[QUOTE=cartman300;37924048]1st No.
2nd Wtf dude. Stuff that worked in gmod 10 doesn't work in 13!
3rd >.>
4. dunno.[/QUOTE]
Ah well, just shows how little I still know.
RATE DUMB THEN. - NOT THIS POST (although you can if ya want to) THE ONE OF MINE ABOVE.
[B]Rev 318 changes:
Updated:[/B]
* Now zpms have at 4 times more energy (not energy output).
* Now 9 chevrons connection use at ~33% more energy.
[B]Fixed:[/B]
* F302 not working in gmod10 after latest cap update (woops, sorry).
* Small fix for zpmhubs.
[B]Removed:[/B]
* cap-gmod13 folder from svn, because it outdated (not working anymore) and all changes exists in main svn.
@up, seriously, you should ask creator (aka Ronon) before removing his stuff... Outdated doesn't mean he's not working on it. Maybe he took just a break?
[QUOTE=Madman07;37932129]@up, seriously, you should ask creator (aka Ronon) before removing his stuff... Outdated doesn't mean he's not working on it. Maybe he took just a break?[/QUOTE]
No big problem, the main purpose of svn is so you can roll back fuckups.
[QUOTE=Madman07;37932129]@up, seriously, you should ask creator (aka Ronon) before removing his stuff... Outdated doesn't mean he's not working on it. Maybe he took just a break?[/QUOTE]I have checked this folder, and not fount anything different between normal cap folder and this, except gmod13 is really outdated (cap have newer version of much files) and not working few months. Also i ask ronor about this, but he not answer anything and i didn't see him online long time... Anyway Iziraider...
[QUOTE=Iziraider;37932143]No big problem, the main purpose of svn is so you can roll back fuckups.[/QUOTE]
Is right. So if he working on it, it jus can stay an older rev and upload it back again, no problems... But anyway in any case soon mai cap foler will support only gmod13, so this almost no sense keep this folder for 2 weeks.
[QUOTE=AlexALX;37932532]I have checked this folder, and not fount anything different between normal cap folder and this, except gmod13 is really outdated (cap have newer version of much files) and not working few months. Also i ask ronor about this, but he not answer anything and i didn't see him online long time... Anyway Iziraider...
Is right. So if he working on it, it jus can stay an older rev and upload it back again, no problems... But anyway in any case soon mai cap foler will support only gmod13, so this almost no sense keep this folder for 2 weeks.[/QUOTE]
The release date of gmod13 is comming up and it will completely replace the old gmod anyway.
-removed because people getting mad-
[highlight](User was permabanned for this post ("Saw it. Pirated Gmod." - Ninja101))[/highlight]
You know that's considered pirating right?
[QUOTE=Iziraider;37933788]You know that's considered pirating right?[/QUOTE]
Is it still pirating if you buy the game and download it from ThePirateBay? No, it's not.
It's just making yourself another copy of the game you bought already.
[QUOTE=cartman300;37933945]Is it still pirating if you buy the game and download it from ThePirateBay? No, it's not.
It's just making yourself another copy of the game you bought already.[/QUOTE]
I don't give a shit what you do, I'm just trying to warn you that people have got themselves banned here just for mentioning warez as an option.
Not to mention the fact that cap doesn't even work on a nonsteam gmod...
Somebody should really recode every single CAP file for gmod13, code everything with same templates, make way more safefails, optimize and shorten the code and so on (in short words, focus on stability instead of tons of shit). Especially for gates. Entire system should be recoded to avoid ugly behaviour, just like I did for gmod13 Ring System - it became very stable and idiot proof (like no rings going up if something is blocking them, ring not killing player and so on). I would do it, but that entire community is aimed for "add everything!" instead of "it doesn't matter there are just few entities, stability is the most important thing".
-removed-
[QUOTE=Madman07;37934817]Somebody should really recode every single CAP file for gmod13, code everything with same templates, make way more safefails, optimize and shorten the code and so on (in short words, focus on stability instead of tons of shit). Especially for gates. Entire system should be recoded to avoid ugly behaviour, just like I did for gmod13 Ring System - it became very stable and idiot proof (like no rings going up if something is blocking them, ring not killing player and so on). I would do it, but that entire community is aimed for "add everything!" instead of "it doesn't matter there are just few entities, stability is the most important thing".[/QUOTE]
Cap was never stable, in fact lack of stability was the most common complaint I heard about it while playing multiplayer gmod. It's a big, bloated addon with multiple shit that mostly do the same thing only with a different effect.
-removed-
So have you CAP guys fixed the Kawoosh not appearing in Garry's Mod 13 yet? That's about the only problem I have with the gates in Garry's Mod 13
Haven't updated CAP in a while so I probably should :v:
[QUOTE=VaSTinY;37935113]So have you CAP guys fixed the Kawoosh not appearing in Garry's Mod 13 yet? That's about the only problem I have with the gates in Garry's Mod 13
Haven't updated CAP in a while so I probably should :v:[/QUOTE]I heart that kawoosh not working in gmod13 if installed some workshop addon, what create conflict. Becasue for me kawoosh works fine, what i can't say about effects rendering...
[QUOTE=AlexALX;37935180]I heart that kawoosh not working in gmod13 if installed some workshop addon, what create conflict. Becasue for me kawoosh works fine, what i can't say about effects rendering...[/QUOTE]
See? The thing I was talking about. Stuff not working, when some addon installed - lack of stability. I have no idea why did you rated me Disagree. I was talking truth, complete recoding is the best way (fixing things isn't good, because after some time things will finally broke)...
