[QUOTE=AlexALX;38394418]Do you have set correct names of folders? It should be cap and cap_resources, you can't rename it to anything else.[/QUOTE]
Is it CAP and CAP_Resources, or cap and cap_resources? I'm confused..
Oh yeah! Totally got it working now, inappropriately named folders combined with capp sensitive files lol. Thanks guys, God I love Stargate
I get
Clamping SetLocalVelocity(5319.179688,2869.461182,-5241.550293) on energy_pulse (193)
now
EDIT: nvm bug with checkme addon
[B]Rev 360 changes:
Added:[/B]
* Console command "stargate_gatespawner_reload" (for admins only).
* Added "Reload Gatespawner" button to stargate convars menu.
* Animated Icarus ramp (with effects for 9 chevron connection).
==========
Video demonstration of animated Icarus ramp:
[video=youtube;_oiaa2q42Sk]http://www.youtube.com/watch?v=_oiaa2q42Sk[/video]
ps yea, i know, it probably bit ugly, but this is all what i can do) Maybe later will bit improve it.
@Alex with the animated icarus ramp did you switched the skin to the on state when activated?
But ugh what horrible textures bes lack of proper uv...
[B]@Boba Fett[/B] Yes)
@Alex, do changes in lighting effect. Make it way more bigger, brightner inside (for example by overlaying second, smaller texture) and make it appear way more often! Also, camera shaking effect would be handy + icarus ramp skin switch.
btw, me hates the way gmod handles lighting. I thoguht that custom engine will do changes, but garry is still using ugly 'only sun light affect specular and bump' feature -.-
@Alex, thanks
Icarus ramp is nice, but may I suggest larger, more dangerous and visible electricity blasts/bolts.
Hi, I already put this question on the "Help" page, no response so here it goes.
How do I install this in GMod 13? I did the usual but nothing works and I have no idea what to do?
How do I install folder add-ons in GMod 13? If it matters, I'm playing on a Mac.
Please respond. Here's the link to the original post that's a little more formal: [URL="http://facepunch.com/showthread.php?t=1224864"]Link here![/URL]
I am not sure if this addon is mac compatible, but if it is:
Download both cap and cap_resources and place them in the addons folder. Download also wiremod and place it in the addons folder. ONLY have these 3 addons first time to check it works properly.
DO NOT use avons pack or group systems, they are already in CAP.
It was in GMod 12. Has that much in the code really changed? And I have none of those addons you mentioned. [QUOTE=orrila;38407115]I am not sure if this addon is mac compatible, but if it is:
Download both cap and cap_resources and place them in the addons folder. Download also wiremod and place it in the addons folder. ONLY have these 3 addons first time to check it works properly.
DO NOT use avons pack or group systems, they are already in CAP.[/QUOTE]
No idea what you have said, but in GMOD 13, which is the only legal gmod;
download cap and cap_resources (these make up CAP) and also download wiremod - then put them in your addons folder. If you cannot figure it out, then you should not have bought gmod because this is simple file moving.
I know how to install addons. The new update to Garry's Mod is called GMod 13, the older one was 12. [QUOTE=orrila;38407370]No idea what you have said, but in GMOD 13, which is the only legal gmod;
download cap and cap_resources (these make up CAP) and also download wiremod - then put them in your addons folder. If you cannot figure it out, then you should not have bought gmod because this is simple file moving.[/QUOTE]
Hi Guys
Could I please ask some help. Could someone please help list all the inputs and outputs off all the CAP things. This is for the CAP wiki that I am working on (offline version). When you have listed them, could you send them to me. THis is because I am getting smaller and smaller time to do this, because of school coursework stuff and exams.
