• Ultimate Chimera Hunt
    152 replies, posted
needs more dedicated servers
Just got my Ultimate Chimera Hunt server up finally: [url=http://www.game-monitor.com/garrysmod2_GameServer/69.197.190.55:27015/LL_LmaoLlama_-_Ultimate_Chimera_Hunt.html][img]http://module.game-monitor.com/69.197.190.55:27015/image/default/default.png[/img][/url]
[QUOTE=Batandy;23755935][url]http://local-static4.forum-files.fobby.net/forum_attachments/0023/7974/ch_club_titiboo_b20021.jpg[/url][/QUOTE] You just HAD to use that sprite for the poster, didn't you?
lol yeah
Thanks for the epic game mode aska!
I've been having lots of problems getting the content to all download off a FastDL due to case sensitivity. Tweaks to sv_dowload.lua that mostly fixed it: [url]http://pastebin.com/wU3QFpRS[/url] However due to upper/lower case issue with 3 models, it still doesn't work. Example: [code] mghost.mdl MGhost.dx80.vtx MGhost.dx90.vtx MGhost.phy MGhost.sw.vtx mghost.vvd [/code]Even with resource adding them each on their own (with or without the loops), with proper upper/lower case, still getting: [URL]http://img835.imageshack.us/img835/7851/failfiles.jpg[/URL] (Need both loops or players can't see the models) As for the 1 sound that's failing and also not showing on the list, I'd guess its one of the 2 sounds I see with uppercase letters? [editline]12:36AM[/editline] Also, to get the map downloading and working, you must remove it from the server content/maps folder and put in garrysmod/maps folder.
[QUOTE=Zup;23887689]blah blah blah[/QUOTE] That code is very messy why don't you make a function with the loop and addfile then call it multiple times?
This gamemode was really fun, especially with the added new content. Even when the server got messed up and the game didn't want to end, we all turned to ghosts and and had a ghost wine party. [IMG]http://i38.tinypic.com/9y83.jpg[/IMG]
This thing refuses to download the map to the client. It's on the fastdl.
My console is being spammed like hell with these errors when I play now. Failed to load sound ")chimerahunt\chimera\step.wav", file probably missing from disk/repository Failed to load sound ")chimerahunt\chimera\step2.wav", file probably missing from disk/repository Any ways to fix this at all? [editline]06:29PM[/editline] It didn't do that before. [editline]06:32PM[/editline] It crashes GMod half the time I try to play on a server. I can't even find that file in those folders. [editline]07:04PM[/editline] [QUOTE=Banana Lord.;23923781]This thing refuses to download the map to the client. It's on the fastdl.[/QUOTE] Do you own TF2?
You need the map in the main gmod dir, not /content/maps in the gamemode or it won't work, I dot own tf2 and it downloads fine on my server
[QUOTE=GhostSonic;23928425]My console is being spammed like hell with these errors when I play now. Failed to load sound ")chimerahunt\chimera\step.wav", file probably missing from disk/repository Failed to load sound ")chimerahunt\chimera\step2.wav", file probably missing from disk/repository Any ways to fix this at all?[/QUOTE] Look in [B]garrysmod/garrysmod/scripts/sounds[/B] . If there is a [I]stip.stomp.txt[/I], delete it. Then in your [B]gamemodes/ultimatechimerahunt/content/scripts/sounds[/B] open up [I]stip.stomp.txt[/I] and make sure the lines near the bottom read [B]wave )UCH\chimera\step.wav wave )UCH\chimera\step2.wav[/B]
[QUOTE=Banana Lord.;23923781]This thing refuses to download the map to the client. It's on the fastdl.[/QUOTE] Was this ever solved? Flux and I updated changing all the model and material paths a day or two ago.
I think this gamemode is pretty boring to be honest. I don't find a lot of replay value in it.
Can we have two chimeras if the player count is equal to or over 10??
[QUOTE=Nemesis036;24010517]Can we have two chimeras if the player count is equal to or over 10??[/QUOTE] Unfair
[QUOTE=Nemesis036;24010517]Can we have two chimeras if the player count is equal to or over 10??[/QUOTE] I don't think that will ever happen, the gamemode developers have refused that idea many times for good reasons.
This is Mr.TK Red City Co-Owner and Representative. and i am running a Chimerahunt server. ==================| Servers |=================== --------------------------------------------------------------------------------------- Red City Serious Drp - 69.197.188.69:27015 (Offical) Red City Build Server - 69.162.91.62:27015 Red City Fretta / Etc server - 69.197.188.122:27015 | [B]Red City UltimateChimerahunt - 69.197.189.113:27015 [/B] --------------------------------------------------------------------------------------- (i was being quick so i pulled this off our group page) [B]EDIT:[/B] [QUOTE=Nemesis036;24010517]Can we have two chimeras if the player count is equal to or over 10??[/QUOTE] and as for this, instead of 2 chimeras how about some type of little helper for the chimera. not sure what it could be.
