[B]Rev 316 changes:
Fixed:[/B]
* Cap not working after latest gmod13 update (again?...).
* Fixed fps drop in gmod13 when look at activated arthur mantle.
Rev 316?
who else thinks the consoles should have a purpose other than decoration? example: the one with crystals could be used as several buttons, with an option of toggle or not, and control zpm hubs, and the mostly white one could display resources as a hologram and act as a resource distributer (enable one, several, or all) sort of like the zpm consoles.
[editline]28th September 2012[/editline]
[QUOTE=AlexALX;37833387][B]Rev 316 changes:
Fixed:[/B]
* Cap not working after latest gmod13 update (again?...).
* Fixed fps drop in gmod13 when look at activated arthur mantle.[/QUOTE]
I may not play gmod 13 much, but on behalf of those that do, thank you.
I'm in the process of putting steam and gmod 12 on a USB portable hard drive gona put steam in offline mode on that drive and play gmod 12 until all the kinks are worked out on 13
;)
[QUOTE=kibbols;37837328]who else thinks the consoles should have a purpose other than decoration? example: the one with crystals could be used as several buttons, with an option of toggle or not, and control zpm hubs, and the mostly white one could display resources as a hologram and act as a resource distributer (enable one, several, or all) sort of like the zpm consoles.
[editline]28th September 2012[/editline]
I may not play gmod 13 much, but on behalf of those that do, thank you.[/QUOTE]
I do this by putting transparrent tiny wire buttons on the keys with color indicators under the crystal wired to any divice
[QUOTE=Woogoo;37838074]I do this by putting transparrent tiny wire buttons on the keys with color indicators under the crystal wired to any divice[/QUOTE]
it's still a decoration though. i meant, instead of people adding buttons, it should act as several with an option of toggle.
[QUOTE=kibbols;37838437]it's still a decoration though. i meant, instead of people adding buttons, it should act as several with an option of toggle.[/QUOTE]
I would like this.
More so for the use of resource display than the buttons.
I really want something that displays my resources in a Nice easy to read % (with rd2 and 3 support.)
a long time ago I used to have an addon for rd2 that displayed my resources as a hologram, it was very nice, simple, and easy to use. the only thing I didn't like is that it used a retextured spine model from hl2
(thought it was gross)
it displayed your resources as 100000/100000 (for example) as normal but it had a bar under neath the text that would get smaller and change form green when it's full down to a small red when almost out. you could cycle through your resources with ease by pressing e on the device.
To this day it was the best way I have ever seen resources get displayed.
I eather lost it or it broke whit a gmod update. I would love to have that again :(
[QUOTE=GOLDENTRIANGLES;37838555]I would like this.
More so for the use of resource display than the buttons.
I really want something that displays my resources in a Nice easy to read % (with rd2 and 3 support.)
a long time ago I used to have an addon for rd2 that displayed my resources as a hologram, it was very nice, simple, and easy to use. the only thing I didn't like is that it used a retextured spine model from hl2
(thought it was gross)
it displayed your resources as 100000/100000 (for example) as normal but it had a bar under neath the text that would get smaller and change form green when it's full down to a small red when almost out. you could cycle through your resources with ease by pressing e on the device.
To this day it was the best way I have ever seen resources get displayed.
I eather lost it or it broke whit a gmod update. I would love to have that again :([/QUOTE]
why with rd2? everydody else uses rd3. you are the only one that i actually know of that still uses rd2.
[editline]28th September 2012[/editline]
whatever, still would be nice to have this.
[editline]28th September 2012[/editline]
Cartman, i know you're done with gmod but you should still at least fix your e2's and give the crystal some inputs/outputs so other people could write a dhd OS. i mean, come on.. all you did was remake the dhd, model and all.
HAHA, i was looking through the dhd crystal lua to try to learn it a bit and found this:
[CODE]ZPM MK III for GarrysMod 10[/CODE]
WHEN DID THAT BECOME A ZPM?!
[QUOTE=kibbols;37838612]why with rd2? everydody else uses rd3. you are the only one that i actually know of that still uses rd2.
[editline]28th September 2012[/editline]
whatever, still would be nice to have this.
[/QUOTE]
Because Of resource pumps and network nodes.
I hate them in RD3
Can you think of a better way to re-rout power to important systems easyer and faster than just take the plug with the grav gun and put it somewhere else?
