[QUOTE=Nompl;38499046]if you unselect "use new kawoosh material" it will work. got the same problem but i'm sure it will be fixed soon. just as always :)[/QUOTE]
Where is it?
[QUOTE=Nompl;38499046]if you unselect "use new kawoosh material" it will work. got the same problem but i'm sure it will be fixed soon. just as always :)[/QUOTE]I think you are wrong. Run gmod under dxlevel 93 or 95 and problem solved.
Dear alexalx, I just ran CAP on my pc and now i have missing dhd models, no sounds, and no event horizon models, and no gate travel. Could you please help
(Not-so) dear kend.bart
Delete your Garry's Mod.
Download your Garry's Mod again.
Download wiremod.
Download cap.
Download cap_resources.
Now stop asking AlexALX to help you! He can't do a thing, it's not an issue with CAP, it's your problem. Simply reinstall everything and report back.
[editline]18th November 2012[/editline]
It can't go like this anymore, it's hard to diagnose and fix errors without enough info. I'll make a bug report/feedback application (text, not program)
[QUOTE=kend.bart;38500021]Dear alexalx, I just ran CAP on my pc and now i have missing dhd models, no sounds, and no event horizon models, and no gate travel. Could you please help[/QUOTE]
Did you download CAP_RESOURCES?
[B]Rev 363 changes:
Added:[/B]
* DirectX level checking, now if you have running gmod under dxlevel 90, then cap will display warning message with information about problems and how to change dxlevel.
* Client-side visual setting for disable drawing huds on energy devices (zpms, zpmhubs, naq-gens).
* Milti-line support for language lib.
[B]Fixed:[/B]
* Missing some sounds for p90.
* Some other small fixes.
[B]Note:[/B] cap_resources folder updated!
ps there is client convar for change dxlevel in game - mat_dxlevel.
=============
[QUOTE=kend.bart;38500021]Dear alexalx, I just ran CAP on my pc and now i have missing dhd models, no sounds, and no event horizon models, and no gate travel. Could you please help[/QUOTE]Dear kind.burt, i'm not supporting users who haven't read installation guide.
Okay, i've created feedback page for CAP. It's available here
[url]http://www.jotformeu.com/Cartman300/cap[/url]
Also it can be found on this blog as a 2nd page
[url]http://capchangelog.tumblr.com/[/url]
Just updated to Rev 363 on my server and client. As soon as I connect I get kicked out for LUA errors. I have reinstalled everything from scratch and still having the problem. Using Wire, Avon's Stargate and CAP
[QUOTE=joshikins2;38503052]Just updated to Rev 363 on my server and client. As soon as I connect I get kicked out for LUA errors. I have reinstalled everything from scratch and still having the problem. Using Wire, Avon's Stargate and CAP[/QUOTE]
-snip, nevermind-
Remove Avon's Stargate pack. Leave only Wire, CAP, CAP_Resources.
[QUOTE=joshikins2;38503052]Just updated to Rev 363 on my server and client. As soon as I connect I get kicked out for LUA errors. I have reinstalled everything from scratch and still having the problem. Using Wire, Avon's Stargate and CAP[/QUOTE]Avon's stargate? What it doing here? It not work in gmod13. Also not enough information about errors.
Also garry added new convar "sv_kickerrornum", if client have some lua errors it will be kicked. Set sv_kickerrornum to 0 for prevent kick.
Realized Avon's pack doesn't work anymore right after posting... I haven't played Gmod for a few years, things have changed a little I see.
Still getting the LUA errors. All I have is CAP, Wire, and Advanced Dupe installed. Last I played LUA errors showed up in the console, not anymore I guess. Server console is spitting out:
[ERROR] addons/cap/lua/stargate/shared/capcheck.lua:128: a
'GetInfo' (a nil value)
1. unknown - addons/cap/lua/stargate/shared/capcheck.lua
2. include - [C]:-1
3. Load - addons/cap/lua/autorun/stargate.lua:38
4. unknown - addons/cap/lua/autorun/stargate.lua:63
Used the suggested command and am able to play now but I would still like to fix the problem. Ideas?
[QUOTE=joshikins2;38503365]Realized Avon's pack doesn't work anymore right after posting... I haven't played Gmod for a few years, things have changed a little I see.
Still getting the LUA errors. All I have is CAP, Wire, and Advanced Dupe installed. Last I played LUA errors showed up in the console, not anymore I guess. Server console is spitting out:
[ERROR] addons/cap/lua/stargate/shared/capcheck.lua:128: a
'GetInfo' (a nil value)
1. unknown - addons/cap/lua/stargate/shared/capcheck.lua
2. include - [C]:-1
3. Load - addons/cap/lua/autorun/stargate.lua:38
4. unknown - addons/cap/lua/autorun/stargate.lua:63
Used the suggested command and am able to play now but I would still like to fix the problem. Ideas?[/QUOTE]
Rename the folder garrysmod/garrysmod (so, not the top level one, but the one that contains maps, addons, materials, etc) to old_garrysmod, then start up garrysmod and close it as soon as you get to the menu.
Copy your addons folder from old_garrysmod to the newly created garrysmod folder, as well as any maps, adv_dupe files, expression 2 files, etc. (if you don't use adv dupe or e2, don't worry about this).
Once you've done this, let us know of you're still getting the error.
[B]@joshikins2[/B] ohhh, ok, this is bug... going to fix it asap.
[editline]19th November 2012[/editline]
[B]Rev 364 changes:
Updated:[/B]
* Stargate/Cap convars menu code - now it uses new gmod Net liblary instead umsg's. This fixes bug what happens sometimes in mp when you have all checkbox and convars displaying like unchecked or with zero value. Also now menu opens faster (no half second delay anymore).
[B]Fixed:[/B]
* Client lua error on cap loading (woops :D).
* Some other small fixes.
[QUOTE=AlexALX;38503936][B]@joshikins2[/B] ohhh, ok, this is bug... going to fix it asap.
[editline]19th November 2012[/editline]
[B]Rev 364 changes:
Updated:[/B]
* Stargate/Cap convars menu code - now it uses new gmod Net liblary instead umsg's. This fixes bug what happens sometimes in mp when you have all checkbox and convars displaying like unchecked or with zero value. Also now menu opens faster (no half second delay anymore).
[B]Fixed:[/B]
* Client lua error on cap loading (woops :D).
* Some other small fixes.[/QUOTE]
Awesome work with the quick fix. :D
Thanks everybody for trying to help. At least I know now that the older stuff no longer works. (Not really surprising, big updates always break the game) Despite my apparent incompetence I've been running (and servers) for quite some time. New addon format threw me off this time.
Look at this one! :D
[img]http://cloud.steampowered.com/ugc/594735680141906522/C128B5C65E534123645714CD7670005C51D8AB5F/[/img]
[QUOTE=cartman300;38510708]Look at this one! :D
[img]http://cloud.steampowered.com/ugc/594735680141906522/C128B5C65E534123645714CD7670005C51D8AB5F/[/img][/QUOTE]
T-900?
Is that a wallhack, or a terminator HUD? XD
(or both :3)
[QUOTE=cartman300;38510708]Look at this one! :D
[img_thumb]http://cloud.steampowered.com/ugc/594735680141906522/C128B5C65E534123645714CD7670005C51D8AB5F/[/img_thumb][/QUOTE]
Add some graphics. It looks like a command line version....
[B]Rev 365 changes:
Fixed:[/B]
* Puddle Jumper shield effect activating few times when open/close pods.
* Other small fixes.
[QUOTE=Iziraider;38511535]Add some graphics. It looks like a command line version....[/QUOTE]
commandline is better than your silly old gooeys
[QUOTE=Avent;38511500]T-900?
Is that a wallhack, or a terminator HUD? XD
(or both :3)[/QUOTE]
It has Aim Assist if you hold B (it locks on any entity [head is priority] when you aim on it). It also shows some (for now minimalistic) info about entities and it also has Naquadah Bomb indicator on the whole map. Completely clientside.
Some random wallhack/aimbot inspired me to create this HUD! :D
[editline]19th November 2012[/editline]
Also for people that are interested in the HUD, more info here
[url]http://sg-carterpack.com/index.php/topic,306.0.html[/url]
[editline]19th November 2012[/editline]
Ah god damnit workshop! When i try to update i get errors and i can't commit newest revision. How stupid. >.>
It should be that:
* HUD Now toggleable via button T (command "terminatorize" still exists)
* Added 3 modes, Normal, NoRedColor and Off
[editline]19th November 2012[/editline]
Ah, good. Updated. It seems my changelog had an extra whitespace. >.>
[QUOTE=cartman300;38515194]It has Aim Assist if you hold B (it locks on any entity [head is priority] when you aim on it). It also shows some (for now minimalistic) info about entities and it also has Naquadah Bomb indicator on the whole map. Completely clientside.
Some random wallhack/aimbot inspired me to create this HUD! :D
[editline]19th November 2012[/editline]
Also for people that are interested in the HUD, more info here
[url]http://sg-carterpack.com/index.php/topic,306.0.html[/url]
[editline]19th November 2012[/editline]
Ah god damnit workshop! When i try to update i get errors and i can't commit newest revision. How stupid. >.>
It should be that:
* HUD Now toggleable via button T (command "terminatorize" still exists)
* Added 3 modes, Normal, NoRedColor and Off
[editline]19th November 2012[/editline]
Ah, good. Updated. It seems my changelog had an extra whitespace. >.>[/QUOTE]
I use t for team chat... lol
[QUOTE=Avent;38523064]I use t for team chat... lol[/QUOTE]
What about a combination, for example Shift + T to toggle it?
[QUOTE=cartman300;38515194]It has Aim Assist if you hold B (it locks on any entity [head is priority] when you aim on it). It also shows some (for now minimalistic) info about entities and it also has Naquadah Bomb indicator on the whole map. Completely clientside.
Some random wallhack/aimbot inspired me to create this HUD! :D
[editline]19th November 2012[/editline]
Also for people that are interested in the HUD, more info here
[url]http://sg-carterpack.com/index.php/topic,306.0.html[/url]
[editline]19th November 2012[/editline]
Ah god damnit workshop! When i try to update i get errors and i can't commit newest revision. How stupid. >.>
It should be that:
* HUD Now toggleable via button T (command "terminatorize" still exists)
* Added 3 modes, Normal, NoRedColor and Off
[editline]19th November 2012[/editline]
Ah, good. Updated. It seems my changelog had an extra whitespace. >.>[/QUOTE]
could there be an option to toggle the aim assist?
[QUOTE=Lantian;38524170]could there be an option to toggle the aim assist?[/QUOTE]
Yup, sure.
[editline]20th November 2012[/editline]
Umm, there's a bug with a workshop addon and Stargates.
When i shoot with that addon's weapons i get this error in the console. Also the grenade's don't go trough gates.
[code]Timer Failed! [Simple][@addons/cap/lua/entities/event_horizon/modules/bullets.lua (line 87)]
[ERROR] addons/cap/lua/stargate/shared/bullets.lua:54: Tried to use a NULL entity!
1. GetParent - [C]:-1
2. FireBullets - addons/cap/lua/stargate/shared/bullets.lua:54
3. unknown - addons/cap/lua/entities/event_horizon/modules/bullets.lua:107
Timer Failed! [Simple][@addons/cap/lua/entities/event_horizon/modules/bullets.lua (line 87)]
[ERROR] addons/cap/lua/stargate/shared/bullets.lua:54: Tried to use a NULL entity!
1. GetParent - [C]:-1
2. FireBullets - addons/cap/lua/stargate/shared/bullets.lua:54
3. unknown - addons/cap/lua/entities/event_horizon/modules/bullets.lua:107
Timer Failed! [Simple][@addons/cap/lua/entities/event_horizon/modules/bullets.lua (line 87)]
[ERROR] addons/cap/lua/stargate/shared/bullets.lua:54: Tried to use a NULL entity!
1. GetParent - [C]:-1
2. FireBullets - addons/cap/lua/stargate/shared/bullets.lua:54
3. unknown - addons/cap/lua/entities/event_horizon/modules/bullets.lua:107
[/code]
[editline]20th November 2012[/editline]
Workshop addons
That one: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=104700241[/url]
And that one: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=104495009[/url]
Dude, please. Go and make your own thread instead of using CAP one. You're making here a mess.
[QUOTE=Madman07;38524862]Dude, please. Go and make your own thread instead of using CAP one. You're making here a mess.[/QUOTE]Yea, and soon this thread will be auto-closed because it have too much messages. So be prepared for this :D
[QUOTE=AlexALX;38526006]Yea, and soon this thread will be auto-closed because it have too much messages. So be prepared for this :D[/QUOTE]
I may sound totally stupid or something but is there a way i could take the gates, dhd's and any other dialing devices and put them in a smaller pack leaving out the weapons and other devices? I want to put gates on my server but I can't upload 2gb every time an update gets done.
Just a reminder to all if this thread gets auto closed, I'll be making one for the main purpose of linking to our forum.
[QUOTE=connorlawd;38527272]I may sound totally stupid or something but is there a way i could take the gates, dhd's and any other dialing devices and put them in a smaller pack leaving out the weapons and other devices? I want to put gates on my server but I can't upload 2gb every time an update gets done.[/QUOTE]
This is why our pack is using svn. Simply update svn folder and there won't be need for reuploading eveyrthing again and again.
[QUOTE=Madman07;38528411]This is why our pack is using svn. Simply update svn folder and there won't be need for reuploading eveyrthing again and again.[/QUOTE]
Can you update an svn when via ftp? as in i use filezilla to ftp to my server could i update svn with that?
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