[QUOTE=uchiha2727;24049195]This is Mr.TK Red City Co-Owner and Representative. and i am running a Chimerahunt server. ==================| Servers |=================== --------------------------------------------------------------------------------------- Red City Serious Drp - 69.197.188.69:27015 (Offical) Red City Build Server - 69.162.91.62:27015 Red City Fretta / Etc server - 69.197.188.122:27015 | [B]Red City UltimateChimerahunt - 69.197.189.113:27015 [/B] --------------------------------------------------------------------------------------- (i was being quick so i pulled this off our group page) [B]EDIT:[/B] and as for this, instead of 2 chimeras how about some type of little helper for the chimera. not sure what it could be.[/QUOTE] That's still multiple Chimeras. Also, that's a nice server you have there, except for the floating names. They tend to get annoying
[QUOTE=Copperbotte;24051832] Also, that's a nice server you have there, except for the floating names. They tend to get annoying[/QUOTE] Thank you, and the Effects of the floating names is Beneficial, it prevents Camping. but as well as making it easier to find your target.
i don't know why, but it's been a while that i can't join any server because at the start menu of uch, it gives me an hl2.exe error
Big update just went out, huge UC buffs and other kewl things. [media]http://youtube.com/watch?v=JfddqUytAXs[/media] [B]Change Log:[/B] [LIST] [*]Flashlight turns off if you died with it on. [*]Fixed dying by the environment would cause you to "die for real" and not turn into a ghost. [*]Added brand new HUD elements. (Added 6 materials) [*]Redid the way the gamemode handles kill icons, to accompany the new way to die. -Added new killicon for dying from the environment. [*]Added swimming animations for real this time. [I][U]Ultimate Chimera Changes:[/U][/I] [*]The Ultimate Chimera gets a small amount of sprint back while roaring for every pig he scares. [*]Increased sprint recharge slightly. [*]Added a new multi-jump system. The UC is allowed infinite extra jumps, but each consecutive jump increases the amount of negative Z velocity required to make that jump. It also uses up more and more sprint. -In layman's terms, you'll be losing altitude and sprint with each jump, you cannot fly forever. If you're out of sprint and try to use this jump, you slow down to a crawl in the air and fall to the ground. [*]Added a new tail swipe ability. Pressing reload will make you swipe your tail back and forth, any pigs near enough will be flung away from you and unable to turn you off for the duration of the swipe. -This comes with a new meter that depletes to 0 every time you swipe, then quickly recharges. The amount of force applied to the pigs is scaled by this meter. The faster you use the swipe, the less effective it will be. [*]Added the ability to squash pigmasks. If you land on a pig while falling faster than a predetermined speed, you will squish the pigmask and kill him instantly. [/LIST]
Playing yesterday on the test server was great fun. The Ultimate Chimera can now win against large groups of Pigmasks and it seems a lot more balanced. It feels like I just started playing the gamemode for the first time again.
Looks pretty fun
CLUB TITIBOO B3 RELEASED EDIT : new link! fixed download! Download : [url]http://www.garrysmod.org/downloads/?a=view&id=107563[/url] Well, for now it dsays that the file is being mirrored...tell me if it does work. CHANGELOG -fixed some collisions -added new doors and rooms -removed mr.saturn secret (because of the lua hosting problem and the lag on old computers) -added new secret (try the button in the control room ,the room near the concert's room) -bumpmaps -fixed some textures -map is generally more balanced One of the news of the map is that there are 2 new rooms accessible only by using chimera's bite : A maintenance's hallway, and the control room. In the control room there is a button, if you push it .... [img]http://www.garrysmod.org/downloads/?a=showimg&v=107563_1[/img] BAM! lights go off and the club titiboo theme stops,and the DCMC theme starts playing!!! [img]http://www.garrysmod.org/downloads/?a=showimg&v=107563_2[/img] Yeah, this is the control room! also, aska,if you will make a new version of your modern tazmilly map, i suggest you to use this theme instead of the normal one : [url]http://www.youtube.com/watch?v=zKqOHZtZQZA&feature=related[/url]
Aska should make an Earthbound gamemode. Also hats for UCH.
May i Ask how you Summon Bill Cosby on the Tazmily Map?
[QUOTE=uchiha2727;24170376]May i Ask how you Summon Bill Cosby on the Tazmily Map?[/QUOTE] i've been told its a secret
This gamemode caused my server to "Get Stuck" in a sort of limbo. It simply stopped starting rounds(leaving everyone ghosts), and would not allow fretta to pop-up. I thoroughly tested this on other gamemodes bt it only ever occurred on UCH. Which is disappointing seeing as UCH is one of my most popular gamemodes. Anyways, the only way to fix it is a full server restart...which is understandably frustrating. There is also a glitch where at round start, the chimera will spawn but everyone else will remain ghosts, it's easily fixable by voting a new UC. However it really needs to be addressed. This really is a fantastic gamemode though, and seems to be loved by everyone!
Please add thirdperson to pigmasks/ghosts. It looks good in thirdperson (all the animations are pretty much complete).
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