[QUOTE=GOLDENTRIANGLES;37838915]Because Of resource pumps and network nodes.
I hate them in RD3
Can you think of a better way to re-rout power to important systems easyer and faster than just take the plug with the grav gun and put it somewhere else?[/QUOTE]
wirelessly? that's not realistic. even Atlantis can't transmit/recieve power wirelessly.
[QUOTE=kibbols;37839448]wirelessly? that's not realistic. even Atlantis can't transmit/recieve power wirelessly.[/QUOTE]
if you have ever played with the pumps in RD2 you would know that there are much more realistic than the ones in RD3.
The pumps in RD3 are the ones that are wireless. The ones in rd2 are wired and have cords attached to the plug. Also the computer interface to make the pumps work is much more complicated than it should be.
[QUOTE=kibbols;37838612]Cartman, i know you're done with gmod but you should still at least fix your e2's and give the crystal some inputs/outputs so other people could write a dhd OS. i mean, come on.. all you did was remake the dhd, model and all.
HAHA, i was looking through the dhd crystal lua to try to learn it a bit and found this:
[CODE]ZPM MK III for GarrysMod 10[/CODE]
WHEN DID THAT BECOME A ZPM?![/QUOTE]
Well. >.>
I'll look at it now just because i don't have anything to do.
And nope, it is not a ZPM, i just used the ZPM code and added DHD elements to it.
I'll think about adding wire inputs/outputs because there is wirelink already, i have no clue why it doesn't work. Maybe some wire update broke it.
[editline]29th September 2012[/editline]
Btw @kibbols may i use your crystal model for the crystal?
[editline]29th September 2012[/editline]
@kibbols I just tested my crystal, it works fine, i don't know why it doesn't work for you.
I made a small control panel adv.dupe to show that it works.
I'll upload.
[editline]29th September 2012[/editline]
Here's the example code.
[CODE]@name Keypad Controller
@inputs Crystal:wirelink A1 A2 A3 A4 A5 A6 A7 A8 Clear
@outputs
@persist
@trigger
if (~A1&A1) {
Crystal:stargateDialChev("1")
}
if (~A2&A2) {
Crystal:stargateDialChev("2")
}
if (~A3&A3) {
Crystal:stargateDialChev("3")
}
if (~A4&A4) {
Crystal:stargateDialChev("4")
}
if (~A5&A5) {
Crystal:stargateDialChev("5")
}
if (~A6&A6) {
Crystal:stargateDialChev("6")
}
if (~A7&A7) {
Crystal:stargateDialChev("#")
}
if (~A8&A8) {
Crystal:stargateDialChev(13)
}
if (~Clear&Clear) {
Crystal:stargateDialChev(127)
}
[/CODE]
Wire A1-A8 and Clear to buttons.
Wire Crystal:wirelink to my DHD crystal.
[editline]29th September 2012[/editline]
Okay, i've made a small AGate update.
I've changed my crystal model to kibbol's model (i'll change it back if you don't want it)
and i've included a few E2 and Advanced Duplication 2 examples. (Yup. You need Adv.Dupe 2 for duplications to work)
[editline]29th September 2012[/editline]
Arghhhhh. My router sucks. It turned off in the middle of committing. Now it turns out half of stuff is deleted >.>
Thank god i have up-to-date backup, gonna recommitt. >.<
[QUOTE=kibbols;37838437]it's still a decoration though. i meant, instead of people adding buttons, it should act as several with an option of toggle.[/QUOTE]
You are free to grab my destiny console code and adapt it for ancient consoles! It's not done, because at the time being, we didn't saw a need for it, and right now, there is noone that can (or want) to do that...
[QUOTE=Madman07;37844402]You are free to grab my destiny console code and adapt it for ancient consoles! It's not done, because at the time being, we didn't saw a need for it, and right now, there is noone that can (or want) to do that...[/QUOTE]probably i can, but idk what examply should be on console... It havn't buttons like on destiny console (separate models).
[QUOTE=GOLDENTRIANGLES;37838555]I would like this.
More so for the use of resource display than the buttons.
I really want something that displays my resources in a Nice easy to read % (with rd2 and 3 support.)
a long time ago I used to have an addon for rd2 that displayed my resources as a hologram, it was very nice, simple, and easy to use. the only thing I didn't like is that it used a retextured spine model from hl2
(thought it was gross)
it displayed your resources as 100000/100000 (for example) as normal but it had a bar under neath the text that would get smaller and change form green when it's full down to a small red when almost out. you could cycle through your resources with ease by pressing e on the device.
