• Stargate Carter Addon Pack
    4,521 replies, posted
Hi every one ! I was wondering something myself : Is that possible to use a new sound for the gate opening (SG1/SGA) ? Because I think something is missing, the last past of the sound, when the kawoosh goes back and the wormhole is stabilized. Am I wrong ?
[QUOTE=rillette87;38864797]Hi every one ! I was wondering something myself : Is that possible to use a new sound for the gate opening (SG1/SGA) ? Because I think something is missing, the last past of the sound, when the kawoosh goes back and the wormhole is stabilized. Am I wrong ?[/QUOTE] Well, yeah. A bit of the "kwoosh" sound is missing, as it fades out earlier than running till the end. If you should have a soundfile you think that fits better than the one in CAP folder, rename/recompile it to this format and replace it. ^^ I've done the same with the dial_fail sound for the sga gate. :)
I meant real skyboxes, not that thing you've done for flyboi ;)
Yeah so basically people want the same as my map but with a lot more detail, a lot more features and impossible stuff. Multiple skyboxes are hard to implement when you have multiple worlds and you and they don't always work, as I found out when I was making my map. you defiantly can't have a 3d skybox for multiple worlds that's impossible. To make a map like that would take alot of time and effort that people don't have and they just end up losing interest or dragging the map out for years like RP_destiny and RP_SGA_Pegasus and then they constantly get bombarded with the same questions, when is this map gone to be released, any update's and so on. So far my map is the only Stargate sandbox map being used on gmod 13 and not that many people using it because there too lazy/stupid to download CAP with SVN or they just prefer to have there addons from workshop now. Even though AlexALX has kept CAP alive on gmod 13 it is still dying, too get more people to download CAP and to get people more interested to help, it will have to be uploaded to workshop which seem hard to do with the size if CAP and its need to be update. I've also noticed that people don't seem to have much interest in Stargate anymore and it's hard to find anyone willing to help you.
@Captainshaun: You are right in everything except one point, multiple 3d skyboxes are possible in Source. They are implemented in The STARGATE Mod Beta.
[QUOTE=Captainshaun;38865944]Yeah so basically people want the same as my map but with a lot more detail, a lot more features and impossible stuff. Multiple skyboxes are hard to implement when you have multiple worlds and you and they don't always work, as I found out when I was making my map. you defiantly can't have a 3d skybox for multiple worlds that's impossible. To make a map like that would take alot of time and effort that people don't have and they just end up losing interest or dragging the map out for years like RP_destiny and RP_SGA_Pegasus and then they constantly get bombarded with the same questions, when is this map gone to be released, any update's and so on. So far my map is the only Stargate sandbox map being used on gmod 13 and not that many people using it because there too lazy/stupid to download CAP with SVN or they just prefer to have there addons from workshop now. Even though AlexALX has kept CAP alive on gmod 13 it is still dying, too get more people to download CAP and to get people more interested to help, it will have to be uploaded to workshop which seem hard to do with the size if CAP and its need to be update. I've also noticed that people don't seem to have much interest in Stargate anymore and it's hard to find anyone willing to help you.[/QUOTE] Well I've just started playing your map and I think it's brilliant. I'm amazed at the amount of detail, but I accidentally came across an area that I have no idea how I was supposed to get to naturally. Still it's great and I'm really glad that CAP seems to be soldiering on so well. You should all be very proud of your work especially overcoming the big challenges that the update to Garrysmod 13 has generated.
[QUOTE=assassin21;38867585]@Captainshaun: You are right in everything except one point, multiple 3d skyboxes are possible in Source. They are implemented in The STARGATE Mod Beta.[/QUOTE] It's not possible in source. They MADE it possible.
[QUOTE=cartman300;38869134]It's not possible in source. They MADE it possible.[/QUOTE] That's the definition of possible.
[QUOTE=Iziraider;38870675]That's the definition of possible.[/QUOTE] They made it possible with C++ = not possible for CAP.
[QUOTE=assassin21;38867585]@Captainshaun: You are right in everything except one point, multiple 3d skyboxes are possible in Source. They are implemented in The STARGATE Mod Beta.[/QUOTE] Plus they can be done the same as in the prefab posted above just with a bigger displacement orb... [editline]18th December 2012[/editline] [QUOTE=cartman300;38870720]They made it possible with C++ = not possible for CAP.[/QUOTE] There are simpler ways, although not as advanced what SGmod did but still possible with the tools available to us!
[QUOTE=Captainshaun;38865944]Yeah so basically people want the same as my map but with a lot more detail, a lot more features and impossible stuff.[/QUOTE] Dude, your map based on the fifth race episode is absolutely amazing. It's massive, interactive and INCREDIBLY detailed.
Thanks for the input guys, I will surely be getting around to the concepts and setup of the map by the end of this week, and maybe start on the brushwork by the end of this weekend. fdinasty, thank you a heap for all of those concepts, they save me not only a whole lot of work, but also a bunch of creative thought, as well as inspired me quite a bit. From what I have seen, everybody here wants detailed worlds. Detail really comes down to the opinion of the player. Was everybody thinking of Flyboi's Stargate Worlds maps when they asked for detailed? Or were you all hoping for something as detailed as a Half-Life 2 map? I will do my best to make sure everyone gets a bit of what they want, but I can make no promises. I was thinking, for the first release I would have two worlds to not only get input on, but also see what works and doesn't with the community. I would seriously like this map to be for the Garry's Mod Stargate community, and thus, have most of you guys in mind when making the maps as well as getting feedback. Plus, I don't want to start a project so large I will not be able to complete it, so I will release it in stages, adding worlds on as I go. And if I get to a point where I can no longer work on it, at least I will have something out there for you guys.
