• Stargate Carter Addon Pack
    4,521 replies, posted
[QUOTE=Madman07;39009402]This is why CAP shouldn't be avaible via svn for usual users.[/QUOTE] but what could cause these errors? Everything apart from CAP works fine with SVN, no errors. I got CAP working, but it took like 40 tries at least with it erroring up and then having to clean up and update
[QUOTE=Turing;39015257]but what could cause these errors? Everything apart from CAP works fine with SVN, no errors. I got CAP working, but it took like 40 tries at least with it erroring up and then having to clean up and update[/QUOTE] I doubt that anything classified under 'everything else' is 4gb in size...
[QUOTE=Madman07;39009402]This is why CAP shouldn't be avaible via svn for usual users.[/QUOTE] What the fuck are you smoking?
[QUOTE=Turing;39015257]but what could cause these errors? Everything apart from CAP works fine with SVN, no errors. I got CAP working, but it took like 40 tries at least with it erroring up and then having to clean up and update[/QUOTE] Size, to much downloads, to muhc files, bad hoster. [QUOTE=TheEyes;39015903]What the fuck are you smoking?[/QUOTE] The ciggarete called "truth". SVN is really messy for usual ppl that never worked with version control system. A self-extracting archive or in-game downloader would be way better sollution.
Try git then.
[QUOTE=TheEyes;39016296]Try git then.[/QUOTE] We'll see after 12/05/2013
12 of May 2013. 134 days away, or 4 months and 13 days.
[QUOTE=TheEyes;39016960]12 of May 2013. 134 days away, or 4 months and 13 days.[/QUOTE] Yep on that date indeed or a week before that depends on how I feel about CAP on that moment.
[QUOTE=TheEyes;39016296]Try git then.[/QUOTE] No, Madman mean the best client to use is Workshop with small part pack. It should be the easier way for everyone !
1. i thought madman left CAP 2. why does he keep whining about svn 3. isn't CAP too large for the WorkShop?
plop people, if you have good links for LS3 and RD3 please post them ^^ ! (SVN if possible)
[QUOTE=Renkijutsu;39019602]plop people, if you have good links for LS3 and RD3 please post them ^^ ! (SVN if possible)[/QUOTE] You can find SVN links to LS3 (RD3 is already in LS3) on our info page. [url]http://www.syntaxserver.net/info.html[/url]
I wouldn't mind doing torrents for CAP. I've got 500 KB/s (yes bytes, not bits) upload.
[QUOTE=Forumaster;39019838]I wouldn't mind doing torrents for CAP. I've got 500 KB/s (yes bytes, not bits) upload.[/QUOTE] Well, i agree with this but updating would be a bit of a problem, what about making an alternate SVN?
[QUOTE=kibbols;39019165]1. i thought madman left CAP 2. why does he keep whining about svn 3. isn't CAP too large for the WorkShop?[/QUOTE] 1. I did, what doesn't mean I will not be here to watch out CAP and wait for a good moment for comming back. 2. Because that you know how to use svn, doesn't mean everyone does. 3. If it would be splitted across smaller, well organized packs it would be fine. I hope to get back some day, after enginerring project, game project, and maybe after finding a good job, so fingers crossed!
Alright, here's what I'll do. Since you obviously don't want to redownload 2.5 GB every time there's an update, I'll have this torrent (Revision 392) and whenever there's an update, I'll put a ZIP containing any new files and a batch file to delete any files deleted from SVN. Now, as for the torrent, would you guys prefer loose files or in a zip? I will not make a torrent with 10 billions zips though, because that pisses me the fuck off. Ok, the zip is 1 GB (vs 2.5 unzipped, so we'll go with that). Torrent is available from: [url]http://thepiratebay.se/torrent/7970557[/url] or [url=magnet:?xt=urn:btih:29ab20d20420e0bd31ba8db774a3817d6bf321ea&dn=Carter+Addon+Pack+Rev+392+for+Garry%27s+Mod&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80&tr=udp%3A%2F%2Ftracker.publicbt.com%3A80&tr=udp%3A%2F%2Ftracker.istole.it%3A6969&tr=udp%3A%2F%2Ftracker.ccc.de%3A80](Magnet Link)[/url] Update ZIPs will be published as needed.
Okay, THIS is awesome method for people who don't like SVN. ^
Sorry cartman300 but on [url]http://www.syntaxserver.net/info.html[/url], there is just SB3 or SBEP and they are github link. I don't know how github link work. I don't find LS3 on your site ! Would you help me please ?
Hi, I come across some issue regarding prop protection. If I spawn for example a naqadah bomb using the toolgun and use advanced duplicator 2 to store it as a dupe, and spawn it later using advanced duplicator, it is currently not possible to block the spawning using my prop protection tool because it doesn't list these entities. The prop-protection tools checks only entities which are spawnable - if it is not spawnable it don't need to be blocked anyway and thats why it filters the not-spawnable ones out. The problem is in shared.lua files: entities\naquadah_bomb\shared.lua: ENT.Spawnable = false ENT.AdminSpawnable = false Why is this value false in almost all shared.lua files? -I mean the entity is spawnable using duplicator. With this I can't get prop protection system to work because I have no way to determine if a entity is spawnable or not. The only option I have is to show every entity regardless if its spawnable or not, its ugly, but I have no other option at the moment.
