• Toxsin X - More Like Killing POOR
    105 replies, posted
Server has been updated to the newest version. Here's what to expect: [quote=Changelog] [B]General:[/B] - Due to popular demand, Water now sobers you up ( you can counter the dreaded screen wobble ) - Loot spawns have been significantly dropped - Weapons that spawn from loot are now just starters - Fixed a bug that caused XP not to save properly on map change / disconnect - Increased the radius of the evac zone to allow people to kite as they wait for it to fly away - Respirator added to shop as a special item for The Technician [B]Weapons:[/B] - PPW, XM8, and P90 have been nerfed - AK47 has been buffed to be a viable option against the SCAR - XM1014 now has the proper sound playing - M3 Shorty has been buffed to be a viable option for non-specialists - Bullet force on props has been halved [B]Zombies:[/B] - Fixed AI performing computer warfare and overlowing clients by creating millions of door props. Unfortunately it means that doors will no longer create props on breaking. - Spectre range has been buffed - Scream attack is now the Reanimator's only AoE effect as opposed to constant decreasing HP on humans. - Hulks now insta-kill as a punishment for being so close to them despite moving as fast as a contagion - Barthilex's Form 4 attack has been nerfed [B]Players:[/B] - The Specialist's reduction on shipments has been improved per level - The Specialist now gets more money from selling, and the % increases per level - Selling items will give you less money to reflect new specialist ability [B]Misc:[/B] - There is now a button to close the trader at the bottom of the menu - Selling items from stash is now a button as well as right clicking the item - Fixed bug where world animations for guns don't apply [/quote] The XP bug where it didn't save happened after I tried to localize all the files into one big toxsinx data folder. Apparently File.Write didn't like that so it didn't want to replace any files due to there being other files in the toxsinx folder. So now there are two folders for different things in the data folder. It's ugly yes, but for now it'll work
Wow, thanks for taking my suggestion Solid ^^ I wasn't sure if it was already on the game though x3
[QUOTE=Chimpanzee;45909404]This is what I was trying to get at before with the guns at the side, guess I wasn't clear enough. This even happens with some rifles too[/QUOTE] The fix for this is to use SetHoldType instead of SetWeaponHoldType, which is deprecated
You can break boxes and get the wood inside it before all players press Ready, that could be a bit abusable. You can decide what to do with that :3 EDIT: The Panic Button doesn't seem to detect bleeding well, and i am sure i have bandages.
[QUOTE=Lucio 1995;45955187]You can break boxes and get the wood inside it before all players press Ready, that could be a bit abusable. You can decide what to do with that :3 EDIT: The Panic Button doesn't seem to detect bleeding well, and i am sure i have bandages.[/QUOTE] Yeah I left that in because I felt it's the best preparing you could do. And that's weird, what class were you playing, and was it a random drop bandage or one you bought?
I was playing as a Technician, and i think it was a bought one. Speaking of bandages, the game separates items that are the same, as in i have 5 bandages in one spot and there's 2 in another spot. Also, my XP doesn't get saved :( I got to Level 2 today and when it changed map i went back to level 1
[QUOTE=Lucio 1995;45957160]I was playing as a Technician, and i think it was a bought one. Speaking of bandages, the game separates items that are the same, as in i have 5 bandages in one spot and there's 2 in another spot. Also, my XP doesn't get saved :( I got to Level 2 today and when it changed map i went back to level 1[/QUOTE] Oh boy, I accidentally made the Technician's items seperate entities, and the panic button doesn't recognize it. Woops. I passworded the server so I can find out why XP isn't saving. People are also getting corrupted XP again so I need to look into it. I suspect it's something with the server itself because there's no problem saving on a listen server.
Any updates soon???
[QUOTE=kill3r;46000051]Any updates soon???[/QUOTE] Updates? well.. I've been busy with a lot of college work but here is the latest update for everyone: [quote=Changelog] [B][U]OFFICIALLY RELEASED! Download it [url=http://steamcommunity.com/sharedfiles/filedetails/?id=315086160]HERE[/url][/U][/B] [B]General:[/B] - New colors for Health and Stamina - Money has now been reverted back to original values for release. It is editable in the moddable.lua file - Fixed animation bug by converting weapons to use SetHoldType - Fixed panic button and updated in light of new technician changes [B]Player Changes:[/B] - Technician's discounted supplies are now advanced versions. Advanced bandage, Military Medikit, Specialized Medikit, and Adrenaline Drink are now in the shop. [/quote] I just want to say that it's been fun working on this, and I hope you guys have fun playing it! I've created a Dev Build SVN that'll be used to guinea pig some new features before sending it to the workshop. The test server will be running that version of the gamemode. Unfortunately, I had to wipe all the perk data though. The workshop is in dire need of media, so take pictures of yourself playing so I can fill it up with some. As always if you have any questions on how to mod something, bugs to report, or suggestions you can't code yourself, add me on steam or PM me. I'll try and be as supportive as I can. [editline]17th September 2014[/editline] Steam workshop is really stupid and doesn't allow .txt files, so you can download my configurations for maps from [url=http://www.gamefront.com/files/24481363/data.zip]here[/url]. Just plop it in your data folder.