To this day it was the best way I have ever seen resources get displayed.
I eather lost it or it broke whit a gmod update. I would love to have that again :([/QUOTE]
If someone would use the DC code and take a ancient screens from the old pack and use it for the console then you would have it, but Apple Core and DC does this alredy, aswell as EGPs and E2s
[QUOTE=AlexALX;37844474]probably i can, but idk what examply should be on console... It havn't buttons like on destiny console (separate models).[/QUOTE]
True. At the time I was exporting ancient console, I didn't made buttons separate (for light up purpose) because I didn't know that ppl will want it to work as DC (and nobody since that time mentioned it). Aso, second console is plain (just like you said), I think that markjaw desire was to make fully user-customizable by placing wire buttons on it.
@Cartman
yes you can use the crystal model, that's why i made them.
[editline]29th September 2012[/editline]
[QUOTE=Woogoo;37844498]If someone would use the DC code and take a ancient screens from the old pack and use it for the console then you would have it, but Apple Core and DC does this alredy, aswell as EGPs and E2s[/QUOTE]
but this one would be different, it could toggle the flow of a resource. EXAMPLE: Disable energy flow to the gate or Enable energy flow to an explosive for self destruct.
Can i have a NON svn link of the latest version?
(I don't have SVN and I am using a computer thats not mine...)
[QUOTE=killerapple22;37848415]Can i have a NON svn link of the latest version?
(I don't have SVN and I am using a computer thats not mine...)[/QUOTE]
There is non. Get on your own computer and get SVN
Just finished watching Atlantis the whole series. :) took be about the whole month of September.
[QUOTE=GOLDENTRIANGLES;37850040]Just finished watching Atlantis the whole series. :) took be about the whole month of September.[/QUOTE]
i could watch it all in less than a week.
[QUOTE=kibbols;37850412]i could watch it all in less than a week.[/QUOTE]
Cool, I probably could to, but when your a collage student you don't have as much free time as you would in highschool. Depending on classes.
[QUOTE=kibbols;37850412]i could watch it all in less than a week.[/QUOTE]
Lol...maybe you could ... but will you remember something from that series ??
[QUOTE=kibbols;37847109]@madman
yes you can use the crystal model, that's why i made them.
You did not got the point. I was saying, that I didn't made it separate because I didn't saw any need for it. I'm no longer working with gmod, so I can't do anything.
Btw, making model as buttons require few tricks. Needs material skins for on/off states, no collision model, etc.
Hello, could you imagine a Wraith Ori Prior with Nanites in the bloodstream? xD
[editline]30th September 2012[/editline]
EDIT:
Link to a picture: [url]http://filebeam.com/download2.php?a=c34be15e74bfe7d2a608d925b342fc3a&b=5b295087bcb8e6f1bf384e601287e310[/url]
Is there a way to counter vampire gates?
Vampire gates:
1. Get a universe gate with enough zpms to dial out
2. Choose a gate to dial (make sure it has ZPMs/storages on the other end)
3. Dial gate
4. Unplug your ZPMs
5. Wait until gate at the other end drains
[QUOTE=Madman07;37854464][QUOTE=kibbols;37847109]@madman
yes you can use the crystal model, that's why i made them.
You did not got the point. I was saying, that I didn't made it separate because I didn't saw any need for it. I'm no longer working with gmod, so I can't do anything.
Btw, making model as buttons require few tricks. Needs material skins for on/off states, no collision model, etc.[/QUOTE]
sorry mad, i was tired when i typed that. meant to say cartman
[QUOTE=TheEyes;37857861]Is there a way to counter vampire gates?
Vampire gates:
1. Get a universe gate with enough zpms to dial out
2. Choose a gate to dial (make sure it has ZPMs/storages on the other end)
3. Dial gate
4. Unplug your ZPMs
5. Wait until gate at the other end drains[/QUOTE]just disable energy usage from target gate via convars.
[QUOTE=AlexALX;37859166]just disable energy usage from target gate via convars.[/QUOTE]
I don't have the ability to do that.
Is there a way for stargates to only draw energy form receiving gate when the calling gate runs out of power?
As it is right now, both gates use power.
Also if a DHD is connected to a stargate it will still drain power out of batteries if the stargate is connected to the batteries..
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