[QUOTE=AlexALX;38206040]Are you sure updated this file to latest rev?...[/QUOTE]
I'll update to the latest Rev via the SVN and let you know if it still does it. I was pretty sure I'd updated to Rev 323 at that point, though. O.o
[B]Rev 325 changes:
Added:[/B]
* Turkish translation.
[B]Fixed:[/B]
* All stargate effects now works fine.
* Gmod crash when press E on stargate after usage overloader/asuran weapon.
* Some other small fixes.
===
Stargate effects fixed, but now translucency is not working when look into backside of stargate... Stupid rendermodes - in new gmod translucency not work with RENDERGROUP_OPAQUE, and when set RENDERGROUP_BOTH, then effects not always visible somewhy. Damn you garry, this never happens in gmod12. Anyway better have correct working effect on stargate instead semitransparency eh on back side of stargate IMHO. I hope garry will fix this issue later (i really hope).
Damn, i spend too much time on trying to fix shield and some other effects, and for now fail. It seems like replacement of function SetModelScale for vectors not work.
[QUOTE] local mat = Matrix()
mat:Scale( vec )
return ent:EnableMatrix( "RenderMultiply", mat )[/QUOTE]
This from gmod wiki, but it not work somewhy for shield and probably other stuff.
Hey guys what read this thread (not from cap team), maybe someone will help me with effects/sprites or something else?... Can't understand what wrong, it should work... Because i already very tired and fixed almost everything what i can... So for now probably this rev is last for now because if none will help - then i can't fix anything else...
[editline]28th October 2012[/editline]
[B]Rev 326 changes:
Fixed:[/B]
* Added ugly workaround fix for eh translucency when look into backside of stargate.
====
Really, very ugly fix. That's stupid but works for now.
[QUOTE] -- ugly workaround fix, damn you garry.
if (alpha == 150 and self.RenderGroup != RENDERGROUP_BOTH) then
self.RenderGroup = RENDERGROUP_BOTH
elseif (alpha != 150 and self.RenderGroup != RENDERGROUP_OPAQUE) then
self.RenderGroup = RENDERGROUP_OPAQUE
end[/QUOTE]
But in this case, when we will touch backside of eh, then touch effect will not work always. Not big problem i think, how much people trying teleport something via backside? :D
[B]Rev 327 changes:
Fixed:[/B]
* Shield/Goauld iris and some other effects not working.
I'm having a problem with the stargate, where the wormhole opens, kawoosh happens, then the event horizon disappears and I can't go through the gate.
Get this error alot as well:
Setting CBaseEntity to non-brush model models/Madman07/Stargate/ring_sg1.mdl
C
[QUOTE=d10sfan;38216512]
Get this error alot as well:
Setting CBaseEntity to non-brush model models/Madman07/Stargate/ring_sg1.mdl
C[/QUOTE]
thats not an error thats just when the server spawns a gate
[QUOTE=d10sfan;38216512]I'm having a problem with the stargate, where the wormhole opens, kawoosh happens, then the event horizon disappears and I can't go through the gate.
Get this error alot as well:
Setting CBaseEntity to non-brush model models/Madman07/Stargate/ring_sg1.mdl
C[/QUOTE]Havn't any ideas what wrong with you eh. Try redownload cap/wiremod and remove any other addon first.
Does CAP work in GMod 13's addons directory?
Hey guys, i have one problem with that sprite. Have no ideas why it have black box...
[URL=http://sleekupload.com/uploads/view/gm_flatgrass0004_2.jpg][IMG]http://sleekupload.com/uploads/5/thm/gm_flatgrass0004_2_thm.jpg[/IMG][/URL]
It used almost in all cap weapons (entites). I have checked this file, but it seems like same in gmod12 (its gmod file), but why it broken idk. File name is "sprites/redglow2".
The code is:
[QUOTE]EFFECT.GlowMat3 = Material("sprites/redglow2");
EFFECT.GlowMat3:SetInt("$spriterendermode", 9)
EFFECT.GlowMat3:SetInt("$ignorez", 1)
EFFECT.GlowMat3:SetInt("$illumfactor", 7)[/QUOTE]
It should work, but its not. Any other sprites works fine. What's wrong? Because i have no ideas.
[editline]28th October 2012[/editline]
[QUOTE=Avent;38219086]Does CAP work in GMod 13's addons directory?[/QUOTE]Yes.
Simply, sprite has no alhpa channel defining transparency. Obviously rendermode 9 was changing black colour to transparent. Just add alpha channel made form grayscale.
[QUOTE=Madman07;38219247]Simply, sprite has no alhpa channel defining transparency. Obviously rendermode 9 was changing black colour to transparent. Just add alpha channel made form grayscale.[/QUOTE]if even knew what is alpha channel... :D
Edit: stop, alpha channel in image file of sprite? Hmmm... This is old gmod file, will try.
Edit2: hmm, still can't get it to work. nothing changes, maybe i'm not so good in graphics?...
[editline]28th October 2012[/editline]
[B]Rev 328 changes:
Fixed:[/B]
* Stargate overloader effects.
* Shield color not always same like you choose in stool.
* Some other fixes.
===
Now guys only one problem left - its this stupid redglow2 sprite. Can't fix it somewhy. Everything else it seems like works fine (at least works almost same like in old gmod).
[QUOTE=AlexALX;38219321]if even knew what is alpha channel... :D
Edit: stop, alpha channel in image file of sprite? Hmmm... This is old gmod file, will try.
Edit2: hmm, still can't get it to work. nothing changes, maybe i'm not so good in graphics?...
