this server a lot hopefully haha
I think banshee screams should be nerfed, in a group of more than 2 you basically are going to lose half your health or flat out die without any way to really avoid it.
this is being spammed in my console -
[code]
[ERROR] gamemodes/toxsin-x/gamemode/cl_init.lua:767: attempt to index a nil value
1. unknown - gamemodes/toxsin-x/gamemode/cl_init.lua:767
[/code]
[QUOTE=Giggle;45863895]I think banshee screams should be nerfed, in a group of more than 2 you basically are going to lose half your health or flat out die without any way to really avoid it.[/QUOTE]
Have you actually tried a class that wasn't the Banshee itself? :zoid:
I'll look into it though. Right now it deducts HP depending on how close you are to it. I'll drop the scale a bit.
[QUOTE=jack10685;45864086]this is being spammed in my console -
[code]
[ERROR] gamemodes/toxsin-x/gamemode/cl_init.lua:767: attempt to index a nil value
1. unknown - gamemodes/toxsin-x/gamemode/cl_init.lua:767
[/code][/QUOTE]
That spams you when you spawn after spectating right? I'm trying to fix that atm.
[t]http://i.imgur.com/bYzuH9J.jpg[/t]
this mofo keeping the round from ending
Oh god damn it. I'll have a look at why that's happening too. I have no idea why zombies get completely retarded after a certain amount of time.
[editline]1st September 2014[/editline]
Were you playing as the scout and happened to cloak as the last man alive?
[QUOTE=solid_jake;45864230]Oh god damn it. I'll have a look at why that's happening too. I have no idea why zombies get completely retarded after a certain amount of time.
[editline]1st September 2014[/editline]
Were you playing as the scout and happened to cloak as the last man alive?[/QUOTE]
We were both technicians and I ran into the spawn and shot him in the head over 500 times with an AK. He kept switching position/spawn points every 10 seconds or so.
Hey solid would you be will you be releasing this gamemode to the public?
[QUOTE=Dmaster;45864315]We were both technicians and I ran into the spawn and shot him in the head over 500 times with an AK. He kept switching position/spawn points every 10 seconds or so.[/QUOTE]
Ugh that means it's health went negative. I'll have this sorted by the end of the day. I fixed the error spam when spectating at least so it's a start.
The code has been begging for some optimization as of late anyway.
[editline]1st September 2014[/editline]
[QUOTE=Allusona;45864447]Hey solid would you be will you be releasing this gamemode to the public?[/QUOTE]
I want to release it to the public as soon as these game breaking bugs are dealt with. I also would like to change the way the zombies respawn to be more at par with killing floor. I've got some of the code done but it's still having some issues to be implemented.
[editline]cocks[/editline]
That invincible zombie bug shouldn't happen anymore. I also updated the content packs to fix that purple and black remington in the shop.
Could you restrict when Venom/Looters spawn so that players don't find themselves suddenly blown up or gunned down while they were trying to buy some items? Restricting other randomly generated events to only when the wave is occurring would also be nice.
Not sure why that trader can stand out in open when a radstorm is going insane but I can't.
[QUOTE=Giggle;45875736]Could you restrict when Venom/Looters spawn so that players don't find themselves suddenly blown up or gunned down while they were trying to buy some items? Restricting other randomly generated events to only when the wave is occurring would also be nice.
Not sure why that trader can stand out in open when a radstorm is going insane but I can't.[/QUOTE]
Already done in next update, among other things that I think people are gonna enjoy (and hate me for)
And I thought this server was gone for good.
Just updated the server with the newest version of the game mode. Here's what you can expect:
[quote=Changelog]
[B]General:[/B]
- Added Barthilex, a new finale
- New spawning system (Constant Peril Spawning). Zombies will now spawn in areas closer to you, anywhere on the map, and out of your view
- Removed POINT_RADIATION on maps, allowing full movement throughout the map.
- Reconfigured Compound and OMGCity in light of the above change
[B]Zombie Updates:[/B]
- Updated Masochist to throw in 3 dimensions (I fucking figured a formula out)
- Nerfed Reanimator screams and healing speed
- Reworked Soldier zombie AI to give you a chance of preventing them from using their grenade
- Nerfed Soldier zombie's grenade
- Fixed invincibility bug as well as stuck outside the map errors (100% this time I swear)
- Fixed zombies becoming retarded at the sight of wood
- Fixed zombies absolutely breaking multiple bastard doors on OMGCity
[B]Player Updates:[/B]
- Slowed the Banshee Class down slightly and decreased bonuses for leveling up.
- Banshee Class can now consume radiation from teammates by hitting them.
- Consume infection and Consume Radiation will now award XP
- Blood Rage now properly multiplies damage output.
[B]Misc:[/B]
- Stopped events from starting when the trader is on the map, as well as stopping events that are already going on ( You still have to kill VENOM and Anarchists if they're already on the map )
- Fixed trader time not updating properly if you aren't in sight of her ( Will need feedback on this one )
- Fixed Wave Status Indicator not displaying correct information on evac
- Fixed Evac Music playing way before the wave even ends
- New cheat codes with appropriate tasks to find them!
[/quote]
I won't tell you anything about the new Finale. Just report any bugs that may come up.
As for release, it's almost there. I'd like to get another week of testing just to ensure the game is playable.