[QUOTE=Renkijutsu;39022796]Sorry cartman300 but on [url]http://www.syntaxserver.net/info.html[/url], there is just SB3 or SBEP and they are github link. I don't know how github link work. I don't find LS3 on your site ! Would you help me please ?[/QUOTE] They're SVN links too. The only thing is you can't open them via Browser. Just copy them directly into TortoiseSVN.
Oh ok BlackMac i try it ! [editline]30th December 2012[/editline] The addons works but now the texture of the stargates bugs ! Why, and how resolve this ? [editline]30th December 2012[/editline] Every things work now ^^ ! Thank you for your help. Last quetion ;p, how to contact a pegasus (Ori, Asgard ...) or universe stargate with a milky way stargates ? (on use LS3 and ZPM ^^)
[QUOTE=code_X;39022934]Hi, I come across some issue regarding prop protection. If I spawn for example a naqadah bomb using the toolgun and use advanced duplicator 2 to store it as a dupe, and spawn it later using advanced duplicator, it is currently not possible to block the spawning using my prop protection tool because it doesn't list these entities. The prop-protection tools checks only entities which are spawnable - if it is not spawnable it don't need to be blocked anyway and thats why it filters the not-spawnable ones out. The problem is in shared.lua files: entities\naquadah_bomb\shared.lua: ENT.Spawnable = false ENT.AdminSpawnable = false Why is this value false in almost all shared.lua files? -I mean the entity is spawnable using duplicator. With this I can't get prop protection system to work because I have no way to determine if a entity is spawnable or not. The only option I have is to show every entity regardless if its spawnable or not, its ugly, but I have no other option at the moment.[/QUOTE] If those values were 'true', it would show up under the entities section of the Q menu. If you're making your own prop protection, don't filter them by spawnable and nonspawnable, because if they exist, they are likely spawnable in some way or another.
[QUOTE=Avent]If you're making your own prop protection, don't filter them by spawnable and nonspawnable, because if they exist, they are likely spawnable in some way or another. [/QUOTE] Thats the only thing I can think of too. I have to do this that way then. Thanks for help.
I have cap installed, but the stargates bug out with the texture also, how many ships are there supposed to be?
Where are the files for defining new groups?
[IMG]http://i.imgur.com/NFgBv.png[/IMG] is it normal that these are the only things I get under "ships"? My cap and cap_resources check out fine, say that they are at the latest revision. I also downloaded cap just to be sure, still the same..
Is there any energy support for Horizon? I want to have forced energy dialling for my stargates whilst using Horizon.
[QUOTE=code_X;39022934]Hi, I come across some issue regarding prop protection. If I spawn for example a naqadah bomb using the toolgun and use advanced duplicator 2 to store it as a dupe, and spawn it later using advanced duplicator, it is currently not possible to block the spawning using my prop protection tool because it doesn't list these entities. The prop-protection tools checks only entities which are spawnable - if it is not spawnable it don't need to be blocked anyway and thats why it filters the not-spawnable ones out. The problem is in shared.lua files: entities\naquadah_bomb\shared.lua: ENT.Spawnable = false ENT.AdminSpawnable = false Why is this value false in almost all shared.lua files? -I mean the entity is spawnable using duplicator. With this I can't get prop protection system to work because I have no way to determine if a entity is spawnable or not. The only option I have is to show every entity regardless if its spawnable or not, its ugly, but I have no other option at the moment.[/QUOTE]Use stargate config for disable needed ents. Cap have own config for disable cap ents/tools/weapons. So look at \cap\data\stargate\config.ini and read "How to create your own config.txt" before. [QUOTE=Turing;39027522][IMG]http://i.imgur.com/NFgBv.png[/IMG] is it normal that these are the only things I get under "ships"? My cap and cap_resources check out fine, say that they are at the latest revision. I also downloaded cap just to be sure, still the same..[/QUOTE]Probably you have too much workshop addons. Try disable all addons first and look if you will have more ships. Like i said many times - garrysmod 13 have limits for client-side files, so damn garry, not me. [QUOTE=TheEyes;39027476]Where are the files for defining new groups?[/QUOTE]Where always been... cap\lua\stargate\vgui\custom_groups.lua. [QUOTE=TheEyes;39027777]Is there any energy support for Horizon? I want to have forced energy dialling for my stargates whilst using Horizon.[/QUOTE]Already said about this few pages ago. Developer should do some thing for us, and only then i can try make compatibility, but right now this isn't possible because this addon lack some functions what we using in cap. ps so much questions before new year... Don't know as for you, but in ukraine main holiday is the new year, not Christmas, because we celebrate Christmas only on 7 January.
How to use ZPM for call universe, pegasus or Othala ... stargates with a Milky Way stargates ??? I try lot of things but not succesfull !
[QUOTE=Renkijutsu;39027882]How to use ZPM for call universe, pegasus or Othala ... stargates with a Milky Way stargates ??? I try lot of things but not succesfull ![/QUOTE] Spawn ZPM hub, link a few ZPMs to ZPM hub, spawn a gate and link it to ZPM hub and dial the gate.
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