• Stargate Carter Addon Pack
    4,521 replies, posted
I just ran into a weird bug with the shield core (dont know if it occur with the normal shield.) I cant shoot the shield core's shield but when i press escape i can shoot it for some time, and then i cant shoot the shield again. Secondly i can sometimes only shoot the shield cores shield on the inside. Can anyone help?
[QUOTE=narutofanumme;39561670]I just ran into a weird bug with the shield core (dont know if it occur with the normal shield.) I cant shoot the shield core's shield but when i press escape i can shoot it for some time, and then i cant shoot the shield again. Secondly i can sometimes only shoot the shield cores shield on the inside. Can anyone help?[/QUOTE] Don't use shield core, it sucks and it lags the players sometimes, use standard shield, it works ALOT better.
[QUOTE=cartman300;39564415]Don't use shield core, it sucks and it lags the players sometimes, use standard shield, it works ALOT better.[/QUOTE] Okay thanks.
Thanks Peter Jörg for donating 5eruo's! We've currently got 10 euro's donated!
I've been attempting to create a SGU EH in adobe AE... [video=youtube;EeEeutzHeEo]http://www.youtube.com/watch?v=EeEeutzHeEo[/video] Tis not done yet, and that video was only rendered at 25% of its full resolution (so that it isn't like 200MB XD), but thought I'd ask for some opinions :P (I'd freely give it up to this project if I can get it to a point at which I'm happy with how it looks)
[QUOTE=Avent;39606164]I've been attempting to create a SGU EH in adobe AE... [video=youtube;EeEeutzHeEo]http://www.youtube.com/watch?v=EeEeutzHeEo[/video] Tis not done yet, and that video was only rendered at 25% of its full resolution (so that it isn't like 200MB XD), but thought I'd ask for some opinions :P (I'd freely give it up to this project if I can get it to a point at which I'm happy with how it looks)[/QUOTE] Make it a bit more faster and a bit more silver and it's PERFECT.
Looks a bit to squarish try to give it a bit more a round feel and a less glossy/jelly look other than that not bad, how much frames and how big is the resolution at?
I can do all the above ;) What res and # of frames would you like? I'm currently having a battle between quality and filesize :v: I'm currently making it 2048x2048 @ 15fps for 5 seconds, then looping it back and forth. But I can easily change any of those values and adjust the effect(s) accordingly.
the EH would be to big in size so it's better to crop it down to 512x512, 75 frames x 2 is still quite a lot even at 1024 so try to get a loop fitted in around 100 frames and than it would still be 17mb to load but still better than nothing...
[QUOTE=Boba Fett;39614694]the EH would be to big in size so it's better to crop it down to 512x512, 75 frames x 2 is still quite a lot even at 1024 so try to get a loop fitted in around 100 frames and than it would still be 17mb to load but still better than nothing...[/QUOTE] Sweet! 512x512 allows for a tonne more frames while still being reasonable :v: [editline]17th February 2013[/editline] I'll investigate blurring frames together as a method to create a seamless loop. [editline]17th February 2013[/editline] Still working on that glossy/jelly look, but yeah, update! :P [video=youtube;J9yVrWT2k1g]http://www.youtube.com/watch?v=J9yVrWT2k1g&feature=youtu.be[/video]
-snip my apologies-
Stargate rocks my socks! I remember using this back in the aVoN day... Thank you so much for keeping it alive, despite the megaupdates coming in from Garry! :D [editline]17th February 2013[/editline] Your SVN for the cap_resources trunk tells me 'Could not parse chunk size' though. After continuing the update, it seems to say 'cap_resources is already locked'
[QUOTE=KD007;39618101]Stargate rocks my socks! I remember using this back in the aVoN day... Thank you so much for keeping it alive, despite the megaupdates coming in from Garry! :D [editline]17th February 2013[/editline] Your SVN for the cap_resources trunk tells me 'Could not parse chunk size' though. After continuing the update, it seems to say 'cap_resources is already locked'[/QUOTE] Svn cleanup, cleanup working directory status, svn update, if error shows again, repeat.
It's so strange you guys always get errors with just downloading it, I tried it a couple times my self and never received such errors. As for the EH yea it's starting to look more like it, keep up the good work!
The EH is really awesome, but i still think it needs to be a BIT faster. :D
I have a problem with CAP, everything except the Stargates work. In the tab for them, there are rings and consoles but no Stargates??
[QUOTE=supabeasty;39624595]I have a problem with CAP, everything except the Stargates work. In the tab for them, there are rings and consoles but no Stargates??[/QUOTE] Bug garry to remove entity limit or disable some of your addons. [editline]18th February 2013[/editline] I think garry should at least add a message box or something telling the player some of the entities didn't get loaded or something.
[QUOTE=cartman300;39626120]Bug garry to remove entity limit or disable some of your addons. [editline]18th February 2013[/editline] I think garry should at least add a message box or something telling the player some of the entities didn't get loaded or something.[/QUOTE] Thank you!
[QUOTE=cartman300;39626120]Bug garry to remove entity limit or disable some of your addons. [editline]18th February 2013[/editline] I think garry should at least add a message box or something telling the player some of the entities didn't get loaded or something.[/QUOTE]It seems like garry don't wan't fix bugs and problems what i have reported... I have yesterday launched gmod for check this and really hoped that something is fixes, but no, all same bugs after gmod13 replace gmod10, same limits and nothing changed for better... I was a little disappointed.
