Hello, I have an issue.
I've recently had to format my GMod files because I did something stupid and screwed everything up and whatnot. I tried to reinstall CAP, and I can install the first SVN fine, the cap_resources SVN goes for a while then it comes up with some creatively confusing error, most recently being "REPORT of '/svnroot/carterspack/!svn/vcc/default': Chunk delimiter was invalid". I'm not sure if this is a problem with me or the SVN or what, but I'd really appreciate help. Thanks.
Also, I've tried removing the folder, that does nothing, and I've tried updating, in which it says the folder is locked, when it isn't. About the map, I saw The Fifth Race the other day and I personally thought that was the best Stargate map I've seen. Fits the parameters.
[QUOTE=Myrdden;38937064]Hello, I have an issue.
I've recently had to format my GMod files because I did something stupid and screwed everything up and whatnot. I tried to reinstall CAP, and I can install the first SVN fine, the cap_resources SVN goes for a while then it comes up with some creatively confusing error, most recently being "REPORT of '/svnroot/carterspack/!svn/vcc/default': Chunk delimiter was invalid". I'm not sure if this is a problem with me or the SVN or what, but I'd really appreciate help. Thanks.
Also, I've tried removing the folder, that does nothing, and I've tried updating, in which it says the folder is locked, when it isn't. About the map, I saw The Fifth Race the other day and I personally thought that was the best Stargate map I've seen. Fits the parameters.[/QUOTE]
I'd be amazed if u managed to download the entire thing and NOT get this error; which someone seems to ask about every 4 forum pages or so.
Download svn
Wait for error
Run svn cleanup -> Cleanup working status
Run svn update
Repeat until svn download complete.
[QUOTE=Avent;38938408]I'd be amazed if u managed to download the entire thing and NOT get this error; which someone seems to ask about every 4 forum pages or so.
Download svn
Wait for error
Run svn cleanup -> Cleanup working status
Run svn update
Repeat until svn download complete.[/QUOTE]
Okay, I just tried it. It unlocked it and whatnot, but I still get that error.
Edit:
Actually, now it says cannot parse chunk size or something along that line.
Has anybody come up with any useful CAP or SB e2's? I'm out of ideas
[QUOTE=kibbols;38964218]Has anybody come up with any useful CAP or SB e2's? I'm out of ideas[/QUOTE]
I've seen quite a lot of Asgard Transporter E2s that vary in quality, as well as some gate controls. Where you would find them, I don't know. I lost all of mine. As for ideas, you should make a fully functional midway station, that's what kept me entertained for a while. You could even give it an FTL and stuff.
And clean up your code Kibs!
Messy code is unfriendly code!
[QUOTE=Avent;38966289]And clean up your code Kibs!
Messy code is unfriendly code![/QUOTE]
?
[editline]25th December 2012[/editline]
[QUOTE=Myrdden;38964685]I've seen quite a lot of Asgard Transporter E2s that vary in quality, as well as some gate controls. Where you would find them, I don't know. I lost all of mine. As for ideas, you should make a fully functional midway station, that's what kept me entertained for a while. You could even give it an FTL and stuff.[/QUOTE]
i already made a asgard e2 and an atlantis tp e2.
This has probably been asked to death, but by downloading CAP through the SVN link ( [url]http://carterspack.svn.sourceforge.net/svnroot/carterspack/[/url] ) , I can spawn everything except for Stargates, plus the Stargates made by gatespawners only show the chevrons and inner ring.
[quote=Console]Error creating 'stargate_sg1' (Make sure the file is AddCSLuaFile'd and there aren't any errors!)
Error creating 'stargate_atlantis' (Make sure the file is AddCSLuaFile'd and there aren't any errors!)
S
[ERROR] addons/cap/lua/stargate/vgui/msghooks.lua:13: attempt to call method 'GetLocale' (a nil value)
1. Function - addons/cap/lua/stargate/vgui/msghooks.lua:13
2. unknown - lua/includes/modules/usermessage.lua:87[/quote]
Ya know, nobody ever did get back to me about my issue with the install.
[QUOTE=VaSTinY;38974438]This has probably been asked to death, but by downloading CAP through the SVN link ( [url]http://carterspack.svn.sourceforge.net/svnroot/carterspack/[/url] ) , I can spawn everything except for Stargates, plus the Stargates made by gatespawners only show the chevrons and inner ring.[/QUOTE]
I'm getting the same problem now, when earlier I was doing just fine
Oh please let this thread die.
[QUOTE=Samg381;38975792]Oh please let this thread die.[/QUOTE]
why? because posts have been slow? because you hate CAP? please, elaborate as to why this thread needs to die!
[QUOTE=Samg381;38975792]Oh please let this thread die.[/QUOTE]
To quote Dr. Evil:
[I]HOW ABOUT NO?![/I]
ok Avent, i cleaned up my asgard tp/target e2 as best as i knew how.