List of all Misc/Tools/Weapons:
[B]Misc[/B]
Ancient Obelisk
Anti Priori Device
Apple Core
Arthurs Mantle
Asgard Transporter
Atlantis Transporter
Black Hole
CFD
Destiny Console
Destiny Timer
Kino Dispensor
Lantean Holo
MALP
MCD (Molecular Construction Device)
Shield Core
Ships Hangar
Sodan Obelisk
Stargate Iris Computer
Stone
Stone Tablet
Telchak Healing Device
[B]Stargate & Rings[/B]
DHD (Atlantis)
DHD (City)
DHD (Concept)
DHD (Infinity)
DHD (SG1)
DHD (Universe)
Ring Panel (Ancient)
Ring Panel (Goauld)
Ring Panel (Ori)
Rings (Ancient)
Rings (Goauld)
Rings (Ori)
Stargate (Atlantis)
Stargate (Infinity)
Stargate (Movie)
Stargate (Orlin)
Stargate (SG1)
Stargate (Tollan)
Stargate (Universe)
Supergate
[B]Tools[/B]
Asuran ZPM Hub
Atlantis ZPM Hub
Naquada Generator Mk 1/2
SGC ZPM Hub
ZPM MK III
Animated Rampls
Non Animated Ramps
Ring Ramps
Braziers
Cloaking
Console
Control Panel
Door Controller
Doors
Floor Chevron
Gate Bearing
Goauld Iris
Gravity Controller
Harvestor
Iris
Jamming Device
Mobile DHD
Shield Core
Supergate DHD
Tokra Shield Controller
Tokra Shield Emmiter
Tollan Weapon Disabler
Ashen Defence System
Drones
Naquadah Bomb
Staff Weapon
Tampered ZPM
Wraith Stun Bomb
[B]Weapons[/B]
AG-3 Satellite
Asgard Beam Weapon
Asuran Satellite
Dakara Weapon
Drone Launcher
Gate Overloader
Gate Weapon
Horizon Missile
Ion Cannon
Main Weapon
Medium Turret
Minidrone Platform
Ori Beam Cannon
Ori Satellite
Shaped Charge
Ship Railgun
Small Turret
Stationry Railgun
Stationry Staff Weapon
If you wish only to do one section, that is great, please post below what you intend to do.
Any help I can get would be greatly appreciated.
Thanks
Orrila
P.S. When I am on gmod it is to take new screenshots.
Do you just need just the input/output names, or do you want descriptions of what the input/output does?
[editline]11th November 2012[/editline]
Anyway, I've started listing the inputs and outputs for the misc category.
[editline]11th November 2012[/editline]
Here's the misc category with all inputs and outputs that I could find:
[U][B]Misc[/B][/U]
[B]Ancient Obelisk[/B]
Inputs: None
Outputs: None
[B]Anti Priori Device[/B]
Inputs: Activate
Outputs: None
[B]Apple Core[/B]
Inputs:
A
B
C
D
E
F
G
H
Name A [STRING]
Name B [STRING]
Name C [STRING]
Name D [STRING]
Name E [STRING]
Name F [STRING]
Name G [STRING]
Name H [STRING]
Outputs: None
[B]Arthurs Mantle[/B]
Inputs: None
Outputs: None
[B]Asgard Transporter[/B]
Inputs:
Origin [VECTOR]
Origin X
Origin Y
Origin Z
Dest [VECTOR]
Dest X
Dest Y
Dest Z
Teleport Everything
Send
Retrieve
Outputs:
Teleport Distance
Targets at Origin
Targets at Destination
[B]Atlantis Transporter[/B]
Inputs:
Set Name [STRING]
Teleport
Destination [STRING]
Outputs: None
[B]Black Hole[/B]
Inputs: None
Outputs: Resource Amount
[B]CFD[/B]
Inputs: Activate
Outputs: Active
[B]Destiny Console[/B]
Inputs:
A
B
C
D
E
F
G
H
Name A [STRING]
Name B [STRING]
Name C [STRING]
Name D [STRING]
Name E [STRING]
Name F [STRING]
Name G [STRING]
Name H [STRING]
Outputs:
1
2
3
4
5
6
7
8
A
B
[B]Destiny Timer[/B]
Inputs:
Count
Reset
Minutes
Seconds
Outputs:
End
Close Stargate
Minutes
Seconds
[B]Kino Dispensor[/B]
Inputs: None
Outputs: None
[B]Lantean Holo[/B]
Inputs: None
Outputs: None
[B]MALP[/B]
Inputs: None
Outputs: None
[B]MCD (Molecular Construction Device)[/B]
Inputs: Alternative Skin
Outputs:
Active
Percent Completed
Construction Complete
[B]Shield Core[/B]
Inputs: Activate
Outputs:
Active
Strength
[B]Ships Hangar[/B]
Inputs:
Next Ship
Prev Ship
Spawn Ship
Toggle Doors
Outputs: None
[B]Sodan Obelisk[/B]
Inputs: None
Outputs: None
[B]Stargate Iris Computer[/B]
Inputs:
Iris Control
GDO Status
GDO Text [STRING]
Auto-close
Don't Auto-open
Close Time
Outputs:
Incoming Wormhole
Code Status
Gate Active
Received Code
Code Description [STRING]
Iris Active
[B]Stone[/B]
Inputs: None
Outputs: None
[B]Stone Tablet[/B]
Inputs: None
Outputs: None
[B]Telchak Healing Device[/B]
Inputs: None
Outputs: None
Thanks
No description needed.
