• Stargate Carter Addon Pack
    4,521 replies, posted
You guys should add the strudel to the movie stargate like in the movie. ( [url]http://images2.wikia.nocookie.net/__cb20060727170317/stargate/images/4/40/Strudel.jpg[/url] ) (just saying as i plan on getting garry's mod and your pack in a few days time.)
Current buglist (rev just after merge, ignoring any fixed onex recently) - Ronon's gun won't fire - Destiny shuttle spamming errors after disconnect on a mp server - Not sure if already fixed, but after a while MCD refuses to show progress percentage and brings all wire lookovers to itself. - Shield core still doesn't block anything. - Handheld staff weapons have a very very tiny range.
That's weird. After merge for me: - ronon gun is workin - shield core block cap weapons and objects, sometimes players - staff is fine - MCD is fine hmm?
The guns work for me also but for when we fire the gate with the ronon gun and staff wep. The gate wont flickering.
[QUOTE=Madman07;35511029]That's weird. After merge for me: - ronon gun is workin [B]It refuses to fire beynd about three inches infront of the gun[/B] - shield core block cap weapons and objects, sometimes players [B]The shield core blocks stuff for me, but it does shit where I placed the bubble - I can only get it to block stuff around the actual core.[/B] - staff is fine [B]For me it has really short range[/B] - MCD is fine [B]This was a bug that I was having was ages, but it only happened after I made around 5 naquahdah gens.[/B] hmm?[/QUOTE]
[QUOTE=Woogoo;35500762]You didnt get that? not because of gay people because of fans stop watching because they dont like gay people. it was canceled because they didnt make money from those who still watched. Stargate was canceled completely (MGM even pulled the plug on stargate games!) because of that bad choice.[/QUOTE] Hey now let's not dump it on some fictional character being gay, the whole fucken concept was so fucked up, what the fuck happened to discovering "big, honkin' space guns" as O'Neill would have put it? New civilizations? (Not counting the one they did encounter) Epic firefights (the only real firefights are with the LA and they all have Earth weapons. No more going through the gate just to explore, always "we need food or water"... And the damned script, seriously Stargate is not supposed to be a drama show, even though a little more of that wouldn't hurt you can't go from 1 to 500 at an instant, of course people didn't like it. Still I have to give the actors a lot of credit for atleast making me watch it... And it get's better every rerun, althought it will NEVER EVER be anywhere near as good as SG-1 or Atlantis, never.
[QUOTE=TheEyes;35510748]Current buglist (rev just after merge, ignoring any fixed onex recently) - Ronon's gun won't fire - Destiny shuttle spamming errors after disconnect on a mp server - Not sure if already fixed, but after a while MCD refuses to show progress percentage and brings all wire lookovers to itself. - Shield core still doesn't block anything. - Handheld staff weapons have a very very tiny range.[/QUOTE] i got the same problems when it comes to the ronon gun and the goa'uld staff... so u aint alone bro asuran gun and ori staff works fine tho
[QUOTE=The Art of War;35513915]Hey now let's not dump it on some fictional character being gay, the whole fucken concept was so fucked up, what the fuck happened to discovering "big, honkin' space guns" as O'Neill would have put it? New civilizations? (Not counting the one they did encounter) Epic firefights (the only real firefights are with the LA and they all have Earth weapons. No more going through the gate just to explore, always "we need food or water"... And the damned script, seriously Stargate is not supposed to be a drama show, even though a little more of that wouldn't hurt you can't go from 1 to 500 at an instant, of course people didn't like it. Still I have to give the actors a lot of credit for atleast making me watch it... And it get's better every rerun, althought it will NEVER EVER be anywhere near as good as SG-1 or Atlantis, never.[/QUOTE] I couldn't agree more
I personally didn't like SGU because of its storyline and almost everything else the CGI etc were cool though, I thought they really outdid themselves sometimes
Am I the only one who actually liked watching SGU here?
