• Stargate Carter Addon Pack
    4,521 replies, posted
[B]@TheEyes[/B] what? for me sb3 works fine... but i will check it again... what exacly not working?
Never mind, conflicting addon, only just noticed this now because I did some addon work recently.
Would it be possible for you guys to make this compatible with Environments?
new bugs. When you shoot the atlantis iris, it shows the bullet marks. The cloaking tool, when you click out of phase, you can walk through it but you can still shoot it with a gun. I cloaked the atlantis gate and dhd. When i turned of the cloak, the dhd went to sg1 dhd then when it finished uncloaking, it turned back to atlantis dhd. The Aschen system sometimes doesn't fire on NPC's especially on wraith Prior. I put 10 aschen things down, and only 3 fired. They where all fully wired up. After i put a zombie there and they all fired. Wraith + Prior do not carry stargate weapons. Code them over metropolice, then they will. If you code them over combine (I know as when you kill them it says combine killed) they will not fire as no combine fires non - HL2 weapons, only the metrolpolice and freindly NPC's do. Also, one other thing. Which rev was it before you took out the hatak and aurora. I also had an idea. Please would you mind making the aschen defence system as a tool gun as then it will be quicker to place as a security system. Don't tell me to ADV dupe as when i do that, the paster halfway into the wall, leaving only a small black bit poking out. P.S. What does the apple core do.
Atlantis IRIS - yea will be fixed. I will work a bit on ashen defence, it's kina buggy. Making it as Tool? I can do it. Apple core let you display up to 8 variables (taken from attached console) on 2 holo screens. If you have RD3, then it also act as ResourceNode and it's putting ammount of energy, water, oxygen etc on wire outputs.
[QUOTE=Madman07;35552386]Atlantis IRIS - yea will be fixed. I will work a bit on ashen defence, it's kina buggy. Making it as Tool? I can do it. Apple core let you display up to 8 variables (taken from attached console) on 2 holo screens. If you have RD3, then it also act as ResourceNode and it's putting ammount of energy, water, oxygen etc on wire outputs.[/QUOTE] Thanks You.
[QUOTE=Madman07;35552386] ashen defence - Making it as Tool? I can do it. [/QUOTE] Don't do that !
[QUOTE=CharlieX3;35552838]Don't do that ![/QUOTE] Why not, it will be quicker and easier.
None of my CAP gates work in singleplayer!!! PLEASE HELP ive been trying to get them to work for sometime but with no luck... if anyone has any suggestions i will be so happy if you can get them to work (they all spawn but none connect to each other of the dhd) EDIT:non of my ramps work either, but all my weapons do
[QUOTE=Verclay;35553350]None of my CAP gates work in singleplayer!!! PLEASE HELP ive been trying to get them to work for sometime but with no luck... if anyone has any suggestions i will be so happy if you can get them to work (they all spawn but none connect to each other of the dhd)[/QUOTE] Ok, well if this is a save file you loaded, as the DHD's work in proximity, they might not work, that happened to me sometimes. The other thing could be a conflicting addon. Try running it with just cap and wire (you can keep in toybox and achievements) and also maybe CAF with RD and LS. If you have illegal version, it might not work. The only other thing is to look in console. If you explain more, that would help, but if that is the only problem, the solutions above should work. Hope it works for you.
I wanted to start (today) rewriting entire physic library for shield core to make it better (inbuild gmod function suck). Then I noticed, that Garry already fixed them in GMod 13. So should i try to fix them for usual gmod (mcuh, much, much coding, entire physic need to be rewriten in lua) or can I just make it work for gmod 13? I don't have to say that every custom weapon and players collision will work in gmod 13 with Shield Core and Tok'Ra shield perfectly :) Edit: Ok I should say that making it work 100% on gmod 10 is days (weeks?) of implementing new physics (and idk if LUA can handle that).
[QUOTE=Madman07;35553507]I wanted to start (today) rewriting entire physic library for shield core to make it better (inbuild gmod function suck). Then I noticed, that Garry already fixed them in GMod 13. So should i try to fix them for usual gmod (mcuh, much, much coding, entire physic need to be rewriten in lua) or can I just make it work for gmod 13? I don't have to say that every custom weapon and players collision will work in gmod 13 with Shield Core and Tok'Ra shield perfectly :)[/QUOTE] Personnaly, I think that most people will have Gmod 10. I prefer it to what i seen of my Gmod 13. Gmod 13 is incompatible with many mods. So i think you should fix it for normal gmod. Of course, when he releases full Gmod 13 (wonder when that will be, agees away) then you should probably not bother for Gmod 10, but for now I RECOMMEND (so don't get annoyed ) that you fix it for Gmod 10.