[QUOTE=solid_jake;45911815]Giggle reported it, it has to do with the doors on zombiesurvival. They break it and it can't make a prop so it just spams the same door 200 times and then everything goes wrong[/QUOTE] Not that, an enemy is making me crash. The door is not the problem anymore.
[QUOTE=RandomPerson15;46027726]Not that, an enemy is making me crash. The door is not the problem anymore.[/QUOTE] What map/wave and are you running any extra addons? I haven't gotten any crash reports since then.
[QUOTE=solid_jake;46031591]What map/wave and are you running any extra addons? I haven't gotten any crash reports since then.[/QUOTE] Wave 5 in b5, but no zombie touched the door.
[QUOTE=RandomPerson15;46036858]Wave 5 in b5, but no zombie touched the door.[/QUOTE] I'm gonna have a look at that. The only new zombie that comes up in that wave is the reanimator so I'm gonna have a look on what it's doing.
I don't understand how people can add workshop content onto their servers if the servers won't download files larger than 60MB
[QUOTE=Lebofly;46043882]I don't understand how people can add workshop content onto their servers if the servers won't download files larger than 60MB[/QUOTE] I've tried to cut down the content as much as I could, but it's still quite the amount of content. I thought about creating a server collection to bypass that issue, but then you would have clients downloading the server collection against their own content, accompanied by the issue of having an 8 part content collection. Right now it's just the honor system of "make sure you subscribe to this or you'll see errors" message on MOTD's
[QUOTE=solid_jake;46044501]I've tried to cut down the content as much as I could, but it's still quite the amount of content. I thought about creating a server collection to bypass that issue, but then you would have clients downloading the server collection against their own content, accompanied by the issue of having an 8 part content collection. Right now it's just the honor system of "make sure you subscribe to this or you'll see errors" message on MOTD's[/QUOTE] Yeah, I'm just wondering in general if there is a workaround for this issue rather than uploading a 300MB GMA file to the server manually
[QUOTE=RandomPerson15;46036858]Wave 5 in b5, but no zombie touched the door.[/QUOTE] I can not for the life of me get this crash replicated. Would you mind telling me your specs? I must've played that wave 50 times already and it just refuses to break [editline]24th September 2014[/editline] [QUOTE=Lebofly;46046848]Yeah, I'm just wondering in general if there is a workaround for this issue rather than uploading a 300MB GMA file to the server manually[/QUOTE] The dedicated server running the Dev Build seems to be working fine with the mounted content, with it downloading from a collection. Dunno if you've tried that yet
[QUOTE=solid_jake;46060707]I can not for the life of me get this crash replicated. Would you mind telling me your specs? I must've played that wave 50 times already and it just refuses to break [editline]24th September 2014[/editline] The dedicated server running the Dev Build seems to be working fine with the mounted content, with it downloading from a collection. Dunno if you've tried that yet[/QUOTE] I honestly don't know that much about specs..... And also, the SCAR does not have a model on my end.
