• Stargate Carter Addon Pack
    4,521 replies, posted
[QUOTE=jonahboy;38222415]Ok it's Life support 2 or Resource Distribution 2, Thnx for the help No more Ls2 or sb2 then Nope nvm it's one of my other mods because i put ls2 and rd2 on and it works :D[/QUOTE]When you will found what addon create conflict - please say me and give link to it download, i'll lock what can do this bug.
[QUOTE=AlexALX;38222468]When you will found what addon create conflict - please say me and give link to it download, i'll lock what can do this bug.[/QUOTE] Ok will do It's fallout sNPCs: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=104558227&requirelogin=true[/url]
[QUOTE=jonahboy;38222492]Ok will do It's fallout sNPCs: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=104558227&requirelogin=true[/url][/QUOTE]Ok i found where is bug - this addon overrides function "ENT:Dissolve" for all entities, and eh using own function "ENT:Dissolve", so addon override it. Will fix this by renaming function.
It specify just custom dissolve funcion, or actually override it globally? Btw, dude, grammar! Not 'lock' but 'look', not 'you will found' but 'you will find' and so on.
Hey, i have a question. Does anybody else have REALLY BAD texture quality ingame?? On gm_construct 13, my grass looks like shit and LOD is really low, i tried changing it but nothing happenes. All my graphics settings are on max. [editline]28th October 2012[/editline] Btw, i'm working on a not-so-secret-anymore project this weekend. It's called POWER (YES! I know! My names suck!), it should be a hybrid between Wiremod and Resource Distribution and it should use Amperes, Volts, Watts and other stuff AND it should not use resource nodes. It's really complicated to explain for non-native English speakers like me, but i'll post images/videos in the next days. Note: It's almost done.
[QUOTE=Madman07;38222895]It specify just custom dissolve funcion, or actually override it globally? Btw, dude, grammar! Not 'lock' but 'look', not 'you will found' but 'you will find' and so on.[/QUOTE]It specify custom dissolve function globally (for all entities, and override it if it exists). ps as for "lock" lol, yes its my mistake, just some why use wrong phase (i know what is lock and look). As for times in english (past, present, future) - i often confuse them.
[code]======================================================= StarGate Pack: Initializing Stargate Carter Addon Pack: Initializing CAP Version: 329 Status: Error Error: Carter Addon Pack is wrong installed. -------------------------- Carter Addon Pack: Loading error. Loading: stargate/shared/init.lua Loading: stargate/shared/bullets.lua Loading: stargate/shared/cap.lua Loading: stargate/shared/groupsystem.lua Loading: stargate/shared/keyboard.lua Loading: stargate/shared/lib.lua Loading: stargate/shared/matrix.lua Loading: stargate/shared/print_r.lua Loading: stargate/shared/ramps.lua Loading: stargate/shared/stargateextras.lua Loading: stargate/shared/tracelines.lua Loading: stargate/shared/weapon.lua Loading: stargate/client/init.lua Loading: stargate/client/cl_convars.lua Loading: stargate/client/cl_visualssettings.lua Loading: stargate/client/dartsettings.lua Loading: stargate/client/f302settings.lua Loading: stargate/client/gateglidersettings.lua Loading: stargate/client/glidersettings.lua Loading: stargate/client/jumpersettings.lua Loading: stargate/client/keyboard.lua Loading: stargate/client/malpsettings.lua Loading: stargate/client/menu.lua Loading: stargate/client/packversion.lua Loading: stargate/client/settings.lua Loading: stargate/client/shuttlesettings.lua Loading: stargate/client/teltaksettings.lua Loading: stargate/vgui/custom_groups.lua Loading: stargate/vgui/jumperhud.lua Loading: stargate/vgui/msghooks.lua Loading: stargate/vgui/saddresspanel.lua Loading: stargate/vgui/saddressselect.lua Loading: stargate/vgui/scontrolepanel.lua Loading: stargate/vgui/scontrolepaneldhd.lua Loading: stargate/vgui/scontrolepanelgate.lua Loading: stargate/vgui/shelpbutton.lua Loading: stargate/vgui/shtmlhelp.lua Loading: stargate/vgui/sjumperpassenger.lua Loading: stargate/vgui/sjumperpassengerindicator.lua Loading: stargate/vgui/sjumperpassengerindicatorv4.lua Loading: stargate/vgui/skeyboardkey.lua ======================================================= [/code] This is what I get after I updated to the latest SVN, This didn't happen on 323 [the version I updated from] PS. I still can't use the cap_resources addon folder, I have to take the stuff from it and dump it into the main gmod folder.