As in detailed like Flyboi's Atlantis map!
@AlexALX Could you tell me the location of this function StarGate.NotSpawnable(EntityName,player)? I'm doing a time restriction thing and i can't find where the function is defined.
Seeing the way you've written it, it's rather a method than a function, so take a look on top of init and shared files.
[QUOTE=Madman07;38881787]Seeing the way you've written it, it's rather a method than a function, so take a look on top of init and shared files.[/QUOTE] Yeah, there's shitload of that files. I did already search.. can't find it. And it's a function, because: function StarGate.NotSpawnable(a,b) end
[QUOTE=cartman300;38881766]@AlexALX Could you tell me the location of this function StarGate.NotSpawnable(EntityName,player)? I'm doing a time restriction thing and i can't find where the function is defined.[/QUOTE]For what you need use this function? This function used only for fix adv dupe spawning when ents is admin only or disabled...
[QUOTE=AlexALX;38882023]For what you need use this function? This function used only for fix adv dupe spawning when ents is admin only or disabled...[/QUOTE] I'm doing a time restriction thing for a server and i need this to fix the bug where players can AdvDupe stuff, no matter if they have enough play minutes to spawn the entity.
[QUOTE=Boba Fett;38877842]As in detailed like Flyboi's Atlantis map![/QUOTE] Then I would hit compile limits just by having one world. So that's not a possibility unless Valve decides to release Source 2, a more user-friendly version of Hammer, and remove all limitations.
[QUOTE=Lord Hayden II;38887097]Then I would hit compile limits just by having one world. So that's not a possibility unless Valve decides to release Source 2, a more user-friendly version of Hammer, and remove all limitations.[/QUOTE] I'd suggest to just go with the flow. ^^" If a mapper doesn't intend to include a lot of original places featured in a series (for example the sgc), it's not necessary to keep an eye on all the tiniest details that were ever visible, except for maybe those details that are used to emphasize the thematic background of the setting (e.g. pipes, rusty textures and steam effects in a steampunk set).
[QUOTE=Lord Hayden II;38887097]Then I would hit compile limits just by having one world. So that's not a possibility unless Valve decides to release Source 2, a more user-friendly version of Hammer, and remove all limitations.[/QUOTE] Depends on how big you're making the worlds, but well in those limits, do note you can replace pretty much any brushwork with models these days! "look at the cloudwalkcity map in Cap only models :p"
Excuse me gentlemen but On my dedicated server my non-admin players cannot spawn stargate enteties because it says "You have reached the Scripted Entity limit" How can i change it so that ALL ranking players can spawn them? Currently only admins can spawn them.
[QUOTE=Boba Fett;38891397]Depends on how big you're making the worlds, but well in those limits, do note you can replace pretty much any brushwork with models these days! "look at the cloudwalkcity map in Cap only models :p"[/QUOTE] This is true, and this is also my intention. However, I am constrained by a lot more then just mapping constraints. Source itself has limits, and so does everybody's computers.
[QUOTE=benemii;38901523]Excuse me gentlemen but On my dedicated server my non-admin players cannot spawn stargate enteties because it says "You have reached the Scripted Entity limit" How can i change it so that ALL ranking players can spawn them? Currently only admins can spawn them.[/QUOTE] Cant you use the stargate Convar???
[QUOTE=benemii;38901523]Excuse me gentlemen but On my dedicated server my non-admin players cannot spawn stargate enteties because it says "You have reached the Scripted Entity limit" How can i change it so that ALL ranking players can spawn them? Currently only admins can spawn them.[/QUOTE]Try set gmod convar sbox_maxsents to large value. [QUOTE=orrila;38903578]Cant you use the stargate Convar???[/QUOTE]This isn't cap limit. Its gmod limit.
i'm curious about one thing... is it possible in terms of lua coding, to make the setting for enabling letters on dhd clientside? the thing is, that i actually like the challenging and fun task of dialing with symbols but no letters, yet on most servers this feature is enabled. >_<
[QUOTE=fdinasty;38906621]i'm curious about one thing... is it possible in terms of lua coding, to make the setting for enabling letters on dhd clientside? the thing is, that i actually like the challenging and fun task of dialing with symbols but no letters, yet on most servers this feature is enabled. >_<[/QUOTE]Yes it is possible to code like visual setting.
I can't get on gmod after the tf2 update. anybody else with this problem?
Yep got the same problem. I hate it when tf2 updates break gmod updates or just garry fucking around again. and i would like to set the maxsent to a high value but i cant even get on -.-
[B]Rev 392 changes: Added:[/B] * New visual setting for disable drawing letters on dhd (client-side). [B]Updated:[/B] * French translation. [B]Fixed:[/B] * Energy beams from ag3/ori/asgard weapons going through iris when it closed. * Energy beams going through back side of event horizon (wtf?). * F302/Death Glider/TelTak not killing pilot on explosion. * Puddle Jumper hide hud/changing view mode not working when spawned few jumpers at same time. * F302 not duplicating correct. * F302 falls through its own wheels. * Self Destruct button not binded by default on some ships. * Some other small fixes. ps small update before the New Year and Christmas come)
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