[QUOTE=RandomPerson15;46079430]I honestly don't know that much about specs..... And also, the SCAR does not have a model on my end.[/QUOTE] Does it happen on any other maps? Also this may seem like a silly question but make sure you've let the workshop content fully download. ALSO here's what I've been working on for the past few days, amongst helping people adding me with bugs from the steam workshop: [quote=Changelog] [B][U]NOT YET RELEASED[/U][/B] [B]General:[/B] - Perk Data now converted to SQL! No more corrupted data :dance: - Added THE RAMPAGER class to celebrate above [B]The Rampager:[/B] - A percentage of blocked damage will be converted to stamina. If you have less stamina than you can block, the block will fail. - Seismic Impact: Make a huge shockwave around you, damaging nearby zombies. [B]Weapons:[/B] - New melee weapons added for The Rampager - Knife has been updated to allow blocking. - New rad_basemelee for any melee additions [/quote] Get to know him! [IMG]http://i.imgur.com/Ca5K9k3.png[/IMG] The resistance to Contagion Bile will change. It's going to be around 50% at level 0 and work your way to 100%
Well, I never made it further on other maps
Sorry for the slow update guys. College work ain't easy, but I finally present to you [B]The Rampage Update![/B] [QUOTE=The Rampage Update] [B]General:[/B] - Converted perk data from .txt to SQL! This should fix any corrupted data issues that were occurring. The gamemode will automatically convert old text files to SQL and delete them. This will be an uncomfortable stage so if there's any bugs please let me know! - Added an endgame map voting system. (Credits to Willox) - Added The Rampager as a new playable class. Read more about him below. - Included DATA files for configured maps for easy plug and play [B]Map Voting:[/B] - If you'd like to add maps to be included in the map voting system, go into the moddable.lua and look for GM.Maps. Add the prefix or map name in the format you see there. [B]The Rampager:[/B] - This is a melee oriented class. Hack and slash your way through the horde! - New Block mechanic. You can block with melee weapons by pressing the reload key. A percentage of blocked damage will be converted to stamina. The higher the level, the more percentage. - Seismic Impact Ability, creating a shockwave around you that will result in pools of blood [B]Gameplay:[/B] - Reduced Barthilex's HP - Contagions have been buffed slightly [B]Weapons:[/B] - New rad_basemelee for the addition of new melee weapons - Knife has been updated to allow blocking - Axe and Crowbar have been made counterparts to fit The Rampager - Ranged Weapons will now handle slightly different. Walk key will now offer another form of accuracy aside from crouching. - Bullet penetration reworked - XM8 accuracy fixes [B]Now for all the MELEE weapons I've added:[/B] - Added Baseball Bat - Added Machete - Added Tazer - Added Tomahawk - Added Heavy Sword - Added Katana - Added Wrist Blades - Added M4A1[/QUOTE] Let me know about any bugs you encounter or suggestions you have, and enjoy yourselves [editline]14th October 2014[/editline] I am still in need of some media. I'd be happy to put pictures you guys may have taken if you send them to me. Haven't really had the chance to play my own creation heh
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=331357098[/url] I get this after entering! :( I can press "Yes" to that little tutorial you give each time you come in the server (The one you get when you press F1)
Can you paste the error? I see something printed in console
[quote] [ERROR] gamemodes/toxsin-x/gamemode/cl_scoreboard.lua:51: Tried to use invalid object (type Panel) (Object was NULL or not of the right type) 1. SetVisible - [C]:-1 2. unknown - gamemodes/toxsin-x/gamemode/cl_scoreboard.lua:51 [/quote] I get this clientside when trying to open scoreboard during mapvote [editline]25th October 2014[/editline] Also this [quote] [ERROR] gamemodes/toxsin-x/gamemode/cl_scoreboard.lua:40: Tried to use invalid object (type Panel) (Object was NULL or not of the right type) 1. SetVisible - [C]:-1 2. unknown - gamemodes/toxsin-x/gamemode/cl_scoreboard.lua:40 [/quote] [editline]25th October 2014[/editline] when i go to select a class after pressing accept on the help thing [quote] [ERROR] gamemodes/toxsin-x/gamemode/vgui/vgui_classscout.lua:34: attempt to index local 'plySavedData' (a nil value) 1. Init - gamemodes/toxsin-x/gamemode/vgui/vgui_classscout.lua:34 2. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:153 3. Init - gamemodes/toxsin-x/gamemode/vgui/vgui_classpicker.lua:15 4. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:153 5. unknown - gamemodes/toxsin-x/gamemode/vgui/vgui_helpmenu.lua:60 [/quote] lovely
another error, none of the map configs work. the only map that works is rd_port because the actual spawns and such are physically added to the map when it was made in hammer
I'm assuming you've been able to play at some point before that error came up about the classes. Is this your listen server or a dedicated one? I'll get to fixing the scoreboard error since someone has posted the same issue on the workshop page. The same with the map configs not working. The data file doesn't load through GMA's, so I'm in the middle of writing out a code to create configs automatically if available.
Could you upload the raw map configs, please?
anyone online? [code] [ERROR] gamemodes/toxsin-x-dev/gamemode/vgui/vgui_classramp.lua:33: attempt to concatenate field 'class_rampager.level' (a nil value) 1. Init - gamemodes/toxsin-x-dev/gamemode/vgui/vgui_classramp.lua:33 2. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:153 3. Init - gamemodes/toxsin-x-dev/gamemode/vgui/vgui_classpicker.lua:23 4. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:153 5. unknown - gamemodes/toxsin-x-dev/gamemode/vgui/vgui_helpmenu.lua:60 [/code]
[QUOTE=solid_jake;46325180]Can you paste the error? I see something printed in console[/QUOTE] Tried today, same problem, here's what i got: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=331913326[/url]
[QUOTE=Pezza;46331237]Could you upload the raw map configs, please?[/QUOTE] [URL]http://www.gamefront.com/files/24481363/data.zip[/URL] Here you go. It'll be on the workshop page as well.
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