[CODE]
@name Sort Of Target
@inputs HUD:wirelink TAout
@outputs OwnerPos:vector TargetPos:vector AimPos:vector
@outputs TA X Y Z X2 Y2 Z2
@persist E:entity B:entity TAout2:string HUDactive Players:array
#Made by Kibbols
#you may edit this as you please, all i ask is that you don't claim that you made it even if
#you're the one who edited it
#wire Destination(vector) to TargetPos(vector)
#wire Origin(vector) to AimPos(vector)
#use wire numpad inputs for Send and Retrieve
#wire TAout to a numpad input you want for Teleport Everything
#wire the asgard tp's Teleport Everything to the TA output
#this code doubles as a target e2 for weapons!
#if you don't see the target show up in the chat, it's supposed to do that
#so the target doesn't know (s)he is targeted
#ENJOY
#PS. it helps to wire HUD:wirelink to a EGPv3 Hud to see who's targeted and who's on the server
runOnTick(1)
runOnList(1)
runOnChat(1)
E:setColor(255,255,255)
X=TargetPos:x()
Y=TargetPos:y()
Z=TargetPos:z()
X2=AimPos:x()
Y2=AimPos:y()
Z2=AimPos:z()
OwnerPos=owner():pos()
TargetPos=E:pos()
B=owner()
AimPos=B:aimPos()
LastSaid=owner():lastSaid():explode(" ")
if(chatClk(owner())&LastSaid[1,string]==".")
{E=findPlayerByName(LastSaid[2,string])}
if(LastSaid[1,string]==".") {hideChat(1)}
if (~HUD & ->HUD) {HUD:egpHudToggle()}
if (E) {
Name = E:name() #Gets the name of your target finder's target
HUD:egpText(1,"Target" + Name,vec2(100,200))
HUD:egpSize(1,20)
HUD:egpText(1,"Target: " + E:name(),vec2(100,200))
HUD:egpSize(1,20)
}
if (B) {
local Str = ""
for(I=1,players():count()) {Str += players()[I,entity]:name() + "\n"}
HUD:egpText(3,Str,vec2(100,150))
HUD:egpSize(1,5)
}
if (TA) {
Name = TAout2
HUD:egpText(2,"Everything" + Name,vec2(100,250))
HUD:egpSize(1,20)
} else {Name = TAout2
HUD:egpText(2,"" + Name,vec2(100,250))
HUD:egpSize(1,20)
}
if (TAout==1 && TA==0) {
TA = 1
}
if (TAout==0 && TA==1) {
TA = 0
}
[/CODE]
[QUOTE=kibbols;38976165]ok Avent, i cleaned up my asgard tp/target e2 as best as i knew how.
[CODE]
@name Sort Of Target
@inputs HUD:wirelink TAout
@outputs OwnerPos:vector TargetPos:vector AimPos:vector
@outputs TA X Y Z X2 Y2 Z2
@persist E:entity B:entity TAout2:string HUDactive Players:array
#Made by Kibbols
#you may edit this as you please, all i ask is that you don't claim that you made it even if
#you're the one who edited it
#wire Destination(vector) to TargetPos(vector)
#wire Origin(vector) to AimPos(vector)
#use wire numpad inputs for Send and Retrieve
#wire TAout to a numpad input you want for Teleport Everything
#wire the asgard tp's Teleport Everything to the TA output
#this code doubles as a target e2 for weapons!
#if you don't see the target show up in the chat, it's supposed to do that
#so the target doesn't know (s)he is targeted
#ENJOY
#PS. it helps to wire HUD:wirelink to a EGPv3 Hud to see who's targeted and who's on the server
runOnTick(1)
runOnList(1)
runOnChat(1)
E:setColor(255,255,255)
X=TargetPos:x()
Y=TargetPos:y()
Z=TargetPos:z()
X2=AimPos:x()
Y2=AimPos:y()
Z2=AimPos:z()
OwnerPos=owner():pos()
TargetPos=E:pos()
B=owner()
AimPos=B:aimPos()
LastSaid=owner():lastSaid():explode(" ")
if(chatClk(owner())&LastSaid[1,string]==".")
{E=findPlayerByName(LastSaid[2,string])}
if(LastSaid[1,string]==".") {hideChat(1)}
if (~HUD & ->HUD) {HUD:egpHudToggle()}
if (E) {
Name = E:name() #Gets the name of your target finder's target
HUD:egpText(1,"Target" + Name,vec2(100,200))
HUD:egpSize(1,20)
HUD:egpText(1,"Target: " + E:name(),vec2(100,200))
HUD:egpSize(1,20)
}
if (B) {
local Str = ""
for(I=1,players():count()) {Str += players()[I,entity]:name() + "\n"}
HUD:egpText(3,Str,vec2(100,150))
HUD:egpSize(1,5)
}
if (TA) {
Name = TAout2
HUD:egpText(2,"Everything" + Name,vec2(100,250))
HUD:egpSize(1,20)
} else {Name = TAout2
HUD:egpText(2,"" + Name,vec2(100,250))
HUD:egpSize(1,20)
}
if (TAout==1 && TA==0) {
TA = 1
}
if (TAout==0 && TA==1) {
TA = 0
}
[/CODE][/QUOTE]
>.<
...