Hehe, it's [B]CAP[/B] :P [IMG]http://imgs.xkcd.com/comics/workflow.png[/IMG] [editline]18th February 2013[/editline] Ooo, I think this is the best result yet! :v: [video=youtube;MDahDzA1Vwk]http://www.youtube.com/watch?v=MDahDzA1Vwk&feature=youtu.be[/video]
It's getting there, a bit to over contrasted on the edges perhaps, a bit more tweaking here and there and we might got a winner! [editline]18th February 2013[/editline] Thanks "Matthias Verhey" for donating 7 Euro's! We're currently at 17 euro's!
Lol, not to spam the forum or anything, but, [B]update[/B]! :D ( Not my fault people aren't talking here as much as they used to :v: ) Extremely low-res version of animation (lower than what would be used in-game): [video=youtube;mGmLRQ_Getc]http://www.youtube.com/watch?v=mGmLRQ_Getc[/video] Full-res image, so as to not confuse quality of animation (might take a second to load, it's 1024x1024): [IMG_THUMB]https://dl.dropbox.com/u/19905635/file hosting/SGU Event Horizon 00000.png[/IMG_THUMB]
Soon will come small update for cap, right ow changelog is: [QUOTE]Fixed: * Atlantis transporter breaks visual model clipping of event horizon. * Ships removes custom player weapons when you leave it. * Stargate not teleporting some things when model clipping enabled (like cars from scars addon), this update can create some another bugs, but fixes teleportation in most cases. * Fixed gravity enabling after teleportation through stargate when entity have disabled gravity and stop touch event horizon. * Small other fixes.[/QUOTE] If someone want update their translation or say something else - please do this asap, i'll upload update today in the evening (+2 GMT).
[B]@Avent[/B] wow, now this looks very cool, if you can - send me files i'll look in game, and if all fine - can upload it into cap) Of course if you not against. Stop... Hmm.... Forgot about one thing - you also should do unstable animation when eh flickering... This probably will be more complicated...
[B]Rev 393 changes: Updated:[/B] * French translation. [B]Fixed:[/B] * Atlantis transporter breaks visual model clipping of event horizon. * Ships removes custom player weapons when you leave it. * Stargate not teleporting some things when model clipping enabled (like cars from scars addon), this update can create some another bugs, but fixes teleportation in most cases. * Fixed gravity enabling after teleportation through stargate when entity have disabled gravity and stop touch event horizon. * Small other fixes. [B]Removed:[/B] * Slovak translation (by request from author).
Can someone tell me what addons are conflicting with C.A.P.? I have no weapon viewmodels or tiny explosions when the projectile collides with a wall. And finally the stargates tab is missing rings and gates... and when their pre-loaded into a map they have broken models. any help is greatly appreciated!
[QUOTE=mrbabbles;39648882]Can someone tell me what addons are conflicting with C.A.P.? I have no weapon viewmodels or tiny explosions when the projectile collides with a wall. And finally the stargates tab is missing rings and gates... and when their pre-loaded into a map they have broken models. any help is greatly appreciated![/QUOTE]You probably just have too much addons. Gmod13 have limits for client-side files, it can have only 2048 files, and cap have around ~500 files, so if you have more that few large addons or more that 20-30 small addons - you will have bugs.
[QUOTE=mrbabbles;39648882]Can someone tell me what addons are conflicting with C.A.P.? I have no weapon viewmodels or tiny explosions when the projectile collides with a wall. And finally the stargates tab is missing rings and gates... and when their pre-loaded into a map they have broken models. any help is greatly appreciated![/QUOTE] I know you are coming here for help, but we can't tell you which addons are conflicting. 1. You haven't given a list 2. Move your current addons to another folder (Other than cap and cap_resources) and see if it works. If it does, see which is conflicting by placing one addon back in at a time and testing through gmod. I know this is time consuming, but at least you can figure out which one it is and get to finally enjoy CAP. [editline]19th February 2013[/editline] [QUOTE=Avent;39642126][B]Lol, not to spam[/B] Full-res image, so as to not confuse quality of animation (might take a second to load, it's 1024x1024): [IMG_THUMB]https://dl.dropbox.com/u/19905635/file hosting/SGU Event Horizon 00000.png[/IMG_THUMB][/QUOTE] It's ok, I think it's gotten quite quiet on this forum. Also, this is exactly what I've been asking for with the SGU EH.
@Alex; Sure! I'll link the tga sequence here in a couple of hours; just about to go out XD I'll have a look at making the flicker ;) Also, do you want it at 1024x1024 pixels, 54.0MB on disk uncompressed; or 512x512 pixels, 39.1MB on disk uncompressed? [b]1024x1024:[/b] [url]https://dl.dropbox.com/u/19905635/file%20hosting/SGU%20EH%20Loop%20Targa%2016bp%201024x1024.zip[/url] [b]512x512:[/b] [url]https://dl.dropbox.com/u/19905635/file%20hosting/SGU%20EH%20Loop%20Targa%2032bp%20512x512.zip[/url] Will take a few mins to upload though, so if it is 404'd, check back in 10/20. @Kibbs; Good to hear! :D [quote][B]quite quiet[/B][/quote] I see wut u did thar :P Hehe; [url]https://dl.dropbox.com/u/19905635/file%20hosting/SGU%20EH.gif[/url] (Not in an image tag so that I don't crash anyone looking at the page on an older computer)
[B]@Avent[/B] [video=youtube;VP29KtaUDes]http://www.youtube.com/watch?v=VP29KtaUDes[/video] It looks good, but maybe should be bit lighter around the edges? Also maybe it should be very bit blue? Or maybe not... Not sure. Anyway good work.
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