[QUOTE=orrila;38407115]I am not sure if this addon is mac compatible, but if it is:
Download both cap and cap_resources and place them in the addons folder. Download also wiremod and place it in the addons folder. ONLY have these 3 addons first time to check it works properly.
DO NOT use avons pack or group systems, they are already in CAP.[/QUOTE]
@orrila Cap is compatible with a mac I use to play on a mac with this addon
Lol, CAP doesn't support a MAC. xD
[QUOTE=cartman300;38410613]Lol, CAP doesn't support a MAC. xD[/QUOTE]Lol cap support mac os on gmod10, i just don't know if gmod13 works with cap on mac os now.
@AlexALX: I love that you're making an animated Icarus Base ramp. You guys continually impress me with this mod. :)
[QUOTE=cartman300;38410613]Lol, CAP doesn't support a MAC. xD[/QUOTE]
I can try if u guys want me to?
So, I use the Orilns home made stargate once... (I know from the series you can only use it once) But when I use it a second time, as in, E. My game crashes.
[QUOTE=LegoGuy;38412760]So, I use the Orilns home made stargate once... (I know from the series you can only use it once) But when I use it a second time, as in, E. My game crashes.[/QUOTE]Hm, probably i know where the problem, later will fix probably. Havn't time for this right now...
I apologize if it's already been brought up, but the symbols don't seem to be lighting up on the SGU gates. The console shows the following:
[code][ERROR] lua/includes/util.lua:33: bad argument #1 to 'min' (number expected, got nil)
1. min - [C]:-1
2. Color - lua/includes/util.lua:33
3. f - addons/cap/lua/entities/stargate_universe/init.lua:305
4. StartSequence - addons/cap/lua/entities/stargate_base/modules/lib.lua:38
5. unknown - addons/cap/lua/entities/stargate_base/modules/lib.lua:77
Timer Failed! [StarGate_114_3][@addons/cap/lua/entities/stargate_base/modules/lib.lua (line 77)]
[/code]
Don't know if the error is related, but it seems likely, given that it occurs when dialing an SGU gate.
[B]@Tyenkrovy[/B] havn't this problem, for me sgu gates works fine without any problems with symbols or errors. Disable all workshop addons and try again.
[B]Rev 361 changes:
Added:[/B]
* Wire inputs "Smoke Mode","Lightning Mode", "Make Lightning" for icarus ramp.
[B]Updated:[/B]
* Bit improvent to lightning effect of icarus ramp (more brighter, and often).
[B]Fixed:[/B]
* Game crash when press E on orlin gate after one dial.
* Other small fixes.
[B]About new wire inputs on icarus ramp:[/B]
[B]Smoke Mode[/B] - if set to 1, then smoke will be when gate is activated, 2 for instant activation, -1 for disable smoke, default 0, activate after 8 chevron is encoded (not locked).
[B]Lightning Mode[/B] - if set to 1, then lightning effects will be also for 7-8 chevron connections (after last chevron is locked), set to 2 for instant activate effects, -1 disable effect, default 0, activate after 8 chevron is encoded (not locked). Also activating smoke if effect is active.
[B]Make Lightning[/B] - Create one lightning effect. Modes: 1 - lightning on random side, 2 - only on left side, 3 - only on right side.
So... I'm just wondering... how exactly do you use the ancient obelisk?
Put one near one stargate, and one near another. Soon after that they will auto dial the gates and you will transport to the other side. See the wiki
[QUOTE=orrila;38426025]Put one near one stargate, and one near another. Soon after that they will auto dial the gates and you will transport to the other side. See the wiki[/QUOTE]
The misc page on the wiki is removed as of Nov 2nd. That's why I asked here.
Sorry, you need to Log In to post a reply to this thread.