Hey AlexALX,
I've tried looking online in the hopes I could pass it on to you... Would you know of any source in which we could import the Quarantine Sound Effect from Season 4 Ep 13 (Quarantine) Its a bit different then the one in the earlier seasons. The one used in season 1 turned into the self destruct sound effect. Just thought it would be a cool idea for the lockdown on the doors... (Optional)
Thanks :)
Edit: Found a Youtube link to where the sound effect is heard, [url]http://www.youtube.com/watch?v=F1L1Um_hq5I[/url] Approx: 20 seconds in...
Ok I have one super small request that isn't urgent but would be loved. Ok here it is GDO in the jumper I play on a stargate server with my jumper go through my gate and woops I can't open my iris because I'm flying the jumper and I die. Could you please add this?
[B]Rev 388 changes:
Added:[/B]
* Private checkbox for atlantis transporter.
* Added new e2 functions for atlantis transporter: "stargateAtlantisTPGetPrivate", "stargateAtlantisTPSetPrivate", "stargateAtlantisTPAddressList".
* Added new wire gate chips for atlantis transporter (same like new e2 functions).
* Shield function "CAPOnShieldTouch" what will be called when some entity touch shield and should be removed (support for another addons, addon authors should add function ENT:CAPOnShieldTouch for his ents if they want to block it with cap shield).
* Added for atlantis transporter and rings option to config with list of disallowed class names for teleportation.
[B]Fixed:[/B]
* Atlantis transporter can teleport some world entities.
* Atlantis/Asgard transporters and rings can teleport gatespawner stuff (when protect is enabled).
* Cap prop spawnlists not working correct for some users.
* Some other small fixes.
[B]Removed:[/B]
* Wire input "Set Name" on atlantis transporter (use e2 or gate chips instead).
* Some shit in lua files (small cleanup, some code moved to another files).
Hey AlexALX!
Could you perhaps copy and rename sb_gooniverse.lua so that there is an additional, identical, gatespawner file for hzn_gooniverse?
Same goes for hzn_twinsuns and hzn_spacefun, if those maps actually have gatespawners in the first place :D
I have already done this client-side, but it would be nice if less tech-savvy people who happen to know how to download the new horizon beta gamemode didn't show up here asking why gates aren't spawning :v:
[B]Rev 389 changes:
Added:[/B]
* hzn_gooniverse, hzn_twinsuns gatespawners.
[B]Updated:[/B]
* French translation.
[B]Fixed:[/B]
* MCD menu shows few times when press E after spawn duplicated copy.
* Devices activation with numpad before MCD finish construction.
* Gravity controller spawned by gatespawner moves stargate bit down after spawn.
* Some other small fixes.
[QUOTE=freelancer_1234;38686910]I am having a small problem when trying to use the apple core and the Destiny console. If I press E on the circle above the screen on the left to change the string for he values displayed it brings up the menu but after I close the menu it won't open again and none of the buttons will work on the core and console. I was wondering if this was a known bug. I also find that the destiny console and the core don't adv dupe properly and often have a similar problem of not being usable[/QUOTE]
[QUOTE=freelancer_1234]My CAP automatically updates every hour so i always have the latest version. I managed to narrow the issue down further. It only happens when I press cancel on the menu instead of OK[/QUOTE]
I have now also captured a video of the issue and have uploaded it here:
[URL="http://www.youtube.com/watch?v=hFIUbWzzmJU&hd=1"]CAP - Apple Core and Destiny Console Issue[/URL]
[B]Rev 390 changes:
Fixed:[/B]
* Destiny console being broken after press "Cancel" in change values menu.
======
[QUOTE=freelancer_1234;38699981]I have now also captured a video of the issue and have uploaded it here:
[URL="http://www.youtube.com/watch?v=hFIUbWzzmJU&hd=1"]CAP - Apple Core and Destiny Console Issue[/URL][/QUOTE]You really should say first "this happens only when i press cancel"... Because i have fix it when press OK only with empty values.
ps thats all for now, will be busy today...
Hi guys, do you know how to add stargate weapons for npcs like in gmod 10 ? Ori prior whould have the ori staff, anubis guard staff weapon, wraith blaster and p90.
Where can i find hzn_twinsun and hzn_gooniverse ? I have onnly sb_ versions...
[QUOTE=Lantis;38710143]Hi guys, do you know how to add stargate weapons for npcs like in gmod 10 ? Ori prior whould have the ori staff, anubis guard staff weapon, wraith blaster and p90.
Where can i find hzn_twinsun and hzn_gooniverse ? I have onnly sb_ versions...[/QUOTE]
facepunch.com/showthread.php?t=1205606
[QUOTE=Avent;38710279]facepunch.com/showthread.php?t=1205606[/QUOTE]
Thank you !
