• Stargate Carter Addon Pack
    4,521 replies, posted
[QUOTE=Madman07;37905587]Not so secret anymore.[/QUOTE] sure it is. he never told us what it was.
[QUOTE=Madman07;37895585]Same as "I've never played Diablo".[/QUOTE] I have never played Diablo also [editline]4th October 2012[/editline] Quick question. Is avion's original mod not compatible with CAP or is it just not needed? I was also thinking about downloading the Mckay addon pack, but I wanted to ask if it was compatible.
[QUOTE=GOLDENTRIANGLES;37907756]I have never played Diablo also [editline]4th October 2012[/editline] Quick question. Is avion's original mod not compatible with CAP or is it just not needed? I was also thinking about downloading the Mckay addon pack, but I wanted to ask if it was compatible.[/QUOTE] Don't use aVoN, it fucks up CAP nowadays. And don't use McKay either, it's shit and may conflict.
is anyone getting errors while downloading the svn mine always crashing when downloading the cap_resources folder any ideas?
[QUOTE=Freakyman403;37908021]is anyone getting errors while downloading the svn mine always crashing when downloading the cap_resources folder any ideas?[/QUOTE] delete the whole folder and start from scratch? [editline]4th October 2012[/editline] Well If I shouldn't use any other stargate packs is there a way to refill the Naquda generators? I saw that mckay had a naquda bottle but I'm not sure if it would work with cap or if cap has there own version.
i did that seven times and it always does it, it says Error REPORT of '/svnroot/carterspack/!svn/vcc/default': Chunk delimiter was invalid ([url]http://carterspack.svn.sourceforge.net[/url])
Two years of CAP development in one video. [video=youtube;fBuvhsnVhMU]http://www.youtube.com/watch?v=fBuvhsnVhMU[/video]
There was also a googlecode svn. Now i'm trying to figure out what i did at 0:06 :))
Oh gooood. I didn't know it's possible. That's amazing. First 30 seconds is the best. Now I can see, how much work we've done, how much files we wrote... Thanks Mark, It's worth of putting it in portfolio :)
[QUOTE=GOLDENTRIANGLES;37908416]delete the whole folder and start from scratch? [editline]4th October 2012[/editline] Well If I shouldn't use any other stargate packs is there a way to refill the Naquda generators? I saw that mckay had a naquda bottle but I'm not sure if it would work with cap or if cap has there own version.[/QUOTE] I have naquadah bottle in my own pack if you're interested, also it includes some wire shit and changable point of origins (from wire) and some other stuff. [url]https://stargate-accessories.googlecode.com/svn/trunk/[/url]
[QUOTE=cartman300;37910722]I have naquadah bottle in my own pack if you're interested, also it includes some wire shit and changable point of origins (from wire) and some other stuff. [url]https://stargate-accessories.googlecode.com/svn/trunk/[/url][/QUOTE]you still not understand why point of origin can't be changeable in way like you did.... And you still have changes what you did for your-self only... [B]@RononDex[/B] hey, can i remove cap13 folder from svn? Because it very outdated already...
Could someone explain me why point of origin can't be changeable in way like i did?
could someone please explain why this is happening? [QUOTE=Freakyman403;37908797]i did that seven times and it always does it, it says Error REPORT of '/svnroot/carterspack/!svn/vcc/default': Chunk delimiter was invalid ([url]http://carterspack.svn.sourceforge.net[/url])[/QUOTE]
[QUOTE=Freakyman403;37911220]could someone please explain why this is happening?[/QUOTE] try cleaning up cap_resources folder and if it doesn't work then try again tomorrow, propablly server bug.
I love it, the vid. Is it availiable for download somewhere, or can u put it in the SVN please :D. Thanks Orrila
ok seriously, i delete the whole folder i start again and rinse and repeat i have been using svn links for nearlly six years i know what i am doing but for some reason only this svn link is giving me problems
[QUOTE=cartman300;37911095]Could someone explain me why point of origin can't be changeable in way like i did?[/QUOTE]I can explain, but only in russian language :D Can't correct translate what i mean.
[QUOTE=AlexALX;37911831]I can explain, but only in russian language :D Can't correct translate what i mean.[/QUOTE] Tell mijyuoon and force him to translate it for you. xD
[QUOTE=orrila;37911448]Is it availiable for download somewhere, or can u put it in the SVN please :D. [/QUOTE] Yes, you can download it here : [url]http://dl.dropbox.com/u/31151021/models/cap-svn-visualization.avi[/url]
[QUOTE=MarkJaw;37912205]Yes, you can download it here : [url]http://dl.dropbox.com/u/31151021/models/cap-svn-visualization.avi[/url][/QUOTE] Cheers
[QUOTE=Lantian;37903379]if you want a universe gate just edit the gatespawner file as that's really easy to do. all you have to do is change classname=stargate_sg1 to classname=stargate_universe and then then the gate will magically be a universe gate[/QUOTE] I didn't mean it for me. I meant for new people. I know how to edit the gatespawner, I've been using this mod since the original version by aVoN. I made the original Atlantis Skin on the old Alpha gate model.