[B]Rev 224 changes:[/B] [B]Added:[/B] - New convar "cap_drop_weapons" what allow enable/disable weapons drop (default enabled). [B]Fixed:[/B] - Recoded drop weapon code and atanik armband weapon, no lua errors now in mp and should work in sp/mp fine! (i hope) [B]Please note:[/B] for drop weapon press button "G", by default in gmod this button have bind "impulse 201", so if you changed it, then it will not work. You can also bind another button with "Drop_Weapon" command.
I liked it too.
[QUOTE=Iziraider;35515303]Am I the only one who actually liked watching SGU here?[/QUOTE] Nope I also liked it well the ancient part :p
[QUOTE=Boba Fett;35515502]Nope I also liked it well the ancient part :p[/QUOTE] They never actually met them in SGU, in Atlantis they did... Used a lot of their technology, weapons, ideas etc in SGU they were stuck on a 1000000000000000 year old ship, and that's cool, sure, but come on, they didn't even explore it like they did in Atlantis' first season! That was one of the parts I loved most of all stargate series, the exploring, discovering new technologies, what did they find onboard the Destiny, oh an even older chair, some Ha'tak equal weapons and an agricultural dome.. No Asgard either :// Miss them so much
Because SGU was completly differnet, coan't you understand it ppl? It wasn't designed for: go on planet, meet jaffa, kill them, go back, fly, meet wraith hive, destroy them, go back. It focused on same idea of being stuck on ship and dealing with many problems that are no noticeable if you are flying few hours from earth. Same as different races, that you can't even speak with them or understand their behavior. It rather remind me Startrek Enterprise, much stuff looks same expect the oldness of destiny and distance from home (and problems it brings within).
[QUOTE=The Art of War;35515898]They never actually met them in SGU, in Atlantis they did... Used a lot of their technology, weapons, ideas etc in SGU they were stuck on a 1000000000000000 year old ship, and that's cool, sure, but come on, they didn't even explore it like they did in Atlantis' first season! That was one of the parts I loved most of all stargate series, the exploring, discovering new technologies, what did they find onboard the Destiny, oh an even older chair, some Ha'tak equal weapons and an agricultural dome.. No Asgard either :// Miss them so much[/QUOTE] also the ship got messed up and also attacked when the people came and the attackers killed 1/2 of the people there. the idea of a really old ship and stargates is cool but the scripts are just crap... also the idea that you need to blow up a planet to get 9 chevron locked seems pointless, meaning that if no amount of ZPMs could power the 9th chevron why would ancients even add the thing? Yes i know "to get to universe gates from a normal one" but blowing up a planet (and the stargate!) is just dumb. [B][I][U]DRAMA![/U][/I][/B]
I never realy got that. imean was the idea that 9 chevron dials the one and only Destiny gate. in that case why did the Ancients build every stargate with 9 chevrons? what if lets say Destiny got destroyed, there would still be a extra chevron on every stargate with no purpose. If u were to dial from milky way to a random first gen gate lets say that desert planet. do u use a 8 or 9 chevron address? when they diald Earth from Destiny, did they use a 8 or 9 chevron address?
[QUOTE=Woogoo;35517987]also the ship got messed up and also attacked when the people came and the attackers killed 1/2 of the people there. the idea of a really old ship and stargates is cool but the scripts are just crap... also the idea that you need to blow up a planet to get 9 chevron locked seems pointless, meaning that if no amount of ZPMs could power the 9th chevron why would ancients even add the thing? Yes i know "to get to universe gates from a normal one" but blowing up a planet (and the stargate!) is just dumb. [B][I][U]DRAMA![/U][/I][/B][/QUOTE] They did not blow up the planet on purpose the reason it exploded is because the planet was under attack by the lucian alliance thats why they went though the gate in the first place to save themselves and Bandik the 9 chevron would be dialed only from a normal gate to first gen gate the only reason they dialed to destiny is because thats the only fist gen gate adresse they had.
My favorite part of SGU was the Novus civilization, this was where i got really hooked. [img]http://img191.imageshack.us/img191/300/830pxshuttleonnowabando.jpg[/img] [video=youtube;0DdIBp2Taqc]http://www.youtube.com/watch?v=0DdIBp2Taqc[/video] so beautiful :rolleyes:
Me either! I was hope they will do much more for them (like meeting those flying ship or going on their planet). Insted of that, they just left them and went forward. The most stupid thing they could ever do. I still hope they will bring back SGU within 3 years...