[QUOTE=Madman07;35553507]I wanted to start (today) rewriting entire physic library for shield core to make it better (inbuild gmod function suck). Then I noticed, that Garry already fixed them in GMod 13. So should i try to fix them for usual gmod (mcuh, much, much coding, entire physic need to be rewriten in lua) or can I just make it work for gmod 13? I don't have to say that every custom weapon and players collision will work in gmod 13 with Shield Core and Tok'Ra shield perfectly :) Edit: Ok I should say that making it work 100% on gmod 10 is days (weeks?) of implementing new physics (and idk if LUA can handle that).[/QUOTE] Fix it in 13, 10 won't be left on Steam anyways.
[B]Rev 228 changes:[/B] [B]Added:[/B] - Hit sound for atlantis shield when we shooting it. [B]Fixed:[/B] - Atlantis shield shows bullet holes. - Some stargate bugs. ps every day - new update? oO
[QUOTE=AlexALX;35555466]ps every day - new update? oO[/QUOTE] unless there are no vital functions affected by bugs/malfunctions, i would "suggest" one update per week. on the one hand, it would leave more time for the team to work on such bugs/malfunctions, while on the other hand you would also have time to think...*cough* destiny blast door *cough*...about new things, or improve existing parts of cap. ^^
Like a boss hé alex :p
[QUOTE=orrila;35550672]new bugs. I cloaked the atlantis gate and dhd. When i turned of the cloak, the dhd went to sg1 dhd then when it finished uncloaking, it turned back to atlantis dhd. [/QUOTE] Thats a skin error in gmod it does that to everything [editline]13th April 2012[/editline] [QUOTE=AlexALX;35555466]ps every day - new update? oO[/QUOTE] Thats good with me, its a growing addon updates are good its too bad you did all this work with gmod 10 and now you have to work on gmid 13 lol but you do a great job
Some stuff need to be completly rewriten. For example shield core. ut bright side of it is that it will work super cool. Physics in new gmod is awesome (well, not counting occasionaly crashes)...
[B]Bug report:[/B] adv duplicating of all zpm hubs...Linking is not saving, taking it in and off after dupe... tested only on SGC Hub ... I just suppose that other hubs will have same bug.
Hey would already haveing Avons Pack affect the CAP folders???
[QUOTE=Verclay;35563708]Hey would already haveing Avons Pack affect the CAP folders???[/QUOTE] @Verclay - No @AlexALX - Thank you for fixing Iris Shield Bullet Hole Bug @Madman07 - The Aschen Defence System Bug I worked out. It's when you put more than 2-3 NPC's in front of them at one time. It will shoot one and then forget about the rest. That is when they are on, and i spawn the NPC's very quickly in front. - Are You Going to Fix Prior and wraith not shooting SG Weapons.. @Anyone who can help - The Stationry Staff for me is not working. I go up to it, press E and then when i click or right click to open head, it just gives me the PhysGun back again. - Also, How do I use the Aschen System to only target Unfriemdly NPC's. - How do i get Malp Camera. Do I have to wire it. I get malp remote, shoot it and all it does is move with my controls, then when i right click I move again. How do i get camera. - How Do i get ZPM's in Hub.
