[QUOTE=AlexALX;39686998]Isn't this input/otputs should be STRING then?[/QUOTE] I had considered that, but then all communication would be instant. I liked the idea of it taking more time to send more data. The more you want to send, the more time it will take. With a string you could send a lot all at once, in an instant. Though you could still do that with strings. Is the change much more than changing the CreateWire*() calls to have "Transmit [STRING]" and "Received [STRING]"?
[QUOTE=Tsukasa;39687538] Is the change much more than changing the CreateWire*() calls to have "Transmit [STRING]" and "Received [STRING]"?[/QUOTE]no, this all. Anyway i have looked code and find few mistakes and possible bugs in some cases, so my code now bit differ (in stargate_base). Also i have added function stargateTransmit in e2 extension.
So... what to do? do it like string or keep numbers? I understand idea why you do it like numbers, but string will be just easier to use for most people. Also like i understand you can send data between two gates even if you sending data from dialled gate to gate from where you dial it. Like i remember in tv show radio signals can go through the gates in both directions, so this isn't bug.
[QUOTE=AlexALX;39687192]because how you will send via number ABCDF letters?...[/QUOTE]
It's a new code every second, how will it ever be unlocked?
[QUOTE=kibbols;39690859]It's a new code every second, how will it ever be unlocked?[/QUOTE]
One second is a whole lot of time for a computer. As long as there's some kind of function for unlocking it (for example a wire input, I didn't look at the code so maybe there isn't) it's obviously not hard, but I take it there is no such input if you're asking?
[QUOTE=kibbols;39690859]It's a new code every second, how will it ever be unlocked?[/QUOTE]you can send some static code and wait until it will match...
[QUOTE=AlexALX;39691546]you can send some static code and wait until it will match...[/QUOTE]
Also you can precompute thousands of different codes and unlock it in one second... but i guess wire isn't that fast.
My friend and I have been playing some cap recently, and drone tracking seem to be a bit iffy, as in it sometimes overshoots and most of the time can't hit a stationary target. Even eye track seem to be pretty inaccurate.
[QUOTE=AlexALX;39691546]you can send some static code and wait until it will match...[/QUOTE]
with that many digits and possiblities, it could take a while.
[QUOTE=AlexALX;39688262]no, this all. Anyway i have looked code and find few mistakes and possible bugs in some cases, so my code now bit differ (in stargate_base). Also i have added function stargateTransmit in e2 extension.So... what to do? do it like string or keep numbers? I understand idea why you do it like numbers, but string will be just easier to use for most people. Also like i understand you can send data between two gates even if you sending data from dialled gate to gate from where you dial it. Like i remember in tv show radio signals can go through the gates in both directions, so this isn't bug.[/QUOTE] A few mistakes and possible bugs in one line? I knew I was bad at Lua, but wow. A string would work. It's still possible to do "more takes longer" with strings.
By editing the Asgard transporter very little, I managed to add a Radius input, mainly so that I could beam individual objects/players without the possibility of taking anything else nearby along for the ride. Is this something that would interest people?
As for the drone tracking I agree that it's been off for a while.
Hi
Ive just read part of one of those fan fiction things that carry on destiny.
One thing = Atlantis was left on earth, why they never mention it again?
Second thing that is annoying, is that they got the timing mixed up.
1. They said that billions of years ago, the alterans left the ori home galaxy for earth, (this is fine)
2. It said in atlantis somewhere, that atlantis left for pegasus millions of years ago. In the beginning of SGA, you see atlantis lifting of from earth, as I recall. (ok)
3. They said the lantians returned to earth 10,000 years ago.
4. They said destiny was launched hundreds of thousands of years ago. This Makes no sense, because that would mean it left from atlantis in pegasus, not earth. And... as we see a fully functional atlantis leaving from earth in the begging of SGA, with all the advanced tech it seems to have in SGA, the technology used on destiny would be far outdated if it was launched at that time, from atlantis. It would be like us sending a mining team to explore the centre of the earth, rather than a massive teched up drill.
Thirdly - why not just use project arcturus (the one where mckay blew up a solar system) to dial 9th chevron to destiny. OR, use the wormhole drive on atlantis to reach destiny.
Thoughts and comments please (and I suppose im expecting negative ones, because you lot never seem to see my point of view :D hehe)
@Orilla, wow, good point.
But i think they meant destiny was launched hundreds of thousands of years ago BEFORE atlantis, but didn't said it.