...
...
:v:
[QUOTE=VaSTinY;38974438]This has probably been asked to death, but by downloading CAP through the SVN link ( [url]http://carterspack.svn.sourceforge.net/svnroot/carterspack/[/url] ) , I can spawn everything except for Stargates, plus the Stargates made by gatespawners only show the chevrons and inner ring.[/QUOTE]It seems like you have too much addons instaled. Remove all unnecessary addons. Garrys mod 13 have limit for client-side files, and there is no way to increase it. Garry already said "There is limits and always will be", so i can't do anything with this. And i'm hate him for this...
what is the recommended svn client
[QUOTE=AlexALX;38977783]It seems like you have too much addons instaled. Remove all unnecessary addons. Garrys mod 13 have limit for client-side files, and there is no way to increase it. Garry already said "There is limits and always will be", so i can't do anything with this. And i'm hate him for this...[/QUOTE]
Ah I see, thank you for letting us know :smile:
I'll try disabling a bunch of Workshop addons that I really really don't need
[editline]26th December 2012[/editline]
[QUOTE=Turing;38978252]what is the recommended svn client[/QUOTE]
I use TortoiseSVN, it probably doesn't matter that much which you use
Hi every one,
I have installed Gmod 13 and i download cap, cap_ressources and wirmod via SVN link and i put the folders to my D:\ProgramFilesBis\Steam\SteamApps\alchimiste1401\garrysmod\garrysmod\addons ! But when i try to spawn any things of carter addon pack, i have :"carter addon pack error : is wrong installed" !!! I have just the CAPs folders in my addon folder ! I do not know what to do
PS : Sorry for my english but i'm french ^^" !
[QUOTE=Renkijutsu;38982710]Hi every one,
I have installed Gmod 13 and i download cap, cap_ressources and wirmod via SVN link and i put the folders to my D:\ProgramFilesBis\Steam\SteamApps\alchimiste1401\garrysmod\garrysmod\addons ! But when i try to spawn any things of carter addon pack, i have :"carter addon pack error : is wrong installed" !!! I have just the CAPs folders in my addon folder ! I do not know what to do
PS : Sorry for my english but i'm french ^^" ![/QUOTE]
Inside that CAP folder should be 2 folders cap and cap_resources
Those are actually required to be in your main addon folder.
So why they doesn't work ???
Because you need to move CAP and CAP_RESOURCES to D:\ProgramFilesBis\Steam\SteamApps\alchimiste1401\ garrysmod\garrysmod\addons
[QUOTE]I have installed Gmod 13 and i download cap, cap_ressources and wirmod via SVN link and i put the folders to my D:\ProgramFilesBis\Steam\SteamApps\alchimiste1401\ garrysmod\garrysmod\addons [/QUOTE] they are already there ! ^^"
Just curious, from where did you get GMOD?
On steam ! I buy it ! Please help me because i love Stargate and CAP seems a great addon !
Mind showing us your steam profile to prove it? If its in the right place, then usually the only reason it doesn't work is pirated GMOD.
Plus there's a ton of people who come on here asking for help with yarhar GMOD with English like yours.
Here is my steam account nam : alchimiste1401 ! Find it on steam and you will see that I speak the truth
[QUOTE=Renkijutsu;38982710]Hi every one,
I have installed Gmod 13 and i download cap, cap_ressources and wirmod via SVN link and i put the folders to my D:\ProgramFilesBis\Steam\SteamApps\alchimiste1401\garrysmod\garrysmod\addons ! But when i try to spawn any things of carter addon pack, i have :"carter addon pack error : is wrong installed" !!! I have just the CAPs folders in my addon folder ! I do not know what to do
PS : Sorry for my english but i'm french ^^" ![/QUOTE]If you have folder name like "cap_ressources" then it will not work, Rename this folder to "cap_resources".
Thank you ! It's good now ! I'm looser in English -_-" ! xD AlexALX, you are the best :p !
[editline]27th December 2012[/editline]
a last question, what addons is use for ZPM !
[QUOTE=Renkijutsu;38984571]Thank you ! It's good now ! I'm looser in English -_-" ! xD AlexALX, you are the best :p !
[editline]27th December 2012[/editline]
a last question, what addons is use for ZPM ![/QUOTE]
Life Support 3
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