[QUOTE=Madman07;35522207]Me either! I was hope they will do much more for them (like meeting those flying ship or going on their planet). Insted of that, they just left them and went forward. The most stupid thing they could ever do. I still hope they will bring back SGU within 3 years...[/QUOTE] Maybe I'm wrong but isn't that the point with Universe? What you want/need you never get.. @Gate travel: Wasn't the Destiny gate the only one made of naquadah or something and thus it was the only one that could maintain a stable connection with a milky way gate?
[QUOTE=The Art of War;35522609]Maybe I'm wrong but isn't that the point with Universe? What you want/need you never get.. @Gate travel: Wasn't the Destiny gate the only one made of naquadah or something and thus it was the only one that could maintain a stable connection with a milky way gate?[/QUOTE] Nah, I think it was made of plastic. As in, it's just a tv show, not everything has to make sense.
[QUOTE=The Art of War;35522609]@Gate travel: Wasn't the Destiny gate the only one made of naquadah or something and thus it was the only one that could maintain a stable connection with a milky way gate?[/QUOTE] the universe was less well built cos in one eop one shot with a droine ship it got destroyed whare anoy other gate would survive
there is a bug with the ori rings and ori ring panel. they become Goa'uld rings and Goa'uld ring panel through the gatespawner. please fix this for the next rev :smile:
[QUOTE=Woogoo;35517987]also the ship got messed up and also attacked when the people came and the attackers killed 1/2 of the people there. the idea of a really old ship and stargates is cool but the scripts are just crap... also the idea that you need to blow up a planet to get 9 chevron locked seems pointless, meaning that if no amount of ZPMs could power the 9th chevron why would ancients even add the thing? Yes i know "to get to universe gates from a normal one" but blowing up a planet (and the stargate!) is just dumb. [B][I][U]DRAMA![/U][/I][/B][/QUOTE] DRAMA IS COOL FOR STARGATE! ESPECIALLY FOR SGU ! And theres a explanation why 2planets blowed up when 9th chevron was locked...It's because they were under attack and the core of the planet was unstable... The planet wont blow up when its not under attack...
Hello Cap people. is there any way to change the max no. of spawnable things like ori canons and tollan guns. I managed to change firing recharge rate. Also, can i delete all the SVN files. Will it still work properly then.
[QUOTE=CharlieX3;35523692]DRAMA IS COOL FOR STARGATE! ESPECIALLY FOR SGU ! And theres a explanation why 2planets blowed up when 9th chevron was locked...It's because they were under attack and the core of the planet was unstable... The planet wont blow up when its not under attack...[/QUOTE] the core power calculations must also be right :eng101: [QUOTE=orrila;35523816]Hello Cap people. is there any way to change the max no. of spawnable things like ori canons and tollan guns. I managed to change firing recharge rate. Also, can i delete all the SVN files. Will it still work properly then.[/QUOTE] edit convar to change the max no. :smile:
orrila, Press F8 (if i remmeber correctly, of no then try F7). There will appear menu, where you can change different stuff. Or just go to Stargate Tab at right side, to setting. You will have 2 buttons for Different menu with different settings. And btw, I wouldn't suggest removing svn files. If you will do it, CAP will still work. But when you will want to update it, you will need to download eveyrthing again.
[QUOTE=Madman07;35524330]orrila, Press F8 (if i remmeber correctly, of no then try F7). There will appear menu, where you can change different stuff. Or just go to Stargate Tab at right side, to setting. You will have 2 buttons for Different menu with different settings. And btw, I wouldn't suggest removing svn files. If you will do it, CAP will still work. But when you will want to update it, you will need to download eveyrthing again.[/QUOTE] Thanks, but how do i update. I always update by downloading it all again. How do i do just an update, it would be so much faster.
You download 4gb of data every time? OMG. I don't wanna live on this planet anymore. Seriusly. Right click on folder that you checkouted CAP, and sellect Update...
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