[editline]28th October 2012[/editline]
[B]Rev 328 changes:
Fixed:[/B]
* Stargate overloader effects.
* Shield color not always same like you choose in stool.
* Some other fixes.
===
Now guys only one problem left - its this stupid redglow2 sprite. Can't fix it somewhy. Everything else it seems like works fine (at least works almost same like in old gmod).[/QUOTE]
Do you see the Kawoosh? 'cause I don't.
[editline]28th October 2012[/editline]
Nvm, had DirectX on 8.1, fixed it with -dxlevel 90 ^.^
[QUOTE=AlexALX;38219058]Havn't any ideas what wrong with you eh. Try redownload cap/wiremod and remove any other addon first.[/QUOTE]
Tried both and it still dosent work.
[QUOTE=d10sfan;38220488]Tried both and it still dosent work.[/QUOTE]
Try renaming your garrysmod/garrysmod folder to something like garrysmod/old_garrysmod,
Then launch gmod and close it.
Then copy ONLY wiremod and cap into new garrysmod/garrysmod folder.
Finally, launch gmod and see if u still get the bug.
Report back here with what happens.
[editline]29th October 2012[/editline]
When copying cap and wire into the new folder, make sure you're only copying the following folders;
cap
cap_resources
wire
Does anybody here know why i get this error when i change something in my script and save?
[code]Couldn't include file 'ns\power\lua\autorun\power_addon.lua' (File not found) (<nowhere>)
Couldn't include file 'ns\power\lua\autorun\power_addon.lua' (File not found) (<nowhere>)
[/code]
[QUOTE=cartman300;38221079]Does anybody here know why i get this error when i change something in my script and save?
[code]Couldn't include file 'ns\power\lua\autorun\power_addon.lua' (File not found) (<nowhere>)
Couldn't include file 'ns\power\lua\autorun\power_addon.lua' (File not found) (<nowhere>)
[/code][/QUOTE]Because it try refresh it, this isn't bug i thing, i have this errors when editing some files that in autorun or somewhere else.
Great work on getting this back into working order. Keep it up!
[B]Rev 329 changes:
Fixed:[/B]
* Cloaking/warvester devices broke some visuals for some ents.
* Small fix for addon checking.
I'm entcountering the same problem d10sfan, you can dial the gate but after the kawoosh There is like a Vaporizing effect, and then it just disappears
[QUOTE=jonahboy;38221563]I'm entcountering the same problem d10sfan, you can dial the gate but after the kawoosh There is like a Vaporizing effect, and then it just disappears[/QUOTE]Can you do a screenshoot?
[QUOTE=AlexALX;38221617]Can you do a screenshoot?[/QUOTE]
Sure
[editline]28th October 2012[/editline]
Sorry if it's a bit big :P
[IMG]http://i49.tinypic.com/awp061.jpg[/IMG]
[IMG]http://i46.tinypic.com/13yfeys.jpg[/IMG]
Here
[QUOTE=jonahboy;38221563]I'm entcountering the same problem d10sfan, you can dial the gate but after the kawoosh There is like a Vaporizing effect, and then it just disappears[/QUOTE]
I had this problem in the Garry's Mod Beta, the kawoosh would gobble up the event horizon. My brother found a fix which was to delete "bullet.lua" in I think it was cap/lua/stargate/shared folder.
Havent' experienced any downsides to deleting that file so far after a few months, but I can't guarantee to you it'll work, you might have a completely different error altogether for all I know
[editline]28th October 2012[/editline]
[QUOTE=jonahboy;38221631]Sure
Here[/QUOTE]
Ah yeah, that's the exact thing I had. Try my thing and see if it helps, might be easier for Alex or someone to fix now that they know what file might be causing it
[QUOTE=VaSTinY;38221704]I had this problem in the Garry's Mod Beta, the kawoosh would gobble up the event horizon. My brother found a fix which was to delete "bullet.lua" in I think it was cap/lua/stargate/shared folder.
Havent' experienced any downsides to deleting that file so far after a few months, but I can't guarantee to you it'll work, you might have a completely different error altogether for all I know
[editline]28th October 2012[/editline]
Ah yeah, that's the exact thing I had. Try my thing and see if it helps, might be easier for Alex or someone to fix now that they know what file might be causing it[/QUOTE]
No this didn't work :(
What os you using?
[QUOTE=AlexALX;38222035]What os you using?[/QUOTE]
Win 8 64-Bit
I'm using Windows 8 64bit and every fix Alex made works fine without bugs! :D
Well, Mine doesn't :P
[QUOTE=jonahboy;38222042]Win 8 64-Bit[/QUOTE]Is there any lua console errors? What addons you have installed. Because i have no idea why you have this bug if for me everything woks fine.
[QUOTE=AlexALX;38222238]Is there any lua console errors? What addons you have installed. Because i have no idea why you have this bug if for me everything woks fine.[/QUOTE]
I have installed: Life support 2(Workshop), Resource Distribution(Workshop), Firearms source pack, Fallout snpcs, Spacebuild(workshop), NPC tools, Air vehicles, And Metropolice pack
and I dont get any lua errors
I've updated to Newest revision
And that's about it
Try disable all addons first and try again. Also as i know spacebuild have rd3 integrated, and you have installed also rd2, this also can create conflicts.
[QUOTE=AlexALX;38222368]Try disable all addons first and try again. Also as i know spacebuild have rd3 integrated, and you have installed also rd2, this also can create conflicts.[/QUOTE]
Ok it's Life support 2 or Resource Distribution 2, Thnx for the help
No more Ls2 or sb2 then
Nope nvm it's one of my other mods because i put ls2 and rd2 on and it works :D
Thnx guys works alright now!
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