And, yes, they could use the wormhole drive to get to destiny, but that would be insane, even a simple stargate requires a SHITLOAD of energy, imagine how many ZPMs would atlantis need for this, and when they arrive they would not have enough energy to come back.
[editline]24th February 2013[/editline]
Btw. the Ancients 1st came to Dakara, and then left Dakara to go to Earth.
[editline]24th February 2013[/editline]
@Link320, this is a nice idea with the Radius input for the transporter.
I'll look into the drones now, maybe i can figure something out with the accuracy and stuff... i have a few ideas there.
[QUOTE=cartman300;39699166]@Orilla, wow, good point.
And, yes, they could use the wormhole drive to get to destiny, but that would be insane, even a simple stargate requires a SHITLOAD of energy, imagine how many ZPMs would atlantis need for this, and when they arrive they would not have enough energy to come back.
[/QUOTE]
PROJECT ARCTURUS = SIMPLE ANSWER
:D
[QUOTE=orrila;39699274]PROJECT ARCTURUS = SIMPLE ANSWER
:D[/QUOTE]
although you would want to make sure you got threw the gate before the solar system exploded
[IMG]http://puu.sh/27AtU[/IMG]
Okay, i made the drones a bit slower and a bit more precise (they miss by < 1 meter now)
Here's the lua/entities/drone/init.lua file
[URL]http://puu.sh/27ArB[/URL]
Also the trail is a bit shorter. (Only a bit)
[QUOTE=orrila;39699014]Hi
Ive just read part of one of those fan fiction things that carry on destiny.
[/QUOTE]
Because when they had sold the set they most likely didn't want to mention it at all because then people would come screaming for some real Stargate (ie a scene or more shot in the city), which they could not possibly recreate with all the set pieces sold.
[QUOTE=Lantian;39699331]although you would want to make sure you got threw the gate before the solar system exploded[/QUOTE]
Um, that was only the first time. He did perfect it, but they accidentally chose a habited reality. Remember in the episode; McKay & Mrs Miller.
They couldve just cycled through alternate realities until they have a non-inhabited one. But I suppose they just couldnt be botherd.
[QUOTE=orrila;39701118]Um, that was only the first time. He did perfect it, but they accidentally chose a habited reality. Remember in the episode; McKay & Mrs Miller.
They couldve just cycled through alternate realities until they have a non-inhabited one. But I suppose they just couldnt be botherd.[/QUOTE]
Wrong, wrong, wrong.
Project Arcturus was about getting energy from current universe. Egg-heads thoguht it was the reason of creating an unpredictable particles inside of energy chamber, so they tried to get energy from multiple realities using Carter's bridge. Then other McKay appeared and depleted their ZPM. Snip.
It was millers bridge, she made it 'from fingerpaints', remeber.
The whole thing was working fine, because the exotic particles where going to the other universe. The reason they stopped was because they had chosen a habited reality by accident
They stopped probably because they didn't want to risk doing it to another universe where they would figure out a way to shift the particles back to theirs again, they would as well require serious power to shut down the bridge. As it did deplete their ZPM, plus the moral implications of destroying another universe :v:
[QUOTE=Xavith;39701786]They stopped probably because they didn't want to risk doing it to another universe where they would figure out a way to shift the particles back to theirs again, they would as well require serious power to shut down the bridge. As it did deplete their ZPM, plus the moral implications of destroying another universe :v:[/QUOTE]
Technically, if they had chosen a reality that is non-inhabited, then it would've been fine.
[QUOTE=orrila;39701712]It was millers bridge, she made it 'from fingerpaints', remeber.
The whole thing was working fine, because the exotic particles where going to the other universe. The reason they stopped was because they had chosen a habited reality by accident[/QUOTE]
Still made from Carters bridge, when she jumped into alternate reality with Ancient Chair/Ori Invasion/Invisible Earth.
Deal with that.
[QUOTE=orrila;39699014]Hi
Ive just read part of one of those fan fiction things that carry on destiny.
One thing = Atlantis was left on earth, why they never mention it again?
Second thing that is annoying, is that they got the timing mixed up.
1. They said that billions of years ago, the alterans left the ori home galaxy for earth, (this is fine)
2. It said in atlantis somewhere, that atlantis left for pegasus millions of years ago. In the beginning of SGA, you see atlantis lifting of from earth, as I recall. (ok)
3. They said the lantians returned to earth 10,000 years ago.
4. They said destiny was launched hundreds of thousands of years ago. This Makes no sense, because that would mean it left from atlantis in pegasus, not earth. And... as we see a fully functional atlantis leaving from earth in the begging of SGA, with all the advanced tech it seems to have in SGA, the technology used on destiny would be far outdated if it was launched at that time, from atlantis. It would be like us sending a mining team to explore the centre of the earth, rather than a massive teched up drill.