[QUOTE=MarkJaw;37910185]Two years of CAP development in one video. [video=youtube;fBuvhsnVhMU]http://www.youtube.com/watch?v=fBuvhsnVhMU[/video][/QUOTE] I hope 2 years of work doesnt go to waste =/
[QUOTE=Woogoo;37913783]I hope 2 years of work doesnt go to waste =/[/QUOTE]Yeah, but this possible happens after gmod13 come... Much thing will be broken, plus garry still not fix transparency for entities with render group RENDERGROUP_OPAQUE and also effects in normal render mode. This means good bye cloaking generator in gmod13, because it will work only for props and some ents... And i'm tired to say this to garry, it seems like he does not care... Also he broke thing with mouse clicking on dhd, now when you press C it will attack dhd not press buttons... And in vgui menu somewhy mouse clicking not work anymore, so he complety broke this feature what work perfect in gmod10... And also fonts/map icons not loading from legacy addon system... So i'm hate him.
[QUOTE=AlexALX;37919247]Yeah, but this possible happens after gmod13 come... Much thing will be broken, plus garry still not fix transparency for entities with render group RENDERGROUP_OPAQUE and also effects in normal render mode. This means good bye cloaking generator in gmod13, because it will work only for props and some ents... And i'm tired to say this to garry, it seems like he does not care... Also he broke thing with mouse clicking on dhd, now when you press C it will attack dhd not press buttons... And in vgui menu somewhy mouse clicking not work anymore, so he complety broke this feature what work perfect in gmod10... And also fonts/map icons not loading from legacy addon system... So i'm hate him.[/QUOTE] Work around it you twat.
Do what I did. Switch to something else while you did not get bored yet and gain some new knowledge :)
[QUOTE=AlexALX;37919247]Yeah, but this possible happens after gmod13 come... Much thing will be broken, plus garry still not fix transparency for entities with render group RENDERGROUP_OPAQUE and also effects in normal render mode. This means good bye cloaking generator in gmod13, because it will work only for props and some ents... And i'm tired to say this to garry, it seems like he does not care... Also he broke thing with mouse clicking on dhd, now when you press C it will attack dhd not press buttons... And in vgui menu somewhy mouse clicking not work anymore, so he complety broke this feature what work perfect in gmod10... And also fonts/map icons not loading from legacy addon system... So i'm hate him.[/QUOTE] im not sure if he plans to fix all this or really just doesnt care
[QUOTE=MarkJaw;37910185]Two years of CAP development in one video. [video=youtube;fBuvhsnVhMU]http://www.youtube.com/watch?v=fBuvhsnVhMU[/video][/QUOTE] Very well done, I can see Boba fading out and popping up again ;) What did you use to make the visualisation and to render it? [QUOTE=TheEyes;37919315]Work around it you twat.[/QUOTE] What the fuck are you doing here, all you do is rate people dumb and bitch about everything?
Boba-Fett is the boss!
[QUOTE=AlexALX;37919247]Yeah, but this possible happens after gmod13 come... Much thing will be broken, plus garry still not fix transparency for entities with render group RENDERGROUP_OPAQUE and also effects in normal render mode. This means good bye cloaking generator in gmod13, because it will work only for props and some ents... And i'm tired to say this to garry, it seems like he does not care... Also he broke thing with mouse clicking on dhd, now when you press C it will attack dhd not press buttons... And in vgui menu somewhy mouse clicking not work anymore, so he complety broke this feature what work perfect in gmod10... And also fonts/map icons not loading from legacy addon system... So i'm hate him.[/QUOTE] Some noobish ideas: fonts/maps thing, just link them or something to outside. The must be some special link thing. vgui menu - find what is wrong with it and then paste gmod 10 code that made it work into cap so that it works again. C attack thing - there must be some fix. Trasparency - dunno. And I would like a moderator or someone who know - to explain to me, why garry could not have made it so that he could change something in gmod 10 without it f**king up the whole of most addons. And I agree, it would be a shame for 2 years of work to 'go to waste'.
[QUOTE=orrila;37922235]Some noobish ideas: fonts/maps thing, just link them or something to outside. The must be some special link thing. vgui menu - find what is wrong with it and then paste gmod 10 code that made it work into cap so that it works again. C attack thing - there must be some fix. Trasparency - dunno. [/QUOTE] 1st No. 2nd Wtf dude. Stuff that worked in gmod 10 doesn't work in 13! 3rd >.> 4th Dunno.
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