[QUOTE=WarboyX;38223379][code]======================================================= StarGate Pack: Initializing Stargate Carter Addon Pack: Initializing CAP Version: 329 Status: Error Error: Carter Addon Pack is wrong installed. -------------------------- Carter Addon Pack: Loading error. Loading: stargate/shared/init.lua Loading: stargate/shared/bullets.lua Loading: stargate/shared/cap.lua Loading: stargate/shared/groupsystem.lua Loading: stargate/shared/keyboard.lua Loading: stargate/shared/lib.lua Loading: stargate/shared/matrix.lua Loading: stargate/shared/print_r.lua Loading: stargate/shared/ramps.lua Loading: stargate/shared/stargateextras.lua Loading: stargate/shared/tracelines.lua Loading: stargate/shared/weapon.lua Loading: stargate/client/init.lua Loading: stargate/client/cl_convars.lua Loading: stargate/client/cl_visualssettings.lua Loading: stargate/client/dartsettings.lua Loading: stargate/client/f302settings.lua Loading: stargate/client/gateglidersettings.lua Loading: stargate/client/glidersettings.lua Loading: stargate/client/jumpersettings.lua Loading: stargate/client/keyboard.lua Loading: stargate/client/malpsettings.lua Loading: stargate/client/menu.lua Loading: stargate/client/packversion.lua Loading: stargate/client/settings.lua Loading: stargate/client/shuttlesettings.lua Loading: stargate/client/teltaksettings.lua Loading: stargate/vgui/custom_groups.lua Loading: stargate/vgui/jumperhud.lua Loading: stargate/vgui/msghooks.lua Loading: stargate/vgui/saddresspanel.lua Loading: stargate/vgui/saddressselect.lua Loading: stargate/vgui/scontrolepanel.lua Loading: stargate/vgui/scontrolepaneldhd.lua Loading: stargate/vgui/scontrolepanelgate.lua Loading: stargate/vgui/shelpbutton.lua Loading: stargate/vgui/shtmlhelp.lua Loading: stargate/vgui/sjumperpassenger.lua Loading: stargate/vgui/sjumperpassengerindicator.lua Loading: stargate/vgui/sjumperpassengerindicatorv4.lua Loading: stargate/vgui/skeyboardkey.lua ======================================================= [/code] This is what I get after I updated to the latest SVN, This didn't happen on 323 [the version I updated from] PS. I still can't use the cap_resources addon folder, I have to take the stuff from it and dump it into the main gmod folder.[/QUOTE]And why you can't use cap_resource folder? Anyway you can just copy addon.txt file from svn in cap_resources folder and this will fix problem.
[QUOTE=AlexALX;38223424]And why you can't use cap_resource folder? Anyway you can just copy addon.txt file from svn in cap_resources folder and this will fix problem.[/QUOTE] [del]Whenever I clear out my my gmod folder, and have cap_resource in the addon folder as normal, It gives me texture/model/VGUI errors. and I don't see a addon.txt in the cap_resources folder. Hmm let me try something.[/del] Added a addon.txt to it and it worked finally. I just edited the main addon.txt from the normal CAP folder to a resource addon.txt in the resource folder.
Is it me, or skins are not working? I can't enable them during compiling and I can't see them on models taken from CAP (ring panels). SetSkin, SetMaterial, Fire('skin', ) also doesn't seems to work.
[QUOTE=Madman07;38224030]Is it me, or skins are not working? I can't enable them during compiling and I can't see them on models taken from CAP (ring panels). SetSkin, SetMaterial, Fire('skin', ) also doesn't seems to work.[/QUOTE]Probably for your. Because in cap skins work fine for dhds etc.
Currently in hospital preparing to get my ass raped by a camera on a string! Either way nice updates Alex, I'll be looking in to those sprites perhaps, what current vmt is it using?
I got two bugs to report. The first one is when i try to spawn a ship weapon like the rail gun. I get the round base but not actual weapon, and when i try to undo it with Z nothing happens, i have to delete the base with the remover tool. And the second bug in when i try to sit in the stationary railgun(the one from Atlantis), i can get into the seat, but i can't get out, and when i undo it my HUD get stuck at the railgun one but without the actual HUD and my movement when using the mouse is the same movement as when i move the gun in the railgun.
Boba, what did you do? xD
[QUOTE=Boba Fett;38224284]Currently in hospital preparing to get my ass raped by a camera on a string![/QUOTE] Don't worry, if it's legitimate rape, your body will shut it out.
Woo, i managed to complete POWER addon, POWERLink tool is bugged like hell, has no GUI and no visual link between linked entities, but it works! I managed to link button to explosive and detonate it! So, does anybody know how to create a rope between 2 entities using lua??
[QUOTE=cartman300;38226455]Woo, i managed to complete POWER addon, POWERLink tool is bugged like hell, has no GUI and no visual link between linked entities, but it works! I managed to link button to explosive and detonate it! So, does anybody know how to create a rope between 2 entities using lua??[/QUOTE] [url]http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/indexcfb2.html[/url]
[QUOTE=cartman300;38225256]Boba, what did you do? xD[/QUOTE] Having some huge bowel movement problems, so currently in hospital doing some test...
@Boba Ewww, that sounds awkward. We hope you'll get well soon! We don't want you to die! :D Have fun!