[QUOTE=orrila;35564244] @Anyone who can help - The Stationry Staff for me is not working. I go up to it, press E and then when i click or right click to open head, it just gives me the PhysGun back again. - Also, How do I use the Aschen System to only target Unfriemdly NPC's. - How do i get Malp Camera. Do I have to wire it. I get malp remote, shoot it and all it does is move with my controls, then when i right click I move again. How do i get camera. - How Do i get ZPM's in Hub.[/QUOTE] i have nothing to you but u are so big idiot...LOOK ON YOUTUBE ! THERE ARE MANY TUTORIALS HOW TO USE THAT THINGS !... 1. Stationary staff ... it sometimes fail with E ... just try it again and again and it will work ... 2. Malp Camera ... YOU ONLY HAVE TO WATCH INTO CAP's KEYBINDERS ! (QMenu->Toolsbar(Stargate)) ... 3. NORMALY OMFG ! TOUCH THEM TO HUB! NOoob Nooob Noob SOO BIG Noob .... I really hate noobs like you because its really annoying to say something if there's already an explanation(tutorial) [B]//EDIT:[/b] I forgot something. 2. Malp Camera ... Frist u have to control malp then press 1(not on numpad!) ... DONE. [B]@Cap Team[/B] Somebody add Malp Camera keybinding into Keybinders in Toolsbar
[QUOTE=CharlieX3;35564393]i have nothing to you but u are so big idiot...LOOK ON YOUTUBE ! THERE ARE MANY TUTORIALS HOW TO USE THAT THINGS !... 1. Stationary staff ... it sometimes fail with E ... just try it again and again and it will work ... 2. Malp Camera ... YOU ONLY HAVE TO WATCH INTO CAP's KEYBINDERS ! (QMenu->Toolsbar(Stargate)) ... 3. NORMALY OMFG ! TOUCH THEM TO HUB! NOoob Nooob Noob SOO BIG Noob .... I really hate noobs like you because its really annoying to say something if there's already an explanation(tutorial) [B]//EDIT:[/b] I forgot something. 2. Malp Camera ... Frist u have to control malp then press 1(not on numpad!) ... DONE. [B]@Cap Team[/B] Somebody add Malp Camera keybinding into Keybinders in Toolsbar[/QUOTE] Could not find Tutorial otherwise i wouldn't post. Stationry staff, NEVER works for me. CALM DOWN.
[QUOTE=orrila;35564531]Could not find Tutorial otherwise i wouldn't post. Stationry staff, NEVER works for me. CALM DOWN.[/QUOTE] Find by your self, you post too many time or else go on the chat from mirc search at the top of the forum for this. Then god damn please stop post.
guys...please try not to be a little less hostile ^^" haven't we all started like this, when gmod first came out and we didn't know how to use stuff? ok,...i find those "everyone knows about it"-questions kind of stupid too sometimes, but a short explanation would have been just enough to work with, wouldn't it? :) anyway...i don't know if this has already been reported, but there is another "[B]bug[/B]" with the [B]movie gate[/B]. [B]every prop[/B] that is directly [B]infront of it[/B] and [B]outside the visual range of the kwoosh[/B], gets [B]vaporized[/B]. i tried putting stuff infront of it, two times the kwoosh-length away from the gate and it still got vaporized. ps: orrila...what kind of things from cap, haven't you used yet? write a pm if you have problems ^^
[QUOTE=fdinasty;35564992]guys....please try not to be so hostile ^^" to be honest, i find those "everyone knows about it"-questions kind of stupid too, but a short explanation would have been just enough to work with....wouldn't it? :) anyway...i don't know if this has already been reported, but there is another "[B]bug[/B]" with the [B]movie gate[/B]. [B]every prop[/B] that is directly [B]infront of it[/B], [B]even if[/B] it is [B]outside the visual range of the kwoosh[/B], gets [B]vaporized[/B]. i tried putting stuff infront of it, two times the kwoosh-length away from the gate and it still got vaporized. ps: orrila...what kind of things from cap, haven't you used yet?[/QUOTE] @fdinasty, the only thing i haven't used know is the anti prior. It doesn't do much. I also havn't used the apple core but will be experimenting tommorow. Only other thing is stationry staff it NEVER works. Will PM CAP people as they are probably more help. @geekdeer. OK, fine. I will post less, but please stop rating everything i post as dumb. I will give help if someone wants it or answer a post directed at me, but still will post less. Sorry though didn't mean to upset. P.S Bug: Tollan Disabler doesn't disable NPC's. (Idon't know if it meant to.)
Have you got LS3 installed? If so, the stationary staff weapon needs energy to fire.
[QUOTE=TheEyes;35565182]Have you got LS3 installed? If so, the stationary staff weapon needs energy to fire.[/QUOTE] I tried to give it energy before but it didn't work, will try again.
[QUOTE=orrila;35565212]I tried to give it energy before but it didn't work, will try again.[/QUOTE] Smart link it to a resource node
[QUOTE=TheEyes;35565219]Smart link it to a resource node[/QUOTE] Will try.
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