Can i suggest using this for the Prototype Cure Drug? [url]http://www.garrysmod.org/downloads/?a=view&id=112235[/url] It's not in the Workshop though :(
[QUOTE=Lucio 1995;45893227]Can i suggest using this for the Prototype Cure Drug? [url]http://www.garrysmod.org/downloads/?a=view&id=112235[/url] It's not in the Workshop though :([/QUOTE]
I'm trying to reduce the size of the content packs to prevent a 2gb content download. It's one of the reasons the gun sounds are just recycled CSS sounds.
Also your name is really familiar and I can't put my finger on it
having a bit of a problem, I joined the server with no one else on it and I was instantly slammed with hard zombies, and when we all died the waves didn't stop/reset or anything
[QUOTE=jack10685;45894153]having a bit of a problem, I joined the server with no one else on it and I was instantly slammed with hard zombies, and when we all died the waves didn't stop/reset or anything[/QUOTE]
May or may not have been related to the game not ending once I died when I was alone on the server for a bit.
[QUOTE=jack10685;45894153]having a bit of a problem, I joined the server with no one else on it and I was instantly slammed with hard zombies, and when we all died the waves didn't stop/reset or anything[/QUOTE]
I may or may not have left the gameover function out of Think when I was testing the new spawns. It is fixed now however
I can walk when i'm in Trader menu. Also i've been killed when i was in Trader menu and got this
[lua][ERROR] gamemodes/toxsin-x/gamemode/cl_spawnmenu.lua:522: attempt to index global 'InventoryScreen' (a nil value)
1. Function - gamemodes/toxsin-x/gamemode/cl_spawnmenu.lua:522
2. unknown - lua/includes/modules/usermessage.lua:87
[/lua]
Also make few rounds per map and propper zombie amount per player.
[QUOTE=AirBlack;45898109]I can walk when i'm in Trader menu. Also i've been killed when i was in Trader menu and got this
[lua][ERROR] gamemodes/toxsin-x/gamemode/cl_spawnmenu.lua:522: attempt to index global 'InventoryScreen' (a nil value)
1. Function - gamemodes/toxsin-x/gamemode/cl_spawnmenu.lua:522
2. unknown - lua/includes/modules/usermessage.lua:87
[/lua]
Also make few rounds per map and propper zombie amount per player.[/QUOTE]
You're allowed to walk in the trader menu. I don't know why you would, but I left it allowable.
That bug has to due with inventory trying to get values from a dead player. It doesn't have any effect but printing the error. I'll add a check to stop the error from printing.
As for zombie per player, that is implemented properly so I don't know what you're talking about. At the moment the server is set to the convar 1, so that I can push out as much rounds of testing as I need.
If you didn't notice, the health of the zombies also goes up per player.
I have no idea what you mean by few rounds per map.
---------------------
Later today I' going to update the masochist to make him a little less accurate as well as buff the specialist's ability upgrades per level.
[QUOTE=solid_jake;45893315]
Also your name is really familiar and I can't put my finger on it[/QUOTE]
I was in a very old thread of the mod: [url]http://www.facepunch.com/threads/1101668-Toxsin-X-Basical[/url]
You know, there needs to be an update.
Specifically, nerfing the range of the normal zombie's "flesh".
Also, more players please!
[QUOTE=RandomPerson15;45905828]You know, there needs to be an update.
Specifically, nerfing the range of the normal zombie's "flesh".
Also, more players please![/QUOTE]
Yeah, I updated their throw to be less accurate. It basically takes the position you were in before they started the animation, so if you've ever played killing floor and dodge husks, the same concept applies here.
If you haven't, just jump to the side when you see them start their animation
Oh, one thing I noticed, users hold their guns at their sides instead of actually aiming properly. This guy was shooting zombies and it looked like this
[IMG]http://i.imgur.com/iupNhxFl.jpg[/IMG]
[QUOTE=NiandraLades;45908540]Oh, one thing I noticed, users hold their guns at their sides instead of actually aiming properly. This guy was shooting zombies and it looked like this
[IMG]http://i.imgur.com/iupNhxFl.jpg[/IMG][/QUOTE]
Huh, I'll have a look. Was it with any particular gun or any gun? I might have fudged an anim name
I am not even going to question that door
[QUOTE=NiandraLades;45908540]Oh, one thing I noticed, users hold their guns at their sides instead of actually aiming properly. This guy was shooting zombies and it looked like this
[IMG]http://i.imgur.com/iupNhxFl.jpg[/IMG][/QUOTE]
This is what I was trying to get at before with the guns at the side, guess I wasn't clear enough. This even happens with some rifles too
It's making people crash randomly now.
[QUOTE=RandomPerson15;45911675]It's making people crash randomly now.[/QUOTE]
Giggle reported it, it has to do with the doors on zombiesurvival. They break it and it can't make a prop so it just spams the same door 200 times and then everything goes wrong
Would it be possible to have a feature that makes teammates either have no collide or slightly faded/invisible when near by?
Players keep standing in front of me and humping doorways, which is super irritating :^(
[editline]7th September 2014[/editline]
Also please add a close button to the trader
I haven't tried yet, but is there an"Anti-Rad Device" like in the old Toxsin X, the Respirator? The special zombies that radiate you from being nearby are very annoying :c
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