[B]Rev 330 changes: Fixed:[/B] * Event horizon destroiying when Fallout/Skyrim SNPC's addon installed (and maybe other SNPC's packs from this author). * Fps drop when shield core activating. * Button bind for shield core activation now works fine. * Re-edited whole cap (lua files), now it use new gmod functions instead of gmod13 compatibility lib functions (but functions what completely removed in new gmod stay with compatibility lib). * Some other fixes. [B]Note:[/B] Please test everything, something can be broken now (i could miss something). As for some sprites - it still broken. ============= [QUOTE=Boba Fett;38224284]Currently in hospital preparing to get my ass raped by a camera on a string! Either way nice updates Alex, I'll be looking in to those sprites perhaps, what current vmt is it using?[/QUOTE]This sprite is in "source materials.gcf". [QUOTE]"Sprite" { "$spriteorientation" "vp_parallel" "$spriteorigin" "[ 0.50 0.50 ]" "$basetexture" "sprites/redglow2" } [/QUOTE] Anyway, there is sprite "redglow3" what have exacly same code and it works fine. Also while testing i have found that blueglow1 sprite have exacly same problem (used for naquadah nuke). Also some other sprites have this bug, but not all. Have no idea why. ps And let's get well) [QUOTE=johan svensk;38225225]I got two bugs to report. The first one is when i try to spawn a ship weapon like the rail gun. I get the round base but not actual weapon, and when i try to undo it with Z nothing happens, i have to delete the base with the remover tool. And the second bug in when i try to sit in the stationary railgun(the one from Atlantis), i can get into the seat, but i can't get out, and when i undo it my HUD get stuck at the railgun one but without the actual HUD and my movement when using the mouse is the same movement as when i move the gun in the railgun.[/QUOTE]Sorry, havn't this bugs. What addons you installed and what you have in console? (maybe some error?)
[QUOTE=jonahboy;38221631]Sure [editline]28th October 2012[/editline] Sorry if it's a bit big :P [IMG]http://i49.tinypic.com/awp061.jpg[/IMG] [IMG]http://i46.tinypic.com/13yfeys.jpg[/IMG] Here[/QUOTE] i know for me skyrim npcs where causing that to happen with me so i got rid of it
hmm try adding this command somewhere: "$additive" "1"
@AlexALX I do, and will probably continue to dislike some of the things you do (like complaining about Garry every time he changes something), but I've gotta recognize a fact; you've single handedly pulled this unique addon through a tough time, and you've earnt my respect. Thanks AlexALX ;) I'm still hoping for MadMan's modular thing though, it sounds clean :P
[QUOTE=Lantian;38229507]i know for me skyrim npcs where causing that to happen with me so i got rid of it[/QUOTE] Yeah i know but Alex fixed it in the newest update
Hey all! Just something I did when I got home today; I wanted to test out GMod 13's '[B]poster[/B]' command :D [QUOTE][IMG]https://dl.dropbox.com/u/19905635/file%20hosting/Screenshot%20vs%20Poster.png[/IMG] [B][I]Click to view full-size.[/I][/B][/QUOTE] My screen res is [B]1920 x 1080[/B], and the poster image was taken with the command '[B]poster 4[/B]'; I downscaled the resulting poster image to [B]1920 x 1080[/B] using the cubic interpolation method in Gimp, then compared it with an identical image taken using Steam's [B]F12[/B] screenshot capabilities. ^.^ ( Note: AA was on 4x, forgot to put it on 8 :3 )
[QUOTE=Avent;38231556]I'm still hoping for MadMan's modular thing though, it sounds clean :P[/QUOTE] It will come, just no idea when. Having troubles with my project - I have no idea what I should do! If anyone is in topic of mobile robots and neural networks, feel free to pm me!
[QUOTE=Boba Fett;38231451]hmm try adding this command somewhere: "$additive" "1"[/QUOTE]Already tried - didn't help.
[B]Rev 331 changes: Fixed:[/B] * Asuran satellite driving now work. * Stargate/Cap convars edit menus now looks good. * Removed function Gmod13() and cleaned code where it still used. * Now universe stargate change color to red when heat (from overloader, old gmod10 bug). * Shield core not work after latest update (forgot include few files). * Fixed some other bugs. ====== And now i can get break.
[QUOTE=AlexALX;38234238][B]Rev 331 changes: Fixed:[/B] * Asuran satellite driving now work. * Stargate/Cap convars edit menus now looks good. * Removed function Gmod13() and cleaned code where it still used. * Now universe stargate change color to red when heat (from overloader, old gmod10 bug). * Shield core not work after latest update (forgot include few files). * Fixed some other bugs. ====== And now i can get break.[/QUOTE] Yes you can :) Thanks for the fixes ;)
Can anyone say what happens with this model (maybe material) in new gmod? oO [URL=http://sleekupload.com/uploads/view/gm_flatgrass0006_1.jpg][IMG]http://sleekupload.com/uploads/5/thm/gm_flatgrass0006_1_thm.jpg[/IMG][/URL]
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