[QUOTE=AlexALX;35593420]After that i'm say - i will not continue work with gmod 13, because garry do not want fix some problems and broking many things what we using with stargate mod. So in this case probably will be no stargate on gmod13. Please bitch not me, thats all going to garry.[/QUOTE]
Don't give up, man. You've been going great guns recently and I think everyone's been glad of your work. This is a right pain, but I must admit when I first tried GM13 with CAP I thought the Stargates only appearing once you'd seen them was a feature - as in you can only dial a gate if you know the address already - I like it. I can imagine it makes more problems with other ents though.
Would it be feasible to have every gate etc report its existence to a global table when it is spawned? Something like that might work although I'm of course just guessing.
[QUOTE=orrila;35594268]This [url]http://www.youtube.com/watch?v=Z1Vox8yrbkE[/url] should be made as a SEPARATE version of the
tollan Ion canon. It looks very cool.
I agree with fdinasty.
Good job on all the new revs and frequent updates.[/QUOTE]
That's not how it was in the series. Go do it yourself
Stupid question, but what are differences between legacy addon system and new one? The place of placing lua files?
Btw, garry suck. I would say - lets everyone make one thread same as alex did. After 5000 bitching he will fix it.
-=Wire Input Suggestions=-
Stargate: Disable Menu
MCD: Construct Divice [STRING]
MCD: Start Construction
MCD: Disable Use
[B]EDIT:[/B]
Output:
MCD: Conscruction Complete
[QUOTE=The Art of War;35595221]That's not how it was in the series. Go do it yourself[/QUOTE] Sorry, it just looks very cool that way.
[B]Wire Inputs/Outputs Request[/B]
Naquadah Bomb:Timer Time
Naquadah Bomb:Time to Destruct
Naquadah Bomb:Destruct Time
[QUOTE=Star-X;35587145]True, I guess it's kinda useless, but Adv Duplicator will whine to no end if you have RD disabled when spawning ships with RD functions :/
That being said, my edit actually didn't work. self.HasLS is apparently not defined by CAF or LS, which makes it that much harder to implement a check for LS and not RD, in cases like this. I'll edit my post to remove my idiocy, or at least place a note saying it just disables the LS jumper coding entirely rather than making it work :/[/QUOTE]
i thought LS wont work without RD
[QUOTE=Madman07;35595776]Stupid question, but what are differences between legacy addon system and new one? The place of placing lua files?
Btw, garry suck. I would say - lets everyone make one thread same as alex did. After 5000 bitching he will fix it.[/QUOTE]
damn, now I really don't want GM13. I did, but now I don't.
This mod is one of two that I enjoy using, really..
also, I dunno if you could, but a wire input to use Earth as point of origin chevron would be cool as fuck
[QUOTE=CharlieX3;35596266][B]Wire Inputs/Outputs Request[/B]
Naquadah Bomb:Timer Time
Naquadah Bomb:Time to Destruct
Naquadah Bomb:Destruct Time[/QUOTE]
What really is needed is a simple one for starting the timer so there can be 100 nukes detonated at the same time :p
...spawn protection on servers ?
my game crashes when i try to join a mp server! i know this thread is cap, but i really need help
[QUOTE=kibbols;35614777]my game crashes when i try to join a mp server! i know this thread is cap, but i really need help[/QUOTE]
Reinstall GMod
[QUOTE=kibbols;35614777]my game crashes when i try to join a mp server! i know this thread is cap, but i really need help[/QUOTE]
First load a single player map like gm_flatgrass than connect to the server!
its bcs the setup of the server is wrong that makes you crash!
Hello,
I've run into a little snag with the CAP, Whenever i try to spawn a Stargate, i get an error in the console:
"CAP is wrong installed"
And the stargates don't spawn
This error only affects the stargates themselves (as far as i know)
I used to have the "Group system" installed too, and deleted after i found out it was merged with CAP
Iv'e tried installing and reinstalling CAP, cap_resources and Wire folder to avail, i just keep getting the same error.
Any help would be appreciated
If it helps, i running on SVN revision 229 for CAP and cap_resources
[QUOTE=stillalive0013;35621577]Hello,
I've run into a little snag with the CAP, Whenever i try to spawn a Stargate, i get an error in the console:
"CAP is wrong installed"
And the stargates don't spawn
This error only affects the stargates themselves (as far as i know)
I used to have the "Group system" installed too, and deleted after i found out it was merged with CAP
Iv'e tried installing and reinstalling CAP, cap_resources and Wire folder to avail, i just keep getting the same error.
Any help would be appreciated
If it helps, i running on SVN revision 229 for CAP and cap_resources[/QUOTE]
1. Do not rename folders cap and cap_resources.
2. Check if file cap/VER.txt downloaded correctly.
[QUOTE=AlexALX;35622072]1. Do not rename folders cap and cap_resources.
2. Check if file cap/VER.txt downloaded correctly.[/QUOTE]
I have checked the name of the cap and cap_resources and they are fine, the VER.txt is in the root folder of cap (where the "info.txt" is) and it's still having the problem,
i'm about to do a flush out of my addons, just including cap cap_resources and wire folders.
The lua errors im getting are:
=======================================================
StarGate Pack: Initializing
Stargate Carter Addon Pack: Initializing
CAP Version: 229
Status: Error
Error: Carter Addon Pack is wrong installed.
--------------------------
Carter Addon Pack: Loading error.
Loading: stargate/shared/init.lua
Loading: stargate/shared/bullets.lua
Loading: stargate/shared/CAP.lua
Loading: stargate/shared/GroupSystem.lua
Loading: stargate/shared/keyboard.lua
Loading: stargate/shared/lib.lua
Loading: stargate/shared/matrix.lua
Loading: stargate/shared/print_r.lua
Loading: stargate/shared/ramps.lua
Loading: stargate/shared/StargateExtras.lua
Loading: stargate/shared/tracelines.lua
Loading: stargate/shared/weapon.lua
Loading: stargate/server/init.lua
INIParser:parse - File stargate/config.ini successfully parsed
INIParser:new - File stargate/user_config.ini does not exist!
Loading: stargate/server/CAP.lua
Loading: stargate/server/convars.lua
Loading: stargate/server/entity.lua
Loading: stargate/server/ini_parser.lua
Loading: stargate/server/keyboard.lua
Loading: stargate/server/protection.lua
Loading: stargate/server/server_tag.lua
Loading: stargate/server/spawner.lua
Loading: stargate/server/StargateExtras.lua
Loading: stargate/server/teleport.lua
Loading: stargate/server/tool.lua
Loading: stargate/server/wire_rd.lua
=======================================================
EDIT: sorry for the late reply :)
EDIT2: just tried a cap and wire only game and still no luck :/
[B]@stillalive0013[/B] check if in cap_resources exists file info.txt.
[QUOTE=AlexALX;35622913][B]@stillalive0013[/B] check if in cap_resources exists file info.txt.[/QUOTE]
There is
[B]@stillalive0013[/B] run in console after load some map:
[QUOTE]lua_run print_r(GetAddonList())[/QUOTE]
and write here what it return.
[QUOTE=AlexALX;35622913][B]@stillalive0013[/B] check if in cap_resources exists file info.txt.[/QUOTE]
OMG y'know what, i feel like such an idiot, i have managed to reinstall CAP twice and check the names without noticing the underscore :( , my cap_resources didn't have one, i think i had overlooked it, i am sorry for wasting your time it seems to have fixed itself when i put the underscore in. Thanks for the help that you gave me :)
[QUOTE=CharlieX3;35596266][B]Wire Inputs/Outputs Request[/B]
Naquadah Bomb:Timer Time
Naquadah Bomb:Time to Destruct
Naquadah Bomb:Destruct Time[/QUOTE]What? Use this values when spawn naq bomb, no need wire inputs here.
[QUOTE=Boba Fett;35618900]First load a single player map like gm_flatgrass than connect to the server!
its bcs the setup of the server is wrong that makes you crash![/QUOTE]
this is a server i regularly got on
The MCD redirects all wire overlays to itself (I look at a wire button and the bubble that pops up is over the MCD). This also happens with the apple core and the shield core.
[QUOTE=TheEyes;35625096]The MCD redirects all wire overlays to itself (I look at a wire button and the bubble that pops up is over the MCD). This also happens with the apple core and the shield core.[/QUOTE]
Screen please, as they work perfect for me.
[QUOTE=AlexALX;35624058]What? Use this values when spawn naq bomb, no need wire inputs here.[/QUOTE]
No need?? Lol...
I want to change destruction time after adv_dupl or anything else :)
Or i want to see Countdown :)
Ok Timer Time is not needed ...
it happened again!!! it was working today then broke after 10pm AGAIN!!! :(
"my game crashes when i try to join a mp server! i know this thread is cap, but i really need help"
Where can I get the addon pack in a pack instead of downloading everything on its own?
[QUOTE=Gmod 101;35631426]Where can I get the addon pack in a pack instead of downloading everything on its own?[/QUOTE]
Nowhere. SVN is te only place you can download it.
Ok
[QUOTE=Woogoo;35595817]-=Wire Input Suggestions=-
Stargate: Disable Menu
MCD: Construct Divice [STRING]
MCD: Start Construction
MCD: Disable Use
[B]EDIT:[/B]
Output:
MCD: Conscruction Complete[/QUOTE]
I never got a responce to this
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