IMHO I would do it, but first garry would have to add few nice things, like defferred rendering, PCSS (shadows) and others (like support for custom, multipass shaders).
Ah I see, I'll just try sourcing out the conflicting addon then, thanks
For all you guys worried that you can't play this in gmod 13 just do what I did.
tl;dr steam offline mode
Step 1 Get a portable HDD or some other kind of mass storage divice
Step 2 Install steam, gmod, and all games that mount to gmod.
Step 3 play each game once.
Step 4 verify integrity of game cash for each game.
Step 5 Play each game again.
Step 6 Turn off steam guard
(and possibly wipe all other computers form guard memory, This might not be needed but I did it anyway.)
Step 7 Enable steam offline mode.
Step 8 be sure that you can still play Gmod and any other games that you want content in gmod for
Step 9 Login to your steam account from your MAIN computer and re-enable steam guard.
Step 10 Enjoy your copy of gmod 12 forever. Just remember to never go online when using that copy of steam.
Worth the wait (and steps)
[QUOTE=Iziraider;37934168]...not to mention the fact that cap doesn't even work on a nonsteam gmod...[/QUOTE]
Don't talk bullshit. Cap works very well on nonsteam gmod, it only doesn't work on 5 year old GMod copies. I bought GMod only so i can play CAP online. xD
[QUOTE=GOLDENTRIANGLES;37935477]For all you guys worried that you can't play this in gmod 13 just do what I did.
tl;dr steam offline mode
Step 1 Get a portable HDD or some other kind of mass storage divice
Step 2 Install steam, gmod, and all games that mount to gmod.
Step 3 play each game once.
Step 4 verify integrity of game cash for each game.
Step 5 Play each game again.
Step 6 Turn off steam guard
(and possibly wipe all other computers form guard memory, This might not be needed but I did it anyway.)
Step 7 Enable steam offline mode.
Step 8 be sure that you can still play Gmod and any other games that you want content in gmod for
Step 9 Login to your steam account from your MAIN computer and re-enable steam guard.
Step 10 Enjoy your copy of gmod 12 forever. Just remember to never go online when using that copy of steam.
Worth the wait (and steps)[/QUOTE]
Dont worry, they will fix their crap, might be awhile but it will be done
[QUOTE=Madman07;37935424]See? The thing I was talking about. Stuff not working, when some addon installed - lack of stability. I have no idea why did you rated me Disagree. I was talking truth, complete recoding is the best way (fixing things isn't good, because after some time things will finally broke)...
IMHO I would do it, but first garry would have to add few nice things, like defferred rendering, PCSS (shadows) and others (like support for custom, multipass shaders).[/QUOTE]This isn't lack of stability, this is just conflict, because some addons somewhy broke base_point entities (bad coders?) and then kawoosh not working. As for dissagree - stargate system works fine right now in gmod13, not work correct only effects. Also doing whole new pack for me is just walse of time, some thing can be fixed in cap with few simple modifications, so no need re-create everything... But some devices should be probably removed in gmod13, because it just will not work... Like cloaking generator (damn you garry).
I just trying to say - for what recode everything, if it can be fixes in few minutes/hours. We have two different viewpoints)
Lol, ninja has banned woogoo because he has downloaded pirated copy of cap no matter if he owns it anyway or not, okay, let's stop talking about that.
I have a question, i'm working on a small 3D-Lua project, i'm trying to make it load half life 2/gmod models
so people can play with cap while actually not playing gmod. Anyone got any library or something that can load the models? I didn't found anything by now. I'm working in C#/Visual Basic.NET
[QUOTE=cartman300;37936209]Lol, ninja has banned woogoo because he has downloaded pirated copy of cap no matter if he owns it anyway or not, okay, let's stop talking about that.
I have a question, i'm working on a small 3D-Lua project, i'm trying to make it load half life 2/gmod models
so people can play with cap while actually not playing gmod. Anyone got any library or something that can load the models? I didn't found anything by now. I'm working in C#/Visual Basic.NET[/QUOTE]
You want to load Lua files into HL2 source engine, or just the models?
[QUOTE=The Art of War;37936271]You want to load Lua files into HL2 source engine, or just the models?[/QUOTE]
I'm not doing anything in source engine, source engine is too limited. I think i was not clear enough,
i am searching for an .NET engine that can load Source Engine models.
[QUOTE=cartman300;37936290]I'm not doing anything in source engine, source engine is too limited. I think i was not clear enough,
i am searching for an .NET engine that can load Source Engine models.[/QUOTE]
Unity C# with FBX? Don't think Source format can be converted to FBX and then into whatever format Unity uses ingame though... Boba/MM/Izi?
[QUOTE=cartman300;37936209]Lol, ninja has banned woogoo because he has downloaded pirated copy of cap no matter if he owns it anyway or not, okay, let's stop talking about that.
[/QUOTE]
I did warn you guys....
@cartman300, don't talk bullshit. It doesn't. I coded that part myself.
@AlexALX, all that brings us to the point, that cap should be rewrited with serious care about stability and other shit.
@cartman300, I don't think you're gonna find any info about it. You can try to debug model files or just use some other more popular format, like 3ds or obj.
I don't think you'll find anything to load source models into c#.
You probably have to decompile the models and export into whatever format you want.
But I don't think you've given this enough thought. A game engine isn't that easy to pull together.
Especially if you want to make it better then source. You're in over your head.
[QUOTE=Madman07;37937083]@cartman300, don't talk bullshit. It doesn't. I coded that part myself.
[/QUOTE]
What? It works well. My bro has cracked gmod (not me, i have legit) and it took him 10 seconds
to disable your "protection".
It is lame >.>
Don't make a better one. Remove it.
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