Thirdly - why not just use project arcturus (the one where mckay blew up a solar system) to dial 9th chevron to destiny. OR, use the wormhole drive on atlantis to reach destiny.
Thoughts and comments please (and I suppose im expecting negative ones, because you lot never seem to see my point of view :D hehe)[/QUOTE]
1. They'd need to know the location of destiny to get the wormhole drive to get them to it
2. That project was very dangerous and scrapped for a reason.
3. Obviously, not all of the ancients would have left for pegasus. Atlantis can't have been big enough to fit the entire ancient population. Why would you want it to? If something managed to destroy it with the entire population on board, well then.... bye bye ancients. Also, if all of them did go, they could dial back to earth any time they wanted. During the war with the wraith, some could have gone back to earth out of fear. We'll never truly know unfortunately.
[editline]24th February 2013[/editline]
[QUOTE=orrila;39701859]Technically, if they had chosen a reality that is non-inhabited, then it would've been fine.[/QUOTE]
They can't just pick a universe! Also, the chances of finding a universe with NOTHING alive is almost impossible! There's an infinite amount of alternate realities. It would take MANY years to find an uninhabited universe. Can't scan the whole universe for life signs either.
[QUOTE=kibbols;39703258]1. They'd need to know the location of destiny to get the wormhole drive to get them to it
2. That project was very dangerous and scrapped for a reason.
3. Obviously, not all of the ancients would have left for pegasus. Atlantis can't have been big enough to fit the entire ancient population. Why would you want it to? If something managed to destroy it with the entire population on board, well then.... bye bye ancients. Also, if all of them did go, they could dial back to earth any time they wanted. During the war with the wraith, some could have gone back to earth out of fear. We'll never truly know unfortunately.
[editline]24th February 2013[/editline]
They can't just pick a universe! Also, the chances of finding a universe with NOTHING alive is almost impossible! There's an infinite amount of alternate realities. It would take MANY years to find an uninhabited universe. Can't scan the whole universe for life signs either.[/QUOTE]
1. Even if some had been left behind, they would still have had the current ancient technology in atlantis, not that found in destiny.
2. If only they hadn't destroyed that quantum mirror, and been able to find a non-inhabited reality.....
the chances of finding a non-inhabited are greater than finding an inhabited one, however.
[QUOTE=orrila;39708792]1. Even if some had been left behind, they would still have had the current ancient technology in atlantis, not that found in destiny.
2. If only they hadn't destroyed that quantum mirror, and been able to find a non-inhabited reality.....
the chances of finding a non-inhabited are greater than finding an inhabited one, however.[/QUOTE]
You do realize that not even the ancients could scan the entire universe right? And with the human tech in the show, it would take them longer than the ancients to do that.
The universe is infinite, that makes it literally impossible to SCAN it.
Btw, they could simply extract zero point energy from the nearest universe where the sun near atlantis went supernova, the whole universe isn't actually in danger of the exotic particles.
[QUOTE=cartman300;39715484]The universe is infinite, that makes it literally impossible to SCAN it.
Btw, they could simply extract zero point energy from the nearest universe where the sun near atlantis went supernova, the whole universe isn't actually in danger of the exotic particles.[/QUOTE]
But that universe would still have living things in it. Would you want the deaths of those in one Universe on your conscience? I know I don't.
Back on the topic of CAP: would it be possible for somebody to code a zero point energy machine? It could be turned on for a short time and generate a lot of energy. If it's on too long, it shuts down and kills anything within a certain radius from it and then shut down automatically for about 2 minutes. If it were to explode, it would basically be a time bomb, that's why kill radius and shut down is better.
I could make a basic model of this:
[IMG]http://images2.wikia.nocookie.net/__cb20081122073548/stargate/images/0/0f/ProjectArcturusBridge.jpg[/IMG]
Just without the golden sphere in the center.
If Alex thinks it's good enough, could it be added?
CAP could use something new. SB and CAP have lost it's popularity, probably because neither have made anything new. Come on guys, they need volunteers. If you want CAP to live, help.
There WOULD be no deaths at the other end because the exotic particles get created only at the end where the zero point energy is extracted, and if there were no atlantis at the other end (but the supernova, like in that episode where deadalus reallity-jumped), there would be nothing to harm, so the exotic particles get created near the supernova.
Also they could just extract a bit of zero-point energy from each parallel universe basically eliminating creation of exotic particles.
[QUOTE=kibbols;39716536] Come on guys, they need volunteers. If you want CAP to live, help.[/QUOTE]
If we even't can't get enough donations from 23297 users that got cap installed than the count of potential experienced people who would contribute is even lower...
And because the series it self is as good as dead I doubt the only die hard fans of Stargate and who play with Gmod will search for something like this.
Contributed content these days is mostly directly put into cap after a proper review and especially models and stuff that could improve the quality of the pack are welcome but in all these years we barley saw anyone doing that!
[QUOTE=Boba Fett;39717529]If we even't can't get enough donations from 23297 users that got cap installed than the count of potential experienced people who would contribute is even lower...
And because the series it self is as good as dead I doubt the only die hard fans of Stargate and who play with Gmod will search for something like this.
Contributed content these days is mostly directly put into cap after a proper review and especially models and stuff that could improve the quality of the pack are welcome but in all these years we barley saw anyone doing that![/QUOTE]
Just say the word and I'll start modeling it asap
[editline]25th February 2013[/editline]
I updated the Atlantis Hologram e2 to make it Display the player's model that's closest to the e2 in the radius.
[CODE]@name Atlantis Style Holo
@persist Vec:vector Player:entity
interval(1000)
Vec = entity():pos()
Radius = findInSphere(Vec,140)
if(first()) {
holoCreate(10,entity():pos()+vec(150,0,0),vec(1,1,1))
holoAng(10,ang(0,180,entity():angles():roll()))
holoParent(10,entity())
holoModel(10,"models/hunter/blocks/cube025x05x025.mdl")
holoCreate(11,entity():pos()+vec(0,150,0),vec(1,1,1))
holoAng(11,ang(0,-90,entity():angles():roll()))
holoParent(11,entity())
holoModel(11,"models/hunter/blocks/cube025x05x025.mdl")
holoCreate(12,entity():pos()+vec(0,-150,0),vec(1,1,1))
holoAng(12,ang(0,90,entity():angles():roll()))
holoParent(12,entity())
holoModel(12,"models/hunter/blocks/cube025x05x025.mdl")
holoCreate(13,entity():pos()+vec(-150,0,0),vec(1,1,1))
holoAng(13,ang(0,0,entity():angles():roll()))
holoParent(13,entity())
holoModel(13,"models/hunter/blocks/cube025x05x025.mdl")
}
if (Radius) {
lightCreate(1,entity():pos(),vec(63.75,127.5,255))
lightParent(1,entity())
lightToggle(1,1)
findByClass("player")
findIncludeClass("player")
Vec = entity():pos()
Player = findClosest(Vec)
Model = Player:model()
Model = Model:replace("/player","")
holoCreate(1,entity():pos()+vec(0,0,20),vec(1,1,1))
holoAng(1,ang(0,-90,entity():angles():roll()))
holoParent(1,entity())
holoModel(1,Model)
holoAnim(1,5,0)
holoCreate(2,entity():pos()+vec(0,0,0),vec(1,1,1))
holoParent(2,entity())
holoModel(2,"sphere")
holoColor(2,vec(0,127.5,0))
holoCreate(3,entity():pos()+vec(0,0,10),vec(10,10,15))
holoAng(3,ang(180,0,entity():angles():roll()))
holoParent(3,entity())
holoModel(3,"cone")
holoMaterial(3,"cmats/genfield")
holoColor(3,vec(255,255,255),10)
} else {
holoDelete(1)
holoDelete(3)
holoColor(2,vec(127.5,0,0))
lightToggle(1,0)
}
[/CODE]
[editline]25th February 2013[/editline]
I miss the days when CAP was still thriving with new people every day. Those were the real days of Gmod. But unfortunately, all good things must come to an end. I'm not the only one that wishes CAP was still thriving, but the sad truth is that it's dying. Can anybody think of a way to keep it alive? Stargate is only truly dead when this addon is. Maybe you could raise money by asking in any Stargate forum, that still has frequent posts, for donations. Ask in any Stargate forum for volunteers. Do anything to keep this addon alive. I'll start asking around on forums too. It would be sad to see this die.
[editline]25th February 2013[/editline]
Ok, I've asked for help on the gateworld forums. just waiting for the thread to be approved. If it isn't approved, I'll keep looking for forums to post on.
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