[QUOTE=Lantis;38710143]Hi guys, do you know how to add stargate weapons for npcs like in gmod 10 ? Ori prior whould have the ori staff, anubis guard staff weapon, wraith blaster and p90.
Where can i find hzn_twinsun and hzn_gooniverse ? I have onnly sb_ versions...[/QUOTE]There is console command "gmod_npcweapon". npc can have sweps, but they will not shoot from just like in gmod10.
[QUOTE=AlexALX;38711347]There is console command "gmod_npcweapon". npc can have sweps, but they will not shoot from just like in gmod10.[/QUOTE]
ok, is there anything to do to make them shoot with sg weapons or is it really impossible ?
[QUOTE=Lantis;38711603]ok, is there anything to do to make them shoot with sg weapons or is it really impossible ?[/QUOTE]There is way - code own scripted npc. But coding NPC AI is reallly hard, even when try code copy of current gmod npc's. Because npc coded in C++ and do this in lua extremly hard. I have fail when tried code it. Also it seems like function "ai_schedule.New" not work correct right now in gmod13.
So code NPC AI should someone who really know what he doing, because i'm not so good programmer for code this.
Hey AlexALX! Here is just my client-side collection of gatespawners that are different to the svn, or aren't present in the svn.
[url]https://dl.dropbox.com/u/19905635/Gatespawners_Updated%26New_From_SherlockCatFace.zip[/url]
Could you please add all of the spawners that aren't in the official svn into it, as well as review any updated gatespawner's I have made for potential inclusion?
I created the gatespawner for gm_bigcity which is used in cap, so I like to think that I know what I'm doing :v:
Also, I've fixed the gooniverse spawner ;)
Is the Carter Addon Pack going to be integrated with the Horizon addon in the near future? I honestly think Horizon is going to be taking over the relm of Spacebuild in no time, and this includes Resource Distribution and Life Support.
[QUOTE=Lord Hayden II;38722788]Is the Carter Addon Pack going to be integrated with the Horizon addon in the near future? I honestly think Horizon is going to be taking over the relm of Spacebuild in no time, and this includes Resource Distribution and Life Support.[/QUOTE]
no - never. Cap isn't spacebuild, it is CAP.
[QUOTE=orrila;38723070]no - never. Cap isn't spacebuild, it is CAP.[/QUOTE]
Sorry, integrated probably wasn't the right word to use. I'll reword it:
Will the ZPM, Gates, etc. ever work with Horizon in the same way they do RD and LS? Horizon is basically the same, only seems to be more simple and combined into one. I would love to be able to use the energy systems like the ZPM hub and all that with my life support and mining systems from Horizon.
[QUOTE=Lord Hayden II;38723131]Sorry, integrated probably wasn't the right word to use. I'll reword it:
Will the ZPM, Gates, etc. ever work with Horizon in the same way they do RD and LS? Horizon is basically the same, only seems to be more simple and combined into one. I would love to be able to use the energy systems like the ZPM hub and all that with my life support and mining systems from Horizon.[/QUOTE]
Agreed!
I asked Alex the same question, he said he will, but not soon because horizon doesn't have all the functionality Spasebuild has. (For now)
But after the bugs are fixed, some more stuff added, there will be compatibility with Horizon.
@ Lord Hayden
Oh right, sorry. I misunderstood. I thought you meant 'will it 'merge''. Sorry
I haven't played GMod in a while. Did this Stargate pack replace the old stargate pack by aVoN?
[QUOTE=Jurikuer;38735180]I haven't played GMod in a while. Did this Stargate pack replace the old stargate pack by aVoN?[/QUOTE]
yes, dont use avon
[QUOTE=Lantian;38735240]yes, dont use avon[/QUOTE]
Okay, thanks. I loved Stargates by aVoN. I'm looking forward to playing with this new pack. I see it's loaded all kinds of goodies.
Holy crap there is so much in this pack! Truly amazing what has happened in the last year or two. Great job everyone!
Need replicators :)
[QUOTE=juhaszjani;38737639]Need replicators :)[/QUOTE]
Model, Texture, Animate and Code them and we're happily to add them to CAP! We would probably assist you with it as well!
Puh, dissapointing. Such a useless 1st post for the 100th page.
We should get a prize for being the first addon to reach 100 pages in there thread.
[QUOTE=orrila;38739177]Puh, dissapointing. Such a useless 1st post for the 100th page.
We should get a prize for being the first addon to reach 100 pages in there thread.[/QUOTE]
There are plenty others that reach 100...
Oh well then... maybe not :D
[QUOTE=orrila;38739177]Puh, dissapointing. Such a useless 1st post for the 100th page.
We should get a prize for being the first addon to reach 100 pages in there thread.[/QUOTE]Not really, this already 3 or 4 re-